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Rudra

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Everything posted by Rudra

  1. Thanks for the clarification/correction.
  2. Okay, you've completely lost me. Every time I think you are saying one thing or commenting on something, you say no, that you are talking about something else. So just consider me no longer part of this conversation. My last comment is I oppose the OP. And I will leave it at that.
  3. Please read my posts to receive answers to these earlier in the thread. I looked. And I looked. And I looked. And you give no examples. And if you are referring to Pain Domination's Soothing Aura? That is a PvP effect. And I will not consider a PvP effect for a PvE discussion.
  4. Yep, that is every Paragon City police station. (Been a while since I went into a Praetorian one, so not sure if it carries over there too. It is definitely every blue side station though.) (Edit: It's been that way since the game launched back on Live. So it isn't a bug.)
  5. I don't really care what you think. You know why? Because I am using myself and the other players I've met with alt-itis as Player B. And while I don't have 842 characters? I only have 5 level 50s. (Maybe less? I have to go back and count them.) And those other players I've interacted with that also have alt-itis? Have more characters than me, and less level 50s. So it doesn't matter what you feel about those numbers. Your argument fails. You just refuse to accept any other possible scenario than players with lots of characters having them all at max development and dumping their bonus gains into a single character. I'm done with this conversation. I'm done trying to get you to realize what you feel is happening is not what is actually happening. You refuse to contemplate what it means to actually make and play lots of different characters. And because you assume they are all at your few characters' level of progression, then they must also be dumping everything into a single main character. And for most I've played with or spoken with or otherwise interacted with? It isn't. Stop asking for handouts when you already have the advantage.
  6. Fine, let me make this even clearer. Player A has 3 characters. Player A has been playing since HC launched (openly). Player A's characters are all level 50, have more than one T4 incarnate power available per incarnate slot, and has acquired every veteran level reward the game allows. Player B has 842 characters. Player B has also been playing since HC launched (openly). Player B has 5 characters that are all level 50, have one incarnate power available per incarnate slot, and maybe 30 veteran levels for each of those 5 characters. Player B also has 837 other characters ranging from level 6 to level 49. Those other characters are in need of enhancements still. Even the level 49s are lacking enhancements. And Player B? Is still making yet more characters that will also need to be developed. With less characters, you can progress much, much farther at a faster rate than a player with lots of characters. (Edit: So those greater rewards being reaped you think you are seeing? Are being spread out over a lot more characters because they all need them,)
  7. You are not literally getting less rewards. That is like claiming a person in a family is getting more food than a person that eats alone at the same restaurant. Yes, more food is going to the family's table, but that is being split up between more people that need to be fed. You can accumulate more rewards by focusing on a single character or a few characters than you can by having tens or hundreds of characters. Players with more characters have more characters they have to develop and progress. So what if they cycle characters to get double merits? There is a high probability each of those characters are spending those merits on themselves. Your argument is broken. It does not work, because you think that because players cycle through alts for double merits, they are pouring all those double merits into a single character without allowing for the possibility each of those characters needs those merits for themselves.
  8. I can't speak for others with alt-itis, but you know where all my merits and inf' goes? To getting enhancements for my other characters. And probably around 90% of my characters are still hoping to get enhancements. You know why? Because players with lots of alts do not have lots of max'ed level, fully incarnated, max vet levels achieved characters. We have lots of characters. And most of them need to be developed. So your argument that you are being penalized for having less characters? Is purely your perception, not the reality.
  9. You can also just earn those 50 on your one character in even less time. And here is the flip side of your argument: If your suggestion were to be implemented and rewards given out for having less characters, players with more characters would effectively be punished because they have more characters and can't get those rewards unless they abandon their extra characters. This is a game that lets you play the way you want, on up to 1000 characters per account. There is absolutely nothing you can say that would in my opinion justify rewarding players for having less characters. (Edit: Beyond the benefits they already enjoy over players that have lots of characters.)
  10. People can transfer reward merits across characters? My mistake. I just checked to verify, and yes, you can send a single reward merit per e-mail to your alts. As opposed to say, staying on one character and earning those merits faster than you can by accumulating them on alts and e-mailing them one at a time to your preferred character.
  11. Not actually true, though it is very limited. Your VEAT character is hunted by Arachnos. And (admittedly just) 1 Arachnos Huntsman is trying to use you to make a name for himself (for taking you down) to elevate himself in Arachnos. Though that does only happen at a few points. Such as Kalinda trying to play you. That Bane Spider that your 1st VEAT contact says he is going to "deal with" for his betrayal. And a couple other points I can't currently remember.
  12. Which they can't transfer. They have to use to buy things to send their alts. Whereas with just a few characters, those merits accumulate on less characters, even if you aren't getting double per run, you're still accumulating those merits on less characters for greater overall gain per character. I don't understand that as I have never gotten any aethers from those badges. And you can still run Hard Mode content with your few characters more often than players cycling through lots of alts for even more aethers. A 1-star Aeon or ITF grants 2 aethers per run. And since you aren't spending time developing more characters, you can make those runs, even as just a duo, and get those aethers.
  13. Those heals that are up every fight? Even multiple times every fight? Give the target(s) a specific amount of HP immediately, that the enemies immediately resume cutting down until you heal them again. Spirit Tree and Triage Beacon? Keep healing (as an increase of regeneration rate) for a period of time regardless of any incoming damage to you and your allies after it has been triggered. (I can't currently think of any +regeneration powers that are up multiple times in a single fight.)
  14. This is one thing about red side that seriously bothers me. It doesn't matter what level you are. It doesn't matter what missions/arcs you've done. The civilians mock you. Frequently. "Oh, you fought Captain Mako? So what. Pathetic." (Bear in mind, this is not an actual quote, it's a personal translation of the different comments of this nature that completely unpowered, weaponless, and incapable in the face of the basic threats around them people you encounter in every zone make. Especially if you completed a tip any time in the relatively recent past.) And while they mock your character? They cower from a Hellion, a Skull, or any other faction member before turning around and running for their lives.
  15. That isn't really possible unless you want the devs to sit down with each player to craft and animate the desired power.
  16. Yeah, my mistake, it was supposed to say "And as a badger, I still...". Going back to correct now.
  17. That rewards are one-time per character? How so? The rewards for trick or treating is XP, inf', Halloween salvage, and badges. The XP and inf' are always going to be there. The Halloween salvage can be sold or traded for as long as you have them to sell or trade. And the badges? Only really matter to badgers. And I'm not seeing the aethers argument. With a developed character, you can run the higher difficulty Hard Mode content and get aethers a hell of a lot faster than constantly switching between characters praying for a random drop.
  18. You actually see this blue side too. Where actions are shoved down your throat. That is the limitation of a video game. (The difference is, the actions shoved down your throat red side tend to be more restrictive when it comes to player interpretation. In my opinion, mostly because the writer put in comments for the red siders that imposes a petty or ignorant level of villainy, whereas blue side more focuses on imposing actions as part of your mission dialogue, and actions are much more open to interpretation.) Agreed. (And as a badger, I still absolutely loathe and detest that a badge is awarded for taking out the civilians, especially one with such a high body count.)
  19. How does trick or treating or weekly strike targets penalize players with few characters while rewarding players with lots of characters?! Is there some code I'm not aware of that prevents developed characters from partaking in those? Do they not award XP, inf', or merits as appropriate if you are playing a developed character? You still get all the same rewards as everyone else, right? What am I missing?
  20. So basically Mercy Island just needs that platform where the Arbiter and Quartermaster are cleared of plants and benches, and players will migrate to red side?
  21. That actually happens in a lot of missions on all sides. It seems to be intentional. The best option I've found is to always clear the map to all your NPCs before rescuing them regardless of mission to make sure they have as little to attack as possible.
  22. The thing about the Rogue Isles compared to Paragon City that I and most people I know/knew in the game liked was that the arcs tended to stay in zone. Whereas in Paragon City, you would jump from Brickstown to Atlas Park to Founder's Falls and so forth. So red side does have that going for it. The 2 biggest issues I've heard about from players that insist on being blue side is that they do not like the content red side has (because it is villainous and they don't like doing things like that even in a video game) and all their friends play over on blue side. How do you counter those 2 points? I have no idea. I mean, I suppose you can flag some contacts as being more villainous/vile than others, such as Peter Themari or the contact that gets mentioned more often (for a single mission at that), Krylov. Knowing how to avoid missions/arcs they don't want to do could possibly bring a few players over to try it, but I give that an extremely low chance of success. Another option could be to make more rogue-specific missions/arcs for those players to limit themselves to, but that would only have a slightly better chance than flagging content. I'm opposed to adding incentives like increased infamy unless it was for a very specific (and brief) period of time. The biggest challenge is convincing players that red side isn't the horrific, sacrifice innocent people for no good reason set of missions/arcs that they perceive it to be. Edit: Though I really should note that a lot of players do go red side to unlock the patron powers. I guess you could make some red side accessible only sets that you have to play through an arc to unlock on that character like with patron powers, but that seems more than a little farfetched and unfair.
  23. Then they don't need it and trying to cater to them makes even less sense to me. I don't have permadom on any of my Dominators. Nor do I have a particularly high recharge on any of my characters. And yet those powers seem to work just fine, even when I am teamed. I read the OP. I just don't agree with it. With everything the sets those two powers are in brings for the player to leverage, a high rate of usage for those two powers doesn't make sense to me. (Edit: Besides, that last comment wasn't aimed at the OP. It was aimed at the person I was debating with. Though I still disagree with asking the devs to make those two powers available for every fight.)
  24. That just means you can't triple stack it. You can still use it in more fights at more locations.
  25. You are asking for it to be usable more often. That is a boost/buff.
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