-
Posts
7769 -
Joined
-
Last visited
-
Days Won
94
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by biostem
-
-
37 minutes ago, Replacement said:
We created a p2w power just to appease RPers who didn't want to see Panacea procs above their characters' heads.
It's not unreasonable to ask for an ability to sync costume changes or emotes to particular effect durations, or to enable the ability to assume an emote stance when you aren't walking (which is currently impossible).
I'm not familiar with what you're talking about regarding the P2W vendor - do you mean the "only affecting self" one? As for the original suggestion, are you saying what they wanted was a costume change that is tied to a power duration? Regardless, if that's all that's being asked for, then fine...
-
34 minutes ago, Razor Cure said:
I get the point here but..isnt it already way too late?
Temp travels basically invalidate (at least until the recent travel update) most travels.
Recall powers invalidate the tp pool.
Extra attacks well..you get the idea.
What about Recovery Serum?
The power boosts? Sure, those are pricey, but to someone with a lot of money, its nothing.
Or how about AE farms basically invalidating the level up speed of all other content in game?
Obviously I am pushing examples to the extreme but a simple temp taunt power, compared to some of the above, it literally going to inpact like 0.5% of content, if that!
The BEST argument in favour (in my view) is how utterly stupid and annoying it is, trying to fight an AV with no immobs or tauntlike powers, and they keep running all over the map.
Then we are at an impasse - do we open the floodgates or say "here and no further"?
-
15 minutes ago, Eldyem said:
To be fair, I have one of those shake weight-esque flashlights and this is genuinely what it feels like to use it in real life.
Now I'm imagining Gordon Freeman headbanging in order to recharge his flashlight...
-
The issue is that the emblems need to be contoured to fit the area(s) they would be placed onto - that's why, if you look from certain angles, they appear to be floating above certain chest options. Still, this would be fantastic!
-
Skully McKetchupFace
-
1
-
1
-
-
From my understanding, the issue has to do with "attachment points" on the character model. I'm sure it's not impossible, but it's a matter of how much work they're willing or able to devote to this. I wonder if an alternative solution would be to offer some generic tops/chest patterns that were simply solid but with an emblem on them, then you could apply a regular chest detail...
-
On 6/23/2021 at 10:46 AM, Koopak said:
I always want more pwoersets and boy do MMs need more, their options are limited given how long it takes to make one. However I will note that if given the choice id probably pick any other MM pet set idea just because i don't wanna detract from the EATs unique elements. Given how often they are used to make non Arachnos and non Kheldian characters though, its hardly a big deal.
I tend to agree; Give us more, but generic/non-faction-oriented MM sets. I could see, if possible, them adding various skin options for the existing MM sets, with "Arachnos" and other such existing groups being available...
-
Was it the Moorlocks in X-Men that mostly had disfiguring mutations, with only a small number of them actually being useful for combat or anything? I also recall, (though not a mutant), that the series "Empowered" was a play on what superpowers would be like without all the requisite secondary effects - like a suit that makes you super strong, but it is very fragile, and you can't wear anything under it...
-
On 6/29/2021 at 5:29 AM, Kalpathia said:
Hey all, the one question that seems to always come around when I have a stone toon on my team is" When I have granite armor or pots activated, I move like a turtle" Is their a way to add a temp speed boost power from p2w? If they have speed boost on there toon, granite armor goes away if they click on it. This is something I asked the admins on live and never got an answer. Thank you for taking the time to read my post.
That's the tradeoff for having the extra levels of protection and utility. Pick up a teleport power if you want a better way to move around...
-
On 6/29/2021 at 10:53 AM, Arbegla said:
I like both the 'knock the rescue person out and throw them over your shoulder' and the 'Announce the $name that I am following' option.
No need to knock the person out. Heck, you could still have them speak (speech bubbles) as you're carrying them out...
-
I can't see them adding more options to automate things within the game. If you want to do things "for fun", why can't you just do them yourself - create a macro or bind to change costume as needed, etc...
-
The problem, IMO, is that the P2W vendor already steps on the toes of so many other powers/pools/sets. I don't think we need to go even further with it...
-
-
Don't let the rough exterior fool you; This axe-wielding sewer dweller is exceptionally friendly and cheerful! She's known as "The Terrific Troglodyte":
-
11
-
1
-
-
A flashlight that only works for about 30 secs at a time, but can recharge indefinitely once switched off...
-
11 hours ago, InvaderStych said:
How much recharge do I need to run this gapless?
Just hope that you don't have the "lactose intolerance" debuff on you at the time...
-
The self-proclaimed "biggest fan" of Paragon City and Statesman, she is "The Paragon's Paramour":
-
5
-
-
1 minute ago, DoctorDitko said:
How are you working the keyboard?
Very carefully!
-
1
-
1
-
-
16 hours ago, Clave Dark 5 said:
Did one of the other servers, such as, say, the one associated with 4chan, shut down recently or something? I've been away a few days and when I was playing tonight over the course of about 3 I saw a handful of tasteless names that I'm not going to bother repeating (and no, I'm no prude). Seem to recall I've seen one or two recently in the last week or so as well, so this would also be a really good time to ask how do I drop a dime for the mods to take a look.
Short answer is report them and let the GMs handle it. Long answer is that I can't gauge what you deem "tasteless", so I cannot speak specifically. If I saw someone running around with a character whose name included a racial epithet or some "clever" attempt at one using leet speak or such, then I'd report them. If they were merely edgy or "in poor taste", then I'd probably just ignore them...
-
2
-
-
What if I'm a police drone in real life?
-
-
4
-
-
-
7
-
-
42 minutes ago, Eldyem said:
I get what you're saying, but I think there's plenty of ways to make it so that even relatively short mezzes end up providing more value than just shooting something, while also acknowledging that that approach to MMO design literally did not exist when CoH was made.
I will also say, I've always felt that a fully mezzed enemy - with mezzes as long as CoH currently has - should, logically, just end up arrested since they can't fight back. Obviously that'd make for an overpowered mez class, but I think the rationale is worthwhile to sort of break down what (I feel, at least) is "wrong" with CoH mez. (I also want to be clear I really enjoy CoH's Control classes - I just think they're not something any modern MMO dev would even implement again because they're a nightmare for game balance).Well, I think the biggest mistake was the binary nature of mez effects in CoH; practically no effect until some magic threshold is reached, then total lockdown. There really should be a sliding scale of debilitating effects until the enemy is completely disabled. It would be interesting if achieving that basically rendered the enemy "defeated".
-
1
-
-
They need to add a "fireman's carry" interaction option, where a specific team member can literally pick up the hostage and carry them to safety. Apply a movement & defense debuff to the one doing the carrying or something, but let us do this!
-
2
-
Lock Boots Pattern Redesign
in Suggestions & Feedback
Posted
I would really like to see options for the various foot patterns that have the soles take the primary or secondary color, as a separate part of the coloration.