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Rudra

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Everything posted by Rudra

  1. So let's see what you posted. You hit Blood Brother Chopper for 350.68, then the power's DoT hit for much smaller numbers individually. Then it jumped to Blood Brother Slammer for 275.35 damage, then the DoT for smaller numbers. Then it jumped to another Blood Brother Slammer for 210.4 damage followed by its DoT for smaller numbers. Then it jumped Blood Brother Slugger for 206.51 damage followed by the DoT. Then it jumped to Blood Brother Slicer for 210.4 damage followed by DoT. Then it jumped to Blood Brother Chopper for 210.4 damage followed by DoT. Then it jumped to another Blood Brother Chopper for 206.51 damage followed by DoT. 350.68 275.35 210.4 206.51 210.4 206.51 Was this on a Blaster, Defender, Corrupter, or Sentinel? Because to me it looks like you scored a crit, then regular variable damage. (Edit: Or you have a damage proc slotted and it smacked the first target. And I think the damage procs only hit the first target in the chain.) Edit: Also, just saying I am terribly wrong means nothing. Prove it. Everything I have posted included where you can get the reference data from or can be looked up in the power itself. Stop just saying others are wrong. If we are, then prove it.
  2. Storm Cell takes endurance modification sets, knockback sets, and damage sets. The expectation that it will be slotted for damage is yours, not the sets. It has been discussed ad nauseam how that doesn't actually benefit storm cell and c5. So Intensify does not affect Storm Cell or Category 5 but should have its duration extended so it grants its benefits to Storm Cell and Category 5 for their full duration? A power cannot both not affect and affect another power. And where is your data backing this claim? Remember my data? That can be referenced on City of Data? Here, I'll post it again for you. So let's take a look at these numbers and your 60% before even factoring in recharge claim. Chain Lightning hits for 74.365 total damage. Fire Ball hits for 76.0122 damage. Rain of Fire hits for 57.891 total damage. Fire Breath hits for 76.5869 total damage. 74.365 is 97.83% of Fire Ball's damage, 128.46% of Rain of Fire's damage, and 96.76% of Fire Breath's damage. And when you factor in the recharge and cast times? Well, just look at my re-post of the data above. Your 60% that gets reduced to 50% with recharge argument is garbage. Provide actual data, not random claims to prove otherwise. Chain Lightning: Not in game, not in Mids, not in City of Data does Chain Lightning say it does less damage when it arcs to the next target. What it does say is it has a 15 feet jump distance and can hit up to 16 targets max. Now if it does, since you have obviously seen it, then you also have proof it does, yes? Please upload your proof. Storm Cell and Category 5: Storm Cell has a base accuracy of 1. Category 5 has a base accuracy of 2. Both still accept and are affected by their slotted enhancements which can include accuracy enhancements. And unless I am mistaken, both are still affected by global accuracy buffs such as from enhancement set bonuses and from special enhancements like the +6% Accuracy special enhancement from the Kismet set. So you the player can still boost their respective accuracy to consistently hit even +7 mobs. Unless you decide to not spend the effort doing so. Cloudburst: You could maybe summon it on the target? And while it may not have a secondary effect out of Storm Cell, it also does a hell of a lot of raw cold damage. Gust: Gust does 62.5615 damage. Fire Blast does 62.5615 damage. Ice Bolt does 62.5615 damage. Aqua Bolt does a combined 52.5516 damage. Gust's damage is not lacking out of Storm Cell. Give data proving otherwise. It's all about the data. You are not giving any actual data. Just your opinion. And the data says you are wrong.
  3. There are MM pets that don't teleport to the MM when they get too far away?! I've always seen my pets teleport to me when the distance between us was too great. What that distance is seems to be inconsistent, even when staying on the same character, but I've never seen my pets not teleport to me eventually. (I don't play beasts or undead though, so not much experience with them.) Amen.
  4. Fine. How's this? Storm Blast: Jet Stream: Damage: 50.0492 (50.05 according to Mids) Cast: 1.67 Recharge: 10 DPS: 4.2887 (4.2888 according to Mids) Chain Lightning: Damage: 51.4256 + 22.9394 over 2.2 seconds (Total damage: 74.365) (76.45 according to Mids) Cast: 1.17 Recharge: 20 DPS: 3.5128 (3.6112 according to Mids) Cloudburst: Damage: 137.5828 over 2.9 seconds (142.3 according to Mids) Cast: 1.67 Recharge: 11 DPS: 10.8589 (11.2313 according to Mids) Fire Blast: Fire Ball: Damage: 56.3054 + (80% chance) 19.7068 over 2.1 seconds (Total Damage: 76.0122) (74.62 according to Mids) Cast: 1 Recharge: 16 DPS: 4.4713 (4.3894 according to Mids) Rain Of Fire: Damage: 57.891 over 15 seconds (125.1 according to Mids) Cast: 2.03 Recharge: 60 DPS: 0.9333 (2.0168 according to Mids) (Edit again: Rain of Fire does not give the rate of damage application on City of Data that I saw. It simply says "1.9297 points of Fire damage (all affected targets) ". It does show a cast time of 0, arcana cast of 0.132, animation time of 2.033, and applies damage 0.833 seconds into the animation for the pet effect. So my math is based off a .5 second per tic application of damage.) Fire Breath: Damage: 76.8569 over 2.1 seconds (109.8 according to Mids) Cast: 2.67 Recharge: 16 DPS: 4.1166 (5.881 according to Mids) All data used unless specifically stated otherwise is from City of Data. And Storm Cell isn't even factored in.
  5. As opposed to say... having to get a whole power designed around boosting your accuracy and damage in order to boost your accuracy and damage? Like... Intensify? Storm Cell is not an attack power. It is a debuff power that also happens to have the ability to do triggered attacks. Edit: Also: "If you were listening at all, this whole issue revolved around storm blasts aoe primarily," The OP says nothing about Storm Blast's AoEs. It does address Storm Cell and Category 5, but nothing else. So the other complaints were introduced by others including you. And if you want AoE damage: Storm Blast's Chain Lighting: -7.0% Endurance (all affected targets) 51.4256 points of Energy damage (all affected targets) 6.2562 points of Energy damage (all affected targets) every 0.6s for 2.2s (100% chance) Storm Blast's Cloudburst: 14.2327 points of Cold damage (all affected targets) every 0.3s for 2.9s (100% chance) Fire Blast's Fire Ball: 43.7931 points of Fire damage (all affected targets) 12.5123 points of Smashing damage (all affected targets) 9.3842 points of Fire damage (all affected targets) every 1.0s for 2.1s (80% chance) after 0.5s Fire Blast's Fire Breath: 36.5985 points of Fire damage (all affected targets) every 1.0s for 2.1s (100% chance) after 1.0s Looks comparable to me.
  6. If you didn't get the recipe and materials and then craft the desired IO in the first place, then you didn't craft it. Using converters does not craft anything. It changes one thing into something else. So either you craft the IOs you want, you buy the IOs you want, or you convert to the IOs you want.
  7. Fire Blast's Blazing Bolt: 281.5268 points of Fire damage (all affected targets) Storm Blast's Direct Strike: 281.5268 points of Energy damage (all affected targets) Fire Blast's Fire Blast: 62.5615 points of Fire damage (all affected targets) Storm Blast's Gust: 62.5615 points of Smashing damage (all affected targets) If the base damage is comparable, or in these cases equal, and Storm Blast's Storm Cell only accounts for 10% of the damage but also applies a lot of crowd control, then what exactly is your argument?
  8. I never said you didn't know what you were doing. And the Storm Summoning Set isn't really a factor. Storm Blast was designed to be different from other blast sets. It doesn't play the same. It can be played more or less the same way other blast sets are, but it was not designed to. Your play style seems to be more focused on the way the other blast sets play. And like I said, Storm Blast is not the other sets. It plays by its own rules. Edit: Also, your statement that the only other play style is being lazy and not actually doing what you can is wrong. There are as many different play styles as there are players.
  9. I'm going to go even further out on this limb: It's most likely your play style.
  10. I'm going to go out on a limb and say that is most likely play style or the Defender AT. My Storm/Storm Corrupter has no worse performance than any of my other Corrupters at low levels, and I'm not even using Storm Cell unless I'm looking at bosses or spawns that make me worry for lack of enhancements. Comparing the attacks from the Electrical Blast set which have -END as their secondary and Chain Lightning which has -END as its secondary and picks up additional -END when used against targets affected by Storm Cell, I have no idea what you are talking about for no valuable secondary effect. So if Chain Lightning's secondary effect has no value, does that mean you think all of Electrical Blast's attacks have no valuable secondary too? That is how Chain Induction from Electrical Melee works too. So are you saying that needs to be changed too? Have you tried Dark Blast? Its END costs are equal to or higher than Storm Blasts from what I have seen. (Edit: Actually, several powers from other power sets also have the same END cost as Storm Cell for the same or similar powers.) While I would not complain if the proc chances for Storm Blast's attacks were to be increased when used against targets in Storm Cell, I am still not seeing anything actually wrong with the set.
  11. @Yomo Kimyata said 10-15 minutes with a question mark. You said 15 to 30 minutes. So even you agree it takes roughly 15 minutes. I've been on Woodsman trials that took so little time, we ran it several times without anyone complaining because we kept losing someone to a death until we finally avoided losing anyone. So I would agree with the 10-15 minutes of @Yomo Kimyata, with the greatest likelihood being 15 minutes. So you can run a Woodsman roughly 4 times an hour for 28 merits. Adamastor can be summoned once per hour for 10 merits. 28 merits every hour as opposed to 10 merits every hour? What needs to be balanced here? Edit: Also, was there a reason you used an increased font size with bold on to make the OP?
  12. Not only do Enhancement Converters drop from any mob regardless of level difference, but you can also use Reward Merits to buy 3 Enhancement Converters per merit spent. (Edit: I currently have a character with I think almost 2,000 Enhancement Converters. So they are rather plentiful.)
  13. That's an "in set" conversion. And depending on the set, the worst chance you will ever have is a 20% chance of getting what you want. And the best chance is 50% for the small sets. I'm of the opinion that in set conversions are fine as is. I thought you were specifically talking about out of set conversions. So that puts me against the OP.
  14. This has been brought up. The game cannot handle changing a character's origin, AT, primary power set, or secondary power set without making a new character. However, you can use the test server to try characters. The test server lets you jump straight to level 50 and even immediately slot all your enhancements for free.
  15. From my experience, the window displays the pets in alphabetical order. Not tier order. And the names assigned by players doesn't count, just the actual game assigned names. So for bots, it goes: Assault Bot Battle Drones Protector Bots Ninjas: Genin Jounin Oni And as you already saw, demons goes: Demon Prince (because of the space) Demonlings Demons Always in alphabetical order.
  16. One of the reasons things like the Cavern of Transcendence no longer requires players to coordinate clicking is because we seem to really suck at coordinating clicking. Using the Cavern of Transcendence as the example, when one person clicked a stone, whatever they were called because right now I can't remember, then you had a few seconds for everyone else to click theirs too. And most of the time, the clicks would be so sporadically done that as soon as the timer window everyone got when the first stone was clicked finished timing down, a new one started because everyone was just clicking and not staying within that window. Even on some of the standard missions that only had 2 or 3 glowies to click at the same time, coordinating would routinely fall apart. So with that in mind, I'm really not a fan of the OP.
  17. So! I broke out one of my characters with the Tech Knight belt with the cloth attachment. And considering how much clipping it does that I am surprisingly fine with, I would like to cast a vote in favor of us getting the Ghost Widow hair, the sybil dress, and the Talons of Vengeance's Oracle's loin cloth please.
  18. Same type of IO would be things like defense buff or ranged damage. Which is the out of set conversion. Same set would be trying to change one enhancement from the Ragnarok set to another enhancement from the Ragnarok set. Same set conversions are called in set conversions. And in set conversions are fine as is.
  19. How would you make it less random? It's great to have a suggestion, but having a suggestion that provides a justification and/or player thought up means of implementation is better. Also, the two points of the converter system is to provide players a means of getting an IO they want from an IO they have and to provide a sink for players' accumulated inf'.
  20. You can slot it to do KD instead. It's the visual effects that some players find irritating.
  21. Honestly, I think I would be fine with contacts working like Agent Hassel and Lord Shweinzer. This would let players fill their contact bars (for contacts where that is possible), play through the content without needing the Ouroboros time travel bit, be able to do the content at level still for the instanced missions at least, and they would still need to use Ouroboros to go back and do it again if they want to since contacts only give each of their missions once. (I'm not a fan of the street sweep missions, so I would personally be fine with obliterating gray mobs to get those out of the way.) This would also let players do things like the Laura Lockhart arc and then follow up doing it through Ouroboros to get the alternate ending without having to wonder why if they are already doing her arc through Ouroboros, they can't just jump straight to the alternate ending if they out-leveled her since she isn't an announced contact. However! Yep, there is a however. The contacts should still work as normal in that they only give each of their missions/arcs once. So if you want to repeat it, you will still need to go to Ouroboros. It is the only thing that makes sense to me. And the duplicate contacts for any given arc are still locked out for having done that content as they currently are.
  22. That's not really the concern. The concern is when it is raining in a zone, your character goes under a bridge or overpass, now you are someplace where there should not be any rain so the rain effect goes away, then you step out from under the bridge or overpass and it is raining again, then you step back under it and the rain disappears, then you step back out from under it and the rain appears again. Edit: Rainy day-sunny day effect depending on whether you are standing on or under that bridge or overpass or other appropriate obstruction.
  23. Well, like @Ghost said, the building interiors on the zone maps are below the map itself. So the event triggers on the zone map, but not in the buildings. Spawns generate on the map floor and the building interiors are well below that level. (Think of SG bases with different levels. You can set up NPCs off the main map, on the areas you build up above or below the base, but nothing can reach those areas unless you provide a teleporter to it. Buildings like Icon and AE use their doors as set teleporters with no special effects. So you transition to the below zone map building interior when using the zone door and back to the zone map when using the interior door. Event spawns are generated on the zone map, so they can't spawn inside buildings since those maps are well below the zone map and the legal spawn points.) No auto-suppression needed.
  24. When you do an Ouroboros flashback, your character is malefactored/exemplared down to the max level of that arc/mission. So whether you are on a mission map or zone map, your character is at the max level for that contact's mission/arc. When you use Agent Hassell or Lord Schweinzer, your character stays at their current level, but exemplars/malefactors down as needed to the max level of the Safeguard (Hassell) or Mayhem (Schweinzer) for as long as you are on the instance map. So the way Ouroboros and the unlockable Safeguard/Mayhem contacts work is different. This is likely because missions/arcs from Ouroboros can include street sweep missions, so you would need to be the correct exemplared/malefactored level to get that mission still, whereas the Safeguards/Mayhems are one-shot missions that are always on the same instance map. Edit: To answer your first question, it really wouldn't work for the Hollows or other content like it. Because you would only be the correct level while on an instance map. So your character would still be out of level for the street sweep missions. And Hollows missions include street sweeps. (Sorry for not answering your 1st question 1st.) Edit again: If players are fine with just obliterating grey mobs for their street sweep missions, then I guess the Agent Hassell/Lord Schweinzer method would actually work just fine.
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