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arthurh35353

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Everything posted by arthurh35353

  1. (Used the wrong term of bucketing instead of seeding, sorry) But wow did people get upset fast at the idea of seeding the market with LotG+Recharge. It's like its somehow outsized effect on Def Sets and converters is supposed to be good. Instead of warping an entire area of the market because it's the only (and unique) item that gives a flat +recharge.
  2. Is that actually a reason to not bucket the LotG's here though? We know for a fact that if the developers running the game want to, they could put 100,000 for sale at 5 million while having the auction house buy anything under 1-3,000,000 instantly with unlimited funds.
  3. And yet for some reason there are 1400 not being sold to the 3500 bidders...
  4. It sounds like it should be bucketed so it can't be price manipulated like salvage has been.
  5. That should have resulted in low quantities and high bids.
  6. And yet I'm pretty sure that LotG global recharge is being manipulated, 1400 for sale and 3500 for bids yet most other enhancements only have a few hundred for sale. Wonder what would happen if all bids over 14 days just auto reverted.
  7. I got this same issue trying to update Vidiots (v4?) yesterday. I think it updated (as it isn't there to try again).
  8. I can't seem to log into the launcher now, as when it goes to the homecoming web page server, it gives an app error and fails to load the page.
  9. I suppose it's possible that some IO set recipes might be aliasing other ones. Proving which ones are which is probably a pain in the butt with only last 5 sold and no dates.
  10. Actually, I think a problem with it is without a good understanding in the real numbers and the fact people do corner items in the market, a basic understanding only gets you basic results and can get you fleeced if you don't have any patience. When you just leveled up and need to sell an item at a worthwhile cost, going by the history, you find it doesn't move for days. And if you want to be able to afford the recipes you need, you seem to be the one that always gets fleeced. This gets especially bad for real money items that were changed to only Inf costs, like Super Packs. Why are Winter Packs better than Hero/Villain or Vigilante/Rogue Packs? So it all feeds back to drop rates (and things that do not ever drop), how much they can buy things for INF or Merits. High cost Merit Items (100+ items recipes or more) and incredibly expensive Gacha marketing makes things not about playing things normally, but playing things super abnormally. Daily specific trials for Merits, not because you really want to defeat Hamidon, but because he gives a crud load of Merits that you churn right back around to buy your Purples/ATOs or PVP enhancements. If they switched Super Packs to being exclusively something you could only earn on a once per day per account, a great deal of farming would disappear in a poof. Would that be a good idea? It might, as a person that can play 1 or 2 hours a day is suddenly able to earn some of the best rewards as good as any farmer. Really, I see someone having to make a very massive loot drop spreadsheet, a merit cost spreadsheet and what you have for costs in the P2W and Auction House to even slightly get things on tracks. They need to decide if they want 'trash salvage' to actually be worth something via the upgrading path we talked about. And some of that is going to be a full meta decision level of do the Devs want people to farm hugely all the time for the best loot (gating out the more casual player) or do they want to make it more account based where they are rewarding people at a large burst up front and then sharply declining rewards afterwards (something anti-farming). (And yes, I know that farmers will just create more accounts to try getting around things, because they'd rather unbalance things to them.) So right now, they need to look at all items that are going for a lot that don't drop and if that's a good design choice (things you have to purchase from Super Packs) and maybe decide if they should look at adding them to drop tables or making them easier to purchase via merits. Some people would hate it if Purple/PVP enhancements were suddenly only 50 merits and regular Rare enhances were only 10, because suddenly all that INF isn't really worth a lot because people don't have to spend a huge time accruing INF to get what their characters need. Or should Super Packs become a every 5th level thing of Vets? Or can we spend threads and Emperians for them?
  11. The thing with everything about the market (and buying things off the market) is that it really is gated on people willing to spend the most time on... not playing the game. Yes, I understand that the market is there to be used, but not everyone is going to be willing to gate hundreds of hours playing the market (on probably multiple characters). Right now, most of the rewards are for people willing to farm and market. Right now, without some fairly in depth understanding and usage of the market (which is a pain in the butt to use because of crummy numbers and displays and little tutorial help) there is no casual friendly benefit for people that play and occasionally use the market. Or don't have an option to play a lot of hours playing city of fire/spines farmers so they can even dream of spending 500 million on one character's build. Common and uncommon salvage that drops normally (ie. not event or super packs stuff) is so depressed in worth (not price). Other things are so ludicrously expensive that most people don't even know they exist without being told things (like expensive pay 2 win items, or buying super-packs for the only way to get things like brainstorms and boosters. Boosters are supposed to be *common* salvage according to it description, yet is effectively the most expensive "common" salvage in existence. Even more so, if you factor that you need at least 5 per IO basic or set enhancement to use. That actually makes them effectively more expensive than Catalysts. At least catalysts occasionally drop. Why are certain items only able to be gotten from Super Packs or buying them very expensively from Merit Vendors? Are Boosters actually supposed to be super-rare purple salvage? Or actually common? Are brainstorming ideas only supposed to be able to be bought from the auction in superpacks and for merits? Why aren't they super rare salvage drops? Why are we still being charged a super premium in time-gating (ie. Inf farming) to buy super packs? Why isn't there a way to get Super Packs for doing the weekly TFs and then selling them on the market?
  12. That's not really the same thing. It would be like you want to play chess or something like chess, but you have to farm/play "go" to buy upgrades for your chess pieces so you can play 'competitively' and 'fun' in the chess world.
  13. It would be nice to be able to turn vendor trash (or literally just things you trash because they are cluttering your inventory) for the rarer drops. Perhaps some sort of up-combine (perhaps via the auction house). 10 to 20 SOs maybe combines into a basic IO enhancement. 10 to 25 basic IOs recipe converts to a uncommon IO set recipe. 25 uncommon IO set recipes for a rare recipe. Maybe even 5 rares for the super rare AT/PVP/Event Rares. It'd have to be balanced, but really right now a lot of things aren't worth anything, even to bother to sell.
  14. The Shooting Stars/Dr. Graves 'tutorials' probably need to be auto-included and more meaty, IMO. I've noticed some issues with things that are only via purchasing Villain/Hero/Vigilante/Rogue/Winter packs or are so incredibly rate they might as well not be drops. Catalysts are supposed to be fairly rare, but are actually less rare (effectively) than enhancement boosters. At most you will only ever have to use 1 or 2 of them per Set IOs, where as with Boosters you have to use a minimum of *5* to boost an invention enhancement of a set to +5. Right now the only way to 'earn' packs is via farming. 10 million to 25 million is not really within range of everyone unless do they do dedicated farming. I mean, you can leave that in for farming but an additional way to earn 1 of the packs per month via an account wide reward would give you an entrance for non-farmers. We've kind of turned into City of Farmers for all the good 'loot'.
  15. I actually expected that and did not plan to see those changes kick in until reboot. They much do something a little different know though, as it crashed COH.
  16. Eh, I tried to update a couple of the updated mods but while I was still in COH. I'm not 100% how clean the upgrade is as I just copied over the files in my installation.
  17. Didn't like that update for some reason, though it might be my operator error.
  18. Huh. I wonder if one is a clone of the other?
  19. Should I just put missing items in AE here? Freedom Phalanx (missing hero adult Penolope Yin) Arachnos (missing Agent Crimson Viridian model, Shadow Spider) Paragon City Heroes (Ape and War Witch) Midnighters (Montague)
  20. Has anyone else tried to get Teleport Target to work with a say phrase? It seems to just not work like it used to.
  21. So I guess I get to start this, as I started to dive into AE over the weekend. Freedom Phalanx Penelope Yin (full hero) Arachnos Viridian Shadow Spider (has Agent Crimson?) Paragon City Heroes Apex War Witch
  22. Instant macro to start using it.
  23. That doesn't seem to work, I think I may need to use the powexeclocation command now. And I have no idea how to actually use powexec_location in a bind now. Hmm. This works, but I couldn't get the "say" part and it to work. /bind ctrl+t powexec_location self teleport target
  24. Would it kill to have this super easy command in the description? /macro BADGELIST popmenu BadgeSetList
  25. Considering they get a melee shield almost immediately, I think I can agree with that. Depending on Controllers/Dominators for +mag protection is pretty subpar and hurts soloing badly, especially at low levels.
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