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arcane

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Posts posted by arcane

  1. On 2/12/2024 at 5:54 AM, Maxzero said:

     

    Lol no it wouldn't thats complete nonsense.

     

    My Controller would still be better off with Time or Dark.

    Yeah I don’t assume you understand the numbers. Self-buffing Empathy would have far more mitigation than Time of Dark. 

    • Thanks 1
  2. 54 minutes ago, Gairian1974 said:

    Understandable, perhaps 50 or so characters would be more acceptable, though I do understand, as I have/play few characters myself, perhaps my perceptions on the topic are skued.

     

    First come first serve names is fair, though perhaps the addition of second/sur names could also assist with name availability.

     

    Ie: Ranger (Red), Ranger (blue),  ect.

     

    Could be a viable option.

    I have ~130 level 50’s. Your suggestion is very… problematic.

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  3. 3 minutes ago, TinyJuggs said:

     

    Nerf everything or one thing. What's the difference? Calling for nerfs because something performs well, is an outdated way of thinking in this day and age. This seems to me like an old way of thinking that came about 20 years ago and seems to have stuck around in modern day gaming. Does this actually fix things in the long term? No, all it does is provide short term fixes and then creates problems in the future by reducing the viability of certain powers.

     

    My entire point is that this way of thinking doesn't help fix the game. By calling for a nerf to one power, or another just ruins the enjoyment of the game for certain people. Aren't we here to enjoy playing a game? 

     

    If we're revamping and buffing end game mobs, why can't we pursue a new approach to buffing and nerfing, by bringing other playstyles up to par, rather than nerfing others. 

    1) “What’s the difference between nerf one thing and nerf everything?” Surely I don’t need to answer this.

     

    2) A policy of “never nerf anything ever” actually working strikes me as being about as realistic as a communist utopia ever happening.

     

    3) They buffed end game mobs to increase the difficulty of the game - not to justify a wave of buffs that would make that difficulty increase a wash.

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  4. 3 minutes ago, TinyJuggs said:

     

    I can't speak with great knowledge on the buffs and nerfs as I'm just beginning to learn. 

     

    But I can speak on general balancing philosophy.  I understand the concept of power creep and the balance issues that can arise from "buffing" every power out there. However, the Homecoming dev team has done a wonderful job of juicing up endgame mobs. So if we take a look at that, wouldn't it make the concept of power creep redundant?

     

    If we have improved mobs, wouldn't it be safe to say that we can justifiably buff powers to resemble each other ran than playing a game of carrot and stick by buffing and nerfing a variety of powers ?

     

    To me the carrot and stick or "buff and nerf" approach seems outdated and hated by a majority of gamers. You seem to be  in the minority on this issue.

    As I said before in response to your other message to me, I hardly ever advocate for nerfing anything. So I don’t really know what you’re talking about. You seem to have conflated “Nerf Seeds” with “Nerf Everything” as if those statements have anything to do with one another.

  5. 6 minutes ago, Uun said:

    Sleet wasn't knocked down, it was flat out unbalanced and had to be fixed. You think it's appropriate that dominators got the same version of a power in an epic pool that defenders get in their primary? The balancing of Sleet and Freezing Rain by AT was long overdue (and was known to be coming since Tar Patch was balanced a few years ago).

    And, likewise, I’m not sure it was ever appropriate for Corruptor/Defender Soul Drain to be as good as Scrapper Soul Drain (slightly less buff but 1.5x the radius) or flat out better than Brute Soul Drain.

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  6. 45 minutes ago, Vinceq98 said:

    Some are useless. They present an opportunity cost that cant be denied. Its not like we havent been playing the same damn game for the last 20 years. I dislike the mantra of bringing things down in a PVE game, its US vs Enemies. Why not just bring up underperforming and rarely chosen pools into the desirable realm. Knocking down SLeet or Bonfire or Soul Drain isnt it. 

    A design philosophy of “always buff, never nerf” will never be viable.

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  7. 15 hours ago, Luminara said:

    Status protection usable 3 times within a 6 second period and one of the lowest animation times short of 0?

     

    I'm the only one who thinks that's a weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee bit overpowered?

    Yes, it would be extremely overpowered.

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  8. Just now, User said:

    Too bad it's also pretty easily worse than Seeds.

    Honestly Seeds needs to be nerfed. Any ability that is so overpowered that it’s convincing people Mass Confusion is bad… can die in a fire. And they put it in the same set as Carrion Creepers. Everything sucks if you’re naive enough to make Plant Control your baseline.

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  9. 1 minute ago, User said:

    As someone whose very first controller in issue 1 was mind/ and who really keeps wanting to like it, the TK change is just a disappointment. Turning the levitate bug into a feature is neat, but just like TK itself it's just a gimmick. Is there a plan to give mind/ a pass at some point? It's arguably the worst of all the controller sets and an auto-hit hold was pretty much the only thing it did that some other set doesn't do better. Including mass confusion, which is and has been a real kick in the teeth.

    Mass Confusion is pretty easily the best Control set T9 ability.

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  10. 2 hours ago, Chris24601 said:

    What's NOT too late for this page? Undoing some of the nerfs to powers that, even on live, aren't outperforming your t1-3 powers.

    I’m scratching my head trying to figure out what powers meet that description. What powers are you concerned about?
     

    Like obviously we all know Soul Drain or Char/Dominate are getting nerfs but those *were* overperforming. Curious which nerfs you mean.

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  11. 1 hour ago, kenlon said:

    The suggestion for having the bonus kick in when you have five different ATs on the team has come up repeatedly, and I think it's a good one. 

    Devs, is there a technical reason that this wouldn't work? If it's something that would be a giant pain to implement, then I'm not going to keep pushing for it, but otherwise it's really a better way to encourage team variety than requiring certain ATs based on very fuzzy "roles". 

    Wavicle hit the nail on the head: a bonus for any 5 AT’s would not be accomplishing the same goal as this bonus. Apples and oranges.

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