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Lifeblood2112

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  1. I was wondering that myself(AAO) since I didn't want it to mess up hide but thought the taunt aspect would help on teams plus I want the damage buff. I went with stj/shield btw, liking it so far. Still undecided on /sr primary. I know katana would synergize well with it (plus def) but I think I'd like dark melee more. The minus to hit would equal katana's plus def plus it has a self heal. Staff looks fun also. I am a big sr fan and had a dark/sr scrapper who was nearly unkillable back in arena days so still leaning toward that. Any other advice on a primary here welcome. I won't care so much on that toon if she is big aoe since I use stalkers in a group to kill bosses, sappers, AV's etc mostly anyway. Blasters etc can aoe the mobs.
  2. Thx for your info. I'm not looking to tank per se, but at times a team with no tank/brute or a weak one, I wanted to be able to step in and do my best taunting using aoes. Not ideal but I see this situation happen from time to time. The idea kind of goes along with a well built toon in terms of survivability also which is always a goal for me. I've yet to find a combo after over 85 lev 50's back in live that I couldn't soft def on without gimping. Now, with all the new enhancement sets and such, it's even easier. I will go with Stj/shield, any input on what synergizes well with SR for stalkers? I'm considering Savage.
  3. I didn't mean to come off that way guys, I just didn't want a slew of level 25 stalkers who haven't had true experience overall with their combo yet. To ask for incarnate players may have been pushing it but with incarnates, everything changes so drastically that I felt it would be especially helpful. I'll edit my original post however.
  4. I loved stalkers back in live for both pve/pvp. I want to make two new ones. I'm considering: streetjustice/shield ice/ice something/sr I want to be able to solo tf's but also be decent in group teams. I want to be able to tank if need be. I want DPS before aoe but want aoe to be at least a 7 out of 10. Please only reply if your toon is level 50 or close. Those with incarnates feel free to add input as to how they affect the above also since they can change a combo drastically. Go!
  5. " especially considering Agility and Spiritual both negatively impact proc probability. " Can you elaborate on this please?
  6. It's possible to get a stoner to a normal run speed and even faster but not without some gimping. Best route is to take sj for normal movement but tp for when in granite mode, then tp from mob to mob. Stone is the best tank imo hands down. Mine has all typed defences capped (s/l is at 59.5%) except psi and all typed damage capped except psi. If you want to do well with Psi play a dark/dark tank. As for dark/dark I loved mine and she could tank any AV reasonably well but is not a stoner. As for gimping tanks it depends on what you mean. Tanks are the only AT I play where damage, while attended to, still comes last to his sole job of meat shield.
  7. This is my first Savage toon. I would appreciate any tips on the build from powers taken to little tweaks. Thx in advance! Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer savageShield: Level 50 Mutation Scrapper Primary Power Set: Savage Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Maiming Slash SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36) Level 1: Deflection LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(29) Level 2: Savage Strike Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48) Level 4: Shred SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Rchg/+Crit(31) Level 6: Blood Thirst RechRdx-I(A), RechRdx-I(13) Level 8: Vicious Slash Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 10: True Grit GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29) Level 12: Super Jump BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(37), BlsoftheZ-ResKB(37) Level 14: Active Defense EndRdx-I(A) Level 16: Boxing Empty(A) Level 18: Rending Flurry Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(19), Arm-Dmg/Rchg(19), Arm-Dmg/EndRdx(37), Arm-Dam%(46) Level 20: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(36) Level 22: Weave LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 26: Phalanx Fighting LucoftheG-Rchg+(A), LucoftheG-Def(27), DefBuff-I(27) Level 28: Hemorrhage Hct-Acc/Dmg/Rchg(A), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(50), Hct-Dmg/Rchg(50), Hct-Dam%(50) Level 30: Battle Agility LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Savage Leap SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Shield Charge SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(43) Level 38: One with the Shield UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39), Heal-I(40) Level 41: Focused Accuracy GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 44: Physical Perfection Heal-I(A) Level 47: Against All Odds EndRdx-I(A) Level 49: Combat Jumping LucoftheG-Rchg+(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Run-I(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(36), Pnc-Heal/+End(48) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(15) Level 1: Blood Frenzy ------------ ------------ Set Bonus Totals: 16.5% DamageBuff(Smashing) 16.5% DamageBuff(Lethal) 16.5% DamageBuff(Fire) 16.5% DamageBuff(Cold) 16.5% DamageBuff(Energy) 16.5% DamageBuff(Negative) 16.5% DamageBuff(Toxic) 16.5% DamageBuff(Psionic) 22.88% Defense(Smashing) 22.88% Defense(Lethal) 20.69% Defense(Fire) 20.69% Defense(Cold) 11.63% Defense(Energy) 11.63% Defense(Negative) 6% Defense(Psionic) 24.75% Defense(Melee) 17.25% Defense(Ranged) 20.38% Defense(AoE) 5% Enhancement(Max EnduranceDiscount) 45% Enhancement(Accuracy) 77.5% Enhancement(RechargeTime) 15% SpeedFlying 251 HP (18.74%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 65% MezResist(Held) 65% MezResist(Immobilized) 65% MezResist(Sleep) 65% MezResist(Stunned) 65% MezResist(Terrorized) 65% 22.5% (0.38 End/sec) Recovery 40% (2.23 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 7.5% Resistance(Smashing) 7.5% Resistance(Lethal) 24% Resistance(Fire) 24% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 3% Resistance(Toxic) 3% Resistance(Psionic) 15% SpeedRunning 36% GlobalChanceMod PlayerCrit | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1493;693;1386;HEX;| |78DA6594D96F125114C6EFC0D085022DDDE84E57A060B1555FDC62A255535392261| |85F2B2DB7304A800036F6D1FF40ABC617D7446B7DF1458DCB9F605CDED57FC1E541| |A33EE171BEAFB42913C86FEEB9F7FBE69C73EF4CE2F2ACE7E9E92BC794E13B914B9| |5CB8BC9E552AA58D4A5A6C4A54AAA6215F24A2E4F39B59ACAE864D6D2B974A304FA| 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  8. DM/DA DM/SR Katana/regen (most popular arena dueler for a long time) Fire/WP or Fire/Invuln
  9. I'll say this for DM. My DM/Sr went 57-1 in the arena duels in live with no purps or the ATO sets we have today. A self heal and that constant minus to hit left most whiffing while trying to hit me. It does lack aoe but normally there is other aoe on the team so I focused on the big targets with mine. I also tanked the ITF more than once on her.
  10. Back new to the game from playing a lot during live. One glaring question or did I miss something new on stalkers? No placate?!?
  11. Don't respect out of consume or healing flames until you get to T3 incarns. I should have listed which ones I took but surely they are the common picks. I don't mess with lore, not needed. If you guys like a different approach, truth is, 42% def to fire is close enough to still not need Healing flames. I know because I ran that way for a long time on 4/8 with EB's in map. I also took reactive to go along with my melt armor on the incarnates and love it. EB's die as fast now as bosses used to with melt armor and Reactive.
  12. This is not another FOTM Spines/Fire build using MU. I have tweaked and tweaked this build for every inch of recharge while buffing my acc/to hit along the way. I don't like seeing Quills and Blazing Fire miss...ever. I deleted one health/end proc in health, and took stamina down to 2 slots after hitting T3 incarnates as well as completely deleting consume and healing flames. After many hours of never using them I moved on. I have tested this build on Fire Farms #2915 and 11612 per Warhauk's thread (Hope I'm saying that right). I will post time results soon. What's to like about this build? It has all the aoe goodness Fire Farmers like as well as an unusual amount of single target attacks. Granted I don't need these often but had nothing else to take and every now and then I have left with one EB whom I like to put down fast. They also serve as mule powers. An alternative option would be taunt which I seriously considered but with so much aoe have all the baddies I want around me now. It's a herd everyone and kill kill build. Why not Mu? A few reasons. I didn't want an immobilize that would trap those just outside of my burn or block more from coming up close. Fire ball is very fast and does good damage. Why drain end when fire's secondary is...more damage! Biggest reason...Melt armor. Not only does melt armor lower defense which helps me to hit (Though that's rarely an issue), more importantly, it lowers resistance. I was surprised how much faster a mob-especially ones with 3-4 EB's goes down when it's used. Lastly, I didn't have to venture to the dark side. As always, I welcome any min/max ideas as a build is rarely perfect until it's been hashed over countless times. I'm at about 20 lol. One note: There are many ways to post a build. I would be grateful if someone could tell me the ideal way. Edit: For Incarnates I took: Hybrid Assault total core graft Ageless Core Epithany Ion Total Core Judgment Agility Total Core revamp and the most vital for this build to work with Melt armor.... Interface Reactive Total Core Flawless Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer xRaptorxFinalBuild: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: ------------ Level 1: Barb Swipe SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Rchg/HoldProc(39) Level 1: Fire Shield Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx(15), Ags-ResDam/EndRdx/Rchg(15), GldArm-3defTpProc(21), StdPrt-ResDam/Def+(33) Level 2: Spine Burst SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(23) Level 4: Lunge Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(5), Hct-Acc/Dmg/Rchg(7), Hct-Dmg/Rchg(13), Hct-Dam%(48) Level 6: Combat Jumping LucoftheG-Rchg+(A) Level 8: Impale Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dmg/Rchg(11), Apc-Dam%(11) Level 10: Super Jump Jump-I(A) Level 12: Boxing Empty(A) Level 14: Tough Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(17), Ags-EndRdx/Rchg(17) Level 16: Weave LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(31), Ksm-ToHit+(40) Level 18: Blazing Aura SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), Erd-%Dam(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Rech/Fury(25) Level 20: Stealth LucoftheG-Rchg+(A) Level 22: Hasten RechRdx-I(A), RechRdx-I(23), RechRdx-I(40) Level 24: Quills ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dam%(36), Erd-%Dam(43) Level 26: Ripper ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(27), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Dmg/EndRdx(42) Level 28: Burn Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(43) Level 30: Build Up RechRdx-I(A), RechRdx-I(42) Level 32: Temperature Protection Ags-Psi/Status(A), Ags-ResDam(33), Ags-ResDam/Rchg(33) Level 35: Fiery Embrace RechRdx-I(A), RechRdx-I(40) Level 38: Char Acc-I(A) Level 41: Melt Armor ShlBrk-Acc/DefDeb(A), ShlBrk-DefDeb/EndRdx/Rchg(42), ShlBrk-Acc/Rchg(43), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-DefDeb(50) Level 44: Fire Ball SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Throw Spines Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg(50), Rgn-Dmg/EndRdx(50) Level 49: Invisibility LucoftheG-Rchg+(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Run-I(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(36) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(13) ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 37.25% Defense(Fire) 37.25% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 6% Defense(Ranged) 31.94% Defense(AoE) 74% Enhancement(Accuracy) 80% Enhancement(RechargeTime) 30% SpeedFlying 106.8 HP (7.13%) HitPoints 30% JumpHeight 30% SpeedJumping MezResist(Confused) 71.25% MezResist(Held) 71.25% MezResist(Immobilized) 71.25% MezResist(Sleep) 71.25% MezResist(Stunned) 71.25% MezResist(Terrorized) 71.25% 22.5% (0.38 End/sec) Recovery 46% (2.87 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 30% Resistance(Fire) 30% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 6% Resistance(Toxic) 11% Resistance(Psionic) 30% SpeedRunning 1 Null | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;680;1360;HEX;| |78DA6594594F13511886CF74A620D04ACBD6B2098274B5A56531AE3122D66820219| |2784B2A8C3849539AB660AB57FE03458D372E60F4D62B418CFE00B7A897C6FF207A| |E1ADA95FE77D53899DB47972DEF9DEF32D3367664BD3AE17E76F9D565ACBD94CBA5| |05898CAAF164DE76C7AD95AD495526DA54BE95C71255F4A59D974666AD5CA2C3556| |653B6C61D6CC98667C3E6765CD821FD2B479D5CC16CC78CA32F3E58533ABF9B472C| |DADAC64E233665AE296DDF622652D5F2BCACA6BAF2E64D7AC8275C5CA58C572B3AD| |CCE74C73C97B2E672DC6E7CA7949942E14653FBFA41E91FFBB80E25571AADB86524| |9430DDF010FAD93F7C8BB60E03EB855B569B6D750639AADED4F90E360C7986E73D0| 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  13. Thank you. I will take a look at other builds to see how they are gaining more recharge. Right now I'm doing 8/3 with bosses and EB on non io'd build but it's not easy or efficient. I have however, mastered my attack chains so like the idea of keeping more spines attacks. The resistence/def debuff makes kill a mob with bosses so much faster it even surprised me. Can't wait for better recharge on that also. Thx again.
  14. I recently did my own build which inadvertently differs from the extreme push to using Mu. It also has all but one spines power so does very well against bosses or higher. The numbers look very strong and superior to most builds I've seen posted. I'm posting my build without any incarnates for an easy comparison. Someone please critique this build before I spend big money slotting it. All comments welcome. I had 84 lev 50's back in the day with some very strong builds but back then my farmer was a fire/kin/stone troller. This time I went Spines/fire brute. There are various ways to post a build also so if you could direct me as to the ideal one I would appreciate that. http://www.cohplanner.com/mids/download.php?uc=1438&c=684&a=1368&f=HEX&dc=78DA6594C94F535114C6EFEB7B95A99596A9CC149002C53E5A4013A7101521189A1049DC928A4F7C49034D5BB075E77FA08071E3000E5B57323824E8CEA85197C6FFC161E1C685A987F77DA9C4BEB4F9F57EF77CF79E7BDE3D8DE7C63C4F276E8C2AADEA6C3291C9CC9E492F652D773C316FCFE94AA9F2DC85442ABB98CE95C9A0C6999C8D5B49CB326752F68295698434665DB1163296396E5BE9FCECE9A5744279A6171793E6949590B879AF3318B7E7AF666554E98C66529675D9EFFC9C5C58B633F6253B6967F3FE73297BCE9CCEA765A344262BEB35CAD63DF27D1B527C0A6E75D3502A66A8EE5BE0A115728D5C0543B7C1CD3D9BE6787535A239DAC128390C0603C23643BD0B3154150CEDA4CB99731D238F83C609F0C029705BA275785C7A5CDCBD3237017A26C106A9A11B3928773DF6FC207B9571AF32136B950F9251B03242C6C080182AE01142D344ABA256559047E9A2787962EF90EE44F978621F2B3078043424B61AB14635336BF781BD7F945395FEDF60B80EFA960CFDF0B8FDEB58BF66837C08363C021B1F934FC017E2AA756A5C70D5AEE104752B60FF2AD82539D5637D57FD80C27A642FF951AA17600E8165689D79F23A790DECCE81E151E4F049BC4DAC7C13BDCD8C6DE61A21AE11A2F7A5A08537B0E52E6E56EB3DF23ED8FE805C07C31BE07BD9AF0D5EAD8DF9F7933B820E9EB583EF28C877148C81AF64B68BFEAEFFEAF0454787ECBDFD9E6668BF3C4AF5F146F6BD919AD61A2AF21A8CED825FC537C0F30C3C439E8737C92D721B8CEC90CFC1CF721E93F533475CBC4FE430181B228F825E79A751E619E53D6B358A5D2D9FBD9B1B2E51A2254AAC44192E51464A9471A3F82F5098DA3F1B41CDA68D62E72B8DB5ADF0153BBBF0AD52E6D9C11A3D3FFE692EED22FBA91377ACFB3C3AFFFB7E5F1F7C3FF7FBEEA03E1EF6405D10317F0198ACD4DD
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