arcane
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Posts posted by arcane
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I didn’t know you could pick the Flight pool on a Peacebringer…
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54 minutes ago, Gairian1974 said:
Understandable, perhaps 50 or so characters would be more acceptable, though I do understand, as I have/play few characters myself, perhaps my perceptions on the topic are skued.
First come first serve names is fair, though perhaps the addition of second/sur names could also assist with name availability.
Ie: Ranger (Red), Ranger (blue), ect.
Could be a viable option.
I have ~130 level 50’s. Your suggestion is very… problematic.
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About 1.65 bil last I looked but this is high for me. I’ve been saving for the new powersets. I usually would never go over a bil because I’d spend it.
I have about 130 level 50’s though.
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Power Boosted self-buffing Empathy would have Tanker level mitigation with zero toggles and still be a ranged team-buffing character. Yeah no.
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Not a no vote, just an observation. A 4* shadow shard TF would be a complete nightmare.
1) No TT, MT, ATT, etc.
2) Shadow Shard TF’s have kill alls.
Sounds rough but sure.
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3 minutes ago, TinyJuggs said:
Nerf everything or one thing. What's the difference? Calling for nerfs because something performs well, is an outdated way of thinking in this day and age. This seems to me like an old way of thinking that came about 20 years ago and seems to have stuck around in modern day gaming. Does this actually fix things in the long term? No, all it does is provide short term fixes and then creates problems in the future by reducing the viability of certain powers.
My entire point is that this way of thinking doesn't help fix the game. By calling for a nerf to one power, or another just ruins the enjoyment of the game for certain people. Aren't we here to enjoy playing a game?
If we're revamping and buffing end game mobs, why can't we pursue a new approach to buffing and nerfing, by bringing other playstyles up to par, rather than nerfing others.
1) “What’s the difference between nerf one thing and nerf everything?” Surely I don’t need to answer this.
2) A policy of “never nerf anything ever” actually working strikes me as being about as realistic as a communist utopia ever happening.
3) They buffed end game mobs to increase the difficulty of the game - not to justify a wave of buffs that would make that difficulty increase a wash.
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3 minutes ago, TinyJuggs said:
I can't speak with great knowledge on the buffs and nerfs as I'm just beginning to learn.
But I can speak on general balancing philosophy. I understand the concept of power creep and the balance issues that can arise from "buffing" every power out there. However, the Homecoming dev team has done a wonderful job of juicing up endgame mobs. So if we take a look at that, wouldn't it make the concept of power creep redundant?
If we have improved mobs, wouldn't it be safe to say that we can justifiably buff powers to resemble each other ran than playing a game of carrot and stick by buffing and nerfing a variety of powers ?
To me the carrot and stick or "buff and nerf" approach seems outdated and hated by a majority of gamers. You seem to be in the minority on this issue.
As I said before in response to your other message to me, I hardly ever advocate for nerfing anything. So I don’t really know what you’re talking about. You seem to have conflated “Nerf Seeds” with “Nerf Everything” as if those statements have anything to do with one another.
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7 minutes ago, Vinceq98 said:
Someone thinks Dominators with Sleet were replacing Cold Defenders/Corrupters from 4star difficulty runs 🤨🤡
Nobody thinks that. It’s easy to attack a straw man.
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12 hours ago, Crimsanotic said:
Is there any reason why the brute/tanker version of psionic tornado has a 40s recharge time and not 32 like every other AoE they have access to (sans Ice Storm)?
I’m sure it has everything to do with the base power recharging in 20s and not 16s.
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6 minutes ago, Uun said:
Sleet wasn't knocked down, it was flat out unbalanced and had to be fixed. You think it's appropriate that dominators got the same version of a power in an epic pool that defenders get in their primary? The balancing of Sleet and Freezing Rain by AT was long overdue (and was known to be coming since Tar Patch was balanced a few years ago).
And, likewise, I’m not sure it was ever appropriate for Corruptor/Defender Soul Drain to be as good as Scrapper Soul Drain (slightly less buff but 1.5x the radius) or flat out better than Brute Soul Drain.
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12 minutes ago, TinyJuggs said:
How does the design philosophy of "never buff, always nerf" work?
Don’t know because no one ever advocates for that.
Easy to see that the overwhelming majority of CoH changes have been buffs.
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1 hour ago, KITANYA said:
Thanks MoonSheep.
But do you get any benefits from having more of them slotted? Let's say you have three of them in three different places?
EDIT: thanks Psyonico
Yes. I have several toons with 2-4 of them slotted. More chances for it to go off = more overall recharge buff.
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17 minutes ago, Psi-bolt said:
Please leave the Superior Invis clone alone. I really like that power's utility.
Same.
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45 minutes ago, Vinceq98 said:
Some are useless. They present an opportunity cost that cant be denied. Its not like we havent been playing the same damn game for the last 20 years. I dislike the mantra of bringing things down in a PVE game, its US vs Enemies. Why not just bring up underperforming and rarely chosen pools into the desirable realm. Knocking down SLeet or Bonfire or Soul Drain isnt it.
A design philosophy of “always buff, never nerf” will never be viable.
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Sonic Repulsion isn’t a terrible power if you slot it with 2 end redux, 1 sudden acceleration proc, and 1 force feedback proc. What’s wrong with an ally knockdown aura that periodically buffs your recharge rate?
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15 hours ago, Luminara said:
Status protection usable 3 times within a 6 second period and one of the lowest animation times short of 0?
I'm the only one who thinks that's a weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee bit overpowered?
Yes, it would be extremely overpowered.
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Just now, User said:
Too bad it's also pretty easily worse than Seeds.
Honestly Seeds needs to be nerfed. Any ability that is so overpowered that it’s convincing people Mass Confusion is bad… can die in a fire. And they put it in the same set as Carrion Creepers. Everything sucks if you’re naive enough to make Plant Control your baseline.
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14 minutes ago, LastHumanSoldier said:
These badges should not allow ANY temp powers in the attempt.
That will really ensure that the badges mean something.
4-8 blaster Master of X badge will be something to brag about.I don’t think Master runs have anything to do with this
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1 minute ago, User said:
As someone whose very first controller in issue 1 was mind/ and who really keeps wanting to like it, the TK change is just a disappointment. Turning the levitate bug into a feature is neat, but just like TK itself it's just a gimmick. Is there a plan to give mind/ a pass at some point? It's arguably the worst of all the controller sets and an auto-hit hold was pretty much the only thing it did that some other set doesn't do better. Including mass confusion, which is and has been a real kick in the teeth.
Mass Confusion is pretty easily the best Control set T9 ability.
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I think we should just ditch the wet mechanic and stick with the straight Ice Slick power. It’s opened up a really stupid can of worms about what constitutes wetness when the devs knew all along the set didn’t have to have an immobilize.
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Removing the aether reward makes this entire change kind of pointless. I'd just scrap the whole thing if we can't have the aether reward.
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Okay so maybe your complaint has some validity to it, but everything about your post screams you should try damage procs. Char/Dominate nerfs will hit me, but many of the other ones you listed could arguably be buffs to me.
And Char/Dominate were incredible. Usually the best DPA you can do besides things like Blaze and Snipes.
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2 hours ago, Chris24601 said:
What's NOT too late for this page? Undoing some of the nerfs to powers that, even on live, aren't outperforming your t1-3 powers.
I’m scratching my head trying to figure out what powers meet that description. What powers are you concerned about?
Like obviously we all know Soul Drain or Char/Dominate are getting nerfs but those *were* overperforming. Curious which nerfs you mean.
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1 hour ago, kenlon said:
The suggestion for having the bonus kick in when you have five different ATs on the team has come up repeatedly, and I think it's a good one.
Devs, is there a technical reason that this wouldn't work? If it's something that would be a giant pain to implement, then I'm not going to keep pushing for it, but otherwise it's really a better way to encourage team variety than requiring certain ATs based on very fuzzy "roles".
Wavicle hit the nail on the head: a bonus for any 5 AT’s would not be accomplishing the same goal as this bonus. Apples and oranges.
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Ally only powers
in Suggestions & Feedback
Posted
Yeah I don’t assume you understand the numbers. Self-buffing Empathy would have far more mitigation than Time of Dark.