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Darmian last won the day on July 1 2023
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And I'm hoping that they do publish an actual review. That would be nice. I stated earlier that I approached the article under the impression it was a review, and then I found out it wasn't. So I asked why wouldn't they do a review? Maybe they have one in the pipeline and it's going to come soon. I can only speak for myself when I say I'd have liked a full review of the patch, which included all the article, that covered all the items. As someone who has no interest in the so-called meta this article wasn't for me. And you know, at the end of the day that's fine too.
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Well I for one probably did misconstrue it. My train of thought went like this. Oh, there's an article on Massively dealing with stuff in the new Beta release, It must be a review. I'll go read it. Huh. Ok, that's not a review. Why wouldn't they do a review? Let's read it anyway. I don't know a damn thing about meta, it's not why I play. If this isn't coupled with a review then I'm not the audience for this. I hope they write an actual review later. Does it express concerned opinions that are shared by many HC players? I dunno. According to this thread and so on it seems to. Have I met anyone in game talking about this particular aspect of things? No, I haven't. Now that's all anecdotal and subjective to me and my tiny group so your mileage may vary. Again, I hope they write an actual review. And back to the game.
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Create an AE for training vs SV with chosen builds
Darmian replied to Xandharba's topic in Mission Architect
Ok, you've fixed it. However sometimes the Custom Group doesn't appear in the list here. But don't worry, if you've saved it right then it IS in there. And you can try getting to it by hitting the Left or Right Buttons, like below. The AE has a LOT of quirks. Most of them apparently undocumented. Best of luck! -
Create an AE for training vs SV with chosen builds
Darmian replied to Xandharba's topic in Mission Architect
So you're looking for individual Boss fights then? You need to select that and make sure that in the settings the Surrounding Group is set to "Empty". That'll remove mobs. Also make sure that the Enemy Group on the map is set to "Empty". Then it's just build your boss. You can do it via the UI in the AE, OR if you you want something a little more custom, check out the instructions in the following link. Bearing in mind that the customs provide no XP. (I normally just seed one into a regular group to mix it up a bit.) -
TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Darmian replied to Zhym's topic in Mission Architect
Have we lost @TerroirNoir2? -
Create an AE for training vs SV with chosen builds
Darmian replied to Xandharba's topic in Mission Architect
SV =Super Villains? -
Mission Architect Sunday Special: Story based teaming in AE!
Darmian replied to ZamuelNow's topic in Mission Architect
Sorry I missed it! I could have taken notes as you went along. Any pics? -
That was definitely a head scratcher of an episode.
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Hmm, I'm not sure what to make of the article. I'll explain. I and my tiny gang of IRL compatriots who play regularly, (COH helped get us all through Lockdown) couldn't tell you what a meta is if you paid us. And frankly that might be true of most of players. We play for companionship, story, Gits and Shiggles, and so on. None of my lot post here. I don't think they have logged on to the forum since they created their accounts several years ago! I only ended up coming here when I got interested in writing AEs and started looking for advice. So while the article is interesting, for people like us it tells us absolutely nothing about the new release. If you're going to review something I expect a review, not whatever that was. Now that coupled with a review might have me thinking "yeah, they have a point" or "No, that's BS". But I didn't even get that. Will there be things we like? Probably. Will there be things we don't like? Probably. Will some things have us scratching our head and wondering? Again, probably. But after reading this article several times I know nothing about any of the things me and my gang are interested in. What's the zone feel like live? What are the new enemies like? The arcs? Any comedic quirks or wackiness? I didn't get any of that. Yes, we could hop on Open Beta and have a looksee, but would you believe that there's a nice chunk of the population that DOESN'T want to spoiler things and so an in depth review sans spoilers would have been nice. It is what it is.
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Plus Jelena's Abandoned Lab in KW,
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Consideration of Knowledge (65341) - Use AE to learn AE
Darmian replied to ZamuelNow's topic in Mission Architect
Unique Maps -> Outdoor Maps -> Faultline - High Rise. Right now you have to be careful when setting objectives, though I've only personally experienced it with objects to collect or destroy, never with NPCs. I don't know why NPCs would be exempt, I've just never seen it happen. Here's me flying around Faultline, well outside of the blue mission box, In fact here you can see the outline of the blue walls from outside. I've also had a look around Overbrook Dam and the Arachnos tunnels. Players won't have an issue with this because in testing you won't ever be able to publish a required objective without finding this problem and working around it. If it's an optional thing it'll just complete without needing the "missing" glowie. Though personally I test all those too! I've got my Health/Endurance bar in the middle of those shots to show that as a Praetorian I simply cannot be in Faultline normally. -
Hope you got some fun in the City!
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Add Blackwand to the list of Mace skins.
Darmian replied to SeschatVatarre's topic in Suggestions & Feedback
And I want guitar added to Titan Weapon. Just a big bass El Kabong stylee. -
Mission Architect Sunday Special: Story based teaming in AE!
Darmian replied to ZamuelNow's topic in Mission Architect
I haven't been able to attend every time but when I did I had a blast. Great experience and fun to see players interacting with a wide variety of different story types, some of which you'd not normally see in the main game. Here's the team on Victory about to head off into Dhahabu Kingdom and the Indelible Curse of Hate (#60044) for action and adventure! And here we are in the finale, doling out justice to the creators of the curse! Go Victory! And we had a very warm welcome from Homecoming's newest shard so thanks to all there 🙂