Jump to content

biostem

Members
  • Posts

    6165
  • Joined

  • Last visited

  • Days Won

    52

Posts posted by biostem

  1. 1 minute ago, Krimson said:

    You just described Assault Rifle. 

    Can you elaborate?  Do you mean the "only deal as much damage as your typical AoE" part?  I'm not aware of it having some mechanic that causes its damage to ramp-up the longer you wait...

    • Banjo 1
  2. I wonder if they could implement a system whereby the longer you go without using your nuke, the more powerful it becomes - so you could fire it off like every 30 seconds or so, but it'd only deal as much damage as your typical AoE, but after the 1.5 - 3 mins mark, it'd deal significantly more, (all with no crash, mind you).

    • Like 5
    • Banjo 1
  3. 6 hours ago, Jack Power said:

    Wouldn't this be possible with a macro? Switch to costume no. 2 and activate Fly when I hit the macro. Costume slot 2 being identical with slot one plus the wings...

    The problem is that there's a cooldown between being able to change costumes, and if you try to implement one where it rebinds the key on the fly, it can get messed up.  There's tech already in the game that makes wings or jetpacks activate whilst flying, so it *should* be possible to do the same for auras.

  4. There are numerous statues that basically use player models scattered all over the game.  I'd love it if, where applicable, we could use those textures for our player characters. 

     

    Additionally, I'd love it if we could get some of the pieces that aren't currently available to us, like the shoulder pads found on the below statue in PI:

    image.png.6a59db4bf9bc4d2572fee54554b9e555.png

    • Like 3
  5. On 4/1/2024 at 3:34 PM, mypurplescissors said:

    I'd love to have an option for the auras on costumes, especially the trail auras, so that they only show when you have a travel power active.

     

    I've asked for this as well.  I'd love to have auras only kick-in whilst a travel power is active.  If rocket boots can tell whether you're flying or jumping, then auras should be able to do the same...

  6. I know the devs are loathe to implement mutually exclusive options for powers, (like what we got with SR's status protection power for Sentinels), but it'd be really cool if they offered versions of Nova & Dwarf that only provided the passive effects of the toggles, (so no form changing or extra powers), but kept you in human form, with these alternate powers also *not* locking you out of your other powers...

  7. On 4/1/2024 at 1:06 PM, Epistasis said:

    Dear Masterminds:

     

    Let me start by saying that 90% of my playtime both in the 'beforetimes' and since returning to CoH has been on Controllers, and most of that as Grav/Kinetics.  Because I'm new to Masterminding, I wanted to start with a secondary that I knew like the back of my hand, so I could provide good care and feeding to my thugs :).  I usually take the entire kinetics tree except for Repel, because I like buffing *that* much ;).

     

    My question is: is this a viable build, since my first 'punk' uses a pistol also? (just got 'equip thugs' and love the transformation).  This is a bit of a themed character and I don't want anything too 'showy' for the secondary, if I were to change.

     

    Recommendations? 

     

    Thanks much,

    Epistasis/Counsel 4the Offense

    So I'll start by saying that I love the kinetics set.  That being said, while your pets will benefit from the increased end and movement speed, they will not gain the recharge speed buff from speedboost.  Additionally, kinetics doesn't offer a lot of mitigation, so enemies will still deal a lot of damage to your pets.  You can look at the secondary as something other players will greatly enjoy and benefit from, but for soloing, I'd probably go with something else.  As @Maelwys mentioned, you may want to stack additional mitigation to increase your pets' survivability.  Finally, since many of the powers are centered on enemies, you'll want to make generous use of a forced movement bind, (goto-passive), to make sure your pets benefit from the heal, transference, and fulcrum shift...

  8. So I have this idea for a necro MM that was originally an insect that resided in a graveyard, and through various means, was changed into a humanoid.  I'm trying to think of a good secondary to pair with it.  I already have a necro/elec and necro/dark, so don't want to repeat either of those.  I was thinking /nature colored in greys and browns would probably work well.  Any other ideas or thoughts would be warmly welcomed!

  9. 8 hours ago, Thraxen said:

    I’ve got a cool concept for fire/shield

    Could you tell us more what, specifically, you need or want out of fire melee?  Maybe there's another set that could be colored to be fire-like, whilst still proving effective powers without the sword attacks?

  10. Ooh here's another (slightly tongue-in-cheek):

     

    Pistol Support

     

     

    1. Healing Rain:  Uses the Bullet Rain animation, except it's a location-based AoE, that heals all friendly targets within it's AoE.

     

    2. Healing Shot: Uses the animation from "Pistols" and delivers a healing payload to a single friendly target.

     

    3. Push 'em Back:  Uses the animation form "Empty Clips", slowing all enemies within it's cone whilst also repelling them.

     

    4. Alternative Ammo:  This power provides 3 mutually exclusive toggles - Healing, Stimulating, or Bolstering payloads.  Healing adds a HoT to any allies affected by your other powers.  Stimulating adds an "Endurance over time" and recharge time reduction effects to any such ally-affecting powers, while Bolstering adds some damage resistance and defense to them.  For enemy-affecting powers, Healing applies a -regen and DoT effect, Stimulating slows their movement and recharge speeds, and Bolstering applies a minor defense and resistance debuff. 

     

    5. Enervating Shot:  Uses "Dual Wield's" animation.  Reduces an enemy's damage, tohit, and max HP.

     

    6. Designated Target:  Uses the animation from "Executioner's Shot" - This power that significantly reduces the particular enemy's defense and damage resistance.

     

    7. Ballistic Cordon:  Uses Piercing Round's animation.  This power requires no target to use and will initiate in whatever direction the user is facing.  It deals heavy DoT and knocks down any enemies in it's narrow cone of effect.

     

    8. Back from the Brink:  Uses Suppressive Fire's animation.  Can only be used on a defeated ally, and resurrects them.

     

    9. Bullet Barrier:  Uses Hail of Bullet's animation which loops as long as the toggle is maintained, which provides a significant defense bonus to all allies within the PBAoE of this power's user, also deals some lethal DoT to any enemies within it.

    • Like 2
  11. I don't have the full set fleshed out, but I'd love to see a sort of "ranged sword" blast set.  Now, it wouldn't consist of you throwing or launching the sword, but rather, it'd consist of you slashing the sword like normal, only you'd project out a "sword slash" instead, (think how claws has focus and shockwave, only expanded to an entire set).

     

    We have the FX from:

    Focus

    Shockwave

    Serpents Reach (from Staff)

    Then I'm sure we could easily adapt other such FX - like psionic tornado and perhaps water burst's FX could be similarly adapted...

  12. On 2/25/2024 at 6:46 PM, NecroLord27 said:

    alt universe version of X-23 known as Weapon Hex

    So doing a quick search for the character's backstory, she seems to be a merger of X-23 and Scarlett Witch.  To that end, I think a claws/energy aura stalker might be a great combination, (use the energy claws weapon options).  Energy aura has a heal which cab be back pretty quickly to represent her regeneration, and you've got  powers like disrupt and energy drain that can reflect the psychic abilities of Scarlett Witch.  Add in the psionic mastery APP, and you're set!

    • Thumbs Up 1
  13. 37 minutes ago, SirBronco said:

    with dark melee on a tank? Wondering if enhancing my dark melee attacks on my tank is viable or not? Would appreciate any suggestions. Thank you.

    Frankly, I focus on acc & damage for my attacks, unless said attack specifically applies a special effect, (like the +def powers in broadsword or katana).  

  14. I know this has been brought up a few times in the past, but there seem to be times when you can use 1 power after the other, and the transition is smooth with no apparent breaks or interruptions, while other times your character  seemingly stops dead in their tracks, pauses for a moment, then resumes their attacks.  Is this an actual thing with how powers work, or is it more about network or input latency?  Maybe some sort of disconnect between back-end calculations and what the character models depict?  All of the above?  Some other factor(s) I'm not taking into account?  Thanks for reading!

    • Like 1
  15. 2 minutes ago, Saiyajinzoningen said:

    how many times have we seen superman get mad and punch someone through a planet?

    TBH, I think that example is a bit different - it's someone who typically has to hold themselves back, then temporarily losing that self-restraint, whereas someone like the Hulk literally gets stronger as they get angrier...

    • Like 1
    • Thanks 1
  16. On 3/24/2024 at 11:03 AM, alphaulfric said:

    I can't find any main storyline

    A good resource is the Wiki, specifically this section on the various story arcs that are available.  Welcome to CoH, now go hunt, kill skuls!

  17. 5 hours ago, Story Archer said:

    I'm going to be playing with two other people and we're all going to use identical builds when we're playing together

    I'd go with 3 Sentinels;  You'll all be rather sturdy and have the range to cover each other's backs.  On top of all that, if you wanted a little diversification of powers, you could take different APPs/PPPs, some of which offer nice ally/PBAoE heals to supplement your trio.

  18. 22 minutes ago, PeregrineFalcon said:

    There are plenty of comic book heroes who have super strength (more than that of a human if not as much as Superman) and are also highly skilled combatants.

    The tanker/scrapper/brute/stalker divide is, when you get right down to it, more of a gameplay distinction than anything else.  As @Rudra mentioned, it's about who gets larger HP numbers, "punchvoke", an AoE taunt, crits from a hidden state, and so on, not really about actual mechanics found in comic books.  The biggest problem, again as others have pointed out, is how to handle the proverbial elephant in the room;  Rage.  It's kind of along the same lines as why tankers haven't gotten energy aura - simply scaling the numeric values of the powers won't work out well.  For my part, I think the simplest solution is to buff up the base values of the actual attacks in SS then replace rage with buildup, for scrappers...

    • Thumbs Up 2
  19. 37 minutes ago, KingCeddd03 said:

    Web Control

    I like the idea, but some being grenades and others not could make it kind of cludgy.  I wonder if they could separate the web hold and ground splat effects from the attack animations.  They could also combine the descent effect some spider mobs create when summoned, so maybe have those as temporary pets as well...

    • Thumbs Up 1
  20. On 3/19/2024 at 2:13 PM, drgantz said:

    Thank you all for your replies.

    I looked up Celerity.  It lasts for 2 minutes when activated.  Does it activate when I turn on Sprint?  Since I don't want to activate it at that time, can it be inserted into my stealth power?

    Just a quick note - if the IO says it lasts for 2 minutes, that's only for click-type powers.  If you put it in a toggle or auto power, it's basically permanent.  Also, while stealth powers do not stack, you will get the benefit from the greater buff, so since Ninjitsu's stealth power grants, IIRC, 35' and the regular stealth power is around 50-55', having both on will give you the greater value, (thought TBH, it's kind of an expensive toggle to run), so I'd go with the stealth IO.

×
×
  • Create New...