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Posts posted by roleki
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@Lost Ninja I am going to test this tonight and will update the post with my findings; hopefully it answers more questions than it raises.
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17 minutes ago, Trademarked Name said:
I don't think I've ever even slotted annihilation proc. but I can answer the Force Feedback question. No. It does not stack. If you look at the Paragon Wiki entry, the fourth note on this proc is: "The proc is not unique, meaning it can be slotted in multiple powers, but does not stack - instead, multiple procs will simply refresh the duration of the buff."
Awesome, that explains exactly what I was seeing. Thank you!
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1 minute ago, Gulbasaur said:
Bonfire, probably.
I hope so, Bonfire is actually useful.
Math is as inscrutable as magic to me, but if I was reading the PPM posts correctly, the small radius and lack of slotted recharge should(?) have made Repulsion Field a pretty decent mule for procs, but having slotted Repulsion Field with both the FF: +Rech and the KB:KD procs, all I ever saw in the combat window was hundreds of notices that my RF had knocked down so and so, but, nobody ever falling down.
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I was messing around on test last night with a Fire/FF, just taking powers I usually skipped or frankenslotting ppwers I usually put sets into, and what I saw led to some questions.
First set of questions are in regards to Annihilation: Chance for -Res...
The description says it "... provides a chance to reduce the target's damage resistance by a moderate amount for a short time."
What is a moderate amount of -Res? What is a short time? Does anyone know if it messages back to the combat window if it procs? Does anyone know if it triggers just on firing, or, if I slot it in Bonfire will it 'stick' to the resulting pet and fire off at random for the life of the effect?
Second set of questions has to do with Force Feedback: Chance for +Recharge. I slotted one in Bonfire, one in Force Bolt, one in Energy Torrent EPP, and another in Repulsion Field.
I noticed the proc firing off ALL THE TIME but it never stacked, i.e. my base Recharge without Hasten was 67.5, and it would pop to 167.5 for a few seconds, go back to 67.5 for a few seconds, spike to 167.5, and so on. When I had Hasten up, it would spike to 237.5. As often as it was firing, I would have expected to see an occasional 267.5 or 337.5, but I didn't in about a half hour of testing. Is it possible the Attrubutes window was bugged, or was I just unlucky, or does that just not stack?
I'm also not exactly sure where I was getting all those 'hits' from; with the recharge I was able to have two Bonfires up at all times, and Repulsion Field is a toggle, but it seemed to be pretty much more time spent at +100 than not.
I will test the individual powers/slots more tonight, but since that's like 12 hours away, if in the meantime anyone has general info to share regarding how procs work in 'pets' like Bonfire or toggles like Repulsion Field, that would be great to know.
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15 hours ago, Bopper said:
So close. If we had another 9.167% recharge (284.167% total), we would be able to achieve perma-Hasten through the use of Hasten and T4 Ageless
I know I joked earlier, but I do have a question:
On one of my characters, through slotting 5x LotG, having a smattering of +Recharge set bonuses, and taking Spiritual Radial Revamp, I am sitting at a solid 191.25 recharge with perma-hasten. Is that expressed as 291.25 in your formula? Otherwise, I am not sure how I have perma-hasten, because I am nowhere near 284.
ETA duh, nevermind, I forgot you're talking about getting perma hasten with just Ageless' decaying +Recharge. Never mind!
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This is Jas. When she's not camping on my fancy Lenovo heating pad (as she is in this picture) or stalking from one side of my desk to the other repeatedly for 10 minutes at a time, she can be found planted squarely in front of me, thumping the keyboard with her tail, and presumably cat-giggling at my frustrated attempts to get her to move just a bit.
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I dunno if I would consider a formula to be any kind of 'simple' if I don't even have the fonts on my computer to type it.
But I am glad YOU have them!
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@Gulbasaur That sounds intriguing; i hadn't even considered redside ATs.
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Isn't this where someone steps in to remind everyone that there's no fighting in the War Room?
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It's too bad the original forums are lost forever, because @jubakumbiis absolutely correct, that is exactly how it happened - the devs realized their new toy could be harnessed to harm revenue, and started bashing it immediately. Sycophants crawled out of the woodwork to evangelize the "PL BAD!" mantra, and almost all of them used nebulous, hand-wavey arguments that farmers weren't playing the game the right way... the same weak arguments being used today, in this thread and others, with no foundation other than "I don't like it so I am going to rail about it."
Then there's whatever the hell you're doing.
ETA: I would even go so far as to say the two recent threads wherein AE is discussed almost read like they were planted there, what with the one having an arrogant title crafted in such a way as to whip up a furor where none existed and the other being right up the whole "AE farmers are morally weak and cannot control themselves, therefore it must be taken away from them" ethos espoused by a particular brand of lunatic.
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@Mercurias It wasn't as easy or as cheap as I would have liked, and I probably sacrificed some useful bonuses, but I think I had it slotted to a base 111.25, then with perma-hasten and Spiritual Total Radial Revamp (T3) i have a flat 191.25 recharge rate at all times, which is just enough to have PA recharged about 1.5s before they fade out.
But so far, Ill/Dark has been awesome! Highly recommend it!
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@VV Will do; I'm still getting my Ill/Dark tuned just so (finally was able to get Perma PA and Clarion, which was my goal) but with just Hybrid and Judgment left to round out, I'll be poking new builds soon.
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22 minutes ago, jubakumbi said:
It is really fun to watch.
It can be, until the serial whiners get their way and changes are made that affects everyone but them.
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43 minutes ago, swordchucks said:
It's not per-enemy rewards that are the issue. It's the cumulative rewards of the AE farm vs. any other content. The rewards (both xp and influence) of AE farming are easily double that of any "regular" activity in the game. That's overtuned. The 200-person raids were just nerfed back to 50 people because some people were abusing them to earn... about the same monetary rewards that could be earned in AE (and AE doesn't require you to cycle between many different 50s to pull that off).
(Due to the nature of the current economy, merits can be considered a monetary reward. I use the ratio of 100 merits = 25 million influence in my head, though the actual ratio tends to be a bit less and varies over time. I'm open to being proved wrong, so if you have non-AE farm activities that produce in excess of 400 merits or 100 million influence per hour, I'd be interested to hear what they are - I know from several farming post that high end farmers can well exceed 100 million influence per hour.)
AE farming isn't nearly the drain on server resources that raids are, but sure. Meanwhile, I think the extra inf I acquire while supporting player-created content in AE is scant compensation for not being able to experience content and roleplaying and costume contests.
Why are you looking to punish people who are supporting creatives? -
I'm not sure about the Oro temps, but I get all the ranged P2W temp powers and max them out for assistance in working towards "Defeat 200 X" badges. The grenade is especially helpful because it can sometimes hit 2 or 3 enemies that are standing close together; at level 50(+3) the P2W temp powers can actually one-shot a good number ofthe stuff you didn't hunt in your 20s and 30s.
Actually, as a Blaster, you may not get that much use out of them. Still, it is fun to heroically pull a revolver and arrest a vampire by shooting it.
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16 hours ago, ThrillMill said:
FWIW, I've been running with this after talking to some farmers. It's not remotely the fastest or most efficient but it does allow for 53x8 runs in about 4:45. It also lets me take it out of AE and have some fun.
I'm always curious about what maps people are clearing in 4/5 mins, or where people are earning 150M an hour before factoring in drops. I'm not doubting the claim because it seems to be the standard earn rate claimed by a lot of farmers.
My experience with my Rad/Fire has been a little different... I pretty much only farm the Comic Con Outdoor Fire map (short) or Cave Jam if I want to change things up. With a dude at the door on 4/8, it takes me about 24 minutes to clear Comic Con and about 38 minutes to clear each Cave Jam door.
Doing that, I'm 'only' bringing in about 1.1M inf per minute which is WAAAY off the pace that everyone else is getting, BUT, I'm also dragging alts from 0-50 in about 3.5 hours, which is anywhere from .5 to 1.5 hours faster than the rate people seem to think it takes to PL a char to 50.
So, I would think, if I am killing stuff at such a pace as to PL faster than the average bear, if I walked into the mission map solo I would clear it as fast or faster/earn more/etc but that isn't really the case. When I solo those maps at 4/8, I shave about 1/3 off the time, and make about 1.4M a minute solo.
Maybe I'm doing it wrong? I AM still earning XP towards VL, but when I turned XP off/turned on exemp xp, the jump still didn't put me on a 2.5M per minute pace.
At the end of the day, I farm to PL so I am getting what I want out of it, but I would like to know what everyone else is doing (that I am not) that makes farming so much more lucrative for them.
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Thank you all for your suggestions; unfortunately everything sounds interesting. Think I am going to have to spend a couple hours on the test server and see what jumps out.
All in all, a good problem to have 🙂
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On 10/19/2019 at 1:45 AM, Mercurias said:
I don’t really feel like Gravity lacks control, but that may just be me. It doesn’t have a sleep or confuse, and it takes a little longer to get it’s truly good stuff, but once you have it then Gravity is a strong all-rounder controller these days.
In my opinion Gravity/ kind of sneaks up on you, being rather vanilla prior to Wormhole, then you get Singularity and it all comes together. Whatever holes Grav has in its control chain are addressed by that crazy hateball.
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5 hours ago, Frostweaver said:
'artificial efficiency'? I am not talking about exclusively Farming. To be honest, I really don't care about the fact that Brutes trivialize it. I use it too, like everyone else.
Have you actually PLAYED on a brute steamroll team? That is not artificial efficiency in the least. scrappers, Blasters. MM's, Dominators, stalkers, VEAT's, controllers, tankers, a well-built brute can do every single one of those jobs better than the specialists.Brutes have always been disgustingly OP, but when CoH and CoV were separated, that was perfectly fine. Corrupters, Veat's, and MM's basically played buff/debuffs, which could 'assist' brutes, stalkers soloed, and nobody gave a crap about dominators except dominators. The only Other AT's that had to compete with Brutes were other Brutes.
But AT Proliferation? That was just a bad idea. All of a sudden people could meaningfully compare other AT's with Brutes, and they realized EVERYTHING else was utterly superfluous... all you needed to steamroll every bit of content in the game was a brute, and a few buffs and debuffs. Sure, there were a few other brutal combinations, but those had to be specially designed... Out-of-the-box, virtually ANY Brute can be banged into shape to trivialize 4/8 content... literally the toughest stuff in the game, SOLO.
If they scaled the difficulty higher, changed the aggro caps to 32, and even boosted it up to +6 content, within a week there would be brutes more than capable of solo steamrolling +6/16 content... and not just farms.
If they had a 'setting' where every single mob in an incarnate spawn was a boss or an EB, Brutes would be right there, untouchable, smashing through them like toilet paper. If their build wasn't the best, they might need a buffer/debuffer along for the ride.
Brutes are the star players. They are like Teen wolf... making all the baskets, singlehandedly humiliating the other team, while the rest of his teammates sit around getting bored and occasionally feeding him the basketball.
I am not saying that Brutes need a nerf. I hate Nerfherding... But I am saying that there needs to be some way, some method where other AT's can shine and become the star player occasionally. Maybe that means relaxing aggro and aoe caps on Tankers. Maybe that means cranking Blaster target and Damage caps. Maybe that means making 'post incarnate' difficulties settings where all enemies have longbow sonic grenades, 95% to-hit chances and no cc protection. That might even mean nerfing Brute's punchvoke. I really don't know... But I do know that I get burnout occasionally, and 'city of brutes' doesn't help that much.I don't even know what shape or form it would take, but it sounds like what we need are farms geared towards blasters and defenders or whatever. I guess that would be a whole crapload of Clockwork Gears?
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On 10/15/2019 at 8:56 PM, TheSpiritFox said:
Don't make a rad/bio farmer. Just don't. Make a rad/fire or spines/fire (I much prefer rad/fire and I think it's a blast to play) and make a rad/bio content explorer. Bio exemplars down pretty well and you can build a build made for everything except farming, from soloing to tanking AVs in task forces. But a rad/bio is going to be a slow farmer.
I used to have a bots/traps farmer. I do now again. Hes all set up, I love him, but he cannot stack damage on top of +4x8 mobs like a /fire farmer can no matter what I do. He can't blend his way through an entire room of minion to boss level enemies in under 6 minutes. His influence gain is maybe a fifth of what my fire farmer can manage on his best day.
This is farming. Efficiency is the name of the game. And as quickly as you really can get a toon to high level, you'd be better off getting a real farmer PLed and using them to not have to worry about money on the rad/bio you make to actually enjoy content with and get badges on and so on and so forth. If you go with a rad/bio, it's really pretty simple. You build for smashing/lethal defense and do a S&L farm, or you build for fire defense just like you would a fire farmer and do a fire map.I agree that of the two, my Rad/Fire is a far better farmer than my Rad/Bio. The weird thing is, the Rad/Fire has higher S/L def and comparable S/L resist relative to my Rad/Bio, so it can do pretty much any farm I want.
That said... Rad/Bio is MUCH more survivable outside of AE. I made the mistake of soloing Bobcat with my R/F (like I did easily with my R/B) and got mailed back to the hospital in six pieces.
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3 minutes ago, Abraxus said:
Probably not that many. So, what I stated wouldn't apply to very many, leaving most with my blessing to do whatever the heck you want! 😎
I kind of said the same thing earlier and was accused of taking things too seriously. I honestly don't care UNLESS people make the same mistakes repeatedly after being advised of a more optimum approach.
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8 minutes ago, Abraxus said:
No, you're right. Folks need to first, and foremost have fun.
For those who have done this process countless times, with multitudes of archetypes, and powersets, you've earned the right to skip over some stuff. However, I reserve the right to be critical of a team situation caused by a player who knows nothing about his high level character, because they skipped the entire learning process to get there. There is a minimum level of familiarity to not be "THAT GUY" on a high level team.
Even then, there can't be THAT many complete noobs on HC. If there are, I agree, it's kind of a crime to PL a rookie who is still figuring out basic game mechanics, let alone how to drive without killing everyone.
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CoH does have a great community; even great communities still generate sewage.
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Macro Question
in General Discussion
Posted
I think it tries to execute the last power in the list first, so, if Burn is available, you get Burn. If Burn is not available, you get "sad.wav."
I am sure there is a way to do what you're trying to do, it just may not be through the /macro approach.