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biostem

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Posts posted by biostem

  1. 7 hours ago, Coyote said:

    Sure, bind a key to "powexec_name Fire Imps".

     

    You could also bind it to DCLICK, so that double clicking a spot summons them. But be careful with that :p... other options like ALT+LCLICK may be safer since they're less likely to be activated by mistake.

    Coyote, I couldn't get DCLICK to work in a bind - could you clarify its usage for me, please?

  2. So I alternate between playing on a desktop and playing on a laptop.  The laptop has a smaller screen, so I was wondering if there is some way to create a bind that would allow me to reduce the window scale of all windows which I can use to easily switch between larger windows for my desktop or smaller ones for my laptop.  I know there is the window_scale command, but it seems to require a specific argument for each separate one.  Is there an "all" command for this, or will I have to use the slider form the settings menu instead?  Thank you!

  3. To be honest, I'd recommend trying all sorts of different archetypes and power combinations in the starting zone, Atlas Park, until you find a particular combination that you find fun to play, before teaming up with anyone;  Familiarize yourself with how different powers and game mechanics work, what different enemy tiers are like, and so on, so that you at least have a foundation upon which to begin playing with other people.  Grab one of the movement and jetpack powers from the P2W vendor there, and just become more comfortable with moving around and navigating.  I'd suggest something like a scrapper, brute, or sentinel at first, since they have a more straightforward playstyle.  Make sure you absolutely love your character's look and powers, so you know you'll want to stick with them for a while.  Don't be afraid to push your comfort zone a bit and there's really no penalty to dying below level 10...

  4. Heck, you could make a bind that activates a power then changes your power tray, then press the same number to activate the same slotted power and move to another tray again., so you're just pressing 1 button to activate multiple different powers, (if you don't want to access saved keybind files).

  5. 1 hour ago, TedEBear said:

    Hi everyone,

     

    Is there a way to bind a key or make a macro to summon your imps?  

     

    Thanks for the help.

    I would do something like:

     

    /bind lctrl+lbutton "powexecname fire imps" - makes you use the power when you press the left control key and left-click

     

    or

     

    /bind mousechord "powexecname fire imps" - makes you summon the imps when you press both mouse buttons at the same time

  6. 1 hour ago, ChernobylMan said:

    I'm thinking about starting a Poison/* Defender. Is the Def version of Poison as strong as it seems it will be??

    I just could not get into poison, no matter how many times I tried.  Give nature or radiation a try - everything poison can do, they can do better...

  7. 19 hours ago, natewest1987 said:

    Forgive my noobdom, but where does a dominator fit in the hierarchy of AT’s? ? Are they a control set ? DPS? DPS hybrid ?   

     

    Obviously a hybrid, but hoping someone can explain to me why you roll a dominator?   For instance I typically roll ranged dps because I like to blow shit up.  What does a dominator let you do ? 

     

    Think of them like a a lower damage blaster with tons of control.  The degree to which you lean on the damage side or control side of the see-saw, and whether you're more single target or group-focused, depends heavily on which primary and secondary sets you choose.  For instance, I'm in the process of leveling up a gravity/earth dom, and she absolutely annihilates single targets, but groups can give her some problems, (she's still relatively low-level, so that may change later).  I'd imagine that a dark or plant dom would fair much better against groups of enemies...

    • Like 1
  8. Do you happen to know how Gamma Boost, from Radiation Armor, works?  Powers like stamina list a % bonus to recovery, but Gamma Boost's power icon shows an amount of end/sec, and the tooltip says that varies based upon your health...

     

    Bio armor's "inexhaustible" has similarly cloudy data on its effects in-game. 

     

    Thank you!

  9. 1 minute ago, MunkiLord said:

    If most people are perceiving your comments that way, as appears to be the case, then that means you did a poor job communicating. If you want people to perceive your comments in a different way, then present them in a different way. That is 100% on you.

     

    Moving on to a non ridiculous subject, Wind Power looks cool! But................NO knockback powers!?!?!?!? Hey I get people aren't a big fan of KB, but I feel at least one KB power makes sense.

    If you look here, you can see an outline of what the powers would be.  They're actually very reasonable regarding the knock effects...

    • Thanks 2
  10. 2 minutes ago, Vanden said:

    Now you're getting the idea.

     

    What you said didn't explain why you responded to me as if I was telling the OP to make the proper graphics themselves. All I've said directly to the OP is I don't think their proposed reused FX will result in good-looking powers.

    Right, so the real question or division is this:  Would you rather get wind control sooner, with animations reused from other existing powers, or get it at a later, indeterminate time,  (or possibly never), by holding out for all new animations...

    • Like 1
  11. Generally speaking, if I am duoing with someone else, I like to stick to 1 of 2 approaches:

     

    1. Go with a shared theme with similar powers/effects and max out those effects.

     

    2. Go for powers and ATs that compensate for each other's weaknesses.

     

    So, for instance, maybe you want an earth theme, so you go with an earth/earth dominator and stone/stone tanker or brute.  Alternatively, maybe you want to compensate for the stone tank's slowness and lack of maneuverability, so you go with a stone/stone tanker and a kin/ice defender to slow enemies and speed up the tanker.  Maybe you want self-sufficient characters who can fight back to back, so you just roll 2 scrappers or something...

    • Like 1
  12. 6 hours ago, merrypessimist said:

    The game has cel shading now?  I was completely unaware.

    It's one of the "experimental" graphics options that you have to enable in the settings.  It definitely gives the game a fresh look, but it also kind of obscures some of the textures, IMO.

  13. 1 minute ago, Vanden said:

    Yeah, this.

    It always bugs me when I train up, choose a pool power, then have to go to a tailor or through the trainer to set the power colors/animations;  I wish they could be set to our liking right from the get go, based upon what we've selected during character creation.  Most of us are experienced players, so have our builds in mind way ahead of when we actually unlock/choose the actual powers...

  14. 5 minutes ago, StrykerTyger said:

    So, this may have been asked for before, but I'd like to see a few things implemented for both sides during creation.

     

    1.) 3 new size options: Overweight Male, Brute Female, Overweight Female

    2.) All NPC clothing and form options opened for PC use (i.e. Snake bottoms, new weapons like Rocket Launchers, Ancestral Spirit chests, etc.)

    3.) Different options for Bio Armor appearance

    Keep in mind that the Homecoming devs aren't really in a position, currently, to start creating new assets.  You could use the "minimal FX" option and create a bind to change into an "armored up" costume, though, (since you basically have max additional costumes right from the get-go).

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