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gameboy1234

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Everything posted by gameboy1234

  1. Sounds OK in concept. I personally would put this under Mastermind customization. One of the sets should allow you to summon a "team of super heroes" to do your bidding. It should be about the same as other MM sets in power and utility (so not literally your own alts) but something fun and interesting and new.
  2. I shouldn't read this thread. I have enough alts as it is.
  3. Yes, even on live I'd not summon my tier 1 pets on those maps, just so my teammates could actually move around. Sometimes I'd go with just the one tier 3 pet. If this game gets a license from NC Soft and goes legit, one of the first things I'd like to see them do is to hire a couple of game artists and redo the CoT blue caves and the Council cave maps too. Those things are just horrendous, and with any pet class at all they're doubly worse.
  4. THIS!!! I was just doing my window's costumes and realized that I couldn't access any of the other claws options. Ouch! On the first costume for a widow, sure, keep the claws canon. The arachnos costume can be the more standard one. But on all other costumes, I'd really like to be able to choose different claws that might go better with the look of the costume or the character concept.
  5. These are good comments but I want to clarify something: I said the Galaxy City tutorial leads to better *content*, not that it was the better tutorial. Different focus. Regarding the tutorials and the content, is it possible to change a few of the things you mention? Adjust early quests so that you're told to go talk to Twinshot specifically, not just have her pop up as an available contact? Maybe add it to the end of Mathew Habashy's arc, or even to Ms. Liberty say around level 5 or so? I don't know how hard it is to alter the in-game quests, and I don't want to do more than tweak stuff, but it seems like the content does need some tweaks. But yes altering a bit how the early game goes seems like it might be nice for anyone who's truly new. And I agree that the number of characters one has isn't a perfect indicator of how familiar with the game a person is, but neither is it a terrible one. Forcing returning players through one tutorial wouldn't be too bad, and for players who really are new it would give them a little better start and show them what to focus on. (I suspect that returning players skip the tutorials, I know I do.) Again to clarify: new accounts, not all level one characters. With the number alts I have if the game forced me through Galaxy City every time I think I'd die. After the first character (or perhaps second or third, though I'm leaning toward just the first) the game should definitely give the player a choice to play the tutorial or not.
  6. You can specify Defensive with any other command and BG mode still works. Follow Def or Goto Def works fine, and you keep bodyguard mode. If this stuff were any stronger it would have to be nerfed into the ground. Use some key binds and macros and your life will be a lot better.
  7. Shield Defense is great, and I took my SD/War Mace tanker through all the Incarnate content on live with no problems. Active Defense is better than a toggle imo because you don't lose the protection of you run out of end or get de-toggled somehow. I was just on an ITF at +4 and our SD tanker practically soloed the entire thing. SD and Willpower are two of the best defense sets in the game.
  8. My first 50 was a MM and this was before AoE buffs. You have no idea how many buffs I had to throw out at the start of each mission, even solo. (I was Bots/FF.) You kids are just weak these days. But perhaps for incarnate content the pets should get a level shift equal to the MM's level shift. That would at least make them not totally useless on incarnate content. (I'm not playing a MM now so I have no idea what the current incarnate content is like for MMs. I seem to recall that it sucked pretty hard on live. I switched to my tanker and my Fort for incarnate stuff after a while.) Other than that, take your damn leadership buffs kids. And slot pets like hell for accuracy.
  9. I was just watching an MMO channel on YouTube that I like. I posted a comment that they should do a video on City of Heroes and they replied back that they already have one in the works! (The channel is MMOByte if you want to check it out.) Suggestion: have new players start in the Galaxy City tutorial rather than giving them a choice of tutorial or none at all. If new players show up, the best content and the best early missions are gated along that path, so it would be best to start actual newbies there. You might want to consider requiring two or three new characters before allowing a choice to skip the tutorial and jump right into the game.
  10. Regardless of any assumed issues with coding this, +1. If we don't ask for stuff, that's the only way for sure we won't get it. Given that there's now a bunch of free help available I don't see why someone couldn't be asked to look at this again.
  11. I played around with colors and I think something like C4627A would be a decent pale red color to use. Let's see if I can get images to work. Old: https://imgur.com/PiTxTg0 New: https://imgur.com/Jk8HwTc Hmm, can't seem to get images to show up. Anyway, this was photoshopped on a character's name with purple text, so it's actually a bit darker than it would be if it were done with the text in game. Good luck devs.
  12. This is also a very cool idea, if it makes things easier.
  13. +42. I also totally agree that problem is that it's dark. I think there's a dark outline around name text so that it shows up with lighter colors like the default blues and greens, but the purple used is to similar to the outline and the result is blurry. I'd toss out that I'd prefer something a bit more muted than hot pink. Take pink and wash it out (lighten it or add white to make a tint), something like a pale rose color. OK that's it! Please make people in Pocket D readable, I have a tough time in there as well!
  14. I just got my Widow to 50 last weekend, so I thought I'd try a Night Widow build for her. Here's what I came up with. Critiques are welcome. Jazno feel free to compare mine and ask any questions. I played a Widow and Fort to 50 on live but it's been so long I think I've forgotten everything. Some of my stuff might be kinda random. Question for you: What does Mids show you for Defense for Melee, Ranged, and AOE without Mind Link (but with all other Def toggles turned on). Mine is 32%, 29% and 30% respectively. Let's see if this crazy thing works. (OK purple was not a good idea, let's try blue.) Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! MaxinePain2: Level 50 Natural Arachnos Widow Primary Power Set: Night Widow Training Secondary Power Set: Widow Teamwork Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Villain Profile: Level 1: Swipe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(33) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50), DefBuff-I(50) Level 2: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Knock%(11) Level 4: Combat Training: Offensive -- Acc-I(A) Level 6: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(7), DefBuff-I(50) Level 8: Super Jump -- EndRdx-I(A) Level 10: Indomitable Will -- Ags-ResDam/EndRdx(A), StdPrt-ResDam/Def+(11), Ags-Psi/Status(40), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(46) Level 12: Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(13), ScrDrv-Dmg/Rchg(13), ScrDrv-Acc/Rchg(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Dam%(31) Level 14: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(39), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40), DarWtcDsp-Rchg/EndRdx(40), DarWtcDsp-ToHitDeb/EndRdx(46) Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(43) Level 18: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21), KntCmb-Knock%(23) Level 20: Tactical Training: Leadership -- EncAcc-ToHit/Rchg/EndRdx(A), EncAcc-ToHit/Rchg(43) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), Ags-ResDam/EndRdx(23), Ags-ResDam/Rchg(27), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(37), Ags-ResDam(37) Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), Krm-Def/Rchg(25), Ksm-Def/Rchg(25), Srn-Def/Rchg(27) Level 26: Mental Training -- Run-I(A) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29) Level 30: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 32: Super Speed -- EndRdx-I(A) Level 35: Mental Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(45) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(39), EndRdx-I(39) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(48) Level 44: Build Up -- RechRdx-I(A) Level 47: Mask Presence -- EndRdx-I(A), DefBuff-I(48) Level 49: Tactical Training: Vengeance -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A), Heal-I(17), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(19), PrfShf-End%(48) ------------ ------------
  15. This. My first 50 on Live was a Bots mastermind, and I have no patience for folks who don't want to play a MM properly. I put tons of effort into making binds and using them, and understanding the AI and interactions of all my pets. If you're just goofing off by yourself, fine, but lordy don't inflict that nonsense on anyone else by asking to join a team. Right now I have two 50's and my slotting is totally random, almost. Both my builds need a serious once over and respec to fix. Now that Mids is working again I'll have a chance to do that, but there's no way I can figure stuff out without that program, my brain is just dumb. So I think my AT's are OK, but my power choices right now are pretty sad.
  16. Yup, I'd say in most cases (of a set mule) that's the idea.
  17. I'm a big fan of Super Speed + Super Jump, running both at the same time. No such thing as "too much speed."
  18. Possibly: 1. Desperately trying to eek out as much Defense as possible. 2. Set mules. A lot of very important IO Sets go in powers with Def, and it doesn't matter how much Def. So these powers provide a place to put more Def Sets.
  19. Not sure what Meph was trying to say, but Mids is a good idea. Mids = the program he used to generate that. You want to look at IO Sets, and you want to stack as much of X on your build as you can, where X is something you already have and getting more will make you harder to kill or do lots more damage. X is often things like: 1. Defense 2. Regeneration 3. Recharge Recharge may seem counter-intuitive but if you have a really good power, getting enough recharge to make it permanent or nearly permanent will make your build much much better. Get Hasten, three slot it for recharge, then see how much extra global recharge you can get through IO Sets to start making those good powers be available much much more often.
  20. This is a good thought. I was going to point out that Bots has a pretty fair amount of -regen once you get the Tier 3 pet, and pair it with traps is pretty strong and has -res. I wouldn't call this build "maximum dps" but it'll be pretty strong and useful for most content. The disadvantage is that you really have to manage your pets or you can be a hindrance or at least annoyance to your team.
  21. Yes, not a bug per se, but it is a suggestion, so here goes. I think of all the things I see listed as needing a change, this is #1 for me personally. The whole concept of reserving a name and sitting on it is broken. And while I agree with the current policy allowing names to be taken by another if the character is inactive, I think the root cause here is that players really should be allowed to have the same name. That would fix it for everyone. No more being paranoid that someone will steal your name someday, and no more waiting around hoping that someone else will inadvertently relinquish the name you really want. That's about it, I can't think to add any more. There's quite a few folks who are volunteering in the Developers thread, and while I'm sure this is opening a can of giant-sized interstellar void worms, I think it's feasible with enough effort, and maybe some slight compromises in the client design. (I think if this goes through the /tell command is likely toast, it'll have to be a name picked off a menu.) Thanks.
  22. Almost posted this in reply to the patch notes, but I think it actually should go here. Great patch overall, thanks so much for putting in the work to get these improvements done. Dual Pistols on my Corruptor, the targeted cone Empty Clips consistently shoots off to the right of where I'm aiming it. The targeted mobs are correct, the right mobs take damage, but the animation of the bullets pulls almost 90 degrees to the right. It's minor, but I thought I'd bring it up and maybe someone can take a look at it.
  23. Fun thread. A friend on another forum recently ask for whip powers, or a binding archetype like Spiderman. The whip powers could be like a cowboy's bullwhip, or maybe like Zoro or The Spider (masked mystery man). With different sfx you could probably think of different ideas that might be a "whip." Maybe even some sort of psychic lash. Binding is probably a Dom or Controller. Could be a glue gun, some sort of spider power (we have Crabs in game), "tape" like what might be made by a machine, or even some sort of rope. Wild idea: tie a rope around a boomerang and use that to tie up opponents.
  24. I was on one of those big Incarnate raids recently, and while it mostly went smoothly the league leader had a heck of a time trying to move people around to different teams within the league. First the League got scrambled when we zoned into the Trial. This is pretty bogus and should really be fixed, there's no real reason for this to happen. Second once we were in the trial it was impossible for the league leader to rearrange people within the league. Some rearrangement was possible, but sometimes moving people to different teams would fail or some other problem would prevent it from happening smoothly. This is also pretty bogus and there's no real reason for stuff like this to happen. Don't mean to be too negative, overall SCORE and the Homecoming team are doing a great job. I realize these are problems that occurred when the code was still at Paragon Studios. Still would be nice to have the code fixed. Thanks!
  25. Nemesis? Ha ha, yes, it is best idea that SCORE = Nemesis Plot. Now this needs to happen *in game.*
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