
BurtHutt
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Yeah this is probably the only way a player can read the content. No thanks. I play to team with others and enjoy chatting with peeps etc. I definitely have not read a lot of the content due to this design flaw. It's too bad. The HC Devs seem to really cram the story piece down our throats but we're not able to fully embrace it or read it when teaming etc. I requested moving more towards the Yin, iTrials, DFB, DiB designs in previous requests and I'll repeat it yet again. Maybe next time...
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I like the idea of 3 times a year OR maybe with the launch of a new Issue (or page...why keep calling them pages...seriously...just stick to one this like ISSUE). Also, I was a bit surprised this was such a big hit especially when you can get XP boosters at the START vendor.
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I've said this before and fully support this. I also wonder if this model allows the Devs to make other characters that are half snake....or some other creature....maybe the lower part is like a tank and have those types of wheels to roll around on....it'd make for a cool enemy faction or Hero/Villain etc....
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You are correct. It isn't by HC but they continue to use this mission design. Make it concise and use brief caption boxes so the entire TEAM has an idea of what's going on. I'm here to play a game, not go search a Wiki to understand what the mission is all about...no thanks. I don't have any actual info on this but I believe the Live Devs actually made some changes to mission design in response to the players. Most of the newer content is far more enjoyable. The Yin TF, Tin Mage and Apex...most of the iTrials are also enjoyable. But HC Devs have taken a BIG step back when designing content. I hope they can finally buck this trend and modernize their efforts. Again, I really appreciate the HC Devs and they brought back a game I really like but it isn't evolving in regards to content. I do like the attempt at different wrinkles for powers but powers only take you so far.
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Wow. Just wow. I've seen many amazing bases but this one is right at the top. Can the HC Devs 'employ' you base builders to make mission maps for new content?
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So, I have checked out some of the new arcs and missions from Page 2. I am happy to see repeatable missions. Good job, Devs! What I am still concerned about is the missions design in the new arcs and just having arcs added (and one new SF). My first issue is that HC tends to have us zone hopping on the new arcs. This is beyond annoying and a waste of time. I can live with it but why?! Live Devs knew most players disliked this and went away from it. Why are we repeating old mistakes? The arcs and missions are not good for teams. I don't solo but when in a team, you really don't see all of the info. This is super annoying. The arcs seem too drawn out and the missions feel repetitive. Story alone does not make them fun to play. I request adding more content like a Yin TF where it's just the right length and fun to play. I'd suggest making more missions like DFB and DiB. Make them for other levels and maybe even zones. They're quick and fun. Maybe the later ones could be a bit longer but these are fun and repeatable. Help us, HC Devs. You're our only hope.
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It still isn't working for me. I am going to leave it until the MIDS crew can put out the regular update. Again, many thanks to the MIDS people for doing this. Honestly, I don't think I'd be playing without it. I can't play a toon that isn't properly designed. I really think the HC Devs need to have a toon designer implemented or something like that. I can't imagine trying to make a toon and going in somewhat blind when doing enhancements etc. This is a MASSIVE indictment on the Live Devs for never doing anything about this and just letting people do 'napkin' builds and so on.
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The antennae option is way bigger than the one here? I am obviously missing something
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Very cool. What costume option did you use to give him those antenna looking features?
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Good looks! What's the top option there that you have for the female toon?
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I tried this. I clearly did something wrong. Do you know if the MIDS team is going to update the regular download? Honestly, I don't play toons without a build so I guess I'll be waiting to try out the new stuff.
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I tried to install the update but it seems to have failed. Will there be any updates to this? I can't get it to work. 😞
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Is the game harder to learn today than back on live?
BurtHutt replied to Intermipants's topic in General Discussion
Tons of valid remarks here but I do like this one. There have been some missions where there is danger at lower levels but it often depends on team and how the group plays. I have very little concern when I incarnate. I really hope we don't see stuff to OP our toons more than what we have. Add more options etc but they don't need to be more powerful. -
I left to go to work. I will be back after work. Can I have all of YOUR stuff?!
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Focused Feedback: City Badge Tracker
BurtHutt replied to The Curator's topic in [Open Beta] Focused Feedback
Maybe a future option would be to have various categories where you can do leaderboards. Overall badge total, hero, villain, Praetorian etc. Just a thought. I'm not a badger so I am meh about a badge leaderboard but I always like looking at stats and data. Maybe if this is easy to add, you could like at doing leader boards for damage dealers, damage taken, healed, held etc...if this type of thing is possible. A top 10 if you will. The cool touch would be to display the actual top toon on each board (to play off the aforementioned hologram of the top badge getters). If I were to take it a bit further, you may have to add a LARGE wing to pocket D dedicated to the leaderboards.