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Aracknight

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Aracknight last won the day on June 23 2023

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  1. No, I believe that I gave a reason why I feel a certain way. And now I'm being told that the way I feel is my own fault, due to a choice I've made? I think we aren't using the word wrong in the same context. I think you are using the "2 + 2 = 5 is wrong" context, whereas the context I was using was the "Eating babies is wrong wtf is wrong with you" version. I suspect you believe you are educating me and others in a helpful way, but please accept that very, very often the perception is quite the opposite.
  2. Corrections to an idea. You know, I can accept "i don't like your idea" and "i dont think your idea will work" and even "have you looked at it thru this lens" but the phrase "correcting an idea" steps right on my goddamn nerves and puts the finger right on the pulse of the experiences some people have on this particular subforum. This statement, to me, implies not that someone thinks an idea is bad, but rather compels me to believe that one thinks that the idea is wrong and both it, and the person who had the idea, require correction. This is why people might take "corrections to an idea" negatively. I like the idea? Fine. I don't like the idea? Fine. Your idea is good? Fine. Your idea is bad? Ouch, but fine. Your idea needs work? Fine. But your idea is Wrong? Fuck that.
  3. From a roleplay perspective, I like this idea. One could get a notice or a summons from a mender that something specific (a random story arc) has gone wrong that used to be right, and its up to you to set things back in order. It's a little more urgency than just passively clicking the crystal and trying to figure out what you're gonna do today. Sort of an Oro based version of a newspaper or radio mission. Obviously we wouldn't take away any existing mechanisms for Oro missions, just adding an option for some immersion or direction for those into it.
  4. Can Scrappers and Stalkers get some of that sweet Storm Kick +defense please?
  5. I would make the following, unaltered, seen in the game when levelling up at level 4 popup true: Specifically, the "At level 4, you may choose one of the first three powers in any Power Pool set" part. And I don't mean I would edit it to reflect the "Well, we really only mean travel pools" reality. I would make it so the first three powers in any power pool set could be chosen without prerequisites.
  6. I experience toxic positivity at work, hence my slogan above. The definition I generally adhere to is: While the first part is arguable both in intent and in observation, I can absolutely vouch for the effects of the second part. Not necessarily in CoH per se, but generally.
  7. I guess I'm looking at it through the view of the lens that asks "Would it make it more fun" combined with "We survived getting 3-4 Powers back when they made Fitness inherent, so what's the big deal?" I see and respect your point though, and thanks for giving specific examples.
  8. I personally felt like the (far easier to get on HC) Incarnate system, combined with the (far easier to get on HC) fully "purpled out" builds are what tipped the scale more than the power relaxations. I remember having to farm council missions on +4x8 to save up >2 billion inf for an enhancement I had to buy from a player, not on the market, that I can now get for 10-20 million or a hundred merits (also easier to get o HC) today. I'm pretty sure it was a Gladiator's Armor Teleportation/Def PVP IO back when you could only get those in PVP zones. Blah blah blah, get off my lawn, etc, I know. But anyway, that's how I feel, anecdotally, about what let the horses out of the barn balance wise. Edit: which means I basically agree with your last point about the ease of making a build I guess.
  9. If I can have the knees I had in 2003, I'm fucking in.
  10. I kinda sorta incredibly like the idea of the first three powers in any pools (Power, Travel, Epic, Ancillary, Patron whatever) being available at T-1. Hell, extend it to Primary and Secondary, since we already got a choice to take either t-1 or t2 in the secondary recently (Being forced to take Thunder Kick on my Tanker annoyed me greatly, so thanks to whoever fixed that). First because I like the idea, second because I hate taking powers that don't even make it into my toolbar (Looking at you, Boxing), and third because think of all the people who'd shut the fuck up about it if we got it. We could end the war and save thousands of lives lol. I get the balance concern. I get the power creep concern. I get both these things as a general conceptual idea, however, in my specific application, not having to take a power, that I will never use, that i will not be getting a slot back for, to take another one-slot wonder like Fly or Warrior's Challenge doesn't seem to tip the scales, balance wise. All it would mean is that I could fly without spending inf on a jetpack (maybe, I'd have to count my power pools), or taunt a single target running away instead of shooting them in the back with one of my epic/patron powers. I'm not saying it couldn't be unbalanced by people more clever than I, I'm just not seeing it in my specific application, which is probably why I am so much in favor of it. YMMV.
  11. We all have bad days. We all have strong beliefs, and we all want what's best for the game. Thank you for your grace. See you around the city.
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