I had misjudged what the 'combat' teleport was, so I thought it was better than it was and the change to 'mass teleport up to 16 mobs to you' seems like an incredibly efficient farming device, which makes me wonder what they are thinking about trying to directly make it better for farmers and of very minor use for the squishiest.
I'm actually all for combining recall friend/teleport. That's a great quality of life update.
A to-hit buff with cool down for a 1/3rd range teleport seems really kind of not as useful, sorry. With a right button macro, I basically have the 'combat' part of teleport self of moving around usefully in combat. To-hit is supposed to be the offensive equal to constant +Def, but it really isn't. My high level IOd characters have scads of to-hit and accuracy buffs, more than I need to hit +4 mobs. So this is not different but equal. +Def (perhaps at 300% more than CJ and Hover but only 25% of the time) would fit better.
Group Teleport has always been a pain in the butt to use and if you swapped it out from the summon teammates power, you'd probably have a lot of people taking it except that it's basically a free power to buy.
I intensely think that the 'new wormhole' power was not thought out and is heavily skewed to help people that need the least help in grabbing and keeping aggro. The entire concept as a power was broken in wormhole and is now even worse as a power that your super farmers will pick up.