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Rudra

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Everything posted by Rudra

  1. What does that have to do with the biggest section of the OP? Literally the first 9 paragraphs of the OP go on about game difficulty. If I ignore the biggest part of the OP and just focus on the proposed solution? Then it is about either jumping straight to 50 or bypassing content players may not want to do again. And if they want to level straight to 50? They can already power level in farms. If they want to skip content? They can skip that content. There is no mandate to do the TFs/SFs. There is no mandate to do the story arcs. There is no mandate for players to deal with any part of the game they don't want to. And the parts they don't want to do are skippable.
  2. Then please explain what you mean.
  3. If you just want the lower levels to be harder, then play gold side. Several of those missions are excessive. My contention with the OP is the assumption that players fall into two categories: Grueling Challenge and Fair Playground. Never mind that players more often fall in between those two extremes. I hope I'm reading the OP wrong, but it feels like the author wants the game to be "Nintendo Hard" until you max out and everyone that thinks otherwise should just skip to 50 and be done. And there is a place that comes to mind where that kind of thinking can be dumped. We already have the option of going +4/x8 right out the gate, so there is your lower levels be Nintendo Hard mode. Or are the lower levels somehow so powerful that they are clearing that difficulty level on autopilot somehow? Edit: Just for clarification, by Fair Playground I mean a kid playground at like the state fair.
  4. Check https://archive.paragonwiki.com/wiki/Main_Page to check costumes from existing factions. Check the Beta forum for the entry on the PAP costumes for new additions.
  5. How would Silos or anyone else change where Battalion lands its first wave? There is no access to off-world events to change that. Edit: Basically, with Ouroboros, the players and Menders are attempting to change things on-planet to better enable the world to fight back against Battalion. Nothing being done in Ouroboros has any impact on what Battalion and its forces do, just what position the world is in when the invasion finally hits.
  6. This has been brought up a few times. The issue is the story's current progression. Galaxy City has been obliterated with the Neo-Shivans arrival. The story needs to progress to the point where Galaxy City is reclaimed and then rebuilt. Like with Faultline and Boomtown where reconstruction has started but has not progressed because the story has not gotten that far yet.
  7. If the issue is God Mode in PvP but Gnashing Lamentation in PvE, then why not a split operation? PvP already has different mechanics for mezzes from PvE. And we already have enhancement sets that have different effects depending on PvE vs PvP. Would having /Regeneration function as is in PvP but function differently in PvE be viable? (Please note that I am not claiming that /Regeneration is either God Mode or Dumpster Fire power set. I'm using hyperbole.)
  8. Apologies then. As long as I can still sneak around. Edit: *grumble**grumble* That was meant for @Blackfeather. Edit again: The grumbling isn't meant for @Blackfeather, the apology is. The grumbling is because I again did not line up the comment.
  9. Yeah... missing a crate with a snipe at short or point-blank range twice in a row is rather infuriating.... (And I'm weird in that I only fire my snipes at the crates. Don't know why.)
  10. You are capped at 95% chance to hit the target. Even with my attacks maxed out for accuracy, I will miss up to 4 or 5 times in a row if RNG feels like it. That is why Streakbreaker exists. If you have a high enough chance to hit, then Streakbreaker ensures that if you miss with one attack, the next one hits. Most characters have their chance to hit at the point where Streakbreaker kicks in on the 5th miss to make it a hit. The target's defense still has a chance to turn that hit into a deflection though. So if you attack the target and it says deflected, you hit the target but the target managed to avoid it. It looks like a miss, it feels like a miss, but it is not a miss. PCs get the same thing if they build up their defense. As for having a higher accuracy that tapers off as you level? The game pretty much already works like that. That is why when you do certain arcs/missions. particularly the Hearts of Darkness and Shining Stars arcs, one of your contacts tells you that you need to slot enhancements to keep up with the level shifts.
  11. I'm not seeing the claim that EA would be horribly wrong or unbalanced for Tankers on this thread....
  12. Swordless fire and ice melee too? For characters that just burn with flaming fists or freeze with frozen ones?
  13. That would be nice. Especially if they did that for psionic melee too.
  14. The whole point of the sonic fencing is to prevent that from happening. Edit: And First Ward already has the Seed of Hamidon. And Night Ward is not actually in Praetoria.
  15. *shrug* Repost there, ask a mod to move it, leave it here and treat it as a suggestion instead. Whatever. Just letting you know there is an actual bugs forum.
  16. It has a heal over time. And there were no green numbers floating up from my character when I used it in that boss fight. There are green numbers floating up from my character every other time I use it. (Including against the same bosses in other missions.) Edit: I use Unrelenting with Energize on my energy/energy Blaster when I fight red bosses. I'm very sure of the HoT component. It may be negligible compared to other heals, but it keeps me alive in those tough fights. When it actually works as advertised and the HoT ticks away.
  17. It was aimed at the comment I quoted. The one that said to just proliferate all powers to everything and worry about balance afterwards.
  18. My comment was not aimed at you or the OP. It was aimed at the comment I quoted as part of my post. As my comment you partially quoted states at the end, the devs can probably just port the Brute version over to Tankers, so I am fine with the OP.
  19. Good point. Forgot about the shock and choking ones. Sorry. (I don't know the Han Solo pose. Which one is that?) So yeah, source powers may already have flags for type then. So your suggestion becomes far simpler since the mechanics to check for it already exist.
  20. Pretty sure targets only check to see if held and not source power of hold. I'm not against the suggestion, it would be nice, but to the best of my knowledge, it would require for the game to start checking for a new flag to determine the appropriate animation since emotes cannot be inflicted on another. (If I am mistaken and emotes can be inflicted on another? Then that should be an easy change.)
  21. I understood the intent. However, since all the melee weapon sets including claws include energy weapons and the proposal only changes the damage type, I'm inclined to point out that the weapons already exist and can already be used. I get that players want more elemental weapon attacks in their set than the 3 sword attacks in fire and psionic melee or the 2 sword attacks in ice melee. However, it is my understanding that the fire, ice, magma, and energy weapons are in the existing weapon sets specifically so players can have characters using all weapon attacks with those elements. The damage happens in the background, so I don't understand the fixation on different damage types for the same set, especially with set enjoyability used as the reason. I'm not saying that is not a valid reason, just that except specifically for damage type, the proposal already exists because the player already can make a character wielding energy weapons with all the melee weapon sets. While granularity is great in an open-ended game like Hero System, GURPs, and other pen-and-paper games, it becomes a massive bog in a video game. Options like what is proposed for City of Titans where you can change the damage type of powers with specific enhancements are viable and something I hope to one day see, but City of Heroes/Villains is not set up that way. (New enhancement sets that changed damage types on the affected power being introduced could be interesting, but I'm also afraid players will call it an enhancement tax like they do for the KB to KD sets.) Would I be upset if the devs looked at the OP and said "Sure" and then made a new set just to change the damage type? Of course not. I'd actually use a new sword set that does fire damage instead of lethal damage without me having to ignore the other 6 powers in the set like with fire melee. I would also use the energy damage type set if made. (Hello, City of Jedi/Sith.) I just don't understand the need to make these sets when characters can already fight with fire, magma, ice, and energy weapons with all their attack powers in a melee weapon set.
  22. You make a point, but I try not to judge others by their character names. (I fail and grumble about it routinely, but I try not to judge.) Edit: I love that though. Dread Pirate Roberts #18359 (ask me about franchise opportunities in your area). That was great. Really cracked me up. 😆
  23. Not counting the Coming Storm's Battalion, isn't there already two Battalions in CoX? Just from different factions? There is a LOT of name duplication that happens in comics and games if only because the most popular or thematic names for any given NPC are limited without going obscure, other language, or abandonment of creative idea requesting the name. It's why you see so many x<charactername>x, xX<charactername>Xx, 0<charactername>0, and so forth characters being played by players. Edit: Hells. In Marvel, both Jean Grey and her daughter Rachel Summers are Phoenix. And they're both alive at the same time. (That is from time travel of course, but still.)
  24. Bugs have a separate sub-forum from the Development page.
  25. The problem with trinity gaming is that as @srmalloy said, if you are an AT they already ahve covered or if you are an AT that does not fit within that oh so limited scope, you don't get to join most teams or be able to accomplish some of the more difficult tasks in the game. All scrapper teams, all tanker teams, all whatever teams, random PUGs, and even just two or so players working together regardless of AT combination and being able to complete all the game's content is one of the things that makes CoX great. The fixation on trinity gaming from either the devs or the players limits creative strategy and players' ability to play what they want when they want. Wonder Woman is a healer? Since when? She can use first aid and combat triage allies, but so can Batman. That does not make her a "healer". The Superman, Wonder Woman, Batman team is tanker, scrapper, and gadgeteer scrapper. The holy trinity of gaming is almost never used in comics that I have seen. Edit: Actually, if any of those three is the "healer", it would be Superman. He used his x-ray vision with his heat vision to perform field surgery.
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