
Rudra
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Everything posted by Rudra
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The Opposite of Universal Damage: Typed Damage (8 New IO Sets)
Rudra replied to Biff Pow's topic in Suggestions & Feedback
Perfect Zinger: Chance for Psi Damage. Taunt sets don't have END reduction because taunts don't cost END to use. (Edit: Any toggles that also taunt are not specifically taunts, they are damage auras or debuff auras. So they cost END to use for being an attack or debuff.) -
*shrug* No idea.
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The point I was making is that some players do want all stealth powers to have less transparency. So if transparency itself is to be addressed, I'm certain they would be opposed to tiered transparency as opposed to no transparency. Now, if you were to make this an option? So that the player can stick with current transparency, choose for minimal transparency, or choose to have the tiered transparency, I'm more inclined to believe there would not be push back. Except maybe from the devs who would then be asked to make all these options for us. That is what @Uun meant. The entire spawn. A mob is single mobile object in the game. (Edit: So basically, as long as Cloak of Darkness or Energy Cloak are active, other spawns, meaning other groups, in the area are still less likely to notice your character smashing their friends just a little ways away from them. Stealth [the power] is not so helpful in this regard.)
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Given the repeating calls for all stealth powers to have less transparency, not likely going to be a popular request.
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Then you must think a lot of hunt badges are not really badgeworthy either. Some players earn badges by fighting things at level or higher. Some players earn badges by going back and smacking things when they can crush them quickly to rack up the required count. Some players do a bit of both. If a player wants to tackle Ghost Ship spawns at or near level, they can do so while at or near level, or use Ouroboros to get to at or near level. If a player wants to just wipe out a bunch of grey mobs, get the badge done, and then get back to doing other things, they can do that too. Neither is right or wrong, they just are.
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Not saying that is a bad idea, but doesn't the event announcement do that? Also, if by foggy you mean Echo: Dark Astoria? Then good luck finding the ship.
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According to City of Data, Energy Cloak grants a +3.75% defense bonus and Stealth grants a +7.5% defense bonus. However, Energy Cloak stays at +3.75% during combat where Stealth drops to +1.875%. So yeah, Energy Cloak grants the higher combat defense, but not a higher defense bonus in general. Still leaves me undecided on the subject though. Edit: I of course post at the same time as @Psyonico, and @Psyonico makes a very strong point. Consider me no longer undecided.
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You're thinking of the Zenith Mech Men and Zenith Warcries of the Council and the Mek Men and Wolfpacks of the 5th Column. I suppose those could be used as a base for pincers, but they would still need to be (heavily) modified and new animations made for the various powers players get access to.
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Nope. That is part of the reason why I know I am dreaming. They would have to be designed, modeled, and animated from scratch. That would include making them able to grip weapons too. So it's not going to happen. (Edit: Not to mention finding a way for them to use weapons not suitable for pincers like rifles and pistols.)
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This would be nice. So would a modified version that looked like a regular giant scorpion tail. And pincers to match. I'm dreaming here, I know, but monstrous characters can be lots of fun.
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Probably because of the "you gain some damage" since it doesn't actually say "damage buff". Gaining damage easily reads as suffering harm. At least to me.
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If this is the arc with the PCNB (or whatever their acronym is), then they aren't PPD. And there is a good reason for them to be hostile to the PCs.
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The Talons of Vengeance Gorgons' swords are not rendering when they make their sword attacks. They just swing their empty fist to hack and slice.
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Well, to be fair, the OP does say "you gain some damage". It doesn't say damage buff. (Edit: Reading it that way though? Yeah, hell no to the OP. Pain Dom is already plenty powerful as is.) Edit again: Though looking it over again, the defense flags in both powers really should have been a dead giveaway.... So the OP is to make the the T1 and T2 powers from Pain Domination grant the user a stackable up to 50% damage and defense bonus for 30 seconds every time the character uses the 4 second base recharge and 8 second base recharge heals. On top of the other proposed self-buff effects for Conduit of Pain and Painbringer. Yeah, I'm definitely opposed to the OP now.
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You already created a thread about this. 2 hours before you posted this comment. Mind if I ask why you are addressing this in two threads concurrently?
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FIGHTINF POOL SYNERGY! (And other dumb pool ideas)
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
Having constant-cast powers, unless they have ungodly long activation times, is going to be over the top. If Hair Trigger only sets the pool powers to all ready for immediate use when activated, but only granted a good recharge reduction effect for the rest of the duration, I would be fine with that. Not a grant all pool powers from this pool instant recharge for the next 30 seconds. -
Having the option for all psi blades would let those that want it to have it and those that don't to not. More options are better.
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Given the spawn size of Ghost Ship spawns? No thanks. That would make it deadly for squishy characters not on teams trying to get the badge.
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As you currently have it set up, every time a MM heals their pets, which typically need a lot of healing, the MM can lose up to half their health with Nullify Pain and Soothe. How would that work anyway since in Bodyguard Mode, the pets take a share of the MM's damage? The MM goes to heal their pet(s) and ends up killing them them instead for being in Bodyguard Mode? (Edit: I don't use Share Pain on my MMs. So I am seriously asking how this would work.)
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Because that is not possible with the game engine/design. The AT, origin, and power sets are very much locked when you make your character. This subject has come up before.
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FIGHTINF POOL SYNERGY! (And other dumb pool ideas)
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
I actually like the proposed Sidearm pool. Hair Trigger though. Is that instant recharge just when you first activate the power or for the duration? If for the duration, that would be waaaaaaayyyyyyyyy OP. (Edit: Maybe change Hair Trigger to grant a large recharge bonus only applicable to powers from its own pool instead of instant recharge?) -
Why do you want to change such a good set? Especially this much? Nullify Pain does not currently inflict harm on the user, nor should it. You are nullifying pain, not absorbing it. (That is what Share Pain is for.) Soothe, see Nullify Pain above. Share Pain is all about taking your ally's pain on yourself. It's only 20 seconds of -regen and heal resist. And isn't it possible to at least drive your regen high enough to exceed the resist anyway? It's a flat -100%. Conduit of Pain brings back a fallen ally, taking that pain, and channeling it through your attacks back at your enemeis. I personally like the way it works right now. Painbringer, as much as I hate use on ally only powers, most make sense. Painbringer is one of them.
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I don't know how many times the OP has been requested before. I'm still very much in favor of it. Especially if you have a team with lots of pets or the rest of the team is appearing in staggered arrival driving you back into the helicopter as you try to leave. getting out of the helicopter can be a pain.
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Zone/Mission: V_OUTDOOR_LONGBOW_CARGOBASE_MED Position: [-531.0 -187.9 4396.7] There are two tech floor tiles that are layered in the floor tile at this location on the inside of the above listed ship map. Depending on your position, you can see one or the other misplaced tile as a constant shimmer. Sometimes you can see both misplaced tiles, but I couldn't get them stable enough at the same time for the screen shot.
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That too. Humans are prone to going off on tangents. Which reminds me.... 😛