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gameboy1234

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Everything posted by gameboy1234

  1. This is my main complaint, even back on live. They should look more like an actual villainous mastermind's henchmen or some pineapple dictator's thugs rather WW2 soldiers. It's just a bit incongruous to the whole milieu. Oh that and serum. Maybe boost damage output of the other T1 by a bit and turn the Medic into a buff bot. Allowing him to heal at range (tranq gun?) would be a big help.
  2. Also play through the arcs in First Ward. Some pretty good stuff there. But sure, adding some more mid level missions with the Midnighters where you have to rescue Percy would be great. That's a great idea for new arcs for the devs. For random missions? ... maybe some of the current magic contacts could have a new mission inserted where you need to rescue Percy. I kinda feel it should be thematic though, not 100% random but part of a theme of the sorts of missions the Midnighters might actually be on. Perhaps more mission types than just magic, but still should be part of a theme. But that's just my opinion.
  3. I saw that someone had picked up "Almighty" as in "The Almighty." I thought that was a good name. It's also kinda funny because I have Stoned Jesus and now I'm trying to arrange for the two to "accidentally" run into each other.
  4. About an hour after the first error (and several retries) it started working again. I'm assuming it was some sort of network event by the ISP, but who knows? (Sorry I didn't have the time to report back immediately when it worked again.)
  5. Besides Athletic Run, I've also noticed that Walk will blink continuously if you have it on when you log in.
  6. I need the badge anyway and selling the merits takes only a moment. I find the email system to be pretty tedious actually, and I'd have to log out to switch characters. In summary: nope.
  7. I need to convert Merits into Converters, and the vendor to do that is in Wentworths (in Atlas Park, the vendors are in other locations in other zones).
  8. As of about 6 am Pacific Time, I can't connect to the HC wiki. Firefox tells me the certificate is bad: Sorry if this is the wrong venue for reporting this, but cityofheroes.dev is now completely unreachable for me so I have no way to contact anyone at that domain. Hopefully someone from HC will be able to rattle their cage and let them know what's up.
  9. Thanks, I had the same experience as the poster you quoted. Solo on a Bots/Time MM, and the spawns were just brutal. On a full team it would probably be pretty fun, and that's fine, but it didn't seem to scale down to normal solo levels. Also the map is huge, I basically tried to "stealth" it at the end. (Where "stealth" means runs past them real fast and let the bots soak the damage.) But unless you have two maps available I don't think that's feasible to fix. Well actually thinking about it right now, it could be fixed by just not spawning enemies at all locations. If solo or if two players, maybe only spawn about half the normal spawn points on a large map like that. It might make big maps like this less tedious when someone is just soloing for the story. Now if the map is supposed to have lots of enemies on it, that's fine. But maybe that should be only for team sizes of 5 and up. At smaller team sizes and especially solo, I think the map is too big and the spawn sizes are too large. Please tone it down a bit.
  10. There's a cable and hook in Boomtown that is misbehaving. Location -1340.7 64.1 4964.6 and look east. It's standing straight out in the air and if you bump into it it moves around. Only about 133 yards due north of the base portal there.
  11. I get Vanguard first because I want to end up near Wentworth's. On a new toon my first act is usually to sell a few converters so I have some working capital. Getting the one in the upper right corner (Gargoyle, I think) leaves me close to WW. Speaking of Wentworths, I thought the patch notes said the teleporters were being removed from those locations and the new base teleporters were going to be used instead. WW gives brainstorm ideas, like the old base reward did. Or did I read that wrong? One last thing, /enterbasefrompasscode does worth within about 40 feet or so of a base portal, and the Long Range Teleporter (the zone exploration accolade) dumps you right next to a base portal for that zone. (At least, the one in Steel Canyon did.) So get an accolade for the zone, and just portal there then use the macro as normal. LRT has an 8 minute cool down, so you'll need to manage it somewhat, but it'll reduce travel time for long hauls across multiple zones.
  12. Girlie Girlie wasn't working, so for a while she was Girlie Lass. Then got changed to Astounding Lass, which is definitely working. The two former names are released, but I think it's better just to be inspired and try to find something that works best for you. Just keep at it, cool names are out there.
  13. I'll support this, and add someone more. I think it would be nice to carry around an object when you're not in combat. This might be one of your own weapons (as chosen in the character creator), but it also might be other objects. Folks might want to carry an umbrella or parasol, magical characters might want to carry a wand or book, etc. Hockey sticks included. Wouldn't be too hard to make up a list of stuff that we might want to be able to set as a "hand carry" object. Suggested in game: more weapon customization for MMs. Like instead of a whip you might want dual pistols, or a single rifle, etc. Just more options, I think the powers would just stay the same.
  14. And I found Almighty Man in my list of characters, so that's released now too: Almighty Man
  15. Someone grabbed this on Everlasting, a level 2 Invul/SS Tanker (and I'm very pleased by that power combo as well).
  16. Also Oddsmaker isn't taken,
  17. Made these names and then life got busy. Released: Magnificent Man Mr. Remarkable Smashing Success Exceedingly Extra
  18. Fire Emblem: Awakening Again. Sometimes you just have to level up poor little "don't trip" girl into a horrifying combat monster. Again.
  19. I'm not sure, I haven't been checking it regularly. I just logged on to Test and said "hmm, this looks odd." The bug isn't critical or even high priority. I think it's probably something that could be noted down and then looked at the next time someone does a performance pass on the client. It just seems odd to me that such an old game seems to have any issues running on a modern machine. @Xanatos
  20. Gotta disagree with this. I was just fighting some Tsoo over on the live server and Sorcerers are a pain in the butt. While it's situational that you get enemies that heal, it certainly does happen and I think Acid Arrow would be taken and used for those situations.
  21. I'm not sure if that helped. If I stare at something uninteresting (i.e., not many polygons, and isn't moving) and I don't move myself, then I can hit up to 75 FPS. If I'm running around or standing by Ms. Liberty (animated war walls, other players, etc.) the FPS seems to hover around 57 max. Note the game doesn't feel laggy or seem to slow down, I'm just watching the FPS display monitor. It's possible that FPS display number is not reporting correctly too.
  22. I noticed a problem rendering trees in reflecting water. There are "extra" polygons that don't look like they're supposed to display that show up in the water reflection. It's not too noticeable in regular mode, but in cell shaded mode the extra saturation makes the polygons really stand out. here's a pic:
  23. I noticed that the FPS display on beta test shows as about 57 FPS, which is kinda low on my machine. Overwatch runs at about 75 FPS. My monitor refresh rate is 80 HZ I think and in game it shows as 75 Hz under the Options menu. CPU: i7 6700 HQ 2.6GHz. GPU: 1060M This is a pretty low priority request, since the performance feels fine, I just thought it was odd and it might be looked into the next time someone is looking a client side optimization. It's kind of a stream of consciousness bug report. Also I notice that certain things in game slow the FPS down quite a bit, like the base portal is AP. This almost feels like a CPU issue more than a GPU one. Cell shaded mode continues to be the bomb!
  24. Yeah I liked the idea of "bus stops" for intra-zone travel also. I'm so used to travel being a huge chore it does occur to me to ask for better.
  25. This for both hero side and villain side. A lot of the architecture and outdoors textures are very drab, rather aggressively desaturated imo, and look pretty bad. I like the look of Praetoria and the Atlas Park make over. More like that please. It's ok for some areas to be more drab than others, but for every zone to be like this is really painful to watch. There's probably a lot more I could nitpick over but that's one of the big ones for me personally.
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