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Rudra

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Everything posted by Rudra

  1. I believe there was a thread about it. I want to say on the Beta feedback forums. I can't seem to find it, but my search fu hasn't even reached white belt level. I want to say something about the animations, but I don't really remember. Would be really sweet though! "Dance, puppets, dance! Muahahahahahaha!"
  2. What if the suggestion gets the threshold likes (say 30 as your example) but also gets 31 dislikes? The benefit of a forum to discuss ideas and feedback is that the suggestions are not so binary as simply requesting a new LEGO kit. Suggestions are by their nature in a MMO dynamic. What one person wants is limited and often ignores what others want or are enjoying. Having discussions on those ideas helps those ideas grow and evolve, addressing concerns the author may not have considered. Your proposal of simply looking at likes within a set time frame ignores and precludes that. (It also does not account for the ability of people to make multiple accounts and then self-like their ideas to reach the threshold.)
  3. Not all arc end opponents are actually AVs. If a mob is designed as an elite boss, then the mob is an elite boss. And as short as those arcs are and where they combined lead to, I'm fine with how some of the end bosses are designed to be elite bosses. It makes sense. (Edit: Except for the Mother Keres. Keres are elite bosses. The Mother Keres really should have been an AV.)
  4. Not a fan of this as it completely removes the primary use of the power. While not a popular power, it does still serve a purpose. Whether that be for a friend to serve as taxi for other friends for whatever reason, for RP purposes, or for MMs that don't want to go the Group Fly route and don't want to deal with pets that for any reason are unable to follow or teleport to them for being out of range like they are supposed to. This would make much more sense as a tweak to Combat Teleport. (Especially as this is what I thought Combat Teleport was going to be before it was released to us.) This isn't teleportation. A power like this better belongs in a whole new power pool (or just as an options for Kinetics characters). This one actually works. Only issue is if this would allow the power to function as it currently does still. It doesn't matter to me how few players may choose a power. As long as the power is being taken by players, we don't have the right to take that away from them. As long as the changes to Team Teleport still maintains its current core function though? Modify away.
  5. Sure. As long as the ability to teleport a team with you isn't lost so those players that take Teleport Team for that purpose, like some MMs, still retain that functionality.
  6. Doesn't work for the same reason NPCs can teleport wherever they want on the map but we are limited to line of sight. No way to target your teleport through obstacles. (And LoTGs can already be slotted in lots of powers. No more mules.) Edit: Now, if you want to modify Combat Teleport so you can target an ally and teleport to them? I think it is a targeted teleport rather than a target location teleport, so that could work. Or if you want this new teleport to work by being able to click a teammate on the roster and then teleporting to their side, that could work. The only problem I see with that is the teleport placement for arrival. I don't use Combat Teleport, so I don't know if it works in a way that would be conducive to being applied in this case. Edit again: I'm against removing and replacing powers, but in this instance, depending on how this was done, this could simply be a modification added to the existing power (or to Combat Teleport?). Edit yet again: I would also like to point out that like with Group Fly (which I absolutely loathe), Team Teleport is still of use to MMs. Particularly if you go with Teleport for your travel and you are some place annoying like the Shadow Shard. Keeping your pets teleporting with you is safer for your pets than just teleporting yourself and hoping the pets teleport to you at your destination. (They often like to just keep falling and taking damage or teleporting to the bottom of the map and standing under you and your destination. Not helpful if your destination is not a map instance entrance. And in this case, Teleport Other does not move them to your side because they are "at your side", just minus a few hundred feet.)
  7. I was hoping for more feedback on this AT. I'm glad and thankful for the responses given, but also saddened.
  8. If the devs are going to go this route, I would like a few more pattern masks also made into separate details. Destruction and half, though those would need to be helmets more likely. Also pointed mask, rounded mask, and serratus as Detail 1 masks please.
  9. You are misreading my comments. My first comment was in regards to the "cleric" archetype. Note that in that post, all I am asking for is a non-D&D name and justification. Any player can still take the AT and think of it and call it a cleric. That's roleplay or character concept. The imposition of that is what I requested not be done. I'm fine with the AT being developed. The second post, the one you quoted, was in response to the author's comment suggesting bringing more D&D classes into CoX as ATs. Especially since most of those classes already exist in CoX under current ATs.
  10. No. 10 is limit.
  11. Please don't try to make City of Heroes/Villains into D&D.
  12. This isn't WoW. This isn't D&D. Make a melee/support AT, sure, but please don't tie it down to a fantasy genre. Any AT can be a character empowered by their deity. That is even incorporated as part of the magic origin. Many characters are even deities themselves running around. I'm curious to see more of your proposed AT, but I am asking you to please reconsider the name and justification. Let the players decide if they want to use this AT as a cleric of some deity rather than impose that on them.
  13. [MagExpr]% JumpHeight (self only) for 0.75s Magnitude Expression: 2.78 * source.ownPowerNum?(Redirects.Pool_Speed.Super_Speed_Momentum) [MagExpr]% JumpingSpeed (self only) for 0.75s Magnitude Expression: 0.187 * source.ownPowerNum?(Redirects.Pool_Speed.Super_Speed_Momentum) That's from Super Speed. It does give vertical movement, just not as much as players are likely to notice.
  14. Same problem/consideration: It is a request for an extra power so as to not have to pick one. So it gets the same arguments. There are already free powers and cheap powers that don't require a power slot. Take one of those. No free powers from any of the pools. (Edit: It is a question of power creep. If you want a pool travel power, you have to choose it with a power slot. Otherwise, all you are doing is asking to be able to get another power to make your character more efficient/powerful while still getting your travel power. And players like me are very much opposed to any more power creep in the game.) More options won't get anyone complaining. And others are also asking for the same thing. Not sure how to read this part. If the request is for costume pieces to grant powers? Then no. The game is not based on equipment and I would rather it stayed that way. If however you are asking for options for visuals of "temp power" travels such as Beast Run, Athletic Run, and Ninja Run? That would be fine.
  15. Wow, look at all that space not being used by RP'ers. If only someone had suggested that spot before you started this thread. There may not be people in any given space when you are there, but that does not mean the space is not used. This conversation has again devolved. I'm done with this thread. It has always been up to the devs as to what happens, so let them decide. Since you are unwilling to actually get with the community you insist is being made to suffer.
  16. If the RP community is fine with her being there, then move her! All I am saying is there is nowhere in Pocket D where there isn't an RP group using the available space for their RP. So get with the RP community and hash out where to move her. Because so far? You do not have comments from the community saying they are fine with her there. And I am willing to bet that this time next year when she is over there, there is going to be a post here on the forums angry because now they have even less space than before to RP because Liberty showed up there and with War Witch is further reducing the available space. (I'm willing to bet those felines that @twozerofoxtrot mentioned aren't even in Pocket D any more because there was no place to move them that didn't face opposition.) I am reading the thread. I understand your position. I am simply not willing to move her to inconveniece someone else.
  17. What part of "I RP" did you not understand? Someone find the old forums please! I really want to show @Wravis what I'm talking about. When Liberty and Hawkes were added to Pocket D, there was a... passionate... discussion about her placement. The devs told the RP community they put an inordinate amount of work into placing her to impact as few RP'ers as they could. The community did not believe them. So the devs invited the community to see the work they did. Then the devs asked the RP community where should Liberty be placed. So the group directly affected gave a new place for her. And was immediately rebuffed by another group saying no, they used that space. The second group proposed a new place for her and was also immediately rebuffed for the same reason. This went on for at least a few weeks. Until finally the RP community told the devs she was fine where she was. Later? Someone started a new thread requesting she be moved. And not a single RP'er supported the suggestion because they did not want her moved to where they RPed. They didn't oppose the suggestion, they just didn't support it. I really, really, REALLY wish I could show you that discussion. I didn't even have a forum account, but since I RP'ed, I followed along and read it. Painfully. So please. Gather the RP community together and hash out where she should be moved to. FInd some place, any place where she can be found without having to find some hidden back room closet that doesn't inconvience anyone at all. Edit: If you aren't willing to work with the community to find that new place? Then your request boils down to: She is inconveniencing me, move her to bother someone else. Edit again: And for full disclosure? No, I admit I do not RP in Pocket D. The RP I routinely experienced there was toxic. (To the point of some asshat emoting violating my character. **** you, Catgirl Spayer. So I avoid Pocket D as much as possible.)
  18. That would also be why Liberty and Hawkes(?) are placed along the wall not near anyone else. So their single character models are out of the way of the players. A lot of effort was put into figuring out placement for these contacts specifically because of RP'ers. And they are placed where they are because those spots were deemed to be the least intrusive spots. They are single characters wedged up against the wall to minimize their presence. And if I remember the discussion correctly, there was nowhere the contacts could be put where some group of RP'ers was unhappy because that was where they happened to do their RP. As opposed to War Witch whose placement combined with the tables in the room drastically cut down on available space and the felines whose group did the same. And the best argument given was a false equivalency about an ITF not being available because of a different character whereas the space is still there, but happens to have a single character present. So where can Liberty be placed where she isn't going to inconvenience any RP groups? Even after War Witch was moved to her current spot not in that room but down on the dance floor against the wall, players were complaining they RP'ed there. So where can Liberty be moved to where no one will complain? Again, the devs will either decide this is worth their time or not. I would really like an answer as to where the various contacts, specifically Liberty in this case, can be placed where she doesn't inconveience someone though.
  19. Wasn't she standing in the middle of the room though? (Edit: In a spot where the tables further limited the available space?) So they moved her to the wall? Edit again: And the felines were moved (twice) because their numbers and arrangement take up a lot of space.
  20. Personally I think it would be better if items that can be stacked could be e-mailed stacked. Would alleviate the need for this. Or at least mitigate it. So things that don't stack such as enhancements and inspirations would still need to be sent (and claimed) individually, but things that do stack like salvage and recipes can be sent in groups of 10 (AH limit). That would facilitate transferring items between alts without risking undue strain on the server's capabilities. And if the OP were to also be implemented? Further simplify the process of transferring assets between alts.
  21. My guess is this would need to be limited to "Claim X" where x is the current limit for what the server can process at a time.
  22. Given the pathing issues NPCs already have, not sure how feasible that would be. If it can be implemented? Go for it. Until then? If you lack any form of teleport? Move further into the room, the NPC follows, then go out.
  23. Here is what I don't understand: What makes your travel power (which increases your character's mobility via teleport, running, flight, or leaping) different than your basic mobility pick? In the end, what this boils down to is: power creep is power creep. If you want a travel power, get it. Don't let others tell you what pool powers you have to take. Edit: This thread is just another "Let me take more powers from pools without having to give up the Holy Quad of pools." So of course it is going to be opposed. Edit again: Here's some advice on combat mobility so you don't feel confined to those choices: Hover: Gives you the same defence as Combat Jumping but at a slightly higher END cost. And you can hover up out of everyone's reach. Great for ranged characters. Flight: You suffer a speed penalty if you attempt to fly out of combat, a really bad one, but you can fly up out of reach if things start to look bad. Also good for covering lots of ground quickly. Also can be used with Hover now so you can get the flight control of Hover and the speed of Fly at the same time! Teleport: You want to get out of there fast? Or you want to reach some place you can't jump to while you lack flight? Teleport gets you there! Even better? It has no speed penalties because you directly move there without needing to cross the space in between. And with one or two enhancements (and a quick teleport target-click skill)? You can cross those annoyingly large zones faster than most anyone else can dream of. (Also includes short duration Hover so you can check where you want to teleport to next without falling.) Super Speed: Gives a small boost to leaping actually! And it suffers no speed penalties coming out of combat, so you can just hop over your foes and zip on out of there. And if you took Hasten? You already have the pool as one of your choices. Win-win. Origin pool travels: see closest travel power listed above. Except they include some form of teleport as a popup power to boot. See? You don't need to lock yourself into Combat Jumping for combat mobility. So just take the travel power you want. Or grab one of the free ones @Greycat mentioned from P2W.
  24. Okay. So for... ... uhm... I forgot what version we're up to... current attempt with minor tweaks. Two versions for comparison if we get to play testing. Striker (Option 1) Inherent: Onslaught: Using ranged attacks imposes -2% defense debuff for 15 seconds while melee attacks grant +2% (defense/resist depending on set) for 15 seconds. Stackable 5 times each. Critical Capable: No. Melee Damage: 110-120% Scrapper damage. Ranged Damage: 90-95% Blaster damage. (Focus is still melee.) Armor Values: 85% Scrapper base value. Base HP: Moderate. (As Scrapper, as recommended. Lesser armor should be sufficient to differentiate and keep on toes.) Primary Power Pool: Melee T1: Light damage melee attack (fast/very fast recharge) T2: Moderate damage melee attack (fast/moderate recharge) T3: Special power depending on set (Examples include perception increasing toggle/click power [including +ACC or +ToHit] or ToHit debuff attack) T4: Cone moderate damage melee attack (moderate recharge) T5: Mez Protection T6: Special power depending on set (Another self buff or enemy debuff attack) T7: High damage melee attack (moderate recharge) T8: Cone high damage or moderate damage+special melee attack depending on set (moderate-long recharge) T9: PBAoE severe to extreme damage melee attack (long recharge) Secondary Power Pool: "Range" T1: Light damage or minor damage+special ranged attack (moderate recharge) T2: Melee defense, typed defense, or damage resist power depending on set* T3: Moderate damage ranged attack or light damage+special ranged attack depending on set (moderate recharge) T4: Ranged defense, typed defense, or damage resist power depending on set* T5: AoE defense, typed defense, or damage resist power depending on set* T6: Self heal or Aim depending on set T7: PBAoE utility (enemy debuff) power (toggle or moderate recharge click) T8: Cone or TAoE moderate damage ranged attack depending on set T9: Panic button power (Maybe an uber PBAoE debuff for some sets instead of just armor boosts for all?) Ancillary Power Pools: As Mastermind *- Relevant combinations of defenses or resists as per the reference Scrapper armor sets. For instance, fire attack secondary pool would tap the Fiery Aura Scrapper secondary for relevant data, ranged blade (vacuum wave) secondary pool would tap Super Reflexes for relevant data, and so forth. Striker (Option 2) Inherent: Onslaught: Using ranged attacks imposes -2% defense debuff for 15 seconds while melee attacks grant +2% special (secondary pool effects) for 15 seconds. Stackable 5 times each. Critical Capable: No. Melee Damage: 110-120% Scrapper damage. Ranged Damage: 90-95% Blaster damage. (Focus is still melee.) Armor Values: N/A (No inherent). Base HP: Moderate or High, depending on AT needs. Primary Power Pool: Melee T1: Light damage melee attack (fast/very fast recharge) T2: Moderate damage melee attack (fast/moderate recharge) T3: Special power depending on set (Examples include perception increasing toggle/click power [including +ACC or +ToHit] or ToHit debuff attack) T4: Cone moderate damage melee attack (moderate recharge) T5: Mez Protection T6: Special power depending on set (Another self buff or enemy debuff attack) T7: High damage melee attack (moderate recharge) T8: Cone high damage or moderate damage+special melee attack depending on set (moderate-long recharge) T9: PBAoE severe to extreme damage melee attack (long recharge) Secondary Power Pool: "Range" T1: Light damage or minor damage+special ranged attack (moderate recharge) T2: Single Target debuff appropriate to set (fast/moderate recharge) T3: Moderate damage ranged attack or light damage+special ranged attack depending on set (moderate recharge) T4: PBAoE debuff appropriate to set (moderate/long recharge) T5: Self heal or Aim depending on set T6: PBAoE utility (enemy debuff) power (toggle [aura]) appropriate to set T7: Cone or TAoE moderate damage ranged attack depending on set T8: TAoE(?) debuff appropriate to set (long recharge) T9: Panic button power: PBAoE damage+debuff appropriate to set (very long recharge or long recharge+unaffected by recharge) Ancillary Power Pools: As Mastermind (A few more ranged attacks couldn't hurt, but the addition of controls may be critical later.) *- Actual power placement in their respective trees still subject to variance depending on specific sets regardless of AT option used. I'm fairly certain the more balanced version, or at least the more survivable version, will be the armor version, but I'll be pleasantly surprised if it turns out the other way. And even if the armor version is the one that is selected, there won't be any real competition with Scrappers, Stalkers, Brutes, and Tankers for armored melees since this AT only gets 3 versus the 5+ of the other ATs. Anyway! Any more feedback on this? Still looking to make this as fun, balanced, and desirable to play as I can manage! (And as not complicated to implement as I can, but it doesn't look like I managed that particular goal....) The more feedback, the better this should turn out.
  25. I would actually be fine with that. Except then the other pool attacks will have players calling for them to be buffed too. Then it becomes a power pool attack buff race.
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