-
Posts
727 -
Joined
-
Last visited
Content Type
Profiles
Forums
Store
Articles
Patch Notes
Everything posted by Xandyr
-
My DP/Martial blaster has soft capped defenses, and is a hoot to play.
-
Don't need PB on FF to get pets to softcap.
-
Greetings all ! I've not played Empathy since about issue 5 on Live. Someone that has ran with my SG has recently been talking about how her Empath has been such a valuable asset on some HM content...well, any content actually. So it got me thinking that maybe I should revisit the powerset after all these years. Now, on Live I had an Empathy/Electric defender. He ended up being nothing but a heal bot. Took everything from Empathy, and like 3 attacks. All slots were dedicated to Empathy powers and Leadership. I played him before IOs, and before ED., if that tells you anything. Anyway, think I'm gonna give it another shot, and decided to pair it with Water. Figured he would be an ex priest who performed exorcists, but left the church because of too much red tape. There were more so many exorcisms that needed to be done, but he had to get "approval" before he could do anything. While waiting for said approval, some of the subjects perished, when he knew he could have saved them. His Water Blast powers are Holy Water that he uses, while using his Faith and divine powers to Heal. So, my question is what kind of recharge are other Empaths getting Recovery and Regeneration Auras down to? In Mids the build I slapped together have those 2 powers recharging in like 120 seconds, with duration of 90 seconds. Since it's been decades since I've played Empathy, anyone care to share thoughts on it now, suggested slotting, etc? I would greatly appreciate it. - X
-
I think necro/time would be a powerhouse also. Couldn't softcap defenses, but with all the -to hit debuffs stacked with Time...plus heals....might be my next toon.
-
I agree with what's been said for the most part. Personally, whether I'm playing an MM or a Tank, I love to see a Thermal on the team. Most players stress and push as hard as they can to soft cap their defenses, that they kinda forget about Resists. Thermal isn't the "best" , but it has a lot going for it. Every secondary is gonna have some things that stick out, but that doesn't mean you should give up on Thermal. It DOES pair well with Demons. I would suggest, as mentioned, get the pet uniques ASAP (+resist, +defense). Also take Maneuvers, Tactics, and Assault. And of course Hasten to speed up your buggs/debuffs/HoE. And team. Teams will, in my experience, enjoy having a Thermal. I was on my Necro/FF on a team, and had several teammates state that they love seeing a FF'er on the team. Same will apply to Thermal.
-
I'd put the cloud senses proc in Dark Servant so it could contribute a little damage.
-
Yes, I took the attacks. I constantly attack to ensure that I spawn the Spectres, plus to help with damage and the little bit of -to hit. Also, with how I slotted Life Drain, it heals for 115HP. Doesn't sound like a lot, but that's 13% of my total health. I'm sure there are probably better ways to slot (like the Soulbound Proc in GKs for one), but so far it's working out really good for me. I think Soul Extraction if off perma by like 13 seconds? I'm gonna keep on playing, finish off my Incarnates, and maybe try to tweak a little bit here and there. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Force Field Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Villain Profile: Level 1: Zombie Horde -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), OvrFrc-Acc/Dmg/End(7), OvrFrc-Dam/KB(9) Level 1: Deflection Shield -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(9), GifoftheA-Def/EndRdx/Rchg(11), GifoftheA-Run+(11), GifoftheA-Def/Rchg(25) Level 2: Gloom -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(13), Thn-Acc/Dmg/Rchg(15) Level 4: Insulation Shield -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(15), GifoftheA-Def/Rchg(25), GifoftheA-Def/EndRdx/Rchg(37), GifoftheA-Run+(37) Level 6: Enchant Undead -- UnbGrd-ResDam(A), ImpSki-Status(31), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), StdPrt-ResDam/Def+(40) Level 8: Life Drain -- Thn-Acc/Dmg/EndRdx(A), Mrc-Heal/EndRdx/Rchg(13), Thn-Dmg/EndRdx(27), Thn-Acc/Dmg(40), Mrc-Heal/EndRdx(45) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), ShlWal-Def(43), ShlWal-Def/EndRdx(45), Rct-ResDam%(45), LucoftheG-Def/EndRdx(46) Level 12: Grave Knight -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(40), SprMarofS-Dmg(42), SprMarofS-Acc/Dmg/EndRdx(42), CaltoArm-Acc/Dmg(42), CaltoArm-+Def(Pets)(43) Level 14: Assault -- EndRdx-I(A) Level 16: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit(36), GssSynFr--Build%(37), GssSynFr--Rchg/EndRdx(46) Level 18: Soul Extraction -- EdcoftheM-PetDef(A), ExpRnf-+Res(Pets)(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(34), SvrRgh-PetResDam(34), ExpRnf-Acc/Rchg(36) Level 20: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(33), Rct-Def(33), Rct-Def/EndRdx(34) Level 22: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/EndRdx(23), CldSns-%Dam(23), CldSns-Acc/ToHitDeb(31), BldMnd-Acc/Dmg/EndRdx(31), BldMnd-Acc/Dmg(33) Level 24: Hasten -- RechRdx-I(A) Level 26: Dark Empowerment -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27), RgnTss-Regen+(36), Pnc-Heal(50) Level 28: Force Bomb -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(29), PstBls-Dmg/EndRdx(29), PstBls-Dam%(46) Level 30: Damping Bubble -- LucoftheG-Def/Rchg+(A) Level 32: Kick -- Empty(A) Level 35: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48) Level 38: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(48), GifoftheA-Def/EndRdx(50) Level 41: Personal Force Field -- DefBuff-I(A) Level 44: Dark Blast -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(50) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 49: Double Jump Level 50: Musculature Radial Paragon Level 1: Zombie Level 12: Grave Knight Level 22: Lich ------------
-
Greetings all ! After reading insights on the revamped Necro, I decided to pair it with FF. From what I gathered, the pets could achieve a decent amount of mitigation, with the slotting potential of Dark Empowerment being the icing on the cake. I figured if they could reliably self heal, plus have Panacea, Numina's , Regenerative, and Imp Skin procs working together in unison , then if I could bump their defenses up, then they could be a nice little powerhouse. Finally got my newest project to 50 and at least T1 on all incarnate powers. All I can say is....I believe this is my new favorite MM! I did not take any Epic Powers (didn't have the room/slots to reap any benefit). I got all my pets to 45% defense to all (except psi and toxic). And it is glorious. They are so sturdy. With the procs in Dark Empowerment , their heals, and the OF proc in zombies, they are hard to kill. Well, they're zombies. So they're already dead...so does that make them hard to get double killed? Anyway, you get the picture. Such a strong and fun powerset. Highly recommend to anyone that wants something different , or has never played either set.
-
Does the Overwhelming Force: damage/chance for KD really help in Zombies? I went Heat Mastery and picked up Bonfire. I've got the OF proc slotted in it.
-
If it's mainly for team play, I'd suggest to slot your shields with a bit more defense. Damping bubble, IMO, is way overslotted. I'm running a Necro/FF MM, and I only have a LOTG:Defense/global recharge in it. The best I can tell, adding more Defense to it doesn't really do anything. The Defense Debuff Resistance, along with all the other resistances it offers, stayed the same whether i had 1 Defense in it or 4. And with a decent amount of global recharge, it can be made to be perma.
-
nice @StrikerFox. I wish I could have put another Heal or 2 in DE, but I'm /FF, and needed the extra slots to the shields to get the pets to the soft cap.
-
There ya go. I went Vigor and Melee Core for the HP/Regen, and the extra resists. It's totally insane how much you regen with RttC and Melee Core fully saturated. And I think I dropped Assault for Taunt.
-
This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: High Pain Tolerance -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx(9), Prv-Absorb%(11), Prv-Heal(11), Prv-Heal/EndRdx(13) Level 1: Mercurial Blow -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(13), PndSlg-Dmg/Rchg(50) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15) Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/Rchg(5), Mrc-Rcvry+(7), Mrc-Heal(7), RgnTss-Regen+(9) Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 8: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15), NmnCnv-Heal/Rchg(17), NmnCnv-Regen/Rcvry+(17), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19) Level 10: Guarded Spin -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40) Level 12: Quick Recovery -- PrfShf-End%(A) Level 14: Kick -- Empty(A) Level 16: Eye of the Storm -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg(37), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37) Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def(21), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(23) Level 20: Staff Mastery Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(34), ImpSki-Status(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(33) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx(33), Rct-ResDam%(33) Level 28: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/Rchg(29), GssSynFr--Build%(31), GssSynFr--ToHit(31), GssSynFr--ToHit/EndRdx(34) Level 30: Assault -- EndRdx-I(A) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 35: Innocuous Strikes -- Arm-Dam%(A), SprAvl-Acc/Dmg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 38: Sky Splitter -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45) Level 41: Gloom -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Rchg(46) Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(46) Level 47: Serpent's Reach -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg(48), Apc-Dam%(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal(A), NmnCnv-Heal/EndRdx(31), Pnc-Heal/EndRedux(36), Pnc-Heal/+End(48), Pnc-Heal/Rchg(48), NmnCnv-Heal(50) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 49: Double Jump Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 50: Vigor Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Melee Core Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1804;762;1524;HEX;| |78DA7594CB4F13511487CFBC7894F2B6B408050A22C863A0AE8C89C628A2549AA04| |55D996684011A1BDAB425EADEE7CE67DC18E3C2E73FE082B54BDDFA4EDCA8800982| |E1A1B8194FE7CCC1DB314C32ED77CFBDE7FECEB9F7CC895E18F0BE7E357C0024EFA| |1A491CDC6478DE97366468B1A938931C83FC5F806C81A1F3027CCE9ACA99F4E2493| |E9D47933D3E04C44CDA469EAB19C3131111F4C4C4EE512D393503E924A25751E56D| |AA361D3183733D9A944DACBE3344E7AEC412C6D9AE3FEC3E9C4987E30339333E3B1| |D44C321E35B2393373318071F4E0FBA5147F24E0C7D20062380CAB20C3498212384| |EE0814505A0230FF3045E5820580A81F85832C051FC0FE6970C11842142F0152525| |41127955B1052A608DE01B2E51C4A8140E46E560548EB30822921D43110C1194C07| |EC9569AC36D34611BD0C0474EF338532C6D266E69C52C50C102552C5005A7086AE0| |04C328C14F4CBB548CB314DE52063BE10DC33B86F7041DF091E103C102465326C65| |906F764BA04AC9772E15C7160E1032B285C29D8B54AB8AADA1E6D7085E132C10EB8| |C4709DE11AC17714AE1684956A3EA06D10511C1824A8832304ABA85D2B38590A06E| |91377F1C106FBEC2608819FAE24044102159DFCA2939FA5032C1D60E91696AE46A7| |7AC149AD67A7ED704C7120C24E9BDE2B04B5E8DDF0AFF22CAD019ED23137C21386C| |7044DF09CE191ECA4F08CA006B7098AB715847CF5E7D3C5996671A699C3DBC015AD| |E27DB5C23ED92982FB7417BB60AFECC01E860734D5050F09FEE036ED62BDB5C35D5| |E7287E106410FDC64B8C5709B600CCFA353D846EE847E92EC855E863E82CF5E806E| |2172A91B5EF0925982DF18952E7EFC3AE834D3073D04610813F8F188FAC582EE874| |F4EB66A6127B21AD5C29E621BB1F687B7B08FA8A23FDA25B22F7A0AFB0DDB7F6C61| |5F72D9B183B4284E2D38BDA10D1A1527C1104393E264EA349265CF7F6D6E5D753AE| |B32C15C5D6126D6BCDBB050E73A94975D85E767ADB9BFC6F5BC415CF1CB6DF0F951| |5D7419F1B80C67DC06C36D38EB36CC6279874595BFC5B7F612| |-------------------------------------------------------------------|
-
I know this is from last year, but to the OP...I feel like you also need to factor in your secondary power set. For example, /Dark will debuff your enemies' To Hit, plus has a heal. Staff can increase your defense and add resistance as well. I built my WP/Staff for max HP and max regen. If memory serves me correctly, when RttC is fully saturated, I hit well over 225 hp/sec. With soft capped f/c/e/ne defenses. Most people will say that a stone tank running Granite is the "tankiest", followed by Invuln. I say, choose what fits your theme/concept and run with it. Of all my tanks, and I have a LOT, I enjoy my WP/Staff the most. Probably my 2nd favorite is Bio/Rad.
-
@StrikerFox, I'm curious, how are you slotting Necro's upgrades?
-
Wow! So they DO work on the pets?! Yay!!! I didn't even think of Imp Skin. I'm guessing that's slotted in Enchant? Wouldn't it be awesome if you slotted Steadfast:+resist/Def in Enchant AND it transferred the bonus to them?
-
So, Numina's and Regenerative does not work?
-
Not at my computer (on phone), but here's a few things to consider. Nature needs recharge, and lots of it. You want wild growth, wild bastion, and overgrowth up as often as possible. Same for Soul Extraction. Your pets will benefit from some end reduction. Not sure about the Achilles in Grave Knights (not sure how often it could proc) The Pet IOs will help tons (2 + resists, 2 + defense, and the other Superior...can't remember the name). Even if slotted in Soul Extraction, all your pets will get the benefit. You can slot Resist Damage IOs in Enchant. It will give your pets more Resist. I usually put between 2-4 pieces of Unbreakable in it, and the Steadfast +res/Def there. Dark Empowerment...I've learned that if you slot the Panacea, Numina's, etc procs in it, your pets will receive the benefit of it (but not you). Helps to keep them healed up (health and end). Lich....I always throw a Cloud Senses proc in him. About every power he uses has a chance to proc it. He doesn't do much damage at all, so might as well put To Hit Debuff there, and/or a 1/2 of the Pet Uniques. That's just what I can think of off the top of my head. When I can, I'll get on my pc and look a bit closer and maybe throw a build together to give you ideas. I myself was really close to rolling necro/nat, but instead decided to give Force Fields a shot.
-
memorial Join us in memory of @Amerika aka DaphyDoodle/Lady Sheriff
Xandyr replied to mega's topic in Fallen but not Forgotten
/em holdtorch -
Check link in my sig.
-
So, I just respec'd my Necro/Thermal (haven't played it in forever, and had to respec since the changes took place on page 5). Now, I admit, I'm not the best MM player, and I know there are many more players out there that are better than I am (I believe @StrikerFox is one of the best?) Having said that, here is the build that I put together. Am I missing anything, or are there better ways to slot? Thanks in advance for any and all critiques/ideas/suggestions/feedback. I also have a Necro/EA and a Necro/Dark, but the /Thermal is the one that I've played the least. Trying to get a feel for which of the 3 performs best. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Thermal Radiation Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Heat Mastery Villain Profile: Level 1: Zombie Horde -- OvrFrc-Dam/KB(A), SprCmmoft-Acc/Dmg(5), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Acc/Dmg/Rchg(7), EdcoftheM-PetDef(9) Level 1: Warmth -- Prv-Absorb%(A), Prv-Heal/Rchg(9), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(11), Prv-Heal(13), Prv-Heal/Rchg/EndRdx(13) Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 4: Cauterize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(50) Level 6: Enchant Undead -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), GldArm-3defTpProc(36), GldArm-ResDam(36), UnbGrd-Rchg/ResDam(46) Level 8: Life Drain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg/Rchg(37) Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 12: Grave Knight -- TchofLadG-%Dam(A), SprMarofS-Acc/EndRdx(40), SprMarofS-Acc/Dmg(40), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Dmg/EndRdx(42), SlbAll-Build%(42) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), Rct-ResDam%(17) Level 16: Assault -- EndRdx-I(A) Level 18: Soul Extraction -- SvrRgh-PetResDam(A), CaltoArm-+Def(Pets)(19), CaltoArm-Acc/Rchg(19), CaltoArm-Acc/Dmg/Rchg(21), CaltoArm-EndRdx/Dmg/Rchg(21), ExpRnf-+Res(Pets)(31) Level 20: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 22: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(23), CldSns-%Dam(23), CldSns-Acc/ToHitDeb(25), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(31) Level 24: Forge -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(25) Level 26: Dark Empowerment -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27) Level 28: Heat Exhaustion -- Acc-I(A), RechRdx-I(29), RechRdx-I(29), EndRdx-I(31) Level 30: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(45), ShlBrk-Acc/Rchg(45), ShlBrk-Acc/EndRdx/Rchg(45), ShlBrk-%Dam(46), ShlBrk-DefDeb/EndRdx/Rchg(46) Level 32: Hasten -- RechRdx-I(A) Level 35: Bonfire -- SuddAcc--KB/+KD(A), PstBls-Dmg/Rchg(43) Level 38: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43), Thn-Acc/Dmg/Rchg(43) Level 41: Power of the Phoenix -- Artl-Dam/End(A) Level 44: Thaw -- StdPrt-ResDam/Def+(A) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- Empty(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 49: Double Jump Level 50: Musculature Radial Paragon Level 50: Diamagnetic Radial Flawless Interface Level 50: Support Core Embodiment Level 1: Zombie Level 12: Grave Knight Level 22: Lich ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1725;738;1476;HEX;| |78DA75945B4F1361108667BB5D110A422967DA02450A1429E20F50226A8CB68608A| |25E359B76818D3DA52D89FC0D2FF4424DD478008F57DEA87844E385FC0413512F40| |414D84E85D1D763A3294B0C926CF37EF373BEF373BBBE1F387CAE73F840640A91A8| |CEBD96C24AC677346266126635A581F37A32AE05582B77B43890C4F2612A964F084| |11CDA4127A323AD526C483936363C191095CE9F1C8493D66EA39339584CAA1542A1| |E0C197ACCC86427CC7499B51E4E1B46AC9CA5B4991C77588B2371737C22D778386D| |4683470D3D57F0351519CEE9F17346A6011DF9F19ED6405E795C2EA0E57E3BD8618| |EE12DC10E78CFF08E60272C6152A71D9E546C79CC0A6FF94E5006DF189608CA6191| |6199E0293E4651361EA32AB04A4A2BAC31FC61F84BF00C9354916457C14D4A1B781| |8BC0C2D04FDD04A7017AD6A325BE392ED5CB21DF631F411F4B2897B985D220D97C0| |55B094DD709DE106C3358259345C2A934AB9A49F4BFAB9809F4F791F2B394492E68| |0799BA574C2697B014619CE1074C3298641DAECC451AC90C7AD805AC55276C171B5| |003514A9822A86DF24556376A5C8864AECA8A53C407B4E69CF096BA454C3672CED5| |9878F0435F0896181C00BAB64CF85055C1B1390D75C7087943EB8CD708BE1A6ADF0| |2EA71966081EA29B5A398EB570961A5107230C8B54BB01BE1234C13239F6C20AC14| |B7C51F5E2504A3D5CC1BDAEF5A4CB048FB052A3DCD2086DD4AB2618A5EEBDC2A734| |CBD7DD8C9AA5B8A1A708BCDCCFD798E49127F080A25A36F7808D4165D0087A61078| |39DC087FD6C912FAC852BB99C003E69DC075FA83301784C5B66F06C1DD278070F77| |370F7780873BC0C3FD1C8D77C98A5D809FD4BAF202951EA9F458CD459775E832289| |5200F653D2A7B451B7091C70BC2F6CDFF9BBCBB2860057163689BF810C615195728| |BE520652F8BFFFC736F19F5BE3C714EB97F8AB48C179B944D369830B0C1709E6029| |B8F990FB9302E03B3C58137BEA2C0FE40514B0E60C021030381CD5F45FE1F39B7EF| |EA| |-------------------------------------------------------------------|
-
If Ice/Dark fits your theme, then I say roll one! Energy Absorption is EASY to keep perma, and you can build to have capped Defenses to S/L/F/C/E/NE fairly easily. While your Resists won't be the greatest, you can take Melee Core Embodiment to really push up your Resists (and your Regen!). Your DM Attacks will debuff To Hit by 5.25% each (if not slotted for To Hit Debuff), and it'd be easy to keep a minimum of that on your enemy...essentially increasing your survivability. Siphon Life can be used as a "ghetto" Heal every (roughly) 3 seconds, with Hoarfrost backing it up. If you went Soul Mastery for your Epic, you could take Gloom (6 slot Superior Winter's Bite) to pump up your Fire/Cold Defenses (since they're the hardest to get to caps). Plus, it's a really good attack. Then, to top it off, take Darkest Night. Slot 3 Dark Watcher's Despair in it, and you're looking at another -22.79 To Hit Debuff...PLUS a 30% Damage Debuff...which stacks with Chilling Embrace's -Damage Debuff(which is 14%). Combined, you're going to be dubuffing an enemy's To Hit by a minimum of 28% AND their Damage by 44% (obviously their Defense Debuff Resistances may affect your To Hit Debuff...) Musculature Radial would be a perfect fit for your Alpha. It will boost your Damage,To Hit Debuffs, and End Mod. Downside to Ice/Dark....Resists (as mentioned earlier). Also, it looks like it would be/can be very end hungry. Luckily you have Energy Absorption and Dark Absorption to offset that. I played an Ice/Electric tank, and it was pretty sturdy and fun. Heck...I think I might roll one now. Curse you! 😆
-
Sonic (because you love music, it motivates you, and you listen to it too loud) Or Pain. You've been hurt and that pain manifested and you're tryingturn use your pain to help others. Just a couple of thoughts.