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Flat Line

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Everything posted by Flat Line

  1. Side note with Claws having two solid ranged attacks: With enough recharge, you can cycle just those two powers in cases where you want to play at range.
  2. Regarding Hasten: My question is, do you have a better use for your auto-power? Hasten lets you optimize your load out. You can avoid ‘filler’ attacks and only/mostly use your best/favourite powers. BUT, it’s annoying to have to click it all the time. If I have another power that needs to be clicked all the time (build up, aim, domination, energize… etc), I try to have enough recharge in my build that I can skip hasten.
  3. It’s not necessary at all, but it’s a nice ‘quality of life’. For some reason, even with the KB to KD, some clockwork still get knocked back… After getting used to everything getting knocked down, it’s definitely irritating IMO.
  4. I was thinking about a Force Field defender. Seems like keeping the individual shields up could be a bit frantic
  5. Cool! I had one back on live before IO sets and incarnates. At the time, the low damage made everything take forever if you weren't on a team. But, I bet times have changed
  6. Really enjoyed the smooth leveling experience of a Claws/Willpower Scrapper! Lots of toggles. Less frantic clicking. Early key powers. Early attack chain. Just a dream from level 1 to 50. So I’m wondering: What plays like that in other archetypes!? Is there anything else that feels so streamlined and comfortable? Looking forward to hearing about your experiences!
  7. Curious with what you end up with! I personally dislike builds that require a lot of “maintenance” and clicking every 30-90 seconds to keep it running. I’ve been main-ing a claws/WP. The only maintenance click is hasten on Auto. But, incarnate has added a damage boost click. And Barrier adds a defence one… Still not bad
  8. That sounds like a very fun combination. I think it could be John Wick!
  9. After a discussion with Nemu, and going through his build here, I've tried making an Electric/Electric version. No hover, which I think I'll miss for some Hover blasting. But, a lot more knockdown mitigation. Much better up close defence and a quick AoE knockdown to set up end drain powers. Original post here: https://api.midsreborn.com/legacy/download?uc=1673&c=753&a=1506&f=HEX&dc=78DA65944B4F135114C7FFD399B18054C0F27EB6205A5B5A90045D99101E55A14D887C0052DB11466BDBB42511F7EED5684C04D4A5CF4FE156A34697EE5C0B262E7CA0194FE7CC918B9D64667E73CFE3DEFB3FF74CFAFA5CF39BD7A9696881D97CA6525999A167D52A37A4D7AB99AA5D2C80AE8E05EB8675C9CA87E6ACBC9DA984ECC933A1A5293F597A3CF7958B99C2AA954B24EDB2C5292262595E2F958AE56A623E6F65AB653B6B573756D299825D5ACFF304CD4BC5623E91B23225BBB0DAE47E2C972C2B17703169AFAE55C9D0225E39AB5C59B34B3DF3253B9B9049D299AC458F1A6F74D3BAC2744FD796AE412EC7A487019C3270021AC349F804740183210A93C1FA2F0D8DDE624B036E0BDC6168C25D817B0C33B56075111A74D3B5F86008980C060E311C825FA081A193C4D695349A8E0ECD0BFA4303030646C8C5545D4C7CF2B92ECDE8D35D182617BFEAE2470C9E8B073E7269C4BE0B7D3874619E3E0EEFCBE0D0C753CADE6E40A788809A34802ECD5DD1114CF2BC5768BC655F05C76CC116CBD38A6D81C70CE338EBF3E0338F4CE0268F2429B64DAD441B9EB0CB513C1378CED08D170CBD78C9709942826A2582F8CE9676FC10F8C9D0895F027B92EF37C3B95A3FA88BE8C05B96EE38DE09BC17F800EFC07D643048AC2E255AEF923AF6225913AB11092C308C6391E53B5F6B3475E53D78C096416C3284B1C5700CDB020F051E315CA5D83EED5F0D1DB34F04E81701FA45804111202C0284458036DAC2805AEF01D9C220A668C0AFC3A6D7907258F421A4B88421A405BCEA86A4BA7BADC0B02ACDB0E41DC10E2B32825D816FBCA73C798EAAD28C22E2F3248FFABC468E095C6088E31A274E20C32735487B8A28691071FF20E4324BAF983A414CFA774CFA774CFA774CFA372EFD1B97FECD516C429D2081D3B5DF918E357A4D280DA74D608B9619AC9DFB4D86B071F00FE4F41B502FC71DA4264DD58F37F296970C350359348EF8D2743035DD71DEF84EBD25C296DD7A4B98ABF1B5DE729FE77F15A59F9332BFB3183DB86DE72FA72AD2DF Dynamo Elec Elec Blaster v3.mbd
  10. Thanks for this! I’m going to tinker with my build and see if I can make some improvements. I mained a Energy/Energy blaster on live, so knockdown shouldn’t be too tough to get back into. I’ll post what I come up with in the blaster forum once I figure things out. As is, the build has 3 holds that are rarely used and annoying to fit into a rotation. Would be good to keep one for Hami, and the odd content that needs it, but maybe P2W has something to cover the rare times it comes up?
  11. It’s pre-incarnate. I’ve found Short Circuit and Power Sinc combo best. Then I hit Short Circuit whenever it comes up to keep them drained. It works well a lot of the time. maybe it’s because of the higher difficulty? Maybe after incarnate and level shifts it will be back on track? But, I also think I’m going to take the above suggestion and try knockdown mitigation with claws. Claws is already pretty great (if a little repetitive).
  12. Cool! I actually recently leveled a Claws/Willpower going through missions with standard IOs Solid the whole way through, never needed set bonuses, so I hadn’t looked yet. Going to see what I can do with him!
  13. Worth checking. wasn’t sure if late game mops would have an immunity. Though, it’s a good thing about this game. You need more than one trick or you’ll meet a mop that can neutralize you.
  14. Ah, yeah.. Sorry… blaster comment in a scrapper forum. I wanted to see what a high end scrapper solution to damage mitigation is. First thoughts is that knockdown would really help from getting overwhelmed. But, at higher levels/difficulties is everything resistant to it?
  15. The to hits weren’t an issue. I was combining Short Circuit, Power Sink, and if they had any End left: One Ball Lightning would get the last bit. Powers were IO’d with End drain (except Ball Lightning for Damage). All that was pretty good until about 40s
  16. I’ve tried Energy drain with blasters and it starts to not work around level 40. Enemies often just regain too quickly. What about knockdown on scrappers? How does it hold up late game or vs +4 x8? I was thinking Battle Axe / Bio, Any other Scrapper Knockdown set recommendations? Maybe with IOs?
  17. Slight change to cap defence at the cost of 6% recharge. Fair trade I think: ### Dynamo a Electrical Blast/Electricity Manipulation Blaster 📥 [Grab The Build Here](https://api.midsreborn.com/build/download/Fpgr0qIiBRkhqUyZ) - *(Link expires 10/10/2024 08:39 AM CDT\*)* :eye: [Stat Preview Below](https://api.midsreborn.com/build/image/Fpgr0qIiBRkhqUyZ.png)
  18. Looking for advice on this build Pretty much since launch I've been trying to make the one character that I enjoy doing everything with. My goal was to get one guy to focus on and cure alt-itis... Turns out I made a lot of characters over the years and never got to my goal. I came close with an Energy/Energy Blaster. I think this might be it though! An Electric/Electric Blaster that can: Hover blast with ranged single target and AoE attacks Control with AoE endurance drain and multiple single target holds Close or at soft cap for Ranged Defence Ability to Blap for variety of play styles I like multiple travel powers.. it may not be efficient, but they are so fun in this game Stealth missions with a stealth IO in Super Speed Not sure if he can handle AVs.. Maybe with Envenomed Daggers? Cost is not a problem. I can canibalize all my old character if this works https://api.midsreborn.com/legacy/download?uc=1698&c=705&a=1410&f=HEX&dc=78DA65946B4FD36014C7FF5D5B600C643870225799C01C301920BE350AA891254412DF2E0DD451ADDB0225914F8237F4B55F43DF6A348A1A2F5F41C5287879334F7B7AD8836BD2F6D7FECFF539ED93BF33DBF2E2F9C27968AD175D6B7DBD7081AE9EBDD694DFF02CCF29974047C3EC66C9BA5D6E24EC0FF5C235AB54B457B273AEBDECAD39CB96CB9E69D197362A95F29A7760E0789B85BC55722A1B2EC76D5E2C97DDEC52C5B6576201CEBB4E71D56B0978C1B62A4EA9D8CA82FF9E9E9273156759CD980F526D76515D293AB37EAD1AE4A89A7431809C810834810883015DC0606880C960D787B98140694691A105AB020EC311DC6488E316C3841F45096368988C8499A6189A302D301309339C6318A4C5D6156F4DC7A8640A21473753ADD3C4AE11D6F09DE1287E08FC64E8C09EC03EC324F936D6FAADD2C313AEC16F36AA7610C5302BC730229066388E8CC028C314B9C454EF185E72E127F046E015430F5E0BEC30A4A8FF56D4BCE921CA71A3A4B4294AA40D9D5AA064F0994DC6F091619A0CDAD5256AC71E2B29EC0BFC12F8CD700A7F04FE32C4286542091349A05B0F9471C9348E4FE18A906DA76ADB29E58D212ED0C1E07F29C9DAB756359332C13E99609F4CB04F263820131C9009CE906F97DA6517EEEBA1C90386937828B02DF0480FBB7CCCA051E5DD4A1874D38002C5A55BAF3ACA5EEC50B7BD0686F156E09DC07B86117C60D0296EBF1AB71F67B9FFBB9478502D7C10B3BC8A2398139867388D4B029705AE30DCA33043EA920F6152C693D3831A72486A0118544C5AB54DD7BE9EB840389EA71904FFDA41E1A362BB4551B36AE159E866A09C8121600A3498E1FFDA28D0C4E06F22136A82096C534B099A8E71780FAAF6FCF782CE70380B06D4C357C6595934541752341A76A07C69AE8B9662E56BBD9266E55BBD729D5763B75ED90A37035EBE958336AE660E775C7D9639FC9F57694B41427DF10FB708C825 Dynamo - A - Blaster Electric.mbd
  19. I've been running an Electric/Electric build and find it very good for actively defending itself. They're are a lot of powers you can slot for knockdown. You also get frequent stuns and energy drains for free. I find it feels a little like playing a dominator with a lot more damage. Knockdown is a great form of control. My other/first blaster is Energy/Energy maxed out with flight and ranged defence. He works very well, has good survivability and damage. But, it's a more borring playstyle... With IOs pretty much any build can work with a little tinkering on mids. There's always a way to keep a blaster alive and thriving nowadays.
  20. Yup! That might need to be the next build!
  21. On Blasters, I think knockdown is the way to go! My main is an Energy/Energy. And I’m currently leveling an Electric/Electric. I didn’t think I’d get even MORE knockdown and control with */Electric. Not only is knockdown great control/damage mitigation. It also makes you really feel super heroic!
  22. I main an Eng/Eng. The main problem I have is that it's very click heavy and frantic. The performance is great, but it's not at all a casual play-style. Seriously thinking of making a new toon that's more relaxed. Maybe Eng/Temp or Beam/Temp...
  23. Personally, I’ve gone will full defences. But, I think there’s a strong argument that the game was better before specialized IOs. I remember a time when Blasters were scary to play, and I loved it. That play style sort of exists on Dominators. But everything can be so tanky nowadays it just gets boring. Thanks for the post though! I’m inspired to make an “old school” no defence / high damage build!
  24. Enjoyed reading this forum and I thought I'd give the build a shot. I used Tex's build as a back bone. But, I subbed in flight (my preferred movement style), and tried to increase defence for survivability and recharge. (I was hoping for permanent Dom without needing hasten up, but fell a little short). This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! PsyStorm: Level 50 Science Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Mesmerize -- FrtHyp-Plct%(A) Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(7) Level 2: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(11), Mk'Bit-Dam%(13) Level 4: Telekinetic Thrust -- Hct-Dam%(A), Hct-Dmg/EndRdx(13), Hct-Acc/Rchg(15), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(17), FrcFdb-Rechg%(17) Level 6: Dominate -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/Dmg/Rchg(21), Dcm-Build%(21), Lck-%Hold(23) Level 8: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprAscoft-Rchg/+Dmg%(29) Level 10: Mass Hypnosis -- CaloftheS-Heal%(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Hover -- LucoftheG-Def/Rchg+(A) Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(31) Level 20: Drain Psyche -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(31), DctWnd-Heal/Rchg(33), EffAdp-Acc/Rchg(33), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Rchg(45) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43) Level 26: Terrify -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(36), Bmbdmt-+FireDmg(45) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(50) Level 30: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(43) Level 32: Mass Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf(36), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37) Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(40), GldJvl-Dam%(40) Level 38: Psychic Shockwave -- Erd-%Dam(A), Arm-Dam%(40), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/Rchg(43) Level 41: Sleet -- CrtSpd-EndRdx/Rchg/Slow(A), CrtSpd-Rng/Slow(45), CrtSpd-Acc/Slow(46), AchHee-DefDeb(46), AchHee-DefDeb/Rchg(50), AchHee-ResDeb%(50) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), Ksm-ToHit+(48), LucoftheG-Def/EndRdx(48) Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Jump-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5) Level 1: Stamina -- PwrTrns-+Heal(A) Level 49: Quick Form Level 14: Speed Phase Level 50: Eye of the Magus Level 50: Freedom Phalanx Reserve Level 50: Geas of the Kind Ones Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Vanguard Medal Level 50: Portal Jockey Level 50: Elusive Mind Level 30: Afterburner Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment Level 50: Ion Radial Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Robotic Drones Core Superior Ally ------------
  25. That’s a very fair point. I’ve been back and forth on it. I find I like Contagious on Mass Confusion at higher levels. But, it’s definitely better on Confuse at lower levels. Thinking about it, I might switch it back… it’s nice to have a build that also exemplars well..
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