Jump to content

Rudra

Members
  • Posts

    7641
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Rudra

  1. I've outleveled my origin (and other) contacts frequently. And the origin ones have always come back flagged as active until they gave me the next contact in the line. Even when I was 10 levels past them so the new contact was also already outleveled. (Edit: Admittedly, that is just my personal experience, but it is also all I have available to go on.)
  2. I don't think that set was ever finished. Would be interesting if it was though. I may have to try a Controller again if it gets finished.
  3. Not opposed, but if you're following your origin contacts through their stories, aren't they already introducing you to the next contact for your origin when you reach the correct level to get access to them? (Edit: At least in my experience, in the "choose your contact" list from the contact, the presented contacts tell you if they are in your character's origin progression.) (Edit again: And when you reach the correct level, in my experience, they only give you the next contact for the origin. Even becoming active contacts again just to give you the contact.)
  4. For the Assault Bot's missiles, you can just have the missile power pop a shoulder-fired missile launcher to keep the emanation point the same. Edit: Wouldn't be the first time a power added a feature to justify its effect, though the primary examples are all temp powers.
  5. How do you know the demons and wolves aren't females? (The lionesses definitely are. After all, a male lion is a lion, not a lioness.) (Edit: Well, except for the Demon Prince since prince typically denotes male. Though I do need to point out it doesn't always. Prince, Lord, and King have even been used to denote females, just not historically. In the rare anime, some video games, and fantasy games including D&D, you will find females under the heading of Princes, Kings, and Lords. Typically when referring to demons, elementals, and other non-humans.) I'm not following. Since the bots themselves are not built to reflect human gender, they can already be female, male, or whatever. And if you specifically want a gynoid, why not just use the Praetorian Clockwork/War Works?
  6. It actually does make sense. Especially in your final fight where you free the Cimeroran's soul from it. He was a guardian fighting to protect others right up to the point he became the Sentinel of Mot. Some part of him still remained true to himself, so he still held back. Then when his soul was freed and the Sentinel of Mot was left as an empty shell for Diabolique to use, it no longer had anything holding it back, so it goes all out in the DD itrial. So it's an AV in the itrial, but an EB in the DA story arcs. Edit: Also, all AVs downgrade to EBs automatically for soloists who haven't chosen to encounter AVs. That's the point of that difficulty toggle. (Except in TFs/SFs, because those are set for team play, but we are allowed to try and solo them. So no downgrades there.)
  7. Not everyone can drop the Sentinel of Mot as fast as you, and in the Dark Astoria missions, they are set up so that they can be soloed. So you have to factor the enemy difficulty for any AT with any power set combination having to fight him. (Edit again: And not necessarily with any incarnate powers available to help them in the fight since if you jump straight to DA and do those missions at level 50, you probably won't have any incarnate powers built yet.) (Also, when you're fighting level 50+ mobs? They already can drop purple recipes occasionally. So that part of your request is already in effect. [Edit: As long as the mission allows you to actually defeat the Sentinel of Mot. Because only defeated enemies have drops.]) Edit yet again: If you were asking for the Hard Mode difficulty setting or another similar optional setting be made available for the DA story arcs? I wouldn't care. (And besides, the devs already said they were slowly working on making that option possible for us.) It's the "I find something too easy so the default game difficulty needs to be made more difficult so that it challenges me and who cares if others already find the content difficult" approach to suggestions I cannot and will not support.
  8. Will the costume let me stand near Lusca without it attacking me and give me a tentacle slap attack (and only let me use that attack) to use against players trying to kill Lusca while giving me tentacle HP, DEF, and DAM RES? Pretty please? Can players and mobs not be able to target me while a fire hydrant, bus stop, or parked car except on mayhem/safeguard maps while also disabling my attacks until I turn off the costume? (Even preventing me from using my own attacks while in the costume on safeguards/mayhems despite being targetable?) Pretty, pretty please?
  9. But that's not what we're talking about, "making it harder", the topic at hand was making it easier. Not actually true since no one is asking for autohit to be removed. The request is: "I'm noticing more and more enemies that have the capability to autohit you regardless of your defense. Arachnos Night Widows can use an automatic blind that doesn't even show up in the hit rolls OR the combat logs. The Tarantula Queen's ability, "Scramble Thoughts" is an autohit. So you're saying that even if your defense was 2000%, these powers are going to automatically work on you no matter what? Just take an inspiration and deal with it? How many other enemy abilities are autohit? " The request does not say a single thing about removing autohit. It asks how many enemy abilities are autohit and comments that the author is noticing more and more enemies getting autohit capabilities. It also points out that excessive use of autohit, which the OP does not claim we have, invalidates defense focused characters. So my read on the OP is "okay, so we have autohit enemy attacks, but are how far are you devs planning on going with this?". A cautionary comment from the player's PoV, not a request to make the game any easier.
  10. Oh... yeah... I guess I blocked that one out.... I have to point out that it actually is possible to separate the four of them... just... uhm... extremely unlikely. Or at least it used to be possible? But yeah... that fight sucks unless you have a team for it.... Edit: You also don't need to go to Ouroboros to do it. You can get it from Lord Recluse as long as the team leader unlocked it. Doing it through Ouroboros just lets you fight Statesman at the end with the Freedom Phalanx. It's the SF I was talking about it being trickier to separate the Freedom Phalanx. I just tend to block out the frustration of that specific mission you were talking about.
  11. If you are talking about the Ms. Liberty TF (formerly the Statesman TF) where you fight Ghost Widow, Scirocco, Captain Mako, and Black Scorpion at the same time, then those AVs actually can be split up. You have to be careful, and it helps to use Scrapper Confront to do so (or any other ST attack that can be leveraged from max range to get the attention of one of the AVs), but it can be done. I've been on multiple runs where we split them up. (The trickier one is trying to split up the Freedom Phalanx at the end of the Lord Recluse SF.) (Edit: Make sure none of the other AVs can see the trigger player or the team. Stay at max range possible and immediately break LoS. It's hit or miss for working, but it can work.) (Edit again: The downside of Confront for that is the range since its normal range is 70 feet. The upside is that the Scrapper can usually survive and get out of the way when the hate comes back.)
  12. The author is looking for the random button from the costume creator to be replicated to the trainers (like Luminary) and the Icon/Facemaker tailors/surgeons. Once you finish making your character, that button goes away. Adding the ability to lock costume items during random would be greatly appreciated by me.
  13. I loved this line most of all. 🤣
  14. Others have asked for an Insight update as well. I'm not opposed, but @arcane is right. "This set is not as good as the best set" is not a good reason to change something. There will always be a range of capability between power sets in order to have a variety of styles and mechanics. I'm not against your suggestion, but I am against your justification.
  15. Citation can't be provided. My reference is purely anecdotal. From complaints I've gotten from a friend that I need to use less clues in my AE arcs (which I reduced) to complaints from those I've teamed with (on occasion) complaining about the existing pop-ups (which occured on mission entrance, mostly along the lines of "This isn't my mission, why do I have to have the pop up too?"), to some half-remembered comments made on these forums. (Note that I said "a large portion", not "a majority".)
  16. PAPs are guaranteed drops (minimum 2) for doing Hard Mode content. Grab a friend and duo a 1-star ITF. It awards you 2 PAPs at the end and is easy to duo.
  17. Doing the "Find Reason Behind Vahzilok's Visit" mission from Dr. Krylov. And I enountered a patrolling Diseased Abomination that was hovering back and forth on an invisible 10 or 20 feet rail at amazingly fast speed for an Abomination until I hit it with a Blackwand attack.
  18. Going to go out on a limb here and say that @TimesSeven had shifted from the psychic attacks back to the root discussion of autohit attacks. I may be wrong, and probably am, but that is my read on the situation. And autohit attacks do exist. (And seem to be becoming more prevalent. Not saying they are, just saying it looks that way to me.)
  19. While not a bug, this has always been my biggest complaint about mayhems. You're there to rob the bank. Except you are there to sit and wait for the NPC hero to show up for you to beat down. Shouldn't your objective be to just rob the bank and get away with the loot like the NPC villains do in the safeguards? And if the spawned hero gets stuck somewhere? Now you are left wondering if you need to wait a little bit longer for the hero to show up, or go looking for the hero and hope you aren't missing each other in your search (because you are likely faster than the hero), all while that timer is ticking down to mission failure despite having the loot from the bank in hand and your escape method right there waiting to be used. (I've actually managed to leave the bank a few times, get to my escape method, and then be standing there until the mission almost fails before the hero who is always actively moving to your character no matter where you go finally found me.) (I know, I know. We are supposed to wait for and beat the NPC hero for game balance between mayhems and safeguards, or something like that, or the mayhems would be too easy. I just think it was a silly way to work the mayhems since your goal is to rob the bank, not stand around and wait for a hero to show up and defeat. Side rant finished. Sorry for derailment.) Edit: Oh, @TimesSeven? In my case, I was playing on the default +0/x1 difficulty, so no, it is not the difficulty settings. I have on several occasions reached the exit for the bank and just stood there for a good long while before the hero finally showed up. Sometimes they just get stuck somewhere. (And considering you can fall through the ground entering/leaving some buildings in mayhems? They may have fallen through the ground and been unable to get back on the map. Though normally it is the PPD building where that happens.)
  20. I'm doing the Crosscut trial in the 2nd arc of the Hearts of Darkness. After getting my head handed to me by the mother-daughter pair of lieutenant strength bosses, I went out and leveled up. After getting my head handed to me again by the initial pair of lieutenant strength bosses, I adjusted the mission level to -1. Even after logging off and waiting for a while, the snakes on that mission are all still conning yellow as lieutenant strength bosses. With the mission accepted at level 10 and the difficulty set at -1, those lieutenant strength bosses should have a max level of 10. (Mission difficulty is reduced to level 9 for the difficulty setting, mobs are limited to +1 to mission level except in specific missions [Council or Nemesis from what I have seen so far will have higher level mobs than the mission states on some missions], and 9+1 is 10. And yes, the mission is showing at level 9 right now.) They are not level 10. They are still the same level 11 pairings despite the difficulty adjustment.
  21. Seeing as how TFs and SFs are meant to be team activities, it's not a question of "I don't like it, so no one else is allowed to like it". Rather it is "Can a single player clear this team activity without a team? Yes? Good for them. No? Then get a partner or a team to tackle this team activity." (Edit: This is me, a soloist, saying it is good to have some things that may require a little help to complete. That it is a good thing that we may have some content that we need to reach out to a friend and say "Would you be willing to lend me a hand with this?".)
  22. This would require whole new animations, and models, to be generated since the point of origin for the attack would have to be shifted to the new location and aligned with the new model. There is also still the problem of having to overhaul the costume creator to allow a single character's single power set to use more than one weapon unless the offhand flamethrower was a set model that players could not choose their preferred model from. If the Beam Rifle animations line up for time with the Assault Rifle animations, then no, it really shouldn't be a hard lift to accomplish. Otherwise? Depends on how much the devs would have to alter the existing animations to make them work.
  23. Those would be cool as additional options, but also come with issues on theme and look. I'm talking the same shape and size of granite but just the crystal and lava skins just like there is for every other stone armor power. The problem is, is that Granite Armor isn't anything like the other stone armor powers. The other stone armor powers add an effect to your existing character. Granite Armor completely replaces your character model with a Bedrock model.
  24. You know and I know it's there that it does not work. Then there is no issue about AVs not being downgraded to EBs.
  25. Yeah, those are helpful for letting others read along. As long as your team leader is the only one talking to the contact. "Good, you're back. What happened?" "Deliver this package to Manticore." "Archon Ippoletta is on the loose. "Do whatever he tells you to." 😄 Edit: Or if the team leader is calling it in to the contact. *Positron looks for his intercity public address system* "Ahem. Apologies to the citizen's of this glorious city. Blazing Inferno Fire, thank you for reporting back to me. Your next task is...." 🤣 Edit again: Sorry, I'm easily amused.
×
×
  • Create New...