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roleki

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Posts posted by roleki

  1. I could be talking straight out my buns,  but I imagine there's a 10% split fee to avoid either side of the transaction from being used in some way.  The market is clogged enough with legit transactions, I can only imagine how bad it would get if people were using it for other-than-intended transactions. 

  2. As much as I am thankful to have the game back, I am even moreso that the community surrounding the return has been, by and large, amazing.  The help channel is always alive and useful, people on teams are having a great time, costume contests and active SGs all over...  By all appearances, everything is rolling just great. 

     

    I simply cannot fathom how some fans of this game can look at all that is happening and choose to spend their time advocating for the dismantling of a feature that has no impact whatsoever on their own experience, other than it is not the way THEY do things. 

     

    I would VASTLY prefer to be in the AT forums, looking at builds I want to try or seeing how others overcame a specific obstacle of a given powerset, but since niggling complainers have a pretty successful track record of getting their petulant whims implemented by devs, I kind of feel like I have to put my out-of-game time towards repeating the question they cannot ever answer straight: how does MY farming diminish THEIR game experience?

    • Like 4
  3. 18 minutes ago, Bentley Berkeley said:

    Ok I could write a thesis worthy of a doctorate trying to cover all the talking points in this thread. But I shall do me very best to focus on the bullet points.

     

    The number one issue imo with AE farming is that it became a reason to significantly reduce AE rewards. The main reason, the main vocal part of the community wanted AE came from the RPG community of Virtue. A fair few of the devs actually spent a good bit of their personal game time on that server as was well known to the community. This is one reason why we among the many MMO have so many emotes, so much flavor that really is just fat needing to be cut in the eyes of the meta gamers.

     

    This was the first real rift imo in the coh community because up till then RPGers on virtue had no real issue playing with the non RPers on the server. When I think back it was after this division that many RPers myself included tended to be less tolerant of non RPers, This is when I really started to see the more hard line use of OOC(( )) and many refusing to talk OOC at all basically forcing non RPers to either go lite RP or go to another server.

     

    It was a line in the sand made against those who because of a lack of self control and a need for personal gratification basically broke a toy made first and foremost for the RPers. No other MM ever came anywhere close to what we got with AE. Any of us with a minimal amount of experience can make content to expand our game world. In fact the makers themselves cryptic failed to do half as well in the next generation with their foundry on NWN and STO.

     

    The worst part is the PL meta gamers dont even need custom AE farms to PL in a timely manner. I mean sure a day or two isnt an hour or two, but you could do a sewer team or two, then go knock out posi 1-2, then go doa  few fast easy arcs like the hollows and faultline arcs for some massive easy merit rewards. then a peny yin, a citadel, a moonfire, your going to be at least into the 30s by then in a day or two of pretty mellow and varied play. By then you will know if the power sets/AT are rigth for you or you need to  shelve and reroll. And all them lovely merits can easily be liquidated into inf and mailed on to a future alt.

     

    Now for the 30+ just go do a few MSR. They are practically dailys now and you will def fly to 50 doing them. and likely faster then any AE farm could.  Honestly if stopping PLers is a goal HC team cares about a bigger fix would be putting the level lock back on the RWZ. Not something I am suggesting nor endorsing fyi.

     

    Honestly I think at this point the only real way to give AE back to content creators and be able to roll back the many nerfs to AE rewards would be the introduction of instant lvl 50 at the P2W. Understand I doubt Id ever use this feature myself, I doubt many RPers or content players would, but if that is what the PLer meta game crowd want I am done trying to put them on the other side.

     

    So I ask all fellow gamers of every walk, would it not be better to just give auto 50 to those who want it, if in return we could have AE once again give meaningful rewards comparable to the merit rewards of story arcs?

    Wait wait wait.  Wait.  So your beef with farming is that it forced a tweak to AE rewards?  So you are saying, you want Merit Rewards - which are still available in mass quantities all over the game -  but would rather they come from AE than from content?  

     

    Who has the impulse issues, again?

     

  4. 3 hours ago, Bentley Berkeley said:

    Im going to endeavor to not come across as rude nor dismissive but frankly a post like this one of yours is making that a real challenge.

     

    Let me make a simple analogue. Would you rather use your hand when your horny or put in the time and effort to woo a lover?

     

    Because a lack of patience, a need for instant gratification, apparently no interest in being master of your feelings and instead being mastered by them. What I would suggest, a solo retreat into the wilderness ideally mountains for at least 2 weeks with zero tech or contact with others. And books on spiritual and martial philosophy. Perhaps start with the Art of War.

     

    Honestly I have a hard time not thinking or one of these anti youth conservative types intent in trying to portray the most common negative aspects of a young person. Because in all my years I dont think Ive ever met one human being that actually seems to think a lack of self control is anything but a major character flaw.

     

    AE babies as most of virtue tended to call the handfuls of meta gamers on the server who tended to just power farm builds to cap for the lolz are never the norm in the coh population. Most of us who loved the game then and now tend to love it first and foremost for the setting and content.

     

    You know if you want a real fast power fantasy gratification game I suggest Warframe.  And thats not some insult Warframe is the game that filled my super power game itch and still give it plenty of time since CoH came back.

     

    No stalker in this game competes with the feel of Ash Prime. No nuker compares to the feel of any of the nuke frames. No tank or brute etc can match the feel of Gara or valkyr etc. If your first and foremost after a power fantasy than that game does it way better.

    It's a bit ironic that I use AE to PL because I love the game and DON'T have time to play it straight.  Why?  Because I "wooed a lover" and wound up with kids to raise.

     

    BTW, after I put my kids to bed last night, I rolled an Ill/Dark controller at 8:45PM.  He had PA by 9:00PM and Phantasm by 9:45.  I'll get it to 41 tonight, 48 tomorrow night, and VL3 Friday night. 

     

    Don't presume I have some kind of character flaw because I make plans and execute them efficiently.

    • Like 1
  5. If you have a Grav controller with Wormhole, you can use it to target a mob standing outside of a store/building, then go through the door and place the endpoint inside.  Step back outside, to complete LoS to the mob, and Poof! the mob is now wandering around dazed inside the building.

     

    Now that I know about the domes, I am going to have to see if that trick works there.

    • Like 1
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  6. 8 hours ago, molten_dragon said:

    Good point.  I don't think I've ever bothered doing multiple IO builds for a single character before.  Never seen a whole lot of point really.

    I don't usually use alt slots, but I did for my en/en blaster so I could have one build for teams and another build for soloing.  And I had such fun with that, I made the third slot a blapper, although I haven't put enh into that yet.

  7. 5 hours ago, Lines said:

     

    You’re right in the potential problem with farming, which may be a very, very long-term effect. If it ever reaches the point that content is something that happens irregularly and hastily between farming, I’d like to be long gone. But I believe enough of the community is like-minded enough not to exclusively play to farm. We didn’t get this game back in order to not play it. (Disclaimer: not arguing anti-farm. Just an unlikely worst-case scenario)

     

    But I don’t think the content should match AE for rewards. For me, the process and challenge of going 1-50 is still important and I enjoy the narrative of character progression - it’s pretty defining of an RPG. I think it should retain its pace; accelerating it would water down an already overly-forgiving game. Even DXP is a little too fast for outpacing the stories, and it’s not like it’s difficult to make millions of inf.

     

    I think risk/reward should be looked at, but maybe not with regards to xp. I’d like to see some unlockables return or be put in place. In fact, I think the live devs missed an opportunity to make AE assets unlockable through playing content.

     

    AE can do what it does, but shouldn’t be the baseline for progression.

    I don't know how much of a PITA it is to do such things, but, maybe develop accolades tied to progression content (not AE, not flashback) that grant permanent bonuses that stack or evolve with repetition?  

     

    Like say, you plow through the Hollows content when you're supposed to (between 5 and 15); you get a Level 1 Hollows Accolade, that gives every attack a 2% chance to do 2% more damage or something.  Now that level 1 is unlocked, if you go through the hollows exemplar'd, you get a level 2 accolade that gives a 4% chance to do 4% more damage.  Third time, 6 and 6, and so on up to 10 and 10.   Then you move over to Perez and get a 1% ToHit buff (through 5), and in Steel you get a 2% DefBuff, and so on and so on.

     

    If that seems like too much of a bonus, have the accolades earned at low levels only apply in endgame content (i.e. hollows bonus is only active in PI, then maybe a perez bonus that is active in RWZ, and so on) or only when you have a team of 4 or more, or something.  

     

    I dunno, just spitballing some ideas that might entice ME to level my alts the old fashioned way, while still leaving AE unharmed.

    • Like 1
  8. 18 minutes ago, Darth_Helmet said:

    Personally I think the biggest downside to farming in AE , and having AE missions you can both AFK and also tailor to be the most efficient xp/inf per hour is you further fracture the population. 

     

    I've always been a fan of the mechanics that help keep the population "together" . I believe the best aspects of CoH are social, and I think that having a "farming" culture that promoted teams, story arcs and social interaction would be superior to the current system of AE farming where the best ( most efficient) inf/xp can be had by having a brute power level a door sitter while one or both are AFK.

     

    To me, the harm seems pretty obvious...a sort of broken mini game within the game that actually gives better rewards than the game itself.

     

    To combat this, I would radically buff team xp on non AE missions so that people playing story arcs and doing content are rewarded more than a farmer AFK or a door sitter who is AFK.

     

    That's just my opinion.  There is no right answer...there are only directions to go as a community. I would prefer a more social, team oriented. 'Natural', less min maxed direction if it was up to me.

    I get that, but It's kind of weird, because the people I developed the most in-game (and out-of-game) camaraderie with... were fellow farmers who I met while we were out driving our alts around.  We spend most of our time farming up and yammering away, one of us clearing the map, the other parked at the door.  Point being, farming can be just as social an activity as anything else in the game, and in some cases even moreso, because - as tuned farmers blowing through mobs without need for coordination of buffs/tactics- we can actually discuss things AND melt faces simultaneously.   

    Again, YMMV, but plenty of people are getting what they want out of the game just as it is, hand-wringing or no.

  9. 5 minutes ago, jubakumbi said:

    Funny, I just laugh and get back up to fight the bad guys, we can wipe over and over, it's not like it matters, and the chaos is awesome.

    I find the entire oulook of someone that has 'issues' with another player just because they don't play the game to thier exacting standards to be the very definition of a 'party-pooper', personally.

    So many people seem to lose sight of the fact this is a game for relaxation, not some second job that has to get done on time, IMO.

    With the rewards as easy as they are to obtain, including XP and drops, so what if the teams wipes?

     

    PUGs make the game interesting, rather than a boring, prescribed, step by step dungeon crawl that makes my eyes bleed from boredom.

     

    Have fun, make mistakes, learn to play as you like!

    If people have 'issues' because you have not mastered a character to thier satisfaction, screw 'em.

    I agree, to a point.  I think a random team wipe can be hilarious if it's a one-off, but I somewhat understand the people who get annoyed when a team wipes repeatedly because someone keeps making the same type of mistakes over and over and over.  I think it mattered more when we were all on the hook for 15.00 a month, but even without real money riding on it, I'd still prefer MY gameplay not negatively impact the enjoyment of others, and I would hope they offer me the same consideration.

    • Like 1
  10. 2 minutes ago, EmmySky said:

    I can't speak to the farming aspect of it, I have a farmer to kit out my alts as well.  I even have people door sit if their kick is being power leveled. 

     

    My issue only comes in when said power leveled characters get out into the game and team up with my alts and cause repeated (or even just one) team wipe because they don't know the difference between a power and an inspiration (because they never actually played the toon just stood in a door somewhere).  

     

    That being said, I have not had this problem on HC.  Its an old hang-up of mine from live.  I have found that most people here in HC are players from back in the day who do, indeed, know how to play their toons regardless of AT or powersets.  

     

    I, too, dump salvage and recipes on AH (generally at 100 each) and I think it helps the people who dont have farmers, so they can kit out their alts too.

     

    To be fair, power levelong was going on way before AE so I, like you, am confused regarding the blame falling on AE.

     

    That's why I don't PL rando's/people who spend all night spamming broadcast begging for an AE farm - I don't want to be an accessory to a poorly-piloted toon ACTUALLY ruining a third player's experience, because that really IS harmful.  That said, there are plenty of numbskulls who level-up the old fashioned way and still can't drive, so it's not like blowing up AE is going to eradicate THAT scourge.

    As for dumping loot into AH, I put (almost) EVERYTHING up for 8 inf, be it a Demonic Threat Report or another (darn) Soulbound Allegiance.  Yeah, I've taken a theoretical bath on a LOT of things, but on balance stuff tends to go for around market value; it comes down to a decision, would I rather be melting faces or getting max value out of my virtual garage sale? 

     

    So I melt those faces.  

    • Thanks 1
  11. Agreed, the new Comic Cons are even better than the originals, which were phenomenal in their own right.  I love running into (and completely obliterating) characters I recognize, and I still laugh every time I see Small Business Man, because I am wired that way.  The best, though, was when I saw MY toon randomly appear in a mob.  Now I make it a habit to stun him first if I see him, because I am also wired that way.  

     

    All in all, thank you Brigg for making these legendary maps even moreso; a lot of others might have just packed it in, but you found a way to take lemons and make rocket scientists. 

     

    Salud!

    • Haha 1
  12. Can someone please articulate an actual PROBLEM caused by AE farming?  "I don't like it!" or "It's too easy!"  or "They aren't pressing the buttons the same way I do" just do not seem like valid complaints to me.

     

    I'm not trying to be difficult - I would love to be made to understand how my killing a bunch of stuff to level up and kit my alts affects YOUR gameplay in any way, aside from filling the AH with a metric ton of cheap salvage and recipes. 

     

    Without understanding the ACTUAL harm I am causing, all these calls to nuke/nerf/gimp AE seem, I don't know, petulant or something, and I have to imagine there aren't THAT many people with that unfortunate character flaw where the only approved way to entertain yourself is the same way THEY entertain themselves.

     

    • Like 3
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  13. Before you give up on en/en, I strongly encourage you to log into the test server, roll one up to 50, then go over to a level 1 mob and fling it across the map.  If the sight of their lifeless body ragdolling across the screen and clear out of your perception radius doesn't convince you to stick with it, then maybe en/en isn't for you.

     

    (Though, admittedly, it's not as dramatic as it used to be on live.  You used to need a spotter to tell you where they landed.)

    • Like 3
  14. On 9/25/2019 at 11:43 AM, MunkiLord said:

    No. The ease of leveling up new characters is the single biggest factor in me sticking around, I have zero desire to grind out character after character for 100s of hours.. If you don't like it, don't do it. Stop trying to ruin other people's fun.

    This.  Not everybody has a burning need to run through the same content 1-50 on every toon, then spend eternity running the same 4 TFs to slog their way to T4s, and frankly, if I tried to level an Ice/TA the old-fashioned way I would claw my eyes out.  So I farm my alts.  I get fresh 50s, the community gets a bunch of recipes and salvage they otherwise wouldn't have, I don't see what the problem is.  

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  15. I would really like to see TA become a set that other players can fathom WHY anyone would bother playing it. It's a painfully laborious set to solo with, and on teams its debuffs are pretty much outclassed by scrappers and brutes who are also killing mobs 70x faster than my TA.  

     

    That said, I don't know that I would want to see the set "overhauled" per se.  I like that it is kind of a jack-of-all-trades, master-of-none set.   If they could tweak the set to be more effective at the things it does, I would be a happy camper.

     

    Maybe that would come in the form of a progressive AoE Build Up effect tied to animation/cast time of powers in the tree?

     

    Or maybe they could slap some ridiculous procs/autohits into the tree, like say, Flash Arrow still does -ToHit, but it also floors Defense/Resistance in the AoE for three pulses of 3s spread over 10s? 

     

    Or maybe give the various powers complementary effects that stack, like say if the target is hit by Glue Arrow or Ice Arrow, then debuffs from DA or PGA are doubled in magnitude or duration, and so on.

     

    I dunno, I just want to T4 my Ice/TA wothout clawing my eyes out.

     

     

    • Like 1
  16. I have a VL100 TW/Bio scrapper and a VL85 Rad/Fire brute; the Rad/Fire earns the inf, but is exposed as a one-trick pony once it leaves AE.  TW/Bio is about 1/4 as fast at earning inf, but is darn near immortal in content.  I would imagine a Rad/Bio would split the difference.  In either event, stay away from Proton Sweep.  It is just awful.

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