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arthurh35353

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Everything posted by arthurh35353

  1. How do you get this as a macro button? The description of the modder file doesn't explain that either?
  2. The problem is that it doesn't stop the two parts of stuns/holds that are the cripple of squishies. They stop you from taking active actions to keep you alive and they drop any offensive toggle/power. So any power that debuffs damage, accuracy, to-hit, recharge or regeneration, on top of stopping you from actively damaging the opponent. And if you are against 2 mezzers at a time, potentially mez-locked to death. +4 mag doesn't stop you from getting mezzed, it just makes it less likely to ruin your life in short order. Against higher ranked enemies (like bosses or elite-bosses) the danger shoots up dramatically because they can kill the squishies even through their resistances at a fast pace. It is the touch of death to anyone that doesn't have any protection, so becomes this cliff face that you smash your face into.
  3. How do you get Teleport Target to work like Teleport Friend used to?
  4. One of the zones got rotated to match the actual map. And portals got moved and things. 😕
  5. You also run into offensive toggles that are debuffing, which are still dropped if get mezzed. It doesn't help you stay alive debuffing people if that's your 'defense'.
  6. No, not at all. Because those stack on top of anything they have and could be useful and have more than just mezz protection in them. Yeah, this one is just laughable. If 4pts of mezz protection makes my Dark/Dark Defender a soloing +4/x8 god, I'll eat one of my hats. There is a great level of difference between 'is no longer annoying to fight against low number of mezzing foes' and 'godlike immunity to all mezzing'. And yet people like me have been saying its a flaw because it makes squishies much less fun when you don't have a team (because teaming doesn't auto-happen, you have to work at it). So this is 10000000000000% subjective.
  7. Anti-mezz as a proc in a combat power is pretty horrible in design choice, I've decided after some thought. If we go by tanks/brutes resistance caps, they take 10% max damage (just based on resistance). Everyone else caps at 75% resistance, so would 2.5 x the amount of damage. With Tanks having the highest amount of Mezz protection at 12 points, dividing the mezz protection of a tank by 2.5 would actually get squishies 4.8 mag protection. Khelds you could actually split Hold and Stun protection across a couple of their personal shields.
  8. I think this topic would be an interesting social studies paper. I don't think Enthrall is *ever* a good idea. You should never lose control of what powers you are using on people. Bad enough when you get taunted or confused, but at least you have the choice of what to do or not.
  9. Well, I just dropped in with a brand new character and basically bought my team Defense Amplifiers for anyone that wanted it as we moshed our way through Death From Below and it was ridiculously fun not getting mezzed hard by certain bosses and AVs. And Defense Amplifiers are certainly better than armors, as it's an auto power that activates instantly if you get KO'd. I can't see myself wanting to play squishies without having this buff (or at least mezz protection) ever again. Technically, adding it to epic armors would actually make it more balanced comparatively to Defense Amplification.
  10. That's an interesting turn of phrase. "Not that bad." But to me that indicates it is a level of "bad" and that people do see an issue with it. It just varies from leveraging tools to spending INF sinks to counter it. The biggest argument against it that I'm hearing 'it's already handled in annoying ways already'.
  11. Actually, I finally found it. And I was looking for a good while. And good heavens is that expensive. 2.5 million per hour? I'll need to mule my farmer Brute tank just to have enough hours on my squishy characters to be worth it. So it already exists, its just expensive. So that's saying it's doable and desired, but having *less* protection in your epic armors is somehow bad, other than the need to make squishies pay for something that the non-squishies get for free. So they can't afford the expensive IOs. I'm not actually understanding why the negativity against +3 mag protection in armors then.
  12. That's reasonable in cost. I didn't look at the P2W vendor because I looked in the Auction House first. It should probably be removed from the auction house, actually. It sounds like it was something that you could buy there but was moved to P2W. (And WTH? The P2W vendor in Pocket D lists those at 2 million a pop). Is that a non-Homecoming server? But I'll note that it still doesn't grant any mezz protection, even from that description. Which was stated it did. At less than a million a pop, if it granted mezz protection people would be paying for 8 hours of protection on squishies in a heartbeat.
  13. At the cost of 15 million INF and no availability (none for sale and only a few people are attempting to bid), this is basically 'not really an option'. It also doesn't state it grants Mezz Protection, just a boosting regeneration and max hit points. This being thrown in seems like 'there's a fix, really, ignore that it doesn't actually fix the problem!' I'm not 100% sure, but it would be a nice deal if all the squishies ATO's came with +3 Mag protection. I was not actually aware of that. I would actually state that we should normalize it. If Blasters have the option for +hold protection in a set, so should the other squishies. And bleargh is that a wonky mechanic. Short mezz protection from an attack? I mean, it's better than nothing, but you basically want to throw that in your lower level attack so you can hopefully trigger it. Unless you can explain a reason for why it would be unbalanced for a Defender with 60% base damage for ranged attacks to have the same possible mezz protection as a Blaster. Does it actively remove something from you that you could forgo? Does it take away from the tanks/brutes keeping most of the attacks on them? What does it hurt other ATs if you have minor mezz protection against Holds/Stuns? I haven't gotten a clear answer on that other than 'don't you dare change my harder mode play'.
  14. Sounds like we are close to release here if they don't find any major issues.
  15. I'm pretty sure we already did with describing being mezzed by a lone lieutenant and dying or having our DPS drop dramatically and having to heal after each group to not be fun or meaningful, but you don't seem to consider that 'unfun' so our opinion is not relevant.
  16. So, basically you are fine with most squishies having a slower and more painful leveling experience because their DPS is supposed to be taking a hit using non-damaging mezzing. That goes back to the tag I put on here first. Balance Vs. Fun. You haven't actually stated a balance issue and if it was really about the challenge, you would be advocating that people with Mez protection should just turn it off to play the harder way you believe in. It's more of you don't think its broken, so it shouldn't be changed even though other people have noted their issues with it.
  17. Yet you didn't explain why is it bad? Is it because they should take a DPS hit using their active mezz attacks? So their real DPS is supposed to be lower than just their attacks? I've never heard that mentioned before. Break frees are not 'fix' or strategy, unless you are saying that all squishies are supposed to just be stocking up on them only (their drop rate is actually on the low side). I'm not even sure what you mean by amplifiers and Rune of Protection isn't thematic for all characters, which is a big problem in of itself. Note that none of us are saying that squishies should be immune to mezzing, just that they shouldn't be relatively crippled by the introduction of multiple mezzing later on. Mag 3 is very minor protection
  18. That was actually my thought. I did consider the idea of you getting it earlier as an inherent toggle, but then I thought why not throw in 3 to 4 mag protection against just holds and stuns (not sleeps, fear, confuse, immob, KD/KB) on those hero/villain epic armors would be useful, but not game breaking. I mean, almost all those armors are S/L focused with usually one extra type of resistance/defense. So them getting basic (and only basic) mezz protection against hold/stuns make sense. A Blaster may not even have one of those first two blast powers (I usually try to cut the weaker attack out, because I have more than enough attacks later). And I'll be truthful, those minor attacks while held are just a bandage over the issue that any mezzing at all can kill the squishie dead. They aren't likely to kill a boss level foe if they are the ones mezzing you. Take my oldest character, the Dark/Dark Defender. The +Def from Shadow fall is nice to help mitigate damage and dropping Darkest Night on a foe drops their To-Hit even more, but Darkest Night gets instantly detoggled from any mez hit. So on paper, it sounds like a good defense, but in actuality, you usually have to depend on proactively mezzing them or hoping they don't get you mez-locked. And proactively mezzing doesn't help against ambushes or patrols at all and then you die, to what would be a minor bit of excitement. Nor does it help with maintaining your weaker DPS for most squishies. Getting mezzed drops your DPS rate hard, especially if you have to spam several non-damaging mezz abilities to protect against mezzing attacks from your foes. I would bet if you factored in DPS sinks/hits that you would find that most squishies are doing far less damage solo than their DPS scale suggests.
  19. Is there any real downside to Blasters/Defenders/Corruptors/Controllers/Dominators (and potentially Kheldians) getting a very minor base 3 Mag protection versus Holds/stuns in their Smash/Lethal Armor toggle? 3-4 mag protection is not enough to allow them to solo +4/x8 mobs, but should allow them to solo better and more evenly than having to worry about getting mez-locked by 2 lieutenants? For most "squishies" they would be getting a minor bit of protection when mezzing starts to become very common closer to the end game. I also think it would help with 'real DPS' too, as when you get mezzed, your DPS drops to zero.
  20. DOs should only be dropping very occasionally, right?
  21. Huh, I just realized that the Vanguard doesn't have a portal or access to First Ward, even though they should because of the fact that they would want to watch over the Praetorian Earth. It's like, oh, they invaded but we're going to get back to ignoring them to deal with Rikti.
  22. My WinRar opened it fine, so I don't know.
  23. Hmm. Tried to see if there was any sign of an update, but it looks like the download doesn't have a version number baked into the file name.
  24. It actively helps melee powersets that are balanced around having more mobs in melee for survivability. So no, it actually does help some people in melee solo quite a bit.
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