Rudra
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Everything posted by Rudra
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One insta 50 a month! Bad idea or Brainstorm?!?
Rudra replied to Snarky's topic in Suggestions & Feedback
I've stated on this thread that I am not a fan of the instant-50 token and my mind has not changed. However, the comments about recycling a level 50 into something else? I actually like that idea. Have the token cost whatever the devs think is fair and have that character have to start over on their incarnate abilities. (I don't see any way to start over on vet levels as someone also suggested since those are marked by badges.) I think that is a fair compromise between the two sides of this debate. Edit: Have them stay the same AT, just go with new power sets in that AT. -
I could have sworn Dual Blades had tonfa at the very least, but I went and checked on a Scrapper and didn't see them. So sure, add jo (fighting sticks) and tonfa. Edit: Though a new set that used the rapid multi-hit strikes of tonfa/fighting sticks as used in the comics instead could also be very interesting.
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New power idea Celestial blast or light blast
Rudra replied to KingCeddd03's topic in Suggestions & Feedback
Healing would need to be limited to a minor effect or you take away the need for team healing ATs. Edit: Also, with Dark Blast and Energy Blast in mind, I would recommend the more neutral name of Radiant Blast or sticking to Light Blast. -
Flaws in your argument: In games and stories with arcane magic, it is still resisted. Particularly video games. Then it can't harm or otherwise affect anything either. Except in every book, game, movie, and show. Magic provides the means for the effect's physical form. No. The only time "arcane damage" is separate from the fire damage of a fireball or the electric damage of a lightning bolt or the negative damage of a curse bolt is when it is not formed specifically into those effects. In which case it does energy damage. That is not true in any reference out there. Magic can do more damage than other sources, but only when sufficient power is poured into it. And if you poured that same power into other sources? They do as much damage. In fact, technological weapons are known to match or exceed magic attacks in a significant number of stories and games. Edit: Actually, that's even a trope for stories with magic and technology. The fall of magic and the rise of technology. Because even a simple black powder weapon could be made, given to a random person, and then instructed in its use extremely quickly to achieve the same "kill the other guy" effect as magic without the years of study and innate ability to use magic that magic requires.
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If what you want are the visuals, the Dr. Strange/WoW fanart discs, then why are you against having them as combat auras instead? A combat aura can be applied to any power set to make it look and feel the way you want. It could even be added to the assault rifle, beam rifle, and dual pistols power sets for arcane bullets if you want. Then every power set in the game becomes the arcane energy power set you want, as you have described wanting it.
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One insta 50 a month! Bad idea or Brainstorm?!?
Rudra replied to Snarky's topic in Suggestions & Feedback
I'm not a fan of instant-50 characters, regardless of 1/month or whatever. Especially as fast as HC has made leveling already. That said? Whatever the devs decide. They already introduced instant PvP 50s. Not going to rehash the conversation over that. I wholly understand @Glacier Peak's point though. Where do we stop with the instant gratification bit? Edit: And to be clear? I don't view @Glacier Peak's post as hyperbolic. Given how everything is never enough and more is "needed", it is inevitable that if instant PvE 50s are enabled, instant full Vet levels are going to be among the next requests. Same with full instant incarnate development. That is how these requests always go when granted. Sure, some say that will never happen, like the demand for instant PvE 50s would never be asked for when the instant PvP 50s were proposed, And yet, I guarantee the request will be made. -
I would agree except that the stated objective of the set is for it to be mage set. The exact same set would be more or less fine if it was not defined specifically as a single origin set. Traps are used by all origins. Pick your fantasy RPG or story. Traps are used by wizards to protect things while they are not there to watch over them and to take down foes if they know they are coming in advance. And those traps can take the form of hidden glyphs, available runes, and even various form constructs of even technological appearance (devices) depending on the game, book, movie, or show. (Edit: Easiest example of devices that look like technology but are magic? The Atlantean Guild in Mage Knight. Though they are a technomantic faction.)
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Necromancy is the raising of the dead. Generally understood to be magic, but not limited to it. Raising the dead has been cast as a virus, as technological implants, and even as mutation. Devices have always been a blanket tool for everyone regardless of what they are. Be the user a mutant (a la Cable), a natural (a la pick your favorite movie/TV show), science (a la pick your favorite movie/TV show), or technology (pick your favorite movie/TV show). Same thing for pick your choice of weapon. Demon summoning is the summoning and binding of demons. Like with necromancy, it is generally understood to be magic, but it is not limited to it. You can build combat drones that look like demons (tech), make them in a lab (science), have a deal with demons that agree to aid you (for a price later) (natural), or manifest them from your psyche (mutation), as well as summon and bind them (magic). The summoning animation? Is simply how they arrive. Mystic and arcane are magic. The whole purpose of the proposed power set is specifically magic. Also? Wanda Maximoff's mutant ability is energy manipulation. She was taught to use it as if it was sorcery because she had no control over it as a child.
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I've given the reasons for opposition to a Magic origin specific blast set. Edit: I have no say on what the devs make. I can only give my reasons why I support someone's suggestion or oppose it. As I already said, multiple times, AT power sets are intentionally generic so they can be anything the player wants their character to be using. I doubt an origin specific AT primary or secondary will be made. That doesn't stop you or anyone else from asking. You'll just get told why we think it won't. Edit again: My recommendation is to instead of asking for a specific origin AT power set, ask for auras, alternate animations, and costume pieces to make the sets you want to be more arcane in appearance look the way you want.
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I don't know how it is divided. They are the same arc though. Only listed as The Instant Army in Ouroboros.
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The Anti-Matter Collision arc and the Instant Army arc are the same thing. Different names for the arc that replaced the Praetorian War arc. Edit: For reference: https://archive.paragonwiki.com/wiki/Tina_Macintyre
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The arcs do get longer as you level up. However, the Anti-Matter Collision/Instant Army arc is only 11 missions long. Contrast that to the 17 missions or even 20 for some earlier arcs. Even the flashback version, the Praetorian War is only 13 missions. Though yeah, the missions themselves do feel long, the arc is not that long compared to others. Edit: You want a long, tedious arc? Do the Clockwork arc the original... Synapse TF?... was the short version of. Though I don't remember if that version of the arc is available any more even through Ouroboros since it had so many redundant missions that served no purpose other than to make the arc longer.
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Make Mastermind Attacks Not a Liability
Rudra replied to Lost Deep's topic in Suggestions & Feedback
As I previously stated, I don't care if the MM innate attacks are improved. I entered this thread asking why a comment about the Robotics MM's attacks should be biased to start instead of mid or end. I wasn't opposing anything in the thread, just asking why. It wasn't until the comment that MM innate attacks are outclassed by even temp powers even after the attacks are enhanced that I got to the point of opposing anything. And even at that, I only oppose that claim. Play MMs however you want. Ask for improvements if you want. Yes, I have to be stringent with my attacks in the early levels of play/development, typically only using 1 toggle if I'm using my innate attacks to keep END cost down, but I have not seen what others claim. Managing END is part of the game with all ATs. Especially when you're a lowbie character trying to build up. I'm fine with the END cost of MM powers being reduced. I said that in this thread already. I'm not fine with comparisons that are thrown out for the sake of emphasizing something when they have no basis in fact. When treated as any other attack from any other AT and slotted as such, MM innate attacks are not as bad as claimed. Are they weaker than the other ATs even when slotted for active combat use as primary attacks? Definitely most of them at least, but not worse than the unenhanceable temp powers. So what if I 4-slot or 5-slot MM innate attacks? I've not seen any attacks with less than 4 slots for active use in combat anyway. -
Why are MM pet level shifts still a thing?
Rudra replied to ArchmageMC's topic in Suggestions & Feedback
I don't see adding mini-inherent leadership buffs to MMs changing MMs probability of taking the Leadership pool. No pool power set is needed for any AT, but like you said, since MMs are their own team, taking the Leadership pool makes sense. Giving MMs mini-inherent leadership buffs just means they get more buffs when they take the Leadership pool. (Edit: And I am against taking any pool power, let alone set, and making it inherent for any AT. I know that is not your intent with that post, so I am not saying this to you specifically. Just noting that incorporating Leadership in part or whole as inherent to MMs is a bad idea. At least to me.) -
Why are MM pet level shifts still a thing?
Rudra replied to ArchmageMC's topic in Suggestions & Feedback
It's my personal preference, but I would rather not have less pets. Even if it meant each tier pet retained the MM's full level. More pets = better Bodyguard mode. More pets = more chances to actually hurt those annoying targets that go MoG. More pets = more options for controlling the flow of battle. That's just my personal preference though. Edit: And as easily as my Oni or Assault Bot get nuked from time to time? More pets = more ability to keep fighting and holding enemy aggro while I summon replacements and re-equip them before I'm left petless and then dead. -
And the power choice pets are significantly inferior to the temp power pets you have to get from the lockboxes or auction house. (Edit: Though I remember the ATs always being there. Just not used by anyone having half a brain.)
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We're getting off track, but I also bought a lifetime subscription when CO came out. And unless you had a paid subscription, you only got to play archetypes. Then they changed it so that there were now 2 tiers of free forms. And yes, a lot of the powers were charge to use (or the power was worthless) or hold to maintain (locking you out of other powers). And for as long as CoX was not available, players would spend an amazing amount of time on CO talking about how perfect CoX was and how lousy CO is. So seeing comparisons between CoX and CO on the HC forums where CO is portrayed favorably is mind-blowing. (Edit: And they also changed it so that even if you had a lifetime subscription, you needed to buy new gold free form slots. Though you got the silver ones for free for having the lifetime subscription. Unless they changed that again. I stopped bothering with CO when I found HC. It has no new content since its release, it had considerable content removed because they related to the crafting system they scrapped, and it doesn't even seem to get the required server maintenance it needs.)
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Actually, the more I think about it, the more I like narrowing the effects of the proposed set. Give each attack a 2-part approach. Leeching damage and health. Each power applies a -Dmg effect to targets affected by Susceptible. The -Dmg stacks to a damage floor on the targets. The character gains a stacking minor +Dmg effect depending on the current -Dmg effects up to a set maximum. And targets affected by Susceptible taking damage from the character provide a minor heal effect to the Parasitic Blast PC. Edit: To keep things simple, the stacking +Dmg component is applied each time the character applies a -Dmg effect. With dev determined duration for buff. Edit again: Also, if a target is affected by Susceptible, it has an increased chance of being affected by Susceptible, refreshing the duration.
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How about -Dmg with a minor health leech ability? Kind of like regen, but not regen.
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Make Mastermind Attacks Not a Liability
Rudra replied to Lost Deep's topic in Suggestions & Feedback
The MM primary innate attacks (as opposed to pet attacks) are not dead picks, token picks, or invalid picks. (Unless you want to tell me I'm building my MMs wrong. And my MMs have no problems killing anything in the game unless it has AoE nukes to wipe out my pets with.) If players want the END cost of those attacks checked and possibly modified, that's fine. If you want to say those powers are not useful to you, that is also fine. Everyone has their preference for what powers they find useful on an AT. Please refrain from making blanket assertions that MM innate attacks are dead, token, or invalid though. -
Yeah, Champions Online has a Silver Free Form and Gold Free Form slot. The difference is the silver free form gets the same number of powers as the archetype characters and the gold free form gets 1 or 2 extra powers. And you can choose powers except for the energy builder (which you are only allowed to have 1 of) from any set of powers. What people calling for CoX to be like CO are missing though, is that the powers in CO had prerequisites. You could get up to 3 different powers from any given set. Those 3 or so powers had no prerequisites. They were also bottom tier powers. The higher tier powers had progressively higher prerequisites to get though. Those prerequisites being a minimum number of powers from that set already on the character. The minimum prerequisite was still 3 powers to unlock anything higher, but your energy builder counted if it was from that set. And you still had to have 6 (maybe 5?) powers from a given set to get access to the best power(s) in that set. So powers like the nukes and other premium powers are still gained relatively late in the game. Edit: Also conveniently ignored in those comparisons are that CO is mostly archetypes. You have to buy each and every slot you want as a free form. Otherwise you are stuck playing an archetype and are given your powers with no choice on the matter except for at 1 point in leveling. You don't get to make your character, it is pre-made for you and you just get to select a slotted power and make 1 choice between 2 powers at a single late point in leveling. No, the request is to create an I win button and simply bypass the levels. I disagree with doing so, but that is what the I win button in the thread is for.
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The only sets I know of that lean towards an origin are the gun sets and device sets. Because people automatically think of tech when they think of those. However, guns and devices are not specific to any origin. Natural characters in comics and other sources tend to use guns and devices. Tech characters tend to have their weapons and devices integrated into their bodies or power armors. Science characters and mutation characters use them surprisingly frequently to supplement or control or focus their own abilities. And technomancers have been a thing in literature and gaming for some time now. The only other set I can think of that might lean towards an origin is Bio Armor. And that still does not define itself as specifically mutation. Science can cause the same effects. Magic definitely. Being of a race with that ability? Makes sense. (That guy that killed Superman was basically the Bio Armor set, and he can be considered both natural (racial trait) and science (artificially created race).) Even technology can easily be used to explain the set on any given character. The only two sets that specifically tie into any given origin are the 2 current existing origin power pools. The blast set as proposed doesn't lean toward a single origin. It is specifically a magic origin set. It is specifically using magic energy, arcane energy, eldritch energy, mana, ether, aether, whatever your preferred arcane-based definition of energy is; to manifest specifically magical effects. There is no gray area. This proposal makes an origin specific AT power set. So you're a natural origin character? Choose this power set and congrats, you are a spellcaster. Tech origin? You may use technology, but you are a spellcaster. (That would be a technomancer, which is a magic origin.) So on and so forth. The magic origin encompasses any character that uses magic, whether a spellcasting mutant, a technomancer, and magically adept race, wielding/using magic weapons or devices, or anything else. (Others are free to define their origin based on other traits, but typically, that is how a magic origin character is defined.) The whole reason why every power set except the two power pools are set up the way they are is so that it fits with any character you may want to make. They specifically avoid getting into the how of a power and leave that up to the player so players can go as crazy as they like with their character concept. However, the OP specifically tells you the how of the set. And effectively gives the finger to the other 4 origins. Choose the proposed power set, and you are wielding magic. Period. Everything about the set is defined as magic regardless of how a player may want to approach their character. This exact same set would engender a lot less opposition if it were generic in its approach. Elemental Blast could work as @biostem said. Entropic Blast. Whatever Blast. However, the author specifically wants the set named and identified as a strictly magic origin set. (Edit: Add other weapons and shields to the guns/devices mix. Sorry for not already including them.)
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@Yomo Kimyata is correct. Usury, the practice of charging exorbitant interest on loans is a crime. It is a poorly prosecuted crime, and can be difficult to prove depending on the interest rate, but it still stands as one. Charging interest is legal, just not when it is exploitative.
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Anything in particular? (Personally, not to bring up another thread, I'd really like to see bird tails. As well as squirrel tails, multi-fox tails, and more animal heads.)