Rudra
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Everything posted by Rudra
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Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
I have RP'ed with multiple people. And yes, we take up an annoying amount of space. However, I've been in groups of 8 players RP'ing that had absolutely no problem RP'ing in spaces like that, and that was with two smaller groups also RP'ing in the general area. Your argument is beyond inflated. Look, as you say, I don't have control over any of this. My points are that you have access to that space for 49 weeks a year so a 3 week pause RP'ing at an alternate location is not bad, and that there is still space for even a full team to RP. Unless you want to fit that team right at that one spot where you spill over into the doorway so other players run into you. Right now on this thread, it seems to be an even split. 2 against, 1 for, 1 at least okay with and quite possibly for, and 1 I can't determine from his/her post. Get more people to support the OP than oppose it? And maybe the devs will agree. That no more invalidates @Doc_Scorpion's or my points than it does your concern. -
Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
I wasn't even part of the conversation back then. And the answer was in response to previous requests. Not current request. Keep trying. Maybe you'll eventually land a relevant statement. -
Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
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Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
Yes, this was requested previously. It wasn't supported even by other RP'ers, so it died. -
Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
Sure looks like it to me. -
Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
Then use the available space. What is so magical about that one space where she is that you are completely unable to RP because she is there? And most people I see? Go around the RP groups. The ones that don't? I'm willing to bet are intentional. -
Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
This is also a ridiculous comparison. Because an area the size of a single character is occupied, you can't RP? -
Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
@Doc_Scorpion is right, There is even room to RP at the area where she is. Lots of open space. However, @Wravis is complaining about that one little spot she is in. Not to mention all the other spaces in Pocket D that are available. Like the chalet. The zones Null can send you to. Studio 55 accessible right there in Pocket D. Nope. That one little space occupied by a single contact is the only space available for RP in Pocket D. -
Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
Right, because my comment is all about making other players miserable. I mean, look at how much space there isn't available to use because of that one NPC. Darn her. It's just so impossible to RP in that little space she leaves players. What ever was I thinking? (I'm being sarcastic, by the way.) -
Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
That still leaves 49 weeks where she isn't there and you can use that spot freely. Think of it as when your favorite place to go with friends is rented out by a large group for a while, is under renovation, or is temporarily closed for holidays or other reasons. It's just a few weeks. And Pocket D has lots of available space to use in the interim. So it isn't even as bad as if your favorite place to go with friends is not available. You just don't get your favorite booth or spot for a little while. Edit: Hells, you can even RP she is part of your group chatting it up, taking a break to guide potential supers into doing a favor for her. -
Move Jessica Megan Duncan Over Next to War Witch
Rudra replied to Wravis's topic in Suggestions & Feedback
I RP. And as an RP'er, my response is move somewhere else to do your RP until the event passes. It's only a couple weeks. Unless you RP a bully that tries to intimidate Ms. Liberty into moving out of her chosen lounging spot? (Edit: First come, first served. And she is already there. Be considerate and grant her her brief time at the spot.) Edit again: Besides, when you get down to it, she isn't there to converse. She is there looking for supers to do a task for her. Not catch up with a heroine she may or may not personally know. Edit x3: Also, from an RP perspective, it doesn't make sense to move her to have a conversation with someone else. Do you routinely welcome others walking up to you and disturbing your conversation to pester you for information and a possible job? Or if you are supposed to be someplace recruiting for a specific task, does it help you to spend your time shooting the breeze with someone who has nothing to do with what you need done and won't do the task, only for potential workers to come up and divulge your task in front of that other person who may be opposed to what you are trying to do? Leave her be. She's fine where and as she is. -
Lets talk - The negative part of the Double XP Buff.
Rudra replied to Zewks's topic in Suggestions & Feedback
I have to say, I'm against pretty much everything in your post. -
A great many of the bulky armors are available as patterns on the Tights menu.
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I guess my previous comment came off as rude. My apologies.
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Weak NPC Follow in Some Rescue Missions
Rudra replied to RevDrDark's topic in Suggestions & Feedback
Nope. -
Swashbuckler? Mauler? Name This AT! (And Help Me Flesh It Out Too.)
Rudra replied to Rudra's topic in Suggestions & Feedback
I'm avoiding putting the armor into the inherent because then there is no variability in defensive postures between power sets. And I would rather not wait until the ancillaries because the proposed AT doesn't have the Blaster's ability to keep fighting even while mezzed. Which would be bad for a melee focused AT. So with that in mind, something like this? Striker Inherent: Onslaught: Using ranged attacks grants +2% accuracy for 15 seconds while melee attacks grant +2% (defense/resist depending on set) for 15 seconds. Stackable 5 times each. Critical Capable: No. Melee Damage: 110-120% Scrapper damage. Ranged Damage: 90-95% Blaster damage. (Focus is still melee.) Armor Values: 85% Scrapper base value. Base HP: Moderate. (As Scrapper, as recommended. Lesser armor should be sufficient to differentiate and keep on toes.) Primary Power Pool: Melee T1: Light damage melee attack (fast/very fast recharge) T2: Moderate damage melee attack (fast/moderate recharge) T3: Special power depending on set (Examples include perception increasing toggle/click power [including +ACC or +ToHit] or ToHit debuff attack) T4: Cone moderate damage melee attack (moderate recharge) T5: Mez Protection T6: Special power depending on set (Another self buff or enemy debuff attack) T7: High damage melee attack (moderate recharge) T8: Cone high damage or moderate damage+special melee attack depending on set (moderate-long recharge) T9: PBAoE severe to extreme damage melee attack (long recharge) Secondary Power Pool: "Range" T1: Light damage or minor damage+special ranged attack (moderate recharge) T2: Melee defense, typed defense, or damage resist power depending on set* (Dropped regeneration as option given recent changes) T3: Moderate damage ranged attack or light damage+special ranged attack depending on set (moderate recharge) T4: Ranged defense, typed defense, or damage resist power depending on set* (Dropped regeneration as option given recent changes) T5: AoE defense, typed defense, or damage resist power depending on set* (Dropped as option given recent changes) T6: Self heal or Aim depending on set T7: PBAoE utility (enemy debuff) power (toggle or moderate recharge click) T8: Cone or TAoE moderate damage ranged attack depending on set T9: Panic button power (Maybe an uber PBAoE debuff for some sets instead of just armor boosts for all?) Ancillary Power Pools: As Mastermind (A few more ranged attacks couldn't hurt, but the addition of controls may be critical later.) *- Relevant combinations of defenses or resists as per the reference Scrapper armor sets. For instance, fire attack secondary pool would tap the Fiery Aura Scrapper secondary for relevant data, ranged blade (vacuum wave) secondary pool would tap Super Reflexes for relevant data, and so forth. Edit: Also, please keep in mind, this is just the template. Actual power positions in the power sets are subject to variance. Just like any other AT. -
Swashbuckler? Mauler? Name This AT! (And Help Me Flesh It Out Too.)
Rudra replied to Rudra's topic in Suggestions & Feedback
I would rather keep the armors in the primary/secondary pools rather than an ancillary pool. Because the core concept of this AT is melee with ranged options, I'm rather fond of the armors as they give more survivability than the array of debuffs I had tried on the second version. However, I was considering swapping out the Scrapper ancillary pools for the Mastermind ancillary pools. That would give the AT the control options you are talking about. Also, bear in mind I did include some (unidentified) utility (debuff) powers to augment the AT's survival in close. Soooooo... ... let's try this: Striker Inherent: Onslaught: Attacking foes builds onslaught meter, may be triggered for 10-15 seconds of +x% increased damage. Moderate/long recharge (not affected by recharge changes). -or- Feedback Loop: Using ranged attacks grants +2% accuracy for 15 seconds while melee attacks grant +2% (defense/resist depending on set) for 15 seconds. Stackable 5 times each. Critical Capable: No. Melee Damage: 110-120% Scrapper damage. Ranged Damage: 90-95% Blaster damage. (Focus is still melee.) Armor Values: 90% Scrapper base value. (Just a little something to buy time to drop the enemy. May get boosts from final inherent choice, if choice is Feedback Loop.) Base HP: Moderate. (Blaster levels? Controller levels? In between levels?) Primary Power Pool: Melee T1: Light damage melee attack (fast/very fast recharge) T2: Moderate damage melee attack (fast/moderate recharge) T3: Special power depending on set (Examples include perception increasing toggle/click power [including +ACC or +ToHit] or ToHit debuff attack) T4: Cone moderate damage melee attack (moderate recharge) T5: Mez Protection T6: Special power depending on set (Another self buff or enemy debuff attack) T7: High damage melee attack (moderate recharge) T8: Cone high damage or moderate damage+special melee attack depending on set (moderate-long recharge) T9: PBAoE severe to extreme damage melee attack (long recharge) Secondary Power Pool: "Range" T1: Light damage or minor damage+special ranged attack (moderate recharge) T2: Melee defense, typed defense, damage resist, or regeneration power depending on set* T3: Moderate damage ranged attack or light damage+special ranged attack depending on set (moderate recharge) T4: Ranged defense, typed defense, damage resist, or regeneration power depending on set* T5: AoE defense, typed defense, damage resist, or regeneration power depending on set* T6: Self heal or Aim depending on set (Dropped Build Up in favor of Aim due to the set being ranged as opposed to melee.) T7: PBAoE utility (enemy debuff) power (toggle or moderate recharge click) T8: Cone or TAoE moderate damage ranged attack depending on set T9: Panic button power Ancillary Power Pools: As Mastermind (A few more ranged attacks couldn't hurt, but the addition of controls may be critical later.) *- Relevant combinations of defenses or resists as per the reference Scrapper armor sets. For instance, fire attack secondary pool would tap the Fiery Aura Scrapper secondary for relevant data, ranged blade (vacuum wave) secondary pool would tap Super Reflexes for relevant data, and so forth. Sooooooo... ... how is that? And which inherent? -
That was what @srmalloy said. Thank you for the feedback though.
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Weak NPC Follow in Some Rescue Missions
Rudra replied to RevDrDark's topic in Suggestions & Feedback
Something that would be nice but is not likely to ever happen because it would require a complete revamp of the stealth system? Is if the NPC you are escorting auto-suppressed the stealth effects of powers of the character (s)he is currently following without requiring the player to turn them off. That way a Stalker or other stealth character can at least maintain their defense. Though I do admit, aside from the ambushes, the need for stealth power defense benefits is greatly mitigated by simply murdering everything on the map. -
Well, this is the right place to ask. Not sure they would be willing to make armor that was a direct port from Mass Effect, but doesn't hurt to ask.
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It's basically like when Twilight's Grasp rezzes you. If the timing is right, or wrong depending on your point of view, Twilight's Grasp rezzes you because of its timing. Pretty much the same thing with hitting a rezzing Freakshow with Shadow Maul when attacking another Freakshow.
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Weak NPC Follow in Some Rescue Missions
Rudra replied to RevDrDark's topic in Suggestions & Feedback
Just like any NPC can for no apparent reason run back literally two or three rooms to find their spot for pathing, immediately losing "sight" of the player leading the NPC, combat NPCs can also aggro beyond their ability to track the NPC. The point of combat versus non-combat NPCs is that with very few exceptions, combat NPCs have sufficient perception to track the player even through stealth and follow at a long distance. (And most likely because of that perception, they see mobs the next continent over and aggro on them.) I've had Wretch just run off and aggro on mobs not even on the opposite side of the large sewer room we were in, but aggro on mobs down the hall that was across the large room we were in. And then come trotting back over when he was done. So combat NPCs have a much better ability to follow PCs because of their massive perception. As opposed to non-combat NPCs that can lose track of you at a corner with you standing with clear line of sight to them. Or the pathing problems on the Shadow Shard maps where non-combat and even some combat NPCs will just stop at an invisible obstruction and complain that they can't see you with you standing in their face. -
Swashbuckler? Mauler? Name This AT! (And Help Me Flesh It Out Too.)
Rudra replied to Rudra's topic in Suggestions & Feedback
I get that. Hence: However, so far this has just been you and me going back and forth over the AT. While this does make the proposed AT a collaboration, I would like additional feedback from others. -
Power Pool Idea, not sure how feasible - Firearms pool
Rudra replied to Thrythlind's topic in Suggestions & Feedback
I'm not an animator. Single pistol animations already exist in the game. And given the pistol models also available in the game, a rapid-fire cone from a single pistol is already feasible. -
We already have them. They're called Super Packs.