Rudra
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Everything posted by Rudra
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Some Ideas for Triggered Events (Rikti Invasion)
Rudra replied to Canadian Anvil's topic in Suggestions & Feedback
You specifically said as I quoted: That is where I came up with you thinking they are different versions of the same zone. If that is not what you meant, then please explain what you did mean by that. Multiple versions of Recluse's Victory how? Multiple versions of Praetoria how? Recluse's Victory may be Atlas Park, but it is Atlas Park from a reality where Recluse conquered the world that he is trying to merge into Primal Earth so Recluse can have his victory without going through whatever he did in that reality to get it. There are no mission contacts there. There are no missions there. It is not an active zone with available content other than street sweeping and PvP. You know, like the Echo zones in their lack of missions and contacts. Not available for game story. And Praetoria? ... Yeah, my comments still stand until you or anyone else explains to me how it is multiple versions of anything. -
If possible to implement, that would be nice.
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You're better off making the same character on each server. To the best of my understanding, our characters are stored on each specific server, which is why you have to transfer your character if you don't make a new copy on the other servers. So, not really a possibility.
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No thanks. I'd rather there was a method of incorporating all characters for a bio without having to use multiple character slots for each one. (Edit: Like each character slot being able to hold/process a 16 bit wide string. Any shorter characters would fill the same space as the 16-bit by filling the rest of the space with nulls.)
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What @Grouchybeast said.
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Yes, please. The extra characters required for basic characters in the bio window really eats up available bio space.
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Red Widow is not defined beyond name, appearance, and brief mention of past. She held Ghost Widow's spot leading the Fortunatas prior to both their deaths and you can read some fear in some of Ghost Widow's comments depending on how you choose to interpret those same comments. The Live devs had declared that Red Widow was slated to take Scirocco's place as patron. And they were free to make her how ever powerful they wanted her to be to hold that position.
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Why? Just for a name? All powers in the game work for armor just as well as they work for unarmored super beings. If you want a heal power that works on your armored character or your bot character or your golem character or any other character? Take a heal power. You want an armor set that provides high damage resist? Take Invulnerability. So on and so forth. The powers already exist, the sets already exist, and both the powers and the sets they are in don't care if your character is armored or not because they are the power effects, not the character appearance/visuals.
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Starting as a praetorian = Neutral alinement
Rudra replied to KingCeddd03's topic in Suggestions & Feedback
You really can't be truly neutral and still be involved. It doesn't really work. -
Starting as a praetorian = Neutral alinement
Rudra replied to KingCeddd03's topic in Suggestions & Feedback
Gold side isn't neutral. Among the Loyalists, you have the Path of Power and Responsibility. Power would be a villainous alignment where Responsiblity would be a heroic alignment. Same thing with the Wardens and Crusaders of the Resistance. Wardens are the heroic alignment and Crusaders are the villainous ones. Contrast that to Hero, Vigilante, Villain, and Rogue. As a hero or vigilante, you do heroic missions, but vigilantes are decidedly villainous. More so than villains in my opinion. Rogues and villains do villain missions, but rogues are borderline heroes. So red side still has a good-evil divide and so does blue side. The main thing going on red side, blue side, or gold side is faction alignment. To the people of Praetoria, the Resistance is a villainous group disrupting their orderly society. They don't typically care if they are dealing with Wardens or Crusaders. The Loyalists are the heroes to them, without regard to Power or Responsibility. You see the same split blue side and red side. With characters like Doc Quantum who is a hero turned vigilante murdering in the name of the greater good in his experiments. He is a blue sider, but decidedly evil. Polar Shift is the same way until she goes full villain. Then you see honorable red siders. Scirocco, Ghost Widow, the Fortunata who has you go to avenge her brother Paolo, and so forth. Red side is where Arachnos has control and the character is presumed to be evil or at least selfish, but is not locked that way other than Arachnos having dominance. Blue side is where Freedom Corps and the Freedom Phalanx/Vindicators hold sway and characters are presumed to be heroes or at least of moderately noble being, but is not locked that way for outlook/temperament. The most evil people in history were often doing what they believed to be right. That doesn't make them right though. It's the actions people take that define what they are. Not where they come from. Edit: I guess my point is that gold side is not neutral alignment any more than red side or blue side. They are Praetorian side vs Arachnos side vs Phalanx side, where individuals of any side are as good or evil as they are without regard to the perceived alignment of their faction's side. -
Ouroboros contacts stick & keep progress.
Rudra replied to Heavensrun's topic in Suggestions & Feedback
Given what Twilight's Son says, when contacts/arcs are added to Ouroboros for the character to access, and how time travel works in some other sources? I'm going to say that a few things are going on here. First, since the arcs are only added after you complete them already or you out-level them, they don't stack with your current status with the contact because you are re-writing the past rather than adding to the contact's experience with you. Each time you use the Pillar to do an arc, you are effectively going back to before you established any standing with that contact to re-accomplish something you already did. This does not apply in the case of a content you have not done previously. However, unless you had no standing with that contact before, you are most likely simply replacing what you did with that contact earlier with what you are flashing back to. Now if you had done no missions/arcs with that contact prior? Then yes, progress from that arc should be retained on that character. Second, since you are rewriting your interactions with the time travel, you cannot add to your previous status because you are still only doing that one arc for the contact. So any previous experience you had with that contact outside of Ouroboros would be potentially shifted, not added to. The exception still being if you had no status with that contact prior, then you would be adding status for that arc as stated above. However, since the changes may or may not actually accomplish anything, the time stream may itself undergo a partial reversion. Since you are effectively separate from the time stream in Ouroboros, you have effectively created a temporal paradox that must be resolved, the time stream corrects itself back to a state prior to the paradox, you retain the memories of what was done, but for everyone else it goes away. Just my theoretical take on the subject anyway. Mechanically? TFs/SFs simply don't retain contact progress after the arc is finished. -
Blue and red siders get an immediate contact to send them to First Ward at 20. If the concern is getting more gold siders to go there, why not just give them an automatic contact to go there too instead of having to figure out there are 2 more Praetorian zones for them to play through if they want? That said, at least First Ward and Night Ward don't seem to link to the ongoing story between Praetorian Earth and Primal Earth, so fitting TFs in those 2 zones would probably be easiest. That still leaves the questions of who would the contacts be, what would be the level range, and what would be the focus of those TFs. (Also, if blue side is Task Force and red side is Strike Force, then what would gold side be?)
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Not really. The fast snipes, which is what you would have if dealing with a runner, don't have any better range than the other attacks. (If they do, I'm going to be upset because none of my snipes retain any long range after combat starts....) Now, if you're looking for an opener to pull that specific enemy you mentioned? Or if the snipe didn't have a fast snipe form so you could pick off the runner? Sure, I can see a practical use for it. It still goes against my "Don't Change Existing Sets" impulse though.
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Yeah, any peasant caught with a daito would be summarily executed on the spot. As for them breaking? Depended on the iron and treating. The really good daito were resilient. The more common ones were pretty bad. (Not ninja-to bad, but not as great as people romanticize them to be.) (Really good daito took a really long time to make though. And LOTS of failures would be made while trying to make 1 good one.)
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I disagree. You may think the name makes it appropriate, but the power's effects are why I think it is not. None of Arachnos' units except for the Night Widows and the Bane Spiders are known to get any training in stealth. Not just the go invisible as stealth works in the game, but just being sneaky. Arachnos is so sneaky in fact, that they commandeer an entire freighter to get into Paragon City, preparing themselves for the inevitable hero response before they even get to port. The only sneaky tactics Arachnos has been known to use are their mini-subs that I have no idea how people even get into. Aside from that? They use the same generic approaches Longbow, Crey, heroes, PPD, and everyone else uses to suddenly get some place stealthily: the sewers that somehow connect the Rogue Isles and Paragon City, the ferries that are not seen in Paragon City but apparently run there and are used by heroes to sneak into Grandville for some missions, the random portal, or the obvious transport that is for reasons unknown not blown out of the water by Grandville's defenses or Longbow's patrols. At least for me, there is more to consider for what is thematic for someone or something than just whatever name it happens to have been given by the devs.
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My guess would be the draw animations the ATs use. Aside from that? The daito and shoto were worn on the side. Always. Only in anime and Hollywood versions do they get carried on the back. The ninja-to on the other hand, was small enough to be concealed on the back without risk of slicing the user's throat when drawn. And since a ninja-to would have been considered an obvious mark of you being an assassin, would have been kept hidden. (That said? CoX's ninja-to is fricking huge. And actual ninja-to were garbage weapons. Some were even carried in pieces and had to be assembled. Not relevant to the discussion though. So, sorry for the tangent.)
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I'm still opposed to giving the VEATs an inherent travel. That's my feedback. I'm going to bed.
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Wrong how? I see no inherent travel for HEATs. It says inherent flight, but the only inherent flight I see is on the Nova form. Edit: Okay, I logged one in and yeah, it has inherent flight.
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Why should VEATs get an inherent travel power? Kheldians get their travel power as a selectable power. Not an inherent.
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Why do you want Infiltration, in any form, for Arachnos ATs? And what will you give up to get it? And what will you say to the players already enjoying their VEATs when you take away that power you choose to get it? Edit: Also, Soldiers of Arachnos already get Mental Training which boosts their running and flying. And gives them a resist to slows (for running, flying, and recharge) that cannot be ignored/reduced by mobs as well as a recharge boost as their other slight benefit.
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I don't care if Infiltration is changed to work with other stealth powers. I'm not arguing that. Let's look at Arachnos units. In the field. (And by field, I am looking at any mission and zone that have the units.) Tarantulas: Don't use stealth. Arachnobots: Don't use stealth. Drones: Don't use stealth. Arachnos Warworks: Don't use stealth. Wolf Spiders: Don't use stealth. Crab Spiders: Don't use stealth. Bane Spiders: Minions don't use stealth, but lieutenants and bosses do. Blood Widows: Don't use stealth. Night Widows: Use stealth. Fortunatas: Minions and lieutenants don't use stealth, but some high level bosses do. Arbiters: Don't use stealth and can be folded under Wolf Spiders for consideration. Stealth is not a theme for Arachnos any more than it is for Longbow. It is only used by specific units. In the field. Edit: And all Arachnos Operatives other than players are default bosses with "Operative <Name>" for their boss name. None use stealth unless their default boss type uses it.
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How does it fit the theme? Of all the types of Arachnos units, only the Banes and the Night Widows ever exhibited any capacity for stealth. Edit: Also, Mental Training gives unresistable run speed boost, unresistable fly speed boost, unresistable recharge boost, and unresistable resistance to run, fly, and speed debuffs. According to the power in CoX. So not just run and recharge boost.
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It's already a pool power with no prerequisites available at level 4. So, no.
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I just realized this. Outside of the Pocket D event missions, can gold siders even team with red siders or blue siders to do TFs/SFs? How would that mesh?