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Obus Form

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Posts posted by Obus Form

  1. 5 minutes ago, Rylas said:

    I can appreciate trying to keep the buffs from being game breaking, but keeping them so low that they provide no observable difference in play seems just as pointless as VET leveling past 100. And trying to find the right balance in between is probably going to be too difficult to measure. And if further Incarnate abilities are ever developed, then those buffs would have to be looked at again. 

    If permanent buffs were given, I'd wager movement speed would probably be it such that people could skip their movement power choice at Vet level 1000.

  2. 4 hours ago, Yomo Kimyata said:

    My experience:

     

    * I seem to average about 1.25 ATOs per pack

    * Selling the ATOs generally covers the cost of the pack, with "everything else" being profit

    * I suggest diversifying by buying 10+ packs at a time rather than just one at a time

    * When I kept track, ROI seemed to be around the 25% area.

    * It gets really tedious really quickly

    This. 

     

    Except I did it on 100s of winter packs.  Bigger cost, same 25%, so bigger millions.  But it's very clicking intensive opening 100s of packs and also putting all that salvage for sale.

     

    Side note: my experience is that ATOs and Winter IOs sell slower than other IOs.  So it's a long term investment.

  3. 2 hours ago, Jaegernault said:

    Currently a lot of us turn off exp at VET 100 as its worthless. I like the number growing so keep it on as a sense of accomplishment but it really is worthless. It would be nice if after VET 100 for instance, every time you level you get a reward table with a permanent global buff that is applied to your character, its would be so small it would br trivial on its own but would be like progressively lifting weights and getting a little bit better each time. 

     

    For Instance, every time you level, you visit the trainer and can choose one thing from a randomly generated reward table comprising 4 of any of the following:

     

    -----

    Increase Damage Bonus by +0.1%

    Increase Recharge Bonus by +0.1%

    Decrease Endurance Consumption by +0.1%

    Increase Recharge Buff +0.1%

    Increase Running, Jumping and Flying Buff +0.1%

    Increase Tohit Bonus 0.1%

    Increase Global Defense 0.05%

    Increase Global Resistance 0.05%

    -----

     

    Clearly the numbers may need to be even lower to stop abuse but even going to VET 999, you couldn't exceed +45% global defense, and getting that in the table every time would be almost impossible, at best 50% of the time to 22.5% bonus. a large bonus but a HUGE time commitment, more then any IO's build ever built. 

     

    Thoughts, comments? whats the point in VET levels if your litterally incapable of getting stronger

     

    Also, side point about content difficulty, add a level shift option like that which is applied in Dark Astoria to all lvl 45+ content. if lvl 54 on a full incarnate team is easy, try lvl 54+3 ! if new incarnates are coming out something will need to be done after all!

    Rewarding the players with a global buff sounds similar to Diablo 3 paragon levels that provide global stats to your characters.  Neat idea, and it provides another level of progressin.

     

    I think the reward itself though cannot be something that gives stats due to the way the game has hard/soft caps to def, resist, recharge, damage, etc.  Therefore, giving free stats on a game becomes game breaking because now you can skip entire IO sets and slotting methods thereby opening up toons to power creep beyond IOs, e.g a blaster with innate 45 def and 50% resist across the board.

     

    Possible rewards may be just aadditional free exp for your alts so that you can power level your alts to 50 with a literal click of a button.  E.g. Every 5 vet levels past 100 gives 1 level for any alt not at level 50.

    • Like 2
  4. General:

    As things heat up about the loss of damage on Electric Affinity's secondary effects (-end, -recov), I wonder about the game's 2ndary effects on other offensive power sets and the DPS cost associated with them.  It would be nice to have a discussion here about other debuffs (-def, -res, -to hit, -end, -recov, -regen, -damage, -recharge, etc).

     

    Sidebar:

    Diablo 3 originally released with Cold, Fire, Lightning and several other damage types on weapons such that, when wielded by melee, would give "flavourful" effects: Cold-type weapons would slow mobs, Fire-type weapons added extra fire DOTs, and Lightning-type weapons had random chances to stun mobs.  Because players unanimously chose Fire-type weapons for increased damage, Diablo 3 Devs (either before release or quickly after) standardized damage numbers across all elemental types (for melee weapons), thus "allowing" players to "freely" choose weapon types without losing DPS. This meant Cold, Fire, Lightning or other damage types became purely aesthetic (for melee players anyway).  Wizards, however, because their damage HAD to be elemental (Cold, Fire, Lightning or Arcane), still benefited from Cold damage slowing mobs, Fire damage doing extra damage in screen-wide attacks, and Lightning damage arcing to enemies and sometimes stunning (if you choose that passive ability).  The "play style" between the wizards Cold, Fire and Lightning damage types (I exclude Arcane because it's flavour feels less identifiable) felt amazingly different but was comparable in numbers.  Although damage numbers changed from season to season (due to varying buffs to different Set Items), the damage numbers were comparable in normal content (Tier 13 rifts).  For end-game (GRift levels) the Min-Max players ofc choose the damage type/Set Items with the highest DPS.  but generalized end-game (Tier 13 rifts) could be completed across any damage type chosen.  This felt easy to achieve for Wizards since Wizards will only ever have 4 powersets: Cold, Fire, Lightning, and Arcane.

     

    Extending this past Wizard elemental damage types, Diablo 3 also standardized it such at every Set Item's full set can now solo Tier 13 rift bosses with some degree of ease. 

     

    Back to COH, then, normalized damage:

    I am wondering if this lesson can be learned from Diablo 3, specifically, whether or not damage should be normalized across power sets so that generalized content (Diablo Tier 13 rifts bosses, or COH level 54 bosses) can be "easily" killed by obtaining 99% + damage enhancement + Musculature by any offensive damage power set with the majority of the playstyle being felt at this level of content. By "easily" I mean that the 2ndary effects are not really effective before the lvl 54 boss dies.  I think that the new development of 2ndary effect IOs, such as the newly developed End Mod/Damage IOs, are the correct way to boost 2ndary effects to "effective" levels, but I hope that "effective" = "controlling" iTrial AVs in some manner not offered by other 2ndary effects.

     

    2ndary effect usefulness:

    Like Diablo 3, because mob kill speed is high, it feels (anecdotal evidence only) that the only useful COH debuffs (-regen, -rez) are ones that reduce AV kill time.  This feels true (anecdotal evidence only) at lvl 54 TFs and even in iTrials, with several noted exceptions such as Hamidon mobs requiring CC. 

     

    In order to make other 2ndary effect debuffs (-def, -to hit, -damage, -recharge, etc) useful, I think we will need boss mechanics that absolutely require these debuffs in order for the lvl 54 raid or iTrial to progress.  If we follow along this path, but still want to keep 2ndary effects useful, it seems the only place left for 2ndary effects to be useful is iTrials AVs, in which case, we would need AV mechanics that can really show off the stacked effect of -To-hit, -Recharge or -End + -Recov, for example the boss doing a ton of damage AND having 95% to-hit such that any -To-hit, -Recharge, and -End + -Recov really relieves the tanks/healers.

     

     

  5. On 3/1/2020 at 11:27 PM, HeidiMarquedt said:

    Hello my fellow Heroes and Villains....

    This game is really the only game that I play in my spare time. I used to be addicted to FPS, and then happened to make the jump to this amazing world and I was hooked instantly. 

    I've created a few toons and done some experimenting with different themes, builds, etc.  But only two of them have occupied the time I can spare and made it to 50+ with Tier 4 Incarnate.  I kinda have limited time to invest so I have to pick and choose what to focus on a little more carefully. 

    I was just wondering, what's your all's favorite thing to focus on aside from leveling and maxing out your toons?  Badges?  Taking your time and enjoying each story arc?  Task Forces?  I know I've gone back and replayed certain story arcs just so that I can re-read the character's interactions and take my time getting the most out of them.  I also happen to be a bit of a costume whore (sorry about the language lol) so I'm ALWAYS going back and trying out different looks for my toons. Anyways, just curious from your all's perspectives, for you, what's next??

    Some of the higher level villain storu lines are well done and have interesting plot twists, compared to hero side (smash and rescue).  Without spoiling, it may be worth your time to run them and read all the in game text, clues, dialogue etc.

    • Like 1
  6. 2 hours ago, Crysis said:

    The total population drop that happened in Aug/Sep was noticeable.  Let’s hope end of school year coming brings back some summer players but I’m doubtful.

    I'm wondering if there are any ways to advertise the existence of COH homecoming on more mainstream outlets such as MMO gaming news feeds, etc.

     

    If people paid, and COH was willing, would the dev team ever consider putting a YouTube add?

    • Moose 1
  7. Don't take this to the bank, but a long time ago, I recall one individual on the forums, who after exhaustively reading through all enemy powers realized that all enemy mob AOE attacks were also classified as Ranged attacks, except 5 or 6 attacks relegated such as Maurader's Nova Fist, any mob's Footstomp (Chronos Titan, Greater Devoured, etc.

     

     

  8. 5 minutes ago, Crimsonpyre said:

    Might be getting the cart before the horse here. The situation between NCSoft and Homecoming needs to be resolved first.

     

    However there is plenty of president in comics to have a hero return from the dead, so anything is possible. Not sure it would make much difference though. Seems most people don't know much about the game lore now or when the game was live. I know I didn't pay any attention to it.

    Regarding lore interest or knowledge, I agree with you @Crimsonpyre.

     

    Funnily enough, I never read any game dialogues nor stories during my play from launch day when I was 14 years old.  The only time I read it was when I saw Statesman die by Darren Wade's (who the fuck is no name Darren Wade?) stupid ritual circle.  At least...die to our dimension's Rularuu dream doctor or someone with a powerful background.

     

    Then I decidedly read the entire lore bible a year after sunset, and now understand why everything is a Nemesis plot, and the unique story/birth of Rularuu.

     

    Sadly, I agree that (anecdotal evidence only) less than the majority of players are interested in the depth of lore this game offers.  However, bringing back iconic statesman would be a great way (easy way?), lore wise, to introduce entirely new game concepts/zones/lore/powersets.  I don't think Statesman needs to be popular, just iconic.

     

    As an adult reading lore, I find Statesman himself seems short sighted in his goals, lacking agency and long term strategy so clearly depicted by Recluse and the miss liberty TF that fights Recluse.

     

    If Statesman comes back he needs to do it in a ridiculously dramatic fashion like:

    - being infused with 1000 warshades/peaceboys required to resuscitate his incarnate body, giving him alien-origin godlike power, creating a new light/dark power set, and finally freeing him from the influence of the well

    - giving his soul (and thus body) completely over to the well to truly become the Well Incarnate, thus giving birth to the next set of incarnate levels.  Thus we discover the true agency/motives of this anthropomorphic Well of Furies/Zeus that itself has fears/desires of the "plot device here" thing

    - the Rikti resurrect him, perfect control while he maintains his personality, unlike Hero One.  With this we get a new power set, and more expansion or maps into the actual Rikti homework and learn about the peaceful Rikti who fear the battalion --> Batallion story time

    - we fight Batallion, and as a last ditch effort to survive, Recluse finds Statesmen dead body, clones him and we win --> Statesmen is actually a puppet but now leads the Freedom Phalanx, while Recluse is siphoning the incarnate/battalion powers for himself --> dr Jero story line from DBZ with androids and merging powers of everyone into 1 super being

     

    • Like 1
    • Thanks 1
  9. Would suggest sentinel Archetype as the first type to play.  

     

    It is tanky ranged damage dealer that is jack of all trades in virtually every category (damage output, survivability, crowd control, availability of AOE damage).

     

    Something like fire/will power or fire/regent for first time players

  10. 1 hour ago, oedipus_tex said:

    Soul Storm, the Hold power from the Soul Mastery Villain APP, has an amazing animation that rotates the victim around helplessly in the air. Gravity Control has an uninteresting Hold animation originally created in Issue 1 that is based on Hover.

     

    Can Gravity get access to the cooler animation? Especially in its AoE Hold?

    That animation, which was also seen in the mini promo videos, was the only reason I took that EPP.

     

    Devs, make or happen

  11. Would love to see him return, and as an amateur writer and avid reader, also agree that bringing him back allows for deep and thorough storytelling that creates opportune moments of lore reveal, and other powers/factions development not yet revealed or fully understood.  It could even give birth to entire new concepts.

    • Like 1
    • Thanks 2
  12. 10 minutes ago, biostem said:

    How would self-rez powers figure into such a mode?

    I figure, it would have to auto disable all rez powers (temp powers, powersets, inspirations) and grey out the "Rez at base/hospital" button after you die.  You could only stay there, dead, licking the pavement.  Then log out.

     

    Edit: Or, like diablo 3, when playing "hardcore" mode, the rez power turns into a "prevent death" passive power with a cooldown, or turns into a "you almost died, take no damage for 5 seconds" with a cooldown.  This would give sets with a rez power a useful power instead of a dead power.  It would also allow sets with T9 Moment of Glory type powers... to actually be used in the exact manner for which they were designed.  Also, /Stone Armor: Granite Armor is suddenly useful again.

  13. On 2/25/2020 at 7:06 PM, Darkneblade said:

    If there is no story content related to this I can suggest batallion content. We know batallion is coming so we have to prepare right ? Simulations could work like that you are going to prepare against batallion but to do that you have to survive any conditions so that equals to survival missions. Badges may include Just like the simulations for giggles.

    This reminds of WoW's Wrath of the Lich King expansion raid, Argent Tournament.

     

    The story premise of Argent Tournament raid patch was a tournament to find the strongest players (and of course gear up players) suited to fight the Lich King in the next patch update.

    • Like 1
  14. Someone previously suggested, and I agree, having a Hardcore mode would make the game 99.99% more interesting - forces careful selection/progression of difficulty and selection of the player's or group's mission level/team size selection, careful selection team AT/powerset composition, careful inspiration management (no longer just a tray of reds for brutes/scrappers/blappers/stalkers), and some modicum of planning when approaching mobs of certain daamage types or mobs with CC.

     

    I conjecture it would have to follow the same rules as Diablo 3, where :

    - Hardcore characters interact only with other hardcore characters so that all players are playing with an equal amount of risk

    - Unlike diablo 3, perhaps the auction houses would be linked to non-hardcore AH to decrease system resource load and have an already seeded market in a "new hardcore world"

    - Hardcore mode is rewarded for its own type of gameplay (no extra rewards/higher drop rates)

     

     

    Thoughts?

     

  15. 48 minutes ago, Neiska said:

    Hello forums,

     

    First off sorry if this is in the wrong section. But there isnt a general AT section, so felt to stick it here was best.

     

    Why these two powers? Well, my favorte heroes were always the symboite/body weapon sort of characters. (I would cite them by name, but not sure if im allowed to. But he does love tater tots in the movie.)

     

    I decided to make a character based around my two favorte powers - Spines and Bio Armor, but I'm not sure which AT would be the best choice for this pairing. With this pairing I believe I would be limited to -

    Tanker, Brute, Scapper, and perhaps Stalker?

     

    I think the first question people would ask is "what are your goals/what do you want to do?" Well, I would like to be able to farm AE's, as well as not be too weak in normal story/TWF/newspaper missions.

     

    So, any feedback or suggestions? I am more or less trying to make a character out of my favorte powers, not making a build that is mathmetically superior/best at X task. I'm just taking my favorte powers and seeing how far I can get with them, but yea, I'm not sure which AT would be best overall for Spines and Bio. I am leaning toward brute or scrapper, but not sure what their end damages or defenses would look like, or how tough a /bio Tanker would end up being.

     

    Thanks bunches in advance 

    As @Troomentioned brute is best for farming and surviving alpha/stomping level 54 missions.  However, /Bio is sub-par for tanking iTrials

  16. 10 minutes ago, aethereal said:

    The idea that we're terribly infringing on people's god-given liberty to spend 100 merits on an ATO instead of spending the same 100 merits on enough info to buy three ATOs is stupid.  Nobody is proposing taking anything away from people.  I'm sure that there's somebody out there who for some insane reason thinks that there is an advantage to them to buying an ATO for 100 merits.  That person is wrong, but I don't want to argue with them.  They can continue to pay 100 merits for an ATO.

     

    But the vast majority of people who spend 100 merits for an ATO aren't doing that because they made a considered decision, it's because it's completely not discoverable that you can get massively increased efficiency out of your merits by spending them on enhancement converters, then selling the enhancement converters on the market, versus just buying an ATO.  There is no reason to suspect that this is the way to get much more for your merits.  Unless you either read the forums (or other sources of player community info) or else make a habit of looking up literally everything in the game on the AH all the time to figure out what sells well, it's just not discoverable.

    How did we discover it?

  17. 1 minute ago, nzer said:

    What's the choice? To spend three times as much to get the ATO now rather than half an hour from now? Do you think most of the people buying ATOs with merits understand that's what they're doing? Because I'd bet they actually just don't know any better, in which case it's not a choice at all, they're inadvertently wasting merits because they don't know any better. That's a trap, by definition.

    "Because they don't know better"  <--- The OP's SG mate needs to have the agency/desire to learn the better ways of COH inf generation.  Nothing replaces the desire to learn.

     

    Not a single adult in this world would say that buying 3 meals a day at McDonalds is a good way to efficiently get food/nutrition into your body.  We can all use grocery stores, and with a little practice/knowledge/youtube, learn to cook for ourselves.  And with the same amount of money spent at McDonalds, we could get 10x as much food, and better nutritional value from our food than McDonald. 

     

    But nobody calls McDonald's a "trap".  If the OP's SG mate has the time to play COH, i'm sure they could also google COH and inf generating.  Nothing stops them.  Maybe they don't know better?  And you're correct that they don't know better.  Then ask.  If you don't ask, you don't get because you don't know.

     

    This ends up being philosophical.

  18. 8 minutes ago, nzer said:

    The idea that someone would argue against "people should be able to spend merits however they want without inadvertently throwing them away" is, to me, completely absurd.

    But, people CAN because the baddest way of spending your merits is buying your IO or recipe, then deleting it.  Likely nobody would do that.  But really, it's their choice.  Separately, and due to my laziness + having enough inf in the game, that I started deleting IOs and purple recipes.

     

    Life's got choices.  Always.

     

    Limiting a "bad" choice via government-controlled sanctions is one way to eliminate 1 very bad choice... but if that was the case...then what prevents the next worst "bad" choice to be also require government elimination?  I think the only true answer for the SG mate of the OP is themselves having a spark of curiosity + gusto to actually better their in-game financial situation.

  19. 21 minutes ago, nzer said:

    I'm not really interested in having this kind of philosophical debate. I'm suggesting players should be able to take advantage of all the merit sinks available to them without inadvertently throwing merits away in the process.

     

    Allow me to quote them again:

    The problem isn't that there are many different ways for people to spend their merits, it's that they all vary wildly in terms of efficiency. The solution to that isn't to remove or add merit sinks, it's to equalize the efficiency of the available sinks so that, for example, buying an ATO outright doesn't cost three times as many merits as buying boosters, selling them on the AH, then buying the ATO off the AH with the profits.

    @nzerI respect you man, but the way you say it is... odd.  And it ends being a philosophical idea because the solution to your problem is...based on the idea that bad (whatever you define "bad" as) merit sinks should be removed.

     

    If I took your entire sentence and replaced "buying ATOs" or "merit sinks" it with the word "groceries", it is my hope that you will see how I understand your statements.  In real life, we also make choices about buying groceries or eating already-made food (pay for convenience), but regardless of how bad (however I define the word "bad") the inefficient use of money that it is to eat food at restaurants, people do it anyway.  Personally, despite monetary inefficiency, I eat at restaurants because I know that my gf likes it and it will increase my chance of mixing my Staff Mastery with her Dark Armor.

     

    Here goes

    The problem isn't that there are many different ways for people to spend their money [on food], it's that [food choices] all vary wildly in terms of efficiency. The solution to that isn't to remove or add [different ways of buying food], it's to equalize the efficiency of the available [food choices] so that, for example, buying a [Hambuger of McDonald origin] outright doesn't cost three times as [much money] as buying [groceries from the grocery store], [cooking groceries at home], then [having enough burger and patties left over to make 10 McDonald hambugers].

     

     

  20. On 2/26/2020 at 9:51 AM, Yomo Kimyata said:

    Since you can buy merits now for 1mm a pop, let’s see what else to use as a benchmark.  Devs have seeded rare salvage at 1mm.  Where can you sell rare salvage at a guaranteed rate?  5k.  That’s a big spread, but the fair market seems to split the difference.

     

    Maybe they should make merits directly tradeable on the AH?  It’s an interesting thought experiment as to where the clearing rate would be.  

    I am also of the camp: Let merits be traded on the AH.

     

    It is just my experience though, that whatever can be traded on AH can/(should?) also be vendored, except odd/unique salvage.  As someone mentioned, rare salvage sells 5k to vendor and about 500k average AH price, and this price discrepancy between vendor and /AH is apparent across the entire game (and all video games/life examples with a /AH).

     

    Instead of guaranteeing a somewhat-lower-but-still-trying-equalize method of income, just allow merits to be sold on the AH and vendored.  Then, when the SG mate asks what to do with merits, just say "/ah and sell it there" thus allowing a less-brainer (not no-brainer) of converting merits into inf.

     

    At the end of the day, as per many posters, information is always available.  But there is no replacement for agency or curiosity.  The SG mate has to have the innate curiosity/desire/agency to ask "how can i maximize my merits/time?".  Whatever reason prevented him/her from asking before spending his/her merits.... sorry, that's called life (or video game) experience.

    • Like 1
  21. On 2/22/2020 at 1:00 PM, Yomo Kimyata said:

    I have two alts that deal in the PvPs, but I only log in with them once every week or two.  But I generally book a billion or so each time I log in.

    A billion?  Only?

     

    I used to look up to you...

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