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Everything posted by Xandyr
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I admit...I haven't played Bots in like...forever. Since the revamp, I've been busy playing Mercs and Necro that I haven't even thought about the changes to Bots. Anyway, today I took a look. The 3 attacks you can take each lower Regen by 200%. So, you can lower Regen by 600% just by attacking. If you pair Bots with Cold or Raditaion, you can get another 500% Regen debuff from Benumb or Lingering Radiation respectively. That's -1100% Regen debuff !!! I believe paired with Cold, you'd have extremely sturdy pets, and insane amounts of -regen. So...anyone tried this combo? If so, how is it and how did you build it? With Bots, what "secrets" does anyone have on slotting Equip and Upgrade Robot? I'm assuming the Imp Skin unique works in Equip? Does the Heal Procs (Panacea, Numina's) work in Upgrade Robot? Thanks - X
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eh, either way, you are a wealth of knowledge!
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I think she was asking if you'd post your entire build.
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On a whim, I made a Ninja/Sonic, mainly because I wanted a /Sonic toon. With the changes, it's actually not bad. The ninjas have high defense and with /Sonic, good resistances backing it up. Plus it seems like the Heal themselves a lot better/more often now than pre-change. Might wanna give it a shot! (Or maybe paired with Thermal or Nature). I have a mercs/storm that I haven't touched in well over a year (or longer). I may need to revisit it since it's your #1.
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I didn't know that 68.92% Toxic resist and 66.87% Psi resist was severe. Not the greatest, but didn't think it would qualify as severe. I'll make note of that. Yes, perma DP would be nice, but trying to get capped resists, I wasn't able to get it there. I guess I could have dropped SJ for Hasten, and just relied on Temp travel powers. I changed a couple things, and got the following. With this new slotting, everything is capped except for Toxic, which is at 81.13%. This is, of course, with 1 stack of SMotT, and combo level 3 Sky Splitter in Form of the Body. Tanker2 (Invulnerability - Staff Fighting).mbd
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Maybe my write up (see sig) will help. - x
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My Mercs /Pain is Major Bea Yatch. Here's her bio: Bea was always made fun of her entire life for her name. One day her senior year, the popular girls were picking on her, and she snapped. The pain that she had hid over the years manifested, and she laid into the posse. Those 3 girls never knew what hit them. As they ran away, screaming and crying, Bea felt accomplished. Shortly thereafter, she joined the military. She wanted to acheive the rank of "Major" because she figured she might as well live up to her name. She volunteered for every high risk secretive mission, and constantly stayed deployed. There was just a soothing calm she felt while on the battlefield...the one place where she could truly live up to her name and let her pain go. Now, since all these "heroes/villains" have come out of the woodwork, Bea decided to return Home to Paragon City and unleash her pain. And perhaps maybe she'll run across those 3 stuck up snobby tramps from school. Bea's military commando unit would love to chat with them, and so would Bea. So. Would. Bea. Anyway, you could always say that you are a member of a secretive government agency and was in charge of testing new prototypes for the military. That could give you the "reason" behind most of any Secondary powersets. And yes, Mercs is SO much better these days. They stay with you (ranged), and seem to have better AI. Their powers were revamped a bit, and it helped out A LOT.
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If you had to play 1 MM for the rest of your time in CoX, which would it be? And why? It'd be a hard toss up for me between Necro/FF Mercs/Pain My Necro/FF just feels strong. Capped defenses, solid resists, good damage. Mercs/Pain...I've always loved Mercs, even before the revamps. Ans her background/bio is icing on the cake. What about you? -x
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Keep in mind with Staff, when you have 3 levels of perfection while in Form Of The Body and execute Sky Splitter, you get a bonus to all Resistances. The build I am posting gives you capped S/L, F/C at 87.87, E/NE at 89.03, Toxic at 55.62, and Psi at 53.57. With the bonus from SS, everything is capped except for Toxic (68.92 and Psi at 66.87). Of course, you can take Cardiac Core to increase your Resistances (and help out with Endurance). Tanker (Invulnerability - Staff Fighting).mbd
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Touche. Didn't think about Bodyguard mode.
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MMs get Suppress Pain, which boosts Regen. Typical slotting will net you about an additional 13-15 HP/Sec. Corrs get Soothing Aura, which is a straight up Heal every few seconds. Typical slotting will net you a 130-160HP heal every few seconds. Now, granted, I realize that in the beginning, the original Devs said that if the MM version was a straight up heal like Corrs, it would be "overpowered" since their pets would be getting so many frequent heals. If one were to do the math, in the time a Corr heals for 150HP with Soothing Aura, pets/allies would receive not even half that amount from Suppress Pain. I also understand that, say, a WP tank may appreciate the extra Regen from Suppress Pain instead of a heal from Soothing Aura. Is this still the case? A straight heal for MMs would be considered "overpowered"? If anything, with today's harder content, it would help level the playing field a bit. Pain Dom was initially the villian equivalent to Empathy, and back then Emp was the king of heals. Now we have more powersets (which I'm grateful for) like Electrical Aff. You can heal, buff, debuff, give Absorb, etc. From a "healing" perspective, there's really no reason to take Pain over Electrical unless it's for theme. Are the Devs possibly looking at the "older" sets and possibly giving them a buff to be on par with some of the newer sets? And, nobody can post about MMs without asking this.....are we ever going to get any new primaries? 😃
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Vengeance does not work on pets.
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I've got: Mediocre Man Leroy Tankins
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couple hundred million maybe?
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I updated Mids, saved the build, then posted that. Fingers crossed? Mastermind - Necromancy - Force Field PB.mbd
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[/img] View This Build In MRB
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argh....frustrating. Maybe that last post? AFAIK, that's a known issue with the latest Mids.
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Mastermind - Necromancy - Force Field PB.mbd
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Not sure if that worked or not, so here's pictures...maybe that'll help? In Enchant, I have 4 pieces of Unbreakable,Imp. Skin proc, and the Steadfast +res/Def. Dark Empowerment has 2 Panacea (one os the Proc), Numina's Proc, and the Regenerative Tissue Proc. (yes, they work on the pets). With the way I have my Shields, Maneuvers, Dispersion Bubble slotted ( +5'd), and with the 2 +Pet Defense IOs, the pets will be softcapped. Power Boost was added to get them to around 58-59% Defense. I constantly attack to spawn the Spectres. Life Drain gives me a decent heal as well. Hopefully that answers some of the questions you had. If not, feel free to holler. - x
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[/img] View This Build In MRB
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Ever since the update, I've not been able to post builds. I'll try when I can. Dealing with some damage from storms that rolled through. I've respecced it since, and still love it (added PB). - x
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I made a Nonja/Sonic, and surprisingly it is pretty sturdy. Since Ninjas already have high defenses, Sonic gives them some really good resists. Their ability to heal is icing on the cake. I still prefer my necro/FF tho. I need to do some experimenting with Mercs to get the best balance of defense and resists.
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Hey all! So the last scrapper I played was StJ/SD. I enjoyed it, and like the StJ animations. Now I'm ready to move on to my next. I figured I'd go Psy for a few reasons: - I don't see many - Seems like Psi brings some control/mitigation, which will help with survivability - I want kind of a "retribution/vengeance is mine/pay for your sins" type of toon, and Psi attacks seem to fit the bill (wrecking havoc on the mind and body per se) I thought about going DA, but it would be a TON of work to get high resists, and try to offset the horrible end costs (even with using TotE:chance for end). so, I went with Bio. I know Bio (have several Bio toons,plus see sig 😃 ). If the SHTF, I can go Defensive and rely on Psi's control/mitigation to give me time to recoup. What's anyone's opinion about this? Would you put the S. Critical Strikes in Mass Levitate, then S. Scrapper's Strike in Greater Psi Blade? My thinking is that with the S. Critical Strikes(50% Crit Proc) in Mass Levitate, you'd have a much better chance of it going off since you're hitting more foes, then follow that up with G. Psi Blade for some really good damage. Even in Offensive Stancve, I can get my F/C/E/N.E defenses to the soft cap, so I should be able to just jump in and "go to town". Appreciate anyone's thoughts/inputs/ideas. - x
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Flaming zombies, by default, are better 😆
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Hey all! Help me choose my next MM toon! Been playing (and in love with) my Necro/FF. Love the high resists and soft capped defenses. Now it's time to move to Mercs. But pair it with what? I solo quite a bit (mainly because I can't find teams/friends aren't on at the time I am). So, obviously I need to be able to support/keep my Mercs alive so they can continue to pew pew. Necro/FF kinda spoiled me, so maybe Mercs/FF? I'm thinking of: Pain Cold FF Empathy (why not? Haven't played an Empath toon since Live) Maybe Nature? But, I could be persuaded to play any secondary, as long as you can point out synergies (and preferably resistances/defenses/numbers). So, what Mercs toon are you playing, and why?