Jump to content

Rudra

Members
  • Posts

    8169
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by Rudra

  1. @Glacier Peak beat me to it.
  2. Dressing up portals in our bases is simple enough. The big issue I have with dressing up the zone portals? Why would my SG base be accessed via a tech portal when it is an arcane base? Why would my tech base be accessed via an arcane portal? The advantage of the existing portals is that they are not tech or arcane. (Or anything else other than just a convenient portal.) So they are generic enough to work for any and all of my bases. (Also, how would portal versions be decided between the zones? What zones are tech and what zones are arcane?)
  3. Edit: Scratch that. You're asking something else. Sorry. The thread in question for that was: Whether or not it can be implemented however?
  4. Blasters, Corruptors, and Defenders don't get melee attacks in their Blast sets. Pistol Bash is not a valid power choice for those ATs on that set. (Edit: You also lack a nuke for the set.)
  5. Yes, he will. As long as Veles is on the map and combat has started, even after it is finished and he has surrendered, he will summon a replacement as needed to always have a Grave Knight available. And the Grave Knight, as a pet, remains hostile to you regardless of whether or not the fight with Veles is done. Fighting the Grave Knight just uses up time, both while fighting Veles and after he surrenders.
  6. The Grave Knight can be defeated, but Veles will always summon a replacement.
  7. In order for power animations to work, they need a root time. The purpose of the root time is give the animation time to animate. So you will not get a power that has no root time. The only way to not have root times is for the devs to sit down and make new animations for walking, running, and jumping (in each different direction since each uses a different animation) for the power in question's animation.
  8. How would that help? And wouldn't that kill red side's identity?
  9. In Bane Spider Ruben's case, you have the projector, but not the power source. Arachnos has the power source, but not the projector if you go that route. (They have both if you don't.) (Also, it isn't a mind control device, it is a powerful suggestion/persuasion device. The Suggestion Engine. As Ruben points out, no one affected by it exhibits any signs of mind control or other mental domination.) Edit: And while yes, there is still some power left in the projector at the end of the arc, it is not a mind control/confusion effect. So while you could feasibly use it to turn someone to your side, the moment you attack them or harm them in any way, they will immediately try to kill you. And since it is a persuasion/suggestion effect, you can't realistically use it against someone you are in combat with.
  10. The only thing I can say is to look up how to clear the memory cache for your system OS. You can also shut off the computer and leave it off for at least 20 seconds to see if that helps you. A simple restart won't be enough. Sorry I'm not more help than that. Edit: Just make sure what you look up tells you how to wipe/clear your memory cache, and not how to free up memory. (I use a program that does it for me, but those are kinda risky....)
  11. That could work.
  12. Maybe just have an alternate Combat Medic to replace the one in the Abyss that has tailor options? To be honest, I don't get the desire since you can just use a base teleporter to pop in your SG base and visit the tailor there and you can't see what is going on in chat or the zone while the costume editor is open anyway. Though I do understand the part about possibly not being able to get back in for the raid. So I don't care if this is done or not, but I do wonder how the person will know the raid has formed and launched if they are on the costume edit screen.
  13. For Vanguard weapons, the 2 colors are different sections of the "blade". (At least for swords and axes.) For the handles to be colorable, either the handle color has to be linked to one of the blade colors, one of the blade colors would have to be locked for its color so the handle could be changed, or the game would need an overhaul to allow 3 colors for costume items. So, as long as you are fine with the blade and handle being the same color or the blade only being partially colorable? It should be doable. I'm not a dev though.
  14. That is most likely it. I don't remember where I logged the character off before doing the TF. There is a good chance it was there though. Thanks.
  15. I started the old Positron TF through Ouroboros (solo). Completed the 1st mission and was rewarded with 2 Vanguard Merits. For a level 15 TF mission. That has no Rikti in it.
  16. The only check it does is it prevents the mission/arc from launching. (Which has led to some frustrating moments trying to explain to the team leader that (s)he needs to check alignments to make sure they are valid for the arc....)
  17. Unknown. I'm just using the information provided in the thread. (Edit: First instance of it is the 7th post on the thread.)
  18. Where would it start? How would you prevent heroes from joining if it starts blue side or villains from joining if it starts red side? (This is already a problem I've seen on the Mender Silos arcs as the team leader keeps trying to run the arc with players of the wrong alignment.)
  19. Tanker Taunt has an AoE effect with a -100% range component to draw mobs to you. Brute Taunt has an AoE effect with a -75% range component to draw mobs to you. Scrapper Confront has a ST effect with a -75% range component to draw mobs to you.
  20. There are 2 timed missions that are problems in my book, and one of those is intentional in design. (You are supposed to fail it, but if you remember where the glowies were on the previous map, you can get them on the timed map and not fail.) The one that wasn't designed to be a problem was a red side mission that was a defeat all for Freakshow and it had the Arachnos layer cake room. With one of the Freakshow somehow all the way on a ceiling pipe where he shouldn't have been able to get to. (You get 90 minutes to finish that mission, and I had less than 10 seconds left before I finally found him and defeated him.) Barring odd spawning like that lone Freakshow though? Yeah, there is ample time to finish a timed mission.
  21. There kind of sort of is one? I can't remember which one, but there is a mission where you infiltrate a Longbow base and have to take out the Longbow supervisors or night watch, and one of the Longbow targets is "Wait, you aren't the snack machine guy!". (Or something like that.)
  22. The arena has an old bug that never got fixed where players that exit the map after the first person are "locked" into their now completed arena event. The game keeps checking for the event, but it isn't there any more, and it thinks you are trying to get into it. From personal experience, the more arena events you do, the more those messages stack up for each prior run. It doesn't always increase like that, but the messages will continue until the memory is purged. Most easily accomplished by logging off the game and then logging back on. Though I've heard of players that needed to actually clear their computer memory to actually get the messages to go away. I should note that the arena event is still tracked by the game, and it shows it on a list of events if you do a search for it. I don't know how long the game tracks that data for, but it seems like the game is trying to access the historical event like it is an active event, but can't, giving the event does not exist message.
  23. Well... for Run To Nearest Door? A lot of outdoor maps don't actually have a door... they have an area that lets you back out. So there is nothing for a mob to run to on an outdoor map if you set their behavior to run to nearest door. (For that matter, I'm pretty sure only 2 outdoor maps have a door, and that is because you need to go inside a building to accomplish the objectives on those maps. So my guess is that specific map is still technically an indoor map. The rest of the outdoor maps? While the presentation is of doors? They are not. They are just static scenery because they can't be opened to access anything. You can see that on some of the missions where there are doors you can't open and have NPCs to save. When those NPCs run, they only run to a door that you can open, even if it is much farther away than the cosmetic doors that are just there for scenery.)
  24. I would like a knife sheathed at the back of the waist as a belt option. (Or as a back pack option that places it at the belt.) I have a character that is supposed to carry a knife. The knife isn't for fighting the various mobs in the game, it is for slaying a specific entity (that isn't in the game but is the reason the character wanders the Rogue Isles doing things). So I can see a use for cosmetic only weapons.
×
×
  • Create New...