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Neiska

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Everything posted by Neiska

  1. I'm starting to muse if he's possibly playing the wrong AT. If he wants to go toe to toe with AVs, some certainly can, but it takes planning an preparation. And he has to accept the fact that he has to use all tools available. Even if a Tanker or Brute is tough enough to stand up to them, they will often have to use things like Poison Daggers to overcome the regen. Taking down an AV isn't about DEF/RES and leaping in. It's about bringing all the right tools required "by yourself," and is often a war of attrition. Slowly chipping away at their health while at the same time weathering their attacks and/or mechanics. And the specific things needed can vary AT to AT, but -regen is pretty much a must for all of them, even the GMs in open world, at least if you are going to fight them alone. Very few setups could do it without using tools outside of their primary and secondary powersets, no matter what AT you picked. And they are kind of designed this way on purpose. I don't think they intended AVs/GMs/TFs to be solo'd at all. The fact some people were smart enough to figure out ways to do it in the first place I think is pretty impressive.
  2. Forum necromancy is too OP and should be nerfed.
  3. This guy - “AVs hit too hard!” Also this guy - “I don’t use IOs or sets because I can’t afford them.” Has it not occurred to you that mayhaps you have reached the point where you need to actually plan a build and upgrade your enhancements? That perhaps one might have to *gasp* actually upgrade their build before engaging something with a name like “arch villain?” What?!? Why I never! How utterly preposterous! How dare the game get more challenging and engaging! Spoiler alert: No matter what build, AT, or powers, there will be a point when you will have to sit down and upgrade things, which might involve collecting and gathering resources like money to be able to progress further. Shocking concept, I know. But we believe in you! You can do it!
  4. I bet he's REALLY good at Elden Ring and Dark Souls.
  5. Hellos! 1. Well, this is where primary and secondary pairing are considered. You may not feel the pinch not having a heal so badly, if your pets can heal themselves, like Robots, Undead etc. Some pets like mercs are very sturdy by themselves. Not having a heal is not a make or break, but there are other things that come into play to be considered. Medicine pool is "alright." Not great, but not horrible either. Your pet def/resists should be as high as you can make them by default. Soft controls certainly help, but so does other tricks like Spirit Ward, and not everyone knows but you can also use inspirations on your pet. You just drag and drop onto their bar, and if they are close enough they will "use" said inspiration. 2. Group fly can be quite useful, but I consider it a solo tool. Most people do not get the Null ability to make them immune to it, and many random people you may team with can be annoyed by it. There are a few team activities where it is handy, like Hami and so on. But generally speaking many don't like it. Again, personal preference here. Using group fly on random teams is something of a tossup topic. All ranged pets certainly get the most mileage out of it, which means Robos and Mercs. As an example, I have a Merc/FF MM based entirely on flying. So in relation to your question #1, my pets take so little damage that not having a heal is not really an issue, on "most" activities. I wouldn't expect to hover and pewpew an AV down by myself. But most other activities? No problem! The thing is when it comes to enemies, not all enemies have a full cycle of ranged attacks. A handful dont have any to speak of whatsoever, some have a few, others like Arachnos have a LOT of ranged attacks. But in many fights, just hovering just out of melee range drastically cuts down on the number of incoming attacks, which effectively adds another layer of survivability before attack rolls, damage, and resists are even considered. So group fly "helps" in the right situation. In some it can help a LOT, others, not much at all. Personally, I try to fit it in with any Robot or Merc setup I have. 3. Leadership is generally one of those impulse things that nearly every MM takes. Its simply too useful not to have. But if your secondary is a DEF set, then its not as critical. And not using it does save on END cost. But as others mentioned it is a spot to put your global recharge which in some builds is tricky to get. So I would say how needed leadership is depends on your secondary. 4. I tend to focus on pets living first and foremost. A dead pet is zero DPS. Even if you can resummon it quickly, it costs END to do so, and you cannot resummon them indefinitely. And they don't come resummoned with upgrades either, so you have that to do as well. And while you are frantically summoning speed bumps, your enemies are still attacking you. So really its a delaying tactic. Sometimes it pays off and you can turn the tide, but if you find yourself resummoning pets often, then you really need to look at your pet stats and see what you are missing. Another special mention is that some pet sets have special "features." One example is necromancy pets - you can slot the heal uniques like regenerate into the pets and they benefit from it, which is something only necromancy can do. Thugs benefits greatly from Burnout, as it lets you double cast gang war, as does Demons with Hell on Earth. Ninjas I am uncertain about, but I hear they are good damage, but a bit fragile. Beasts well... I feel kind of bad for beasts. Some combinations work GREAT together, even though they aren't immediately apparent. One powerhouse is Necromancy and FF, because FF is pretty hands free, so you can focus on your personal attacks, which make even more temporary pets. Another good one I don't see often is Robots/Dark, because the /Dark has loads of -tohit which is fantastic to have with Robots +DEF, you have healing to spare, even some CC thrown in. And since its all ranged, you can still use group fly. Demons/Electric is probably the most durable and toughest MM you can have, I have survived things on my Demons/EA that has killed my tankers before. Built right, they can be "that" tough. Anyway, hope this and what others have said help! Happy Masterminding!
  6. Someone: "I can't solo this AV." Me: "Did you - " 1. Research the AV in question, to learn their attacks and plan countermeasures? 2. Did you plan a build in MIDS? 3. Did you use all tools available to you, like inspirations, nukes, p2w, etc? 4. Are you playing an actual capable build, or is your build a meme or just for fun build? Even with all these steps taken, even then not all Builds or powersets are capable of it. If you are expecting to just trade blows with an AV blow for blow in melee, while only having to use powers 1, 2, 3, 4, 1, 2, 3, 4, I have some bad news for you - even builds that can solo AVs, are rarely capable of "that." But let's play hypothetical here. Let us say for a moment, that the Staff waved their hand, and suddenly AVs could be solo by anyone. What would challenge people who do all the above things? One of them, much less a full team of them? If AVs were suddenly hitting like limp noodles, a competent player could make a tank or something else, engage the AV, put one power on autocast, then go make a pizza from scratch (including growing the tomato's), file their taxes, change their engine oil, and read the entire Lord of the Rings and come back and its very likely they will still be trading blows with the AV. And lets think beyond just AVs here. No Archtype, build, power combination, can solo absolutely everything in the game. Also let us not forget, the builds that "can" do such feats, are generally bad at other activities. As an example, a build that can solo AV's 1, 2, and 3, will not be the top performer on random speed mission pug team #453897. And I suspect this is entirely by design. Builds that are the best at soloing stuff, are generally not the best at group activities, fast activities, or farming. Personally, I go by "know the pool you choose to swim in." Speaking as a primarily solo player, when you make a build "just for fun" you are knowingly making the choice to opt out of certain things, or not be the best at other things. The game isn't limiting you, you are choosing to limit yourself. Now, there is nothing wrong for liking just for fun things, I do that myself. But I choose to do so with the thought - "Gee, this power likely isn't the one to use on that one activity or enemy, but I can accept that." This is like choosing to use training wheels, and then complain when you didn't win the bike race, and expecting them to shorten the line for YOU, while not considering the other 100 people in the race who trained, bought the best bike, practiced, practiced, practiced, tried many times, and failed, and only succeeded through persistence.
  7. Every set has a weakness, and Bio can stumble against -def. There are ways to help with it but they aren't fullproof, many are mentioned above. You can also use an incarnate power to help with -DEF. But if someone else is giving you -DEF protection bio still rocks on that mission. It is hard to make specific suggestions tailored to you without seeing your build though.
  8. A few thoughts. The first - not everyone chases the same things. Some people like to chase the META, others like to chase the style or feel of a set, I have even met a few who picked their powers based entirely on looks. There is no wrong way to "enjoy" a character. The second - even on most tests, pylon timers etc, the game in itself has so many different activities, so many different enemies with different resists and so on, that it's impossible to get a 100% kiss-your-elbow best on everything. There is simply too many variables. Now I hasten to add, they are good "ballpark" figures, but they are just that, ballpark numbers, not something to bet the farm on. The third - what set does perform best, will also vary on things that cannot be precisely measured, like player knowledge or experience in the game, or skill. Even if you take the very best powerset, and blow 600m inf kitting it out, you might still stumble, if you don't know the mission, the map, the enemy type, the new powerset, so on. So take things that people say with a bit of salt. Opinions and input are good to have, but there is no magic powerset or AT that will be the kiss your elbow best at all activities on all missions and so on. And keep in mind, often what makes or breaks a set or AT is playing to its strengths, many of which cannot be fully appreciated through just math. An example off the top of my head, is at high level gameplay when doing the hardest difficulties, debuffs are often king. But in other situations, like speed running lvl 50 missions, such a build will not be the top performer, even though it might absolutely wreck-face doing the most challenging game content. My usual reply to "what's at/power is best" is "in what context?" because context matters quite a bit in CoH. My two cents
  9. On ATs themselves - Last time I checked, Blasters, Dominators, and Corruptors are actually pretty good at soloing, I have seen Dominators in particular do some pretty insane things. Defenders I can't really comment on, never played one. But you can't just load up for damage and faceroll every enemy type at max difficulty anymore. You have to have a few other things to or be very skilled at being glass cannon. As far as the other point of "them changing group dynamics" - Personally, I haven't found these changes difficult or challenging, only time consuming. I neither like nor dislike them, but I do agree that I suspect the powers that be here on Homecoming want to slowly weed out Farming and PI Power leveling and the like. I doubt they will come out and say it. But between several changes over the years, it certainly feels that way. I also find a little ironic, as solo farming/playing now is not even the fastest way to level or get money anymore. I do fear a few certain number of these changes may have actually backfired Which I find kind of funny. Which ones? If "you know" then "you know," and I am not going to point them out because the last few builds/methods I shared got nerfed to oblivion. So I won't be sharing any further loopholes or shortcuts that others and I discover.
  10. A few thoughts, First off, Context matters here. I hope most people would agree there is a difference between someone either learning a new powerset and/or trying to use it strategically, vs someone playing "Maximus Yeetus" and treating each spawn of enemies like bowling ball pins. Now, I go by "If you are chill, I'll be chill." So if its someone who is making the attempt to work "with" the group, I don't mind Knockback. (And honestly team full of Knockback might be fun and hilarious). But if they are being a self-indulgent prick, my reactions will vary, according to what I am playing. If I have the star? Expect a request to tone it down. If they don't, then they get DAS BOOT, and possibly blacklisted/ignored from my teams in the future. I care not to play the game with such persons. If I am playing a Tank and they are purposefully blowing things away constantly? Well, I will likely skip the next 2 or 3 packs. Because, hey, apparently, they don't need me. This is especially true if they knock things back before I even get to engage. If it's especially bad, I might just jog to the end of the mission and skip all enemies entirely because hey, I know I am not in any real danger in most circumstances, and I want to minimize the amount of time I have to play with that person. If I am playing my SoA? I likely won't care overly much. I rarely lead on my SoA, so I will follow the leaders tone and pace. But if I am playing my Mastermind? Boy oh BOY time for some Shenanigans! Said Yeetus person will find themselves affected by Phased, Group Fly, Teleported, or whatever oh so joyful tools I have at my disposal. And I would take no small satisfaction in making their gameplay as difficult and unenjoyable as possible. If all those fail, I have absolutely zero hesitation to leave myself. Even if its mid-mission or a badge attempt. Because why should I care about their own play when they don't care about others? Don't like it? Too bad. I am not obligated to indulge other peoples being complete jackasses, and if I want to leave, then I most certainly shall. Possibly at the most inopportune time, depending on how egregious their behavior was. Now, to be clear, I am not saying "You can't do that." I subscribe 100% to "play your way." That said however, that doesn't mean I will let people "Play their way" with me. They want to blow things around constantly? Sure. Go for it. "Over there." Away from me. Don't like it? Not my problem. I am don't have to put up with other players whom I find unpleasant and detrimental to my own play time.
  11. You are likely right, but that was just an example for context. It just seems like all the hardmodes have the same mechanics and debuffs, which make certain ATs and powersets to be too meta. I just wish they would mix it up a bit so that wasn't the case.
  12. I agree that both farming and other content can both be hampster wheels. I suppose the difference is how much a person enjoys each activity. One mans wheel of pain is anothers enjoyment and all that. As far as "other content doesnt matter" and such, I would point out that other content HAS been enjoyed by many many people, and likely will continue to be enjoyed by many many more. Some for the first time, others for the 50th time. (Not that the number matters either.) I never said new players shouldn't play open world content, start to finish. I agree its an amazing ride! I am only against new players being pushed in that direction, when it should be their choice. The same choice as red or blue and so on. On your final point, "why not build on beta" well I can only answer that for myself - simply because I like to play with my group of friends. Sure, you can use beta to level up and test things out and move things around, all immediately to. But you don't get to enjoy them on missions, or with friends, and so on. So for me personally, it isn't about just building. Its about building, and enjoying that build, either by myself, or with friends, in the content of our choosing. And I think that is pretty normal for most groups of friends who play games together. But while at lunch today, I did a bit of napkin math, just for fun. Using my own "playtime" experience. I doubt this is normal for everyone, but it is what is normal for me. So lets have fun with some math - I have 3 accounts, each with at least 10 full t3 and enhanced characters. Some has more but let's go with 30 for these calculations. Now, I play about 4 or 5 hours a day, 6 days a week. I may play a little more, or a little less, but that's a ballpark number for me. So that's 26 hours a week, thereabouts. The last time I leveled a character to 50 non-PL/AE, was purely through Ouros. I did use the 2x EXP buff, but it was solo, and no power leveling was involved. I wasn't grinding very hard, so it took about 4-5 weeks, off and on. Again, "ballpark" figure here. So that's 26 hours a week, for 4.5 weeks. (going average numbers here, or best guess average for my personal playtime.) that's 117 hours. So, for my "chill mode" play style, non-power leveling, is 117 hours, per character. (Just to get to level 50, not counting incarnates and stuff, or grinding money for the build. This is pure EXP here). At 117 hours per character, with 30 characters, is 3,510 hours. Or 146.25 DAYS (24/hours day) to get 30 level 50 characters. If I leveled all 30 of my characters in the exact same way, at 4.5 hours a day, 6 days a week, it would take 780 DAYS (4.5 hours a day) of play. That is over TWO YEARS of playing 6 days a week, at 4 and a half hours per day. This isn't playing other games, this isn't doing other activities, this isn't watching movies or spending time with friends or family. This is 100% playing City of Heros. More than TWO YEARS of play, to get the characters that I could have otherwise, in much less time. This isn't even the MONEY needed to fully slot them, or even incarnate them. This is just pure grinding, 1-50, alone, in Ouros, with 2x exp buff. There are better ways to level I am sure we can all agree, but this is the last character I leveled 1-50 myself, and the only one I really kept track of how long it took. I am sure doing TFs and doing other activities would be faster, teaming with other people and so on. But not everyone teams with other people. Not everyone does those other things. Many people play entirely alone too. I would call that a pretty eye-opening amount of time. Now, this is all "napkin" math, and uses only my personal hobby time as an example here. These figures are going to vary for everyone, wildly I should expect. Now, I have been playing for more than 4 years. So the bigger question I suppose is, how much time do people think it should take, going from 1 to 50, doing different activities? Solo vs Teaming? Ouros vs Open World? AE vs Contact? PI teaming, and so on. Again, 100% pure napkin math here, and these figures are in no way meant to demonstrate what the typical time it takes to level 1-50 for people. Only what it took me for my last character, with my usual amount of playtime. I just wanted to show the math behind the "why do you like doing AE/farming so much?" Well for me, it's because there are so MANY combinations of powers, ATs, etc, there are many, many that I want to do. And if I leveled them the "ye old fashioned way" in my limited "hobby time" available to me, well, I would likely be in the Nursing home, calling over the nurse to watch me tank Hami or something. Possibly saying something like "Sorry team but I have to go. It's time for my meds and my nap now." That is an incredible amount of expected investment of time in a game that is free to play, with up to 1000-character slots. I genuinely wonder if anyone ever actually HAS leveled 1000 level 50 characters. Even with farming, that would be a monumental undertaking, taking a few years to complete I would expect. Anyway, I hope math helps with the optics here. "Why do you like farming?" Because I don't want to be in my 90s and still haven't finished trying the powersets and ATs out that I am interested in, that's why.
  13. Oh, look. Another ad-hominem opinion who doesn't consider that not everyone enjoys playing a game the same way. I have played many mmorpgs, with far more lengthy and difficult "journeys." Everquest 1 and 2, Vanguard, Rift, and more. What you call "the journey" others call "needless time sink." It isn't that difficult to understand that many people simply do not like doing the same TFs over and over, or the same story contact missions over and over, or random radio missions for their "journey." To them it's a just a hamster wheel. It isn't terribly difficult to acknowledge that some players may not like spending weeks and weeks leveling a character for every power combination they wish to try. For any number of reasons. This isn't considering that it could even be something as simple as - "I only have 2 hours a week to play. I have a wife, kids, career. I don't have as much free hobby time as I once did. But I still would like to try many different character builds." Also, its "degrade." 3/10, seen much better. "lol."
  14. We wont agree on this. Continuing to debate is pointless.
  15. @ZemX - I don't know how to do multiple quotes form different people int he same post, but here is one. Boldfaced and snipped their post for clarity. I would call this "forceful." Or at least one attempt in many to try and have AE removed entirely. Even the OP post (copy/pasted), I bolded the parts in question. - Over the recent long day weekend, I noticed a large uptick in new players. I answered as many questions as I could in /help and was as welcoming as I could be. However, I noticed some oddities that made me think we, as a community, are failing our newest members. We're doing things that harm them and NOT doing things that would help them. I noticed one person advertising in help chat, "I've gotten level 50. So now what do I need to do to equip my character and start enjoying the game?" We've failed that person. They're level 50 and want to START enjoying the game. They've missed most of the game on their first character. If they're lucky, they'll be introduced to taskforces and the flashback system. If not, they'll discover that a lot of level 50 players do nothing but the same two trials over and over, get bored and leave the game because it seems like there's nothing to do compared to other MMOs. We can hope they make more characters to experience more of the game. A significant number of players take pride in powerlevelling anyone they can. They feel they're helping others by doing so, or even giving them a gift. In games where all the content is biased towards the end of the game, that might be true. For CoH players who've experienced the game's content many times over, that might be true. For new players who haven't really had much experience with the game, powerlevelling them means we're robbing their character of the missions that are not in Ouroboros flashback system. It means we're taking away a relatively gentle learning curve and expecting them to learn their character at level 50. The answer to keep this situation from happening is pretty straightforward. Don't advertise free powerlevelling. The players who WANT powerlevelling will still ask for it, and are not shy about doing so. People who want to powerlevel as a 'gift' will still have every opportunity to do so, even if they don't advertise. More recently, I saw a farmer encouraging a new player to play a character 'the long way' rather than powerlevelling. They explained that they wanted the newbie to enjoy the game and to stay for the long haul, and that they felt the best way to do that was to learn the game organically. That's the best solution, in my opinion. We ALL need to communicate to new players that the game's content and major story does NOT begin at max level the way some others do. What ways do you see that we fail new players and what are your suggestions for fixing those problems? ------------------------------- Some additional thoughts. 1. So it's fine for "you" to give opinions, but not anyone else? When you do it: "Hey I'm just giving advice." When I do it: "ITS JUST A VIDEO GAME!" Your advice: - "play 1 to 50. THEN decide if you like the game." My advice: - "You can play X way, or Y way, or even Z way. There is no wrong way. There's upsides and downsides to all of them." 2. And yes, a narrative. One can browse the past tabs in general chat and see that anti farming/anti AE topics are fairly common. Often by the same names in fact. So, if its "just a game" why do some people push it so hard to have a tool they don't even want used removed for other people? And I think I am done trying to argue with a brick wall here. You are entitled to your opinion. I am entitled to mine. And until the staff tells me differently, I will power level whomever I damn well please. Don't like it? Too bad. Not your concern. And if it "doesn't matter" then why do people keep whining about it?
  16. 1. Sure, I have. Elsewhere. To the OP in fact. The very first post in this thread, which I responded to. Many of which are already quoted, not just in this post, but elsewhere. I see no reason to send them several pings and bring up old arguments, many of which have already been closed. 2. Yes, it does. It presumes that you know the new players best interests. Which you do not. 3. I am not pretending to do anything. Even on the previous page, people are saying to do otherwise. I do agree that the consequence of those choices are entirely on that player. But let's not pretend that people are not pushing the narrative of "don't power level new people." Because that quite literally is the point of this topic, and its intellectually dishonest to pretend otherwise. This thread has not been a "let people choose" argument, it has been a "don't power level new players, because WE know what's best for them" argument. If you think otherwise, then perhaps you have not been following the thread or reading all the other previous posts.
  17. An analogy, if you will - "Here we have Coke and Pepsi. We can't let new people pick Coke, even if that's what they would want, because they don't know about Pepsi. And we cannot let them choose Coke for themselves, because we can speak self-assuredly that we know absolutely what is in their own best interests. We know for absolute certain that they should and would all pick Pepsi, without exception. We need to remove Coke from the menu immediately."
  18. 1. Nobody seriously expects this. - I gently disagree, as there are voices in this very forum that advocate for exactly that. In this very thread in fact. I would point them out by name, but I believe that violates policy. 2. Do you think it's in a new player's best interests to be carried to 50 on their first toon and THEN try to figure out the game -or- should they try actively playing first to see if they like it and maybe learn something on their own first? - I find your choice of wording interesting here, as it is a little bias. It is biased, because it infers that you (not you personally, but the rhetorical you) can speak on behalf of all new players and what their best interests even are. When the odds are just as many new players might choose to do AE, as not do AE. This question is presuming that the questioner knows for a fact what all new players would choose beforehand, what they would want, or what is in their best interests. A fairer question would be "Do you think it's okay to decide for other players on how to play or what correct play is?" And to that, I say No. Absolutely not. In no context in any game anywhere, should other players decide for other players what they can or cannot do. Only a developer or staff member, should they make such decisions on behalf of not just "new" players, but all players in general. 3. This is about what you'd suggest to a new player. They can always do what they want and ultimately they WILL do what they want. But if they asked you for advice... what would you tell them? - I would tell them the various ways to play, and the merits and drawbacks of both, and leave the choice ultimately up to them. Thats what giving honest choice and putting their "best interests" first is. This entire thread is based on the presumption that a new player who is power leveled to 50 will grow bored, and quit the game. When there is nothing to substantiate such a claim. Taking myself as an example - I leveled 3 different characters, all to high 20s mid 30s, and got frustrated at the pace and sense of "lack of reward" for my time. A friend then power leveled me to 50, explained MIDs, and all the intricates of making a build. And I found that far more enjoyable than doing things like contact missions. And so I began to farm. And nearly 5 years later, I am still here. So is she for that matter. The funny thing? My friends list is full of people who were "purists" who no longer play. I have not seen some of them in 2 or 3 years in fact. But all my farming friends? Still here. Still active. Still farming. I hope Xknight will forgive me for pointing this out but, even the farming discord is more active than the official HC discord. Now I am not claiming that farming is more popular or should be pushed upon new people. I am only using myself as an example of why such reasons as "they will grow bored and quit!" are simply untrue. And no matter how you try to rationalize it, or excuse it, or obfuscate it, claiming to know what is in another players "best interests" is wrong, no matter how you try to slice it.
  19. Good god. It was a question if it was possible to do via scripting/game mechanics. Not an actual suggestion. Even if it was, I doubt the staff would do so anyway, and I even pointed out such. Here, I'll simplify it for you - "Is it possible in the old game engine with spaghetti script? Not a suggestion, not an idea, not a solution, only asking if such a thing is even do-able?" If someone wants to partcipate in a conversation, its somewhat important to actually read and comprehend what the other person says, and not attempt to change their statement to avoid having to admit they were wrong. I would have more respect for you if you admit that you read my PS and had a knee jerk reaction. But its you who are doubling down here. (your words, not mine.) But I think I am just going to do us both a favor and put you on the ignore list. Since you like to obfuscate, even when something is repeated to you, then I don't think there is much we have to say to one another, so I am going to just save us both the trouble.
  20. It wasn't an idea, it was a technical question about what is or isn't possible. Not if it is valid or a plausible solution. If you had taken the time to read the full replies others have also made, you might have realized that. And rather than consider that, you extrapolate and put words into my mouth. So, with respect, you can take a hike and take your judgmental opinion with you. 🖕
  21. Now you are putting words in my mouth. I never said "i'm just saying." I added it as a PS to another topic. Another pointed out that would segregate the community (more than it already is) and I even agreed with them. "Doubling down?" On what, asking a technical question? Forums: "Level 50s ask questions! They are newbie AE babies!" Also Forums: "They asked a technical question! BOO THIS PERSON!" Also also Forums: "You aren't allowed to play by yourself, or your way. The only acceptable way to play, is MY way, WITH me. If you dont like it, this game isn't for you!" Starting to see a pattern here, and it isn't the farmers or new people that is the problem.
  22. Spared from what? Some random stranger's expression of displeasure? I see that about every 3 mins in the general channel. No sweat off my back. I am mostly amused about the context, i added that as an afterthought, mostly wondering if such a thing was possible in the game scripts and the like. Apparently it is, but not without having multiple different servers and the like. I thought it might have been a case of removing npcs or turning off the interaction script. I'm not actually very script-savy on those kinds of things, hence my musing about it. But as others pointed out, further dividing the community is a bad idea, which I agree with. Still, THUMBS DOWN FOR WONDERING I find amusing.
  23. @tidge And a thumbs down for going "hmm I wonder if this is possible in the game/script mechanics? Really? Added as an afterthought to another post no less? Good thing thumbs down or any of the emjojis dont actually mean anything.
  24. Because I was mostly wondering if it was possible? I replied to someone else that I don't expect such a thing to actually come to pass or be a viable solution.
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