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Rudra

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Everything posted by Rudra

  1. If you didn't get the recipe and materials and then craft the desired IO in the first place, then you didn't craft it. Using converters does not craft anything. It changes one thing into something else. So either you craft the IOs you want, you buy the IOs you want, or you convert to the IOs you want.
  2. Fire Blast's Blazing Bolt: 281.5268 points of Fire damage (all affected targets) Storm Blast's Direct Strike: 281.5268 points of Energy damage (all affected targets) Fire Blast's Fire Blast: 62.5615 points of Fire damage (all affected targets) Storm Blast's Gust: 62.5615 points of Smashing damage (all affected targets) If the base damage is comparable, or in these cases equal, and Storm Blast's Storm Cell only accounts for 10% of the damage but also applies a lot of crowd control, then what exactly is your argument?
  3. I never said you didn't know what you were doing. And the Storm Summoning Set isn't really a factor. Storm Blast was designed to be different from other blast sets. It doesn't play the same. It can be played more or less the same way other blast sets are, but it was not designed to. Your play style seems to be more focused on the way the other blast sets play. And like I said, Storm Blast is not the other sets. It plays by its own rules. Edit: Also, your statement that the only other play style is being lazy and not actually doing what you can is wrong. There are as many different play styles as there are players.
  4. I'm going to go even further out on this limb: It's most likely your play style.
  5. I'm going to go out on a limb and say that is most likely play style or the Defender AT. My Storm/Storm Corrupter has no worse performance than any of my other Corrupters at low levels, and I'm not even using Storm Cell unless I'm looking at bosses or spawns that make me worry for lack of enhancements. Comparing the attacks from the Electrical Blast set which have -END as their secondary and Chain Lightning which has -END as its secondary and picks up additional -END when used against targets affected by Storm Cell, I have no idea what you are talking about for no valuable secondary effect. So if Chain Lightning's secondary effect has no value, does that mean you think all of Electrical Blast's attacks have no valuable secondary too? That is how Chain Induction from Electrical Melee works too. So are you saying that needs to be changed too? Have you tried Dark Blast? Its END costs are equal to or higher than Storm Blasts from what I have seen. (Edit: Actually, several powers from other power sets also have the same END cost as Storm Cell for the same or similar powers.) While I would not complain if the proc chances for Storm Blast's attacks were to be increased when used against targets in Storm Cell, I am still not seeing anything actually wrong with the set.
  6. @Yomo Kimyata said 10-15 minutes with a question mark. You said 15 to 30 minutes. So even you agree it takes roughly 15 minutes. I've been on Woodsman trials that took so little time, we ran it several times without anyone complaining because we kept losing someone to a death until we finally avoided losing anyone. So I would agree with the 10-15 minutes of @Yomo Kimyata, with the greatest likelihood being 15 minutes. So you can run a Woodsman roughly 4 times an hour for 28 merits. Adamastor can be summoned once per hour for 10 merits. 28 merits every hour as opposed to 10 merits every hour? What needs to be balanced here? Edit: Also, was there a reason you used an increased font size with bold on to make the OP?
  7. Not only do Enhancement Converters drop from any mob regardless of level difference, but you can also use Reward Merits to buy 3 Enhancement Converters per merit spent. (Edit: I currently have a character with I think almost 2,000 Enhancement Converters. So they are rather plentiful.)
  8. That's an "in set" conversion. And depending on the set, the worst chance you will ever have is a 20% chance of getting what you want. And the best chance is 50% for the small sets. I'm of the opinion that in set conversions are fine as is. I thought you were specifically talking about out of set conversions. So that puts me against the OP.
  9. This has been brought up. The game cannot handle changing a character's origin, AT, primary power set, or secondary power set without making a new character. However, you can use the test server to try characters. The test server lets you jump straight to level 50 and even immediately slot all your enhancements for free.
  10. From my experience, the window displays the pets in alphabetical order. Not tier order. And the names assigned by players doesn't count, just the actual game assigned names. So for bots, it goes: Assault Bot Battle Drones Protector Bots Ninjas: Genin Jounin Oni And as you already saw, demons goes: Demon Prince (because of the space) Demonlings Demons Always in alphabetical order.
  11. One of the reasons things like the Cavern of Transcendence no longer requires players to coordinate clicking is because we seem to really suck at coordinating clicking. Using the Cavern of Transcendence as the example, when one person clicked a stone, whatever they were called because right now I can't remember, then you had a few seconds for everyone else to click theirs too. And most of the time, the clicks would be so sporadically done that as soon as the timer window everyone got when the first stone was clicked finished timing down, a new one started because everyone was just clicking and not staying within that window. Even on some of the standard missions that only had 2 or 3 glowies to click at the same time, coordinating would routinely fall apart. So with that in mind, I'm really not a fan of the OP.
  12. So! I broke out one of my characters with the Tech Knight belt with the cloth attachment. And considering how much clipping it does that I am surprisingly fine with, I would like to cast a vote in favor of us getting the Ghost Widow hair, the sybil dress, and the Talons of Vengeance's Oracle's loin cloth please.
  13. Same type of IO would be things like defense buff or ranged damage. Which is the out of set conversion. Same set would be trying to change one enhancement from the Ragnarok set to another enhancement from the Ragnarok set. Same set conversions are called in set conversions. And in set conversions are fine as is.
  14. How would you make it less random? It's great to have a suggestion, but having a suggestion that provides a justification and/or player thought up means of implementation is better. Also, the two points of the converter system is to provide players a means of getting an IO they want from an IO they have and to provide a sink for players' accumulated inf'.
  15. You can slot it to do KD instead. It's the visual effects that some players find irritating.
  16. Honestly, I think I would be fine with contacts working like Agent Hassel and Lord Shweinzer. This would let players fill their contact bars (for contacts where that is possible), play through the content without needing the Ouroboros time travel bit, be able to do the content at level still for the instanced missions at least, and they would still need to use Ouroboros to go back and do it again if they want to since contacts only give each of their missions once. (I'm not a fan of the street sweep missions, so I would personally be fine with obliterating gray mobs to get those out of the way.) This would also let players do things like the Laura Lockhart arc and then follow up doing it through Ouroboros to get the alternate ending without having to wonder why if they are already doing her arc through Ouroboros, they can't just jump straight to the alternate ending if they out-leveled her since she isn't an announced contact. However! Yep, there is a however. The contacts should still work as normal in that they only give each of their missions/arcs once. So if you want to repeat it, you will still need to go to Ouroboros. It is the only thing that makes sense to me. And the duplicate contacts for any given arc are still locked out for having done that content as they currently are.
  17. That's not really the concern. The concern is when it is raining in a zone, your character goes under a bridge or overpass, now you are someplace where there should not be any rain so the rain effect goes away, then you step out from under the bridge or overpass and it is raining again, then you step back under it and the rain disappears, then you step back out from under it and the rain appears again. Edit: Rainy day-sunny day effect depending on whether you are standing on or under that bridge or overpass or other appropriate obstruction.
  18. Well, like @Ghost said, the building interiors on the zone maps are below the map itself. So the event triggers on the zone map, but not in the buildings. Spawns generate on the map floor and the building interiors are well below that level. (Think of SG bases with different levels. You can set up NPCs off the main map, on the areas you build up above or below the base, but nothing can reach those areas unless you provide a teleporter to it. Buildings like Icon and AE use their doors as set teleporters with no special effects. So you transition to the below zone map building interior when using the zone door and back to the zone map when using the interior door. Event spawns are generated on the zone map, so they can't spawn inside buildings since those maps are well below the zone map and the legal spawn points.) No auto-suppression needed.
  19. When you do an Ouroboros flashback, your character is malefactored/exemplared down to the max level of that arc/mission. So whether you are on a mission map or zone map, your character is at the max level for that contact's mission/arc. When you use Agent Hassell or Lord Schweinzer, your character stays at their current level, but exemplars/malefactors down as needed to the max level of the Safeguard (Hassell) or Mayhem (Schweinzer) for as long as you are on the instance map. So the way Ouroboros and the unlockable Safeguard/Mayhem contacts work is different. This is likely because missions/arcs from Ouroboros can include street sweep missions, so you would need to be the correct exemplared/malefactored level to get that mission still, whereas the Safeguards/Mayhems are one-shot missions that are always on the same instance map. Edit: To answer your first question, it really wouldn't work for the Hollows or other content like it. Because you would only be the correct level while on an instance map. So your character would still be out of level for the street sweep missions. And Hollows missions include street sweeps. (Sorry for not answering your 1st question 1st.) Edit again: If players are fine with just obliterating grey mobs for their street sweep missions, then I guess the Agent Hassell/Lord Schweinzer method would actually work just fine.
  20. Forgot about that. Thanks. Pretty sure that is why it only snows in Atlas Park during the winter event and not in all the zones.
  21. No. They give you access to the Safeguard/Mayhem and then when you enter, you find yourself at the max level for the Safeguard/Mayhem just as if you were doing it through Ouroboros. When not on the mission map, you are still the character's actual level.
  22. Or at least small enough to fit inside a standard SG base for the massive statues.
  23. Storm Blast has a whole two pseudo-pets. And 6 attacks. All of which are themselves enhanced by one of the pseudo-pets for a full minute. A pseudo-pet that without Hasten can be brought down to a 37 second recharge, still lasts for the full minute, still enhances all 6 primary attacks from the set, and still debuffs every enemy's ToHit, recharge, and movement while in its radius for the full minute. I'm sorry that a whole 2 powers in a single set out of 15 power sets are throwing off your entire game. I'm sorry that the base 62.5615 damage of Gust is weaker than the base 62.5615 damage of Fire Blast so it (doesn't?) take any longer to drop targets. (The difference between them? Fire Blast's secondary is a DoT.) I'm sorry that it takes Storm Cell to drive Gust to do an extra 5.307 damage every .4 seconds for 1.5 seconds while also being able to knock fliers out of the sky. I'm sorry that the other 5 attack powers in the set aren't the same as Fire Blast's or Ice Blast's and can use a 1 minute duration pseudo-pet that covers a 25 feet radius to gain improved performance and can be summoned faster than its duration times out once you get your bonuses going. I'm sorry that Storm Cell's lightning is dependent on the character's accuracy despite having things like the Leadership pool that so many argue is a "Absolutely Essential Pool Pick For Absolutely Every Character To Ever Exist" and possesses the ability to improve that accuracy, or things like the Kismet enhancement set with its special enhancement giving a global accuracy bonus, or things like set bonuses granting global accuracy bonuses so that even if you don't try to max out your accuracy and don't use things ike the Kismet, you are stuck with a measly 113.5% chance to hit mobs 7 levels higher than you. So OBVIOUSLY we need to change Intensify so that it has a longer duration. And of course, that will never lead to calls for every other version of Aim to also be extended for duration to match. And that will never in turn lead to demands that every form of Build Up also get boosted to match. Thus requiring Intensify to again get boosted because it obviously needs it to make up for the Storm Blast set's completely abysmal accuracy. Tell me something. Do you take Fire Breath from the Fire Blast set? If not, why not? How about Flamethrower or Ignite or Beanbag from the Assault Rifle set? Frost Breath from Ice Blast? We're talking about 2 whole powers. One of which is both enhanced by the six attack powers in the set and also enhances those same six powers at the same time. Six attack powers that I have yet to experience any more or less difficulty in taking down mobs than I do with any other power set. Without using Storm Cell.
  24. High Winds is 1.0 while all the lightnings are 1.15. And since players can crank the hell out of their accuracy with other powers and with set bonuses, I don't see that as a problem.
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