Schiz0
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It depends on what you really want. We can all give opinions, but you need to decide what you actually want from the class. I never build my controllers to group. I always build them for solo +4/8 and if it can't solo that then it isn't good enough for me. That is just what I want though, and does not mean anything about the class. It doesn't mean I am a good player either. It is just what I like and It is just just another opinion. The controller is one of, if not my favorite class overall though. In saying that, I have played this game since it started on live and low level play has not been fun for me in years. I like level 50+ play which is why I PL all my toons to 50 and then play them. I have played pretty much every combination and I personally can't stand poison. It used to be worse and it is AoE now at least, but I still don't like it. If you still want a thematic build then I might say try Radiation Emission. That used to be my old go-to secondary, but it really needs a revamp imo and I really don't play it anymore. I normally go /traps or /time. If you think about it you can really make anything work and find a reason why it happened or whatever you want to be your reasons for why your toon has or got these powers. A Venus fly trap is itself a giant trap. So maybe a /trap build is just your souls natural or magical representation of what those powers look like so your mind and other people's minds can comprehend them. Many plants are poisonous so /radiation is easy to make a story for. My Illusion/Traps does that. It is all illusion magic, even the /traps. I would either try and join groups to level faster or PL if you have that option. Just because you don't like low level controller play does not mean you don't like the class. You might hate every combination at low levels and it could end up being your favorite class at 50. I still would never personally recommend /poison to anyone. That does not mean it is bad. I just don't like it at all. I would never say a set or combination is bad here. Some are just bad for me. I didn't do the quote thing sorry, but someone above said "Generally, as a troller, your powers of control and support are second to none. While your damage is dismal, it's still there. So on a team, you're golden. Solo, it's still enjoyable as long as you're aware of your limitations... and have a tonne of patience and cunning." (I am not attacking you at all, but I do disagree with you greatly which just shows we all play and think differently and that is fine.) Well, our powers of control come second to a dominator which kicks the total crap out of us where control is concerned. As far as support, defenders easily outdo us and then we are the same as corruptors, and better than masterminds. Most people who randomly group as a controller come to the same conclusion. We aren't "normally" even needed on "most" high level teams. I am sure low level teams vary. This is probably why I started only soloing on mine, but who knows. I do know that even if our damage is not that of a blaster, brute or scrapper I can still easily solo AVs, GMs, missions from ANY group and some Task Forces I have tried. This is even now after they buffed GM's. So I am not really aware of these limitations being spoken of. This class has less limitations of any other AT I have played. The combinations will have different results. If you primary ice for instance it might be tougher to do certain things compared to illusion, but overall many combinations will still work. Ice for example is amazing on a dominator, but I don't like it at all on a controller. Don't give up on the AT though and keep trying until you find a set you enjoy! If you never do then at least you know you tried.
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i been going against my own advice and i been hating the archetype
Schiz0 replied to kelika2's topic in Mastermind
I know for a set to be viable you should not have to take incarnates, but I have found that any set is viable once you take barrier. I know exactly what you are saying though. I have gotten pets to 45 defenses and/ Or very high resist on certain builds and they still get annihilated on 3/8 or 4/8 depending on your secondary. I complained and just stopped playing them for a long time. Then I just decided to play them again and took barrier and now every MM I have played is great. So that is just an idea for now and hopefully something will help them more in the future. -
Yes, I can agree about group invis. I hate having to take it just for that. I have done that in the past though. You should not have to take it just to keep another power that is so vital just to keep it from blowing up constantly. Since group invis was mentioned though it reminded me of dominators and how they get Gleam instead of group invis. I really think that should also be an option for Illusion controllers. They can take out the damage it does too and I would be super happy with just the AoE stun. I also should have been a little bit clearer on Temporal Bomb. It is mostly useless to ME. I have no use for it and it would honestly not help ME. I apologize for generalizing and I am sure on some builds it would be fine. Anyway, I suppose I could just take out caltrops and put Ginvis back in.
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The only trouble I have is all the chance to heal procs. When I use those they never seem to actually proc when I need them. Then out of battle or full health they seem to proc constantly. I wish they would make them only proc when you are actually missing health. I also saw someone post somewhere, I forget now, but they block each other from or something so they don't proc as much? No idea how true that is, but what is your experience with them so far?
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Please make Force Field Generator invulnerable and/ Or invisible in some way. It is very annoying when (in my case) I am Illusion/Traps and I am in Superior Invisibility and if I have FFG out then everyone can see it and attack it. I play it a lot though with other toons since it is one of my favorite secondaries. It gets attacked and I have to re-summon it. The CD is short, and right now it is only 6 seconds, so it has nothing to do with CD times. It is just more of a QoL issue I suppose. You could even turn it into a version of Dispersion Bubble since they are basically the same thing. I also would not mind a re-work and/ Or new powers to replace Trip Mine(TM is actually very nice damage, but it takes way too long to place it. So even if you made it instant and made the CD longer it would be more valuable imo) and Temporal Bomb is mostly useless from what I have seen, but the FFG issue bothers me a lot more 🙂
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Controller pet comparison - are some better than others?
Schiz0 replied to malleable1's topic in Controller
Singularity is amazing! Best pet IMO I don't really count PA as a pet honestly, it is a summon power that is the backbone of illusion and it is amazing, but still not a pet IMO. Phantasm is great when it is alive, which isn't very long normally. It barely makes clones and runs right into melee and dies in seconds....Very annoying! If they kept it from going into melee it would probably be one of the best pets because of the illusion clones. Fire imps are pure fun and chaos....great damage The earth pet is cool. I have him on a dominator so I think I appreciate the tank more than maybe a controller does? Most doms can't debuff or heal with the secondary so maybe we get better use from a tankier pet with less damage. He can really take a beating. I like the plant set, but I don't really like the pet that much, I don't know why honestly lol. Maybe I don't realize what he is doing, or it isn't as visual? I just never liked him much. I think maybe creepers are so cool they maybe take a lot of the spotlight off the pet to the point you don't even need him? I dunno.... -
Earth control is amazing on a dominator imo. You get so much control it is crazy. Even out of domination mode it is the same. I barely notice a difference honestly. I am sure this changes drastically with other primaries though. I do agree though that endurance is a huge issue. You can easily get past this with Drain Psyche. That power is so good! I have to force myself to pick another secondary set over Psi. It is horrible for AoE though, until you get Psychic Shockwave (which is amazing)
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Awesome! I will take a look now! I appreciate the info!
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I think from my brand new experience with Earth control that it really gives you so much control that I have zero problems playing without domination active. I honestly don't even really notice a difference when I click domination. With Earthquake and Volcanic gasses the mobs are flopping up and down and chocking the whole time. I don't take stone cages because I just don't see the point, or the need for it. I don't take salt crystals either, but most people don't take that.
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Well, I played this (the first mids build I posted) and it was basically unplayable because of huge END issues. I also noticed I put +recharge in EQ which doesn't work. So I changed a few things. I lowered my defense which I hate, but I guess the Tohit debuff from EQ will help with that. I have just been testing on +3/+8 and I had zero problems. I hate not having a heal, but that is why we have inspirations I guess. I also was not even sure if I was perma domination, but it IS, so that is great. It does just as good though even without domination active. Overall, earth is just a killer control primary. I really like this build so far. I might try earth control with some different secondaries though just for some fun testing. It was VERY difficult not to pick Psi Assault because Drain Psyche is SO good! It really spoils you! Below is the new build! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Earth Control Secondary Power Set: Earth Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Fossilize -- Lck-Acc/Hold(A) Level 1: Stone Spears -- FrcFdb-Rechg%(A) Level 2: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11) Level 4: Tremor -- FrcFdb-Rechg%(A), Arm-Dam%(5), Arm-Dmg/Rchg(5), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(9) Level 6: Quicksand -- Slow-I(A) Level 8: Boxing -- Empty(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Stalagmites -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Rchg/+Dmg%(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(19) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-EndRdx/Rchg(23) Level 18: Earthquake -- AchHee-ResDeb%(A), ToHitDeb-I(31) Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/EndRdx/Rchg(48), KntCmb-Dmg/Rchg(48), Mk'Bit-Dmg/EndRdx(50) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(27), ShlWal-ResDam/Re TP(43) Level 24: Assault -- EndRdx-I(A) Level 26: Volcanic Gasses -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprDmnGrs-EndRdx/Rchg(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprDmnGrs-Rchg/Fiery Orb(34) Level 28: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(48), Hct-Dam%(50) Level 30: Tactics -- EndRdx-I(A) Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39) Level 35: Mud Pots -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Rchg/KDProc(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 38: Fissure -- Bmbdmt-+FireDmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), Rgn-Dmg(43) Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(43) Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(33) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33), PwrTrns-+Heal(50) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1368;652;1304;HEX;| |78DA65935B4F13511485CFB45381D2524A2F40B9F42208A5A550501315440268A29| |054487C251368CA24B5D3746AA28F3EF8077CF19270F10FF8ECF5C11FA4A002D1A7| |BA99B5C02A93345FCF9AB3F759679D332B8F177D6FEF3C9D535A60A16CD8F6FAA2F| |5D0AC1875ABE659314AE6865BC9D322BFF8D98BF505AB52AF59E5DC9251AB6F9D8E| |9ADECFDBB6F1A85CE77B8E94BF6049CD6DB3B455372B25AF335AAB168B9B01E7EF7| |2D1D82CD6EC2DB3EA3B1D57655E7CA96A6EE40AB66955CC8DF515C3AE176B4F60B2| |74B2588F584BC82FE6183D791A4A1DB9941AD0D54BBF0C356ACF44CBEBEA959F926| |AB8B58220A52BD77DB07515F4AE81AF652EDA363C6ED6EBB3E435F0C275F206D83A| |03F64BA1877E3C13CAD1B4164479A2B534E4512919B6C1A1D696C12C2F39281DDAB| |97AFB3BB7A3F93E901FC1D86730F1094CBE07DDD2D78FBE1EFF14B48E6ECD49A5E3| |10E3CE23B0EB17790CEA521B40AD1E886898DB09864364188C768171290D721FC12| |F924048FC4F631FDB926208FBD0434C7C9C894F30E909269F2FA126281E22F41FA1| |87283DF470CD1E7A88D1D3D83DEE436ABB99727712FD12F2AA97FD7A67749CD02C7| |9131C9C236F81C9797047FCF7318FBEFFFC8FAFFEBB8F7C06A71F120F03BC7903F4| |90140F719E677C1FF39207E0D077F20778E9277908EE8A87143DA4B6E1EBE20EB94| |BBE0187F6C03DA919E67AC32E0FFA4DA3DFC865F20A79151C9B025341A546B9DE28| |F34F33FF34F34E07993BCF63486A32A871677EE32CB2BC6B59DEB52CEF5A54F2C93| |19F1CFB87459BE4B94D5293484FBFEA46BFDEF4853B5FCFF239A5A09F7DDD4A7394| |AF5E51B466E5DB3965FFAFE2D29270E8BA2BC288DC9C077072D03CE705524A3C07F| |3C7487C4EAE791E731A7F00B436CDFF| |-------------------------------------------------------------------|
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I have not played a dom in a long time. I normally play controllers and brutes, but I feel like doms are a nice mix. So I want to give it a try again. I have never played earth control since on a controller it always seemed like too little damage I guess, but it seems perfect for a dom. I probably didn't get some of the slotting right or optimal. So anyone with experience feel free to chime in! This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Earth Control Secondary Power Set: Earth Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Fossilize -- Lck-Acc/Hold(A) Level 1: Stone Spears -- FrcFdb-Rechg%(A) Level 2: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11) Level 4: Tremor -- FrcFdb-Rechg%(A), Arm-Dam%(5), Arm-Dmg/Rchg(5), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(9) Level 6: Quicksand -- Slow-I(A) Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Stalagmites -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Rchg/+Dmg%(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(19) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-EndRdx/Rchg(23) Level 18: Earthquake -- FrcFdb-Rechg%(A), TchofLadG-%Dam(31), AchHee-ResDeb%(33), RechRdx-I(33) Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/EndRdx/Rchg(48), KntCmb-Dmg/Rchg(48) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(25), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(27), ShlWal-ResDam/Re TP(43) Level 24: Assault -- EndRdx-I(A) Level 26: Volcanic Gasses -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprDmnGrs-EndRdx/Rchg(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprDmnGrs-Rchg/Fiery Orb(34) Level 28: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(48) Level 30: Tactics -- RctRtc-Pcptn(A), RctRtc-ToHit(3) Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39) Level 35: Mud Pots -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Rchg/KDProc(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 38: Fissure -- Bmbdmt-+FireDmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), Rgn-Dmg(43) Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(43) Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Radial Boost ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1370;639;1278;HEX;| |78DA6594DB4E13511486F7B453814229A52728941E2C4A6929140F890A2201F4429| |A5478003281A64C826DD3A9895E7AE133784A015FC06B8F173E808FA2A08291ABBA| |3AFF0FA932C9E4EBFE67AFB5FEBDD64C0B8F97FBDEDE7BBAA034EFD28E61591BCBD| |58766C56854EBAE825136379D4AAE2EB963670F3696AA9546BDBA935B31EA8DEDD3| |55C7F345CB321EED34F89C2BE5295625E6AE59DE6E9895B2DB5EADD74AA52DAFFD7| |3B5646C95EAD6B659EB3B5DD7645F6CA5666EE68A9659AD989B1B05C36A94EA4F60| |B2DC2E3624D6E272476CA3EDABA5D4B143A9A8AE5E7864A9517B265A5E572F3D945| |4CBA91505495D391E80DD6BA07B1D7C257B91B6E572325E9F276F80176E92B7C0EE| |397054025DF4E39A56B6A675A195EDDA5DAC9D67ED3C6BE7593B291B7BE05DEBC92| |0DE4D8E49EE5EFAEA7DE7B4B5BE0FE44730F2198C7F0213EF41A7E4F520AFCB330B| |AD3FACD9FDEA3FC27AE0181CFC43FE067589F52256F70635EC1D00037E32008606C| |19884FA78661F7B38F6158C7F11FA853C5753FAEDE75E3FFB33C5FE4CB32FD3EC93| |4FBC04798E20BD84E86588B587E825426F93F7791E890D7336E1046AC7E5D130F30| |DCFE998E13C791B1C5B20EF80894570577C8FD0F7C87FBEA7D6FEF5EF97DA51CE35| |DAC4F91DAFC184788871AEB103F4287108A67E903FC14BBFC823704F3C24399B641| |3BE2EEE927BE41B30B50FEE4BCC38EB8D3B5CC87705F92E5F25AF91D7C1C9593029| |439D60BD09F63FCDFEA7D9EFB48F7DE73C521293418C3373825964F9CE65F9CE65F| |9CE85A44F397EBB39E60F8836C3B9CD5093969E7EF7AD51BDE33FA025975A3DA714| |F5B3EF5F69B6F2CD2D8AD6A97C3FA71C742A09383CECD49EA32BC72101B4D65FF44| |CCB6C| |-------------------------------------------------------------------|
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I have honestly never played nature. I will look now! TYVM 🙂
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The main reason I love radiation is Choking Cloud with a Hold proc IO 🙂 One of my all time favorite powers! I wish something else was similar with any other secondary. It is an always on toggle and I love it. I still rarely pick radiation anymore though so that sucks 😞
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I have had both. The first character I ever got to 50 on live was Illusion/Rad. I solo'd everything with it (AVs and GMs) and it was a lot of fun. The first character I got on Villains side when it came out was Bots/Traps. So I had a lot of experience with traps too. You can honestly solo +4/8 with traps alone and not use anything else. You can do the same with /storm too (off topic sorry) But I have done both. It isn't fast, but doable just to try something different lol. Anyway, I just made Illusion/traps since I didn't even know it was available until I saw this thread. He is 50 now and I really love it so far. If I had to pick I would choose traps over radiation. The only power I actually miss in radiation is choking cloud, which IMO is one of the best powers in the game(especially slotted with (Lockdown +2 chance to hold) GOD I love that power so much! Probably because it is just a toggle and I never have to worry about it. My only problem is it seems like I do less damage than I used to do. I don't know why honestly, but it just seems to be lacking. I don't know if something was nerfed or what? I just feel that something is different somewhere. Here is my build now though. I changed acid mortar just now, added another slot and I am going to try chance for toxic+chance for negative X2. I am also going to change Poison Trap and remove the +2 mag hold and add EH? probably ghost widow's chance for Psi. I might try to change some more, maybe Seeker drones so I can add a damage proc to those as well? I just need some more damage I think. EDIT- I think I just realized why I seem to do less damage (this is only on AVs) It is because I am not really using Poison Trap enough. I get caught up with PA, and other stuff, and I have been forgetting my -regen comes from poison trap lol. So it is more about the AV regenerating vs low damage IMO. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Traps Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Blind -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/Rchg(5) Level 1: Web Grenade -- GrvAnc-Hold%(A), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(9) Level 2: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19) Level 4: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(48) Level 6: Boxing -- Empty(A) Level 8: Superior Invisibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(21), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(25), Rct-Def(25) Level 10: Acid Mortar -- AchHee-ResDeb%(A), GldJvl-Dam%(21), TchofLadG-%Dam(29), Apc-Dam%(29) Level 12: Caltrops -- Rgn-Knock%(A), Rgn-Dmg/Rchg(27), Rgn-Dmg/EndRdx(31), Rgn-Acc/Rchg(31), Rgn-Acc/Dmg/Rchg(31) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40), GldArm-ResDam(40) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), ShlWal-ResDam/Re TP(34) Level 18: Phantom Army -- SlbAll-Build%(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Rchg(37), SlbAll-Dmg/Rchg(37) Level 20: Poison Trap -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(27), UnbCns-Dam%(37), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), Lck-%Hold(39) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 26: Spectral Terror -- GlmoftheA-Dam%(A), GlmoftheA-Acc/Fear/Rchg(42), GlmoftheA-Acc/Rchg(42), GlmoftheA-Fear/Rng(42), GlmoftheA-EndRdx/Fear(43) Level 28: Seeker Drones -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(45), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 32: Phantasm -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg(46), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46) Level 35: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(50) Level 38: Trip Mine -- Arm-Dam%(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/EndRdx(11), SuddAcc--KB/+KD(5) Level 41: Dark Consumption -- RechRdx-I(A) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 47: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(15) Level 2: Swift -- Run-I(A) Level 4: Ninja Run Level 0: Portal Jockey Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment Level 50: Agility Partial Core Revamp ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1527;726;1452;HEX;| |78DA6594DB4F134114C667DBADD8726B8152B054A45C8A85162AA8D16848E4260A0| |90AFA8675030B6C52DB665B127DF42FD0375E352A444DFC1F8CCFBE69348280F1C5| |1B772F892FF574CED716D3499BDFCC37E7CC7C737676C76E0F94BD18BEDB2714677| |F4C4BA5A2FD8978DA4CC462BA691BD3E68C69916D25F46F2ECCE482C223B1D842CA| |48C47382FB40CC8585D9D9F0A4A92553AE91F8BC6EEAF17438D7291F4F50F690313| 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Bolo – Enter The Dragon. (MA Brute) The Three Storms – Big Trouble In Little China. (MA Villains, not really brutes at all) Colt – Return of The Dragon. (half and half MA Villain, partially a brute I suppose?) Gogo Yubari – Kill Bill. (a tasty little Morsel of a MA Villain) I think Bruce Lee might be a Brute though? Didn't you see Fist of FURY! Bruce Leeroy on the otherhand is definitely a scrapper! Sho'nuff - (MA Brutish Villain) Playtime's over boy! When I say who's the master? You say! Sho'nuff!
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I have been playing this for awhile and it is mostly fine, but I know it could be better min/maxed. I also see some new enhancements I would not mind having in my build, like the Power Transfer chance to heal. I have probably over slotted some and possibly under slotted others, but who knows. I would also like to keep my debuff resistance vs recharge and run speed at 95% if possible too, but mostly everything else is negotiable IMO. TYVM for any help or suggestions! Also, if you think I could do more damage with another primary, feel free to include those builds as well. I love AoE, so TW is great. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1534;717;1434;HEX;| |78DA6594C94F137114C77F3F3AA59445A0054AD95B96B29442D58B5B880A78802A0| |9242626DA34F01326C199663A2E78F3E05D51E245A30770B9E89FE196E8CDAB4717| |6475414FF531EF9B96D049279FDF7CDF32EFF7DE6F9AB8315CFEF2CCAD2121CB4EC| |FA73299E429EBAAAD3C93D3BA32A6954BD0E5A13BE8C8C9849A572A36A5DB292379| |5EA5D2A6918165585D564646C5266DD350C993D615D3121513A6391F1BD567E76CD| |D982D759E26D34ACDF89CE514254B9B969DB275D3A874A471959A5156664E4F0747| |D2FA746CC450D6EC423291CAD8CA5AE0DAEAA99C28DDAB750257D625EE6842C4355| |1B4045E2039A209ED22F3B5C8F916893197E333E0958E6DA0563ACF6FC82AA5E3E3| |96BFD8A7F837F88759BE03FE651EF8C77C4B512ECEEF767D65ADEA1BF89D59B3CAE| |CF801AE3125F5D7CDB1C29DA54B843DDCF4DD6A3D7DC2F12AD9C7083978E1E30D72| |A6D206B091F98EAC65BC23ADEC2177A6F711B8C23ED121F01577C145792B38AFAC3| |8885D06C8D6AC89F7A456225FE518FB47C799FD09F02C788EB94953AAC694AAEFF2| |BB7DF7414CA90653D2E8DD7E4CC0FF93DF1D5967F66C809BE016B3779B594DB1B58| |8ADC544EB349E705D31B3DE039630DB71027C141BC0040221EEEF16D51D44BEE091| |22476B380A1E63361D074F305B6E33FD94AF11A7A17119B615F02933F48CD9FE1C7| |CC1ACA1D866D4D28C7D6C532DADA8A5F531F7AEED09788DEB6DBBCE0CDD0451CB07| |7A0C73AC0C235F07F6FD91D44ED4D9095B176C5D2D9CA72B8AF3B68F5E1A6A37E71| |5DD0FF85DE5A4F541EB83B646B5C7709E62E8C100F6BE4EB6419C8DC145DE4FFC1E| |883311BFC46CD2725F30FD76BF92DE0265B040891728870A94C305CAE8AEC2FBC88| |EEFB57AB9EE090D66D2A413E1ADCA7DFFD9B5D2DCFF8890FDDCAD8DBD5A884FECFA| |5EAD9BFD36F39A94E8A0B6C8FC1CC855925DF29384F50E75318E6A3FF9F3EBE570D| |E47F5E4F52F1DF9F57FB8F9F744| |-------------------------------------------------------------------|
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I never played Dark before and like someone else said /rad was always my favorite. The +2 mag hold on choking cloud /sigh so good! But I made a Plant/ Dark and I have perma fade with 42ish Melee and AoE and 47 Ranged. I just couldn't find a way to get to 45 with Melee and AoE without possibly giving up too much recharge. The only problems I have faced are being held and stunned which turn off my defense and then I eat dirt. So I went clarion and I have been much better since then. I also recommend Leviathan mastery for Water Spout! My god that power is amazing! I might try Fire/Dark next though. I have been really wanting to try bonfire with KB-KD.
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Hello, and thanks to anyone who helps! I appreciate it! I have been working on this in Mids and price is no object, but the resist/defense is more important than having a purple set slotted. I just want my defense and resist as high as possible while still being able to smash nicely. I am not sure how endurance will be so I might take cardiac to offset that if I need which is fine. I picked Stone/Dark because I want to stack stuns mostly, and I wanted a non SS set with AoE Knockdown. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Stone Melee Secondary Power Set: Dark Armor Power Pool: Fighting Power Pool: Medicine Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(45), ImpArm-ResPsi(46) Level 2: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19) Level 4: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21) Level 6: Injection -- PcnoftheT-Acc/Slow(A), PcnoftheT-Acc/EndRdx(7) Level 8: Fault -- FrcFdb-Rechg%(A), TrmIns-Dsrnt%(9), RopADop-Acc/Rchg(50), RopADop-Acc/Stun(50), RopADop-Acc/Stun/Rchg(50) Level 10: Obsidian Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(11), Ags-Psi/Status(11), Ags-ResDam(13), Ags-ResDam/EndRdx/Rchg(15), StdPrt-ResKB(45) Level 12: Murky Cloud -- StdPrt-ResDam/Def+(A), Ags-ResDam(23), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam/EndRdx(36), Ags-ResDam/Rchg(36) Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(34) Level 16: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29) Level 18: Hasten -- RechRdx-I(A) Level 20: Seismic Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(48), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48), SprBrtFur-Rech/Fury(48) Level 22: Assault -- EndRdx-I(A) Level 24: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25) Level 26: Cloak of Darkness -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(42) Level 28: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-ResDam%(31), Rct-Def/EndRdx(31), Rct-Def(31), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--Build%(37), GssSynFr--ToHit/EndRdx(39) Level 32: Tremor -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Oppressive Gloom -- RzzDzz-Acc/Rchg(A), RzzDzz-Acc/Stun/Rchg(39), RzzDzz-Acc/EndRdx(39), RzzDzz-Stun/Rng(40), RzzDzz-EndRdx/Stun(40), RzzDzz-Immob%(40) Level 38: Soul Transfer -- RechRdx-I(A) Level 41: Death Shroud -- FuroftheG-ResDeb%(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(43), Mlt-Acc/Dmg(43), Mlt-Acc/Dmg/EndRdx(43), Mlt-Dmg/EndRdx(45) Level 44: Superior Conditioning -- EndMod-I(A) Level 47: Physical Perfection -- EndMod-I(A) Level 49: Super Speed -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;660;1320;HEX;| |78DA6594596F52411886E7C0A114CA524A5BE8BED0856E0869BD6ED4B6265A92264| |DBC25844EE9D10A0854DB0B4DBCF00F78A1894BB4B575B950FF903FC0AD9BDE8B9F| |E77D03269C409E39EFB7CECC9949EF2EF93E5D7DB8A88CB62BDBD94A2573B9BC53D| |5EEF59CA50B39ED54F2B8E51FB1E54C5A6F6B9D58AF160B1C47A12FE94D5DA8E8C4| |52B67C2B73A97CBB5856FEB562713BB162E5B7AA56218FB7B4DEB07256417BEDB7F| |592D61B417BB8AAB31BBA5CD9B24A3DCB252B97582EE8727E2F93CE56AABABC879E| |A2D2C6B8FC7B0CC5A766A84D41CA54BE9BE0B37FB26DAFB9D4980C064CE518174E0| |A27C0D64970360ECE4D81BD064325AFC1BC1DCC6BC81A386973D2D649DBA0D85CB4| |B93E1AB6D6F219EC17B8D18FE97EE4B0B5D6BC306CAAD41E7C520FC8FBE04BF1F67| |00E9E24346F8ABC08FA16C0C03C381BC55C5F48541BEBB545A075D3B79BBE31E68C| |31A753FAF723C6E9A72DC09876C68CD077487C8398AB2BF8D5099F6F60C777B0F30| |7D8FB13EC3F06472536843A2A34C3B593F730E71A7ECDB87DC61D8017DE9087E411| |EB49BE2EF4A2BA46902F245A04F98C48177A8E5E87FFABFAB75373F4D036E52503A| |029F17DECA7EF17E2067F93A7E4093877469E8361891DE0DA0C1C62AF6347E0D85B| |F21DF9019C780F0E4BCD21D61DF299D0FC64800C8223ED6408DC97A851D61DAD60C| |F27EE913BE0E45DB24AEE8207F69932EC351CE79E3C17C4992FBE88B94DD5D0E7F4| |1FB204DFE92A387B07F484949AE11ECF0CF36C8A96A096A01693B54A72EF925F90B| |3DF6C3ED7519EB1E9864D7EF2A86493926A52E69B94852665C5ACDF18B5D5C6588E| |20BA5A33EBB78232B8429EF6FA6D503BF68A9D31C61CECA70DCD30AEE17669B9812| |FECE47FFF38FCCF1A9AC3788ABAE663F209F81758BBCAA4| |-------------------------------------------------------------------|