Jump to content

Jimmy

City Council
  • Posts

    1524
  • Joined

  • Days Won

    61

Everything posted by Jimmy

  1. This topic has been moved to Reconnect. [iurl]https://score.savecoh.com/index.php?topic=1336.0[/iurl]
  2. This topic has been moved to Reconnect. [iurl]https://score.savecoh.com/index.php?topic=54.0[/iurl]
  3. This topic has been moved to Reconnect. [iurl]https://score.savecoh.com/index.php?topic=980.0[/iurl]
  4. This topic has been moved to Halcyon. [iurl]https://score.savecoh.com/index.php?topic=1591.0[/iurl]
  5. This topic has been moved to Reconnect. [iurl]https://score.savecoh.com/index.php?topic=24.0[/iurl]
  6. This topic has been moved to Reconnect. [iurl]https://score.savecoh.com/index.php?topic=11.0[/iurl]
  7. This topic has been moved to Reconnect. [iurl]https://score.savecoh.com/index.php?topic=16.0[/iurl]
  8. This topic has been moved to General Guides. [iurl]https://score.savecoh.com/index.php?topic=1398.0[/iurl]
  9. This topic has been moved to Suggestions & Feedback. [iurl]https://score.savecoh.com/index.php?topic=1430.0[/iurl]
  10. This topic has been moved to General Guides. [iurl]https://score.savecoh.com/index.php?topic=1125.0[/iurl]
  11. This topic has been moved to Suggestions & Feedback. [iurl]https://score.savecoh.com/index.php?topic=1600.0[/iurl]
  12. This topic has been moved to Suggestions & Feedback. [iurl]https://score.savecoh.com/index.php?topic=1635.0[/iurl]
  13. This topic has been moved to Suggestions & Feedback. [iurl]https://score.savecoh.com/index.php?topic=1652.0[/iurl]
  14. Would you please consider ALSO allowing FULL XP to Hall of Fame missions too? Nope, Hall of Fame is an automatic system we have no control over. Currently, some missions that are extremely taxing to the server are tagged as Hall of Fame because they've been played so much.
  15. Yep we know it's not ideal, we just want to make sure we have a window on the weekend where our team has a good amount of time to perform the bigger tasks.
  16. Hey guys! We've looked into this and unfortunately it's not workable. /ah (and by extension, WW NPCs) can't be used in bases for the same reason it can't be used in missions. Connecting the auction house to a mapserver uses up a lot of bandwidth, which is why it's limited to outdoor zones only.
  17. No changes planned that would make recipes harder or more expensive to get. If anything, the opposite may happen (but again, no plans as of yet, we're waiting to see how the market settles).
  18. Most of the PvP community is in HP's Discord, we're happy for them to do their thing :) (I've also stickied this thread)
  19. This warning is IMPORTANT !! Just baught 3 packs to try the concept … open them and see the goodies … I validate but then I cannot see anythink on my character. I have carefully check for 10 minutes in the salvages and enhancements but there is really nothing. 30 millions lost ;) It has to be taken in consideration before buying Check the in-game email window ;)
  20. Hey folks, We’ve got a couple of exciting things to discuss today! Super Packs We’ve just made 3 types of Super Packs available for purchase at the Auction House. Before I get into more details, I’d like to make a few things clear: The value of each Super Pack is roughly equivalent to 10 Reward Merits & some goodies Each pack contains 5 things The prices are likely to increase over time and without notice The drop tables may also change without notice It’s possible you may encounter issues, packs and items may disappear before or as you claim them - until this has been tested thoroughly, use them at your own risk as there will be no refunds for lost influence or items The money spent on these packs is removed from the game, it isn’t going to another player (essentially, this allows us to combat inflation) Super Pack: Heroes and Villains Cost: 10 million inf Contains most of the items listed on this page Some items (such as the costume pieces) aren’t included as they’re now free Other items (such as Brainstorm ideas) have been added Drop rates are generally more generous than they were on live Super Pack: Rogues and Vigilantes Cost: 10 million inf Contains most of the items listed on this page Some items (such as the costume pieces) aren’t included as they’re now free Other items (such as Brainstorm ideas) have been added Drop rates are generally more generous than they were on live Super Pack: Lords of Winter Cost: 25 million inf (price will be reduced during the Winter event) Contains extra-special Winter enhancements Contains some Winter-event themed goodies (temporary powers, candy canes, etc) Also contains most of the same filler content as the other two packs Full details on the drop rates will be added to the post below at some point soon™. Server Balance & XP Bonuses Everlasting shot up to 2nd place fairly quickly after being designated as the RP server, with Excelsior and Indomitable now being the two quieter servers. As such, on Monday we will be making the following changes to the XP boosts: The 50% general XP boost will remain on for the foreseeable future (not just on weekdays) to make up for downtime you’ve been experiencing The -50% XP cut in AE will also remain on for the foreseeable future Excelsior and Indomitable will both have an additional +50% XP added (for a total of +100%), however this additional bonus is not guaranteed for any length of time - once we’re happy with the load on each of those servers, it’ll be removed Architect Entertainment As mentioned above, the AE XP reduction will be remaining in place for the foreseeable future. Soon, however, we will be making a change to allow any arcs flagged as ‘Dev Choice’ to give full XP like any other non-AE mission. To reiterate, the primary reason for the XP reduction is that the traditional farm maps used by many players put an incredibly high strain on the server’s CPU (this isn’t related to any memory leaks as some have suggested). It was causing everyone to have a degraded experience, which just isn’t fair. In addition, some of you may have experienced issues editing and updating AE arcs you uploaded in the first week or so of the servers being online. This was caused by the AE databases not being shared by the different shards when we first brought Excelsior online. We’ve since rectified this issue and all new AE arcs are now fully accessible across all shards, but there are some older arcs that have been stuck in limbo. We’re looking at various options for fixing this and aren’t completely certain on which route we’ll take first, but we would like to request that everyone make frequent offline backups of their AE content for the time being, as we may need to wipe some or all of the AE database in order to fully resolve this issue. If a wipe is required, we will give you a minimum of 3 days notice. Rumours & Clarifications This is a rather unfortunate topic, but one we need to tackle. Certain members of various groups have been spreading misinformation about the Homecoming servers, i25, and the Homecoming team, so we’d like to quickly clarify a few things. We have no plans to roll back to i24 i24 is in no material way more (or less) optimized than i25 (i25 has some very minor optimisations in very busy environments, such as the ITF, but that's it) We intend to continue developing off of i25, there’s no basis to the rumour that it cannot be updated We have no plans to perform a character wipe unless absolutely necessary (read this for further clarification) We have no issues with anyone else running servers, but we have no interest in helping any groups whose behaviour puts us at risk Nobody is making any money from this - it is in fact costing us quite a bit We will not be publicly soliciting donations until we feel it can be done without putting the server at risk We are not withholding anyone’s character data from the live server - we do not have access to this data, nor do we want access to this data, as it would almost certainly get the server shut down Coming Soon... Finally, a quick heads-up on what’s happening over the next week. Patches We intend to push out a client update at some point in the next few days with some fixes. We’ll be posting another announcement when the patch is ready, but we just wanted to make you all aware so you weren’t surprised by a sudden download! As always, until Sunrise is released we recommend everyone sticks with Tequila & Island Rum. The patch should download and apply fine if you’re using other launchers, but we can’t guarantee it’ll work. Server Changes As you may have noticed we’ve had a couple of unstable periods and unscheduled maintenance windows lately. These have primarily been down to us experimenting with different configurations options to increase the performance and cost-efficiency of our set-up. These are likely to continue for at least a couple more days, so apologies in advance for the inconvenience! Stats We are aware you guys want more stats in these posts. We’re working on a way to make stats easier for us to gather (doing it across 4 servers is a bit of a pain!) to satisfy your deepest statistical desires for future news posts. That’s all for today! When the servers come up, be sure to… Go. Hunt. Kill Skuls. - The Homecoming Team
  21. Hey folks, We’ve just taken the servers down to apply some improvements, most of which are geared towards improving stability and achieving perfect balance between the shards. Let’s get to it! Midweek XP Bonus For the foreseeable future, we’re applying a +50% XP bonus on all shards during weekdays. This will be turned on at some point on Monday and turned off at some point on Friday. No specific schedule - it’ll just happen whenever the maintenance happens on those days. The reasoning here is pretty simple - we fully expect the servers to be overloaded with long queues on the weekend, so we want to encourage anyone that can play during the week to do that instead. Double XP on Everlasting & Indomitable We are extending the Double XP bonus on Everlasting & Indomitable until at least Monday the 6th (again, it’ll be turned off during maintenance that day - no specific time). Over the weekend we will monitor the load balance between the servers, and it’s possible we may extend Double XP on one or both of these servers further if we aren’t yet happy with it. To clarify: This means that until the weekend Everlasting and Indomitable will actually be set to 250% XP. Get levelling! Architect Entertainment XP Reduction Some of you may have noticed the AE server going up and down a bit - it’s getting hammered quite hard. We don’t want to disable it completely and remove the ability for anyone to play any AE content, but we need to discourage overuse for the moment. As such, we’ve reduced the XP gained from Architect content by 50%. In the future, we're hoping to be able to flag a subset of content as ‘Dev Choice’ which will then be exempt from this limitation, but that’ll be happening a bit further down the road. I know this may upset some of you, but we’re hoping the various other XP bonuses & Anniversary Badge bonus will make up for this. Leveling Pacts For a stability reasons we have had to completely disable leveling pacts. If you are currently in a levelling pact, it’s likely your character will not be able to earn any XP until they leave the pact. You can do so by opening the ‘Leveling Pact’ window (under ‘Friends’) and clicking ‘Leave Pact’. Other Bits We’ve also fixed a few small bugs. One allowed enterprising players to create Architect missions with enemies that actually healed you instead of damaging you. We also may or may not have fixed the bug that caused some of you to get multiple sets of the ‘Experienced’ power from the 15th Anniversary badge. Everlasting: The Unofficial RP Server Many of you requested that we name Everlasting the unofficial RP server. To clarify: This is an unofficial designation, it is not a requirement that you RP if you play on Everlasting. We’re just flagging it to allow our RP community to stay together. Indomitable: The Unofficial PvP Server As above, we had the same request about naming Indomitable as the unofficial PvP server. As above, this is an unofficial designation to allow the PvP community to stay together - you are not required to engage in PvP if you play on Indomitable. We know many of you have already started on Torchbearer, but we’re hoping the additional XP bonuses we’ve mentioned above will make it easier to switch over. As it stands right now, we really need to spread the population away from Torchbearer to prevent the queues getting any more excessive. Server Transfers Since adding the new shards and naming Indomitable and everlasting as the unofficial PvP and RP shards, we’ve had a ton of requests for server transfers. Right now, this isn’t something we an offer as it would require us to build an entirely new tool and thoroughly test that tool to ensure there’s no issues and it does not impact server stability. What we can say is that if for whatever reason we end up shutting an individual shard down we should be able manually move all characters onto another shard. This is not a guarantee it’ll work, but it is a guarantee we will try our best. Obviously, renames may be required as part of this process. As a reminder, please be sure to join the official City of Heroes: Homecoming Discord for all the latest updates (and an unending supply of terrible jokes when the servers are down)! That’s all for today folks. Servers should be coming back shortly. When they do, be sure to… Go. Hunt. Kill Skuls. - The Homecoming Team
  22. Feeling cute, may delete this later
  23. Hey folks, It’s recently been brought to our attention that the server code we are running still has the same data collection enabled that the live (i24) build had. This includes: Messages sent over all chat channels Connection IP addresses Hardware specifications (including CPU, RAM, Graphics card and drivers) This is the exact same data that was being collected when you played on the live version of the game, and the same data that’s collected by almost any online game you play. Regardless, we do not need or want this data. We only discovered this was happening about 30 minutes ago, and we are now immediately taking steps to remedy it. Our goal is to have a small patch deployed within the next 24 hours which should disable all logging, and at that point we will flush any data that has already been collected. If you aren’t comfortable with the above, please do not play the game until we have deployed the patch. We will be making an announcement when that has happened. Thank you for your understanding. ===== UPDATE ===== We have now resolved this problem. Logging has been disabled, the chatserver has had it's logging functionality removed via binary patching, and all of our logs have been destroyed. If you have an I25 server then get in touch with us and we will help you ensure that all logging is disabled in your server as well. We respect the privacy of everyone in this community. Here are our loglevels, note that the -2 means that it is disabled: Here is our Chat server log directory (1 message is added to the file when the server boots up): Here is our DB server log directory (note that deletion log just stores a backup of a deleted character for possible restoration and does not contain PII): Here is our Map server log directory (same for all map servers): - The Homecoming Team
×
×
  • Create New...