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Posts posted by Xandyr
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"Ins and outs of Bio"?
See sig.
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Check link in my sig to learn about Bio. Pretty much every power is a must have.
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Hey all.
So, I've not really played Bots since Live, and I figured it's time to remedy that.
I'm toying with pairing it with FF or Rad maybe? I think the-to hit, -Resist, and the extra -Regen from Rad would be kinda cool. Would the -to hit (and heal)be enough to to keep the pets alive?
And how do most slot the pets in order to fit the def/resist Pet IOs?
I know FF is the classic pairing.
I may be persuaded to go /Electric.
Thanks for any input/suggestions/ideas!
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Maybe this? Course, may not want to listen to me....I mean, after all, someone on the forums pointed out that I am a n00b builder, have no idea what I'm doing, I gimp toons, and steer newbies in the wrong direction.....
Take this build for whatever you want. I mean...over 50% Defense to S/L/F/C/E/NE... 467.49% Regen (57.42 HP/Sec), End Rec 4.05/s with End Use at 2.36/s...51.9% DDR, 86.5% End/Recovery Debuff Resistance, 96.3% Perception Debuff Resistance, 80% Recharge/Running Debuff Resistance...all without Granite.
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If I were doing just regular SO/IOs, I would probably do 2 ACCY, 3 DAM, 1 END REDUCTION in my pets.
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2 hours ago, Seven Strikes said:
I went with Demons / Pain for the theme.
That should be a really good combo. If you slot the Panacea proc in Suppress Pain, it will have a chance to proc on all allies within the area of effect.
Demons/Electric is another combo that is very tough.
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In my sig is a "guide" for Bio.
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Just curious if anyone has, or is, running Beasts/Storm? It seems like it would pump out a ton of damage (with the beasts' crit potential). Anyone? And any thoughts on the pair?
Thanks,
- X
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Take a look at this build I threw together. Your build only has 5pts of KB/KD protection, so be prepared to be knocked around a lot.
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49 minutes ago, PLVRIZR said:
I have never liked the elemental swords (to the point of taking heat for not having the greater versions on my ice and firey melee tanks), but the ice shield and frozen swords sounds amazing. Damn you, @Xandyr, for fueling my altitis 😆
Muahahahaha
You're welcome.
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I enjoyed my Shield/Ice tank. It was a fun combo, plus you can make an ice shield to go along with your ice swords! Frost and Frozen aura are GREAT!
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On 1/20/2024 at 7:29 AM, ScarlettStorm said:
good powerset synergy but is especially good for helping in teams.
There's a LOT of choices/ways you can go. Obviously, every Secondary will help your pets and your team (some more so than others). I always say, go with what fits the "theme/background" for your toon.
Mercs
Have been revamped, and are a LOT more effective/fun now. Just about every single attack your Soldiers do will do -Defense to the enemy. I always slot an Achilles' Heel: Chance for -Resistance in my soldiers. By doing so, you're almost guaranteed to always have -Defense Debuff and -Resistance debuff on your target, which will help your team.
Ninjas
Again, have been revamped and are more effective/fun. They pretty much, more or less, just bring damage to the table.
Necro
Ah...yes. The undead. Revamped, and are AWESOME. Almost all their attacks do -To Hit Debuff, and a few attacks can do -Defense Debuff. The Grave Knights now have a damage aura which helps pump out more damage. The Lich is kinda like a mini Dark Defender. He throws out -To Hit Debuffs, and has a little crowd control as well. All of this will help your team by debuffing the enemies' To Hit.
Demons
They're big. Been forever since I've played them. The 2nd tier pets have a resistance shield ( that I believe everyone would benefit from, and a PBAoE Heal . The Demons' attacks lower enemy resistance, which helps your team. Also, the Prince has some slows and a little control to help.
Beasts
Can debuff enemies' Damage, To Hit, Defense, and have a little crowd control.
Thugs
Enforcers will have Maneuvers, Tactics, and Assault which your team will benefit from. Pets can also do Defense Debuff. The Bruiser gets Knockout Blow, which can hold an enemy.
Bots
Protector Bots summon Seeker Drones, which can do -To Hit and -Damage. I *think* the shield that they give only affects your pets and you, but I may be wrong. Please correct me if I am. Your attacks will do -Regeneration.
Secondaries...again, all the secondaries will benefit you/your pets/team. Here's a list of the ones I have played that I enjoyed and worked well.
Mercs/Nature (more Resists, Heals, more Damage, absorb shield). Nature pretty much goes with everything!
Mercs/Pain (more resists, more damage, heals, debuffs. A Regeneration aura. + To hit, and +Damage. Whichever teammate you keep Painbringer on will love you.)
Necro/Dark...all the -to hit! And a heal! And some Crowd Control! Classic pairing.
Necro/FF...unbelievable. You alone can softcap your pets' Defense. And give your teammates a HUGE boost to theirs as well (between 30-35ish % Defense depending on your slotting). Couple that with the -To Hit Debuffs your pets throw out, and you've made your team extremely hard to hit.
Necro/Pain. I personally love Pain. Again, more heals, resistance, debuffs, regen Aura, + To Hit, +Damage.
Beasts/Time. Was fun. Teams love Time. You bring Heals, lots of -Damage/-To Hit/-Defense/-Resist, + Defense/+ To Hit/ Slows/ some -Regen/ Hold/ and +Regen Recharge and End Recovery.
Demon/Electric. Been FOREVER since I've played this. Electric Affinity is a busy set, but teams LOVE it. You heal. You increase Resistances. You give Absorb, and pretty much unlimited End to everyone. You give Status Protection, and +Damage, +To Hit, and + Recharge. You also make your pets EXTREMELY sturdy if you solo.
Ninja/Sonic. Was kinda an "oddball" toon I made, but it worked out pretty good. The ninjas have inherently high Defenses, and have a decent heal now. So, I rolled one with Sonic to bump their Resistances up, and it worked. You also do lots of -Resistance, which teams will appreciate.
Hopefully that will give you a few ideas.
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Happy birthday and welcome (back) to the City.
You didn't mention it, but /Pain is great. My Necro/Pain is very sturdy, and the friends I play with really like it.
Pain has an AoE heal, single target heal, an aura that increases Regeneration rate (pro tip...slot the Panacea proc in it, and it will have a chance to proc on EVERYONE in the radius). Pain also has a +Resist/+Damage power, a debuff, and then you get Painbringer. It GREATLY increases the target's regen rate, end recovery, and boosts their recharge and damage. Keep Painbringer on your partner's brute.
I thoroughly enjoy Necro/Pain.
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Here's mine.
I like the Overwhelming Force proc in Soldiers. It has a chance to activate on each attack that each Soldier executes. If the enemy is flopping, they ain't attacking. Also, the Achilles Proc Chance For -Resistance is great to put in Soldiers. It will activate and pretty much always be active.
Equip and Tactical upgrades now take Resistance and Defense. The Imp Skin in Equip is active on your pets, so it increases their Resistance and Regeneration. I put the Kismet: Accuracy in Tactical as it is active on all your pets as well. Also a great spot to throw a LotG: Def/Global Recharge in there.
I highly recommend getting the 4 Pet + Def/Resist IOs in your build. Anything to help with their survivability.
if you have any questions, feel free to comment or PM. My Mercs/Dark has been a fun build, and a survivable one as well.
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1 hour ago, Greyhame said:
Does anyone build Bio with more of a focus on resistance bonuses instead of defense? I'm working on a Bio/Ice and currently tinkering with final build ideas. Given the lack of defense debuff resistance, I am not strongly inclined to make a build focused on softcapping.
I mean, you could build and focus on Resistance bonuses. Just keep in mind, that if you are in OFFENSIVE Adaptation, your resistances will suffer a -7.5% penalty.
I just finished slotting out my Bio/Ice tank last night. It's pretty tough.
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13 hours ago, Annabatty said:
Sorry to piggyback off of this, but I just started playing and made a Beast/Nature Mastermind myself LOL. Any advice for a newbie? Powers to take or avoid?
Sure thing. Welcome to the City!
As far as Bests go, I took everything except Call Swarm and Call Hawk.
- Call Ravens, IMO, is a better power than Hawk. You can proc the crap out of Call Ravens if you want to, increasing your damage potential (and it can slot the Achilles' Heel: Chance for Resistance Debuff, which further helps your damage, and your pets' damage).
- Train and Tame Beasts (as of right now) only need the default slotting (1 slot). Throw an Endurance Reduction in them and call it a day.
- Do your best to get the unique MM IOs to increase your pets' defense and resistances. Also, slotting the Overwhelming Force proc in Wolves will help with mitigation. You get 3 Wolves, and with that Proc, every attack each of them executes will have a chance to knock down the enemies. If they're on their butt, they aren't attacking you or your pets. I was able to slot the following:
- WOLVES
Sovereign Right: Resistance Bonus
Sovereign Right : ACCY/DAM/END
Overwhelming Force: ACCY/DAM/END
Overwhelming Force: Damage/Chance for Knockdown
Mark of Supremacy: ACY/END
Mark of Supremacy: ACCY/DAM/END
-LIONS
Edict of the Master: Defense Bonus
Edict of the Master: ACCY/DAM/END
Expedient Reinforcement: Resist Bonus
Mark of Supremacy: DAM/END
Mark of Supremacy: ACCY/DAM
Blood Mandate: ACCY/DAM/END
-DIRE WOLF
Call To Arms: Defense Bonus
Call to Arms: ACCY/DAM
Sovereign Right: ACCY/DAM/END
Sovereign Right: ACCY/END
Mark of Supremacy: +Resist/Regen
Mark of Supremacy: DAM
I found with this slotting, all of my pets had great Accuracy/Damage/End Reduction, plus having those uniques REALLY help. Get those as soon as you can.
I never use Fortify Pack. While I know it will increase your pets' Defense and Regen, it also stops your pets from hitting crits for the duration.
With Nature, I think every power is useful. You DEFINITELY want Wild Growth, Wild Bastion, and Overgrowth up as often as possible. Take Hasten to help with your Recharge. There are IO sets that can help increase your global recharge, which will help also.
Wild Growth increases Resistances and Regen. Wild Bastion gives everyone in the radius an absorb shield and heal over time. Overgrowth is ridiculous. It adds +To Hit, and endurance discount, AND a 49.5% increase to Damage. DEFINITELY want this up as much as possible.
Your debuffs, Corrosive Enzymes and Spore Cloud, are great. Combined, they bring the following:
- 8.75% Resistance Debuff
-18.75% Damage debuff from Corrosive Enzymes, and another -16.88% from Spore cloud, for a total of -35.63% Damage Debuff)
-150% Regeneration debuff
-To Hit Debuff (which can be enhanced. Mine is slotted for -17.09% To Hit Debuff)
Lifegiving Spores
Can be skipped as it is situational. You lay down a area that heals over time, and gives a litttle endurance over time. I can't remember how much, but every couple of seconds, you'll heal everyone in that area for a little, plus they'll gain a small amount of endurance. Decent for AV/GM fights that will drag on for a bit, and possibly useful while you are leveling up. I took it for AV/GM fights, and to 5 slot it with Panacea, so I could get the global recharge bonus.
Rebirth
If you team, I would say they would appreciate this power if/when they get defeated. It's a rez. Or, you can use it on an ally (or pet) as another Heal over time.
Entangling Aura
Personally, I like this power. Some don't. It's a toggle, and anyone that comes within it has a chance to be Held. It's only a Mag 2 Hold, so you won't Hold bosses, but if any minions come near you, then they'll likely be held. It can be slotted with the Lockdown: Chance for +2 Mag Hold, which would give you a lot better chance of holding stronger opponents. There's also Neurotic Shutdown: Chance for Psi damage and Ghost Widow's Embrace: Chance for Psi Damage IOs that can be slotted in it if you want. (I slotted 5 pieces of Unbreakabke Constraint in it, mainly for the Recharge Bonus).
I ALWAYS take the Leadership Pool on my MMs. Maneuvers, Assault, and Tactics.
Nature loves recharge, so take Hasten.
If you have any other questions, by all means ask. The Forums are chock full of very savvy/intelligent players that are usually more than happy to help. @StrikerFox is one of the gurus.
Feel free to PM me if you want.
And again, Welcome to Paragon!
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On 1/10/2024 at 8:33 AM, ZemX said:
I stick with Tankers for the whole unkillable
(just about) aspect.Fixed.
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I rolled a thugs/Empathy. She helped "save" the Thugs by witnessing to them. Now they help her "clean up" Paragon.
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Yes, I have a Bio/Staff and it is awesome.
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I believe this is my most current build.
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What are your powersets?
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Nice! Gotta love another damage aura!
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2 hours ago, PLVRIZR said:
He's being subtle and humble. DEFINITELY check the link in his signature. @Xandyr is the Bio armor guru and I used his guide to make SWMPTHNG (Bio/Rad), and as an incarnated 50+3, he's nearly unkillable.
My current project is Bio/Fiery Melee. Last night, at lvl 31, I joined a Citadel TF on Exc, and he cakewalked through a +2, with a team of almost all melee/damage toons - i.e. almost no support (one kin Corr with tanks, scraps and blasters filling out the group). Ran in Offensive mode, until Vandal and the Council just melted, in droves. In hindsight, didn't even need Defensive mode, for the AV, as he went down quickly, as well.
My $.02 infl for Fire as a secondary 😁
Appreciate that @PLVRIZR.
I've respecced and tested Jon Deere, my Bio/Rad, so many times it's ridiculous . My current build has softcapped S/L/F/C/E/NE defense while in Offensive. The other night I was running 50+4 missions with some friends and would jump in a mob and /em newspaper. Was hilarious as I would flip through the newspaper, not take damage, and my 2 damage auras would slowly melt them.
Once went to Monster Island in PI by myself. Was awesome tanking a couple of Monsters.
Bio has one weakness, and that's defense debuffs. I mean, come on. Even Superman has 1 weakness. And I'm ok with that.
It is the most versatile, most durable primary power for tanks. Stone can be built to be pretty f'n awesome also...without granite.
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2 hours ago, GM Crumpet said:
It's all down to personal preference and play style. And inf. A lot of inf. While it's not ridiculous like it is on live, it can still cost you anything up to a billion inf to fully slot out a character. For me I work on around half a billion, and don't do badly at all. Purple sets are affordable and make a huge difference.
I totally get why someone would say beasts are mid tier. They are mostly melee, have little in the way of range attacks, and can be quite squishy at times. The secondary really helps, as buffing any pet (not just beasts) makes a massive difference. I find Demons a bit meh, but other people love them and think they are awesome. Mercs are great since the rework, but for me they come below beasts.
And no, I'm as in the dark as you about future reworks 🙂
I have a Beast/Nature and a Beast/Time. Both are great, and it'd be a coin flip for me to say which is "better" (although I do like the background/bio of the Nature more). Demons are OK to me....but I HATE their size.
Anyway, back to the OP....
I believe what you are referring to as far as builds go.....you need to download Mids Reborn. It is a tool that helps you plan out your leveling and slotting. You can find the link on the forums.
Necromancy is awesome. Freakin' awesome. As mentioned by @GM Crumpet, the secondary can almost make or break the primary. There's some people that choose powersets based strictly on an idea/concept. Others researh and play around in Mids Reborn forEVER to try and find the most synergy between the Primary and Secondary powersets, along with set bonuses from IOs (Invention Origin enhancements).
For example....Necro's pets can debuff To Hit. The more To Hit Debuff you can get/stack on a baddie, the harder it is for you to get hit. Now, Look at /Dark. It has the potential to debuff To Hit also. Stack em together, and you've instantly made your pets harder to hit. Dark also has its own "pet" in Dark Servant...which debuffs, heals, and helps with mitigation. Necro/Dark can be a POWERHOUSE.
On the flip side...let's say you paired Necro with /Sonic. Now your pets will have high (or capped) Resistances. However...there's no heals to help your pets (other than their own heal). There's no debuffing To Hit, but you can lower the enemies' resistances, so they take more damage. Between /Sonic and /Dark, the general consensus would be that /Dark is miles ahead of /Sonic...especially when paired with Necro.
I hope that makes sense. I would suggest while making your toon, to really look at each power set and the description. See if you can find some synergy in there that may help. Of course, your Bio/toon concept trumps all. I'd rather play a toon that I love their bio/background I made for them and be "weaker" than play an uber toon that I have no real interest/time invested in it. Also, keep looking through the MM forums and read/research.
I'm on Excelsior. Global is @Scarlett Angel and @Will Killum. Feel free to shout and if I'm on, I'd be glad to help.
Some of my personal favorite MMs I have are:
Necro/FF
Necro/Pain
Mercs/Pain
Mercs/Dark
Beast/Time
Beast/Nature
Ninja/Pain
Necro/Nat
toxic teammate
in Defender
Posted
Truth.
Some people still see Defender and automatically think "heals".
That's why on my new Sonic/Beam Rifle defender I type "Lvl 50 Sonic/Beam Def LFT. I BRING +55% RESISTANCE TO THE TEAM!" so they know what I do.