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Flat Line

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Everything posted by Flat Line

  1. Looks great #Nic Mercy! Thanks!
  2. Any chance we can see your build? I’ve been trying to work out a character that can do it all (DPS, Solo, Team, Buff, DeBuff). While keeping it at ranged, because I’m not a fan of melee in teams. Leaning towards Time/Fire as being the answer (Maybe Time/Ice?). I was also leaning towards Corruptor because more damage is more fun (for me anyways 😛 ). But I haven’t tried a Defender since I had a Empathy/Energy in the days before we had capes... I hear they got a lot better.
  3. Depends a lot on your build. I personally went for damage because defence and endurance were already covered.
  4. I’m in the same boat as you. I was thinking sentinel too. Both because melee in this game can be frustrating and the simple defence from SR or INV. I don’t think the primary matters at all. So whatever looks best for them.
  5. Thinking about it, going energy with Force Feedback recharge procs could also mean dropping hasten (and one more annoying click)!
  6. Could be right! I’ve always enjoyed energy. But I thought it was only fun when the damage was still high on a Blaster. If procs can make it have comparable damage on a Corruptor/Defender, we may have a winner! I was thinking Ice/Time or Fire/Time, but this definitely adds another dimension...
  7. I spent yesterday scouring the forum looking for advice. A guide would be great!
  8. Which do you like better? I’m thinking of playing a /Time, but need to decide between a defender or corruptor. Looking for something good at everything teaming and soloing (tall ask I know!)
  9. This is very encouraging! I’ve been searching since way back when CoH launched for one character that can do it all. I hate having alts in games, and I keep trying for that magic combo. I had thought I’d found it with a Mind/Energy Dominator, but he really suffers with some content solo. I also have an Eng/Eng blaster that I thought was close. I hated having to time Hasten and perma domination on the dominator, so I made him mostly toggles instead of clicks. He’s got great defence, survivability, and damage.... But boring to cycle through the same attack chain. Recently tried a scrapper (had a lot of melee on live), but boy do I hate melee in this game. Be it annoying dog piles or enemies being a little too far away. I was hopeful of find that one character as a defender or corruptor. Maybe a controller? On live they were painfully slow, but maybe now with procs?
  10. I'm not sure how often Seeds of Confusion is up for you, but I find Mass Hypnotize up often enough. Not being a cone makes it easier to use too. When it isn't up, Mass Confusion is another good option. Total Domination is also good in the rare case the other two aren't up. And I also use Terrify a lot. It's a cone, but does good damage and offers a lot of control. My Recharge is at: 178.75% (including Perma-Hasten) Mas Hypnotize recharges in: 12.75s (starts at 45s) Mass Confusion recharges in: 63.81s (starts at 240s) Total Domination recharges in: 63.89s (starts at 240s) Terrify recharges in: 12.83s (starts at 40s) Because of all the options and most are AoEs instead of cones, I personally think Mind Control is better at sleeps and confuses. BUT, I haven't put nearly as much time into plant, and I know a lot of people love plant.
  11. Thanks guys, I was having a hard time figuring out how to add it to a build to try it. Being too clicky is a big issue for me. I ended up completely rebuilding my Eng/Eng blaster. He was very strong, but constantly trying to keep up with all the clicks was frustrating in the long run.
  12. Like others have said it really depends.. Personally, I just started a toon with 100 000 000 farmed with another character. I ran death from bellow to level 20. Then bought the attuned Stamina and Heath slots I had in my build. As well as crafted IOs for everything else. Then I started going through all the Auroboros missions from the begging. I’m using merits to buy more attuned enhancements as I level into them. I’m also making money and gaining levels as I go. I really like this method. You get to enjoy all the best content. The initial investment is low at 100 000 000. It’s also enough that you can buy some extras like the 5000 inf jet pack. The end build will be a lot more than 100 000 000. Especially because of what I’m buying with merits. But you kind of gain the rest naturally as you go through the missions. It doesn’t feel ‘grindy at all’ I just hit level 35 with this method. I’m probably going to stick to it. But there is also the option of doing MSRs for more merits.
  13. Anyone play with the new Stun mechanic in Energy Manipulation? The latest update has Boost Power, and Boost Range affect the way Stun works. Wondering if this makes stun a better power? Making it ranged and a group control could be good. Maybe with a Macro to make it a one click? Has anyone had success with it?
  14. 1) Between adding defence with sets and all the control we have, I don’t think healing is needed at all. A few inspiration is plenty. 2) I respected Mesmerize back in. It’s useful all the way up to 50 for stacking sleeps. It can make bosses and some AVs MUCH easier. 3) It really depends on what sets you’re going for. I’d say my ‘must have’ powers are: Mass Confusion (Coercive Persuasion with the Contagious Confusion proc is amazing here). Mass Hypnosis (for when Mass Confusion is down). Terrify (slotted for damage). Sniper Blast (single target rotation) Power Bust (single target rotation) Dominate (single target rotation, slotted for damage) Mesmerize (general control) I think everything else is optional on how you want to build it. Or what you want as slot mules. 4) Personally I liked Energy for concept and the AoEs. Explosive Blast and Energy Torrent help make this build solid for AoEs.
  15. Mass Hypnosis and Terrorize for damage is a great combo. I’ve also used Mass Hypnosis to prevent a team wipe when we agro too much. It’s also nice to run past mobs you don’t want to fight. I usually alternate between it and Mass Confusion.
  16. Also, wondering if it's worth forgoing some of the defense and recharge, and going full proc monster? Never tried anything like that before. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer FlatLine: Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: ------------ Level 1: Power Bolt SprDfnBrr-Acc/Dmg(A), EntChs-Heal%(7), FrcFdb-Rechg%(7), ExpStr-Dam%(9), GldJvl-Dam%(9), SprDfnBrr-Rchg/+Status Protect(11) Level 1: Power Thrust VllofVlc-Acc/KB(A) Level 2: Power Blast SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(5), EntChs-Heal%(11), FrcFdb-Rechg%(13), ExpStr-Dam%(13), GldJvl-Dam%(15) Level 4: Energy Torrent PstBls-Dam%(A), JvlVll-Dam%(5), ExpStr-Dam%(21), FrcFdb-Rechg%(23), Ann-ResDeb%(23) Level 6: Power Burst Apc-Dam%(A), Apc-Acc/Rchg(15), GldJvl-Dam%(27), ExpStr-Dam%(27), EntChs-Heal%(29), FrcFdb-Rechg%(29) Level 8: Sniper Blast StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(25), GldJvl-Dam%(31), ExpStr-Dam%(31), EntChs-Heal%(31), FrcFdb-Rechg%(33) Level 10: Hover LucoftheG-Def/Rchg+(A) Level 12: Hasten RechRdx-I(A), RechRdx-I(33) Level 14: Build Up GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37) Level 16: Energize NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 18: Aim RctRtc-Pcptn(A) Level 20: Boxing Acc-I(A) Level 22: Tough StdPrt-ResDam/Def+(A), Ags-Psi/Status(25), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(37), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(39) Level 24: Super Speed Clr-Stlth(A) Level 26: Explosive Blast PstBls-Dam%(A), JvlVll-Dam%(33), ExpStr-Dam%(34), FrcFdb-Rechg%(39), Ann-ResDeb%(42), SuddAcc--KB/+KD(43) Level 28: Power Boost RechRdx-I(A) Level 30: Weave RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42) Level 32: Nova Obl-%Dam(A), ScrDrv-Dam%(34), ExpStr-Dam%(45), FrcFdb-Rechg%(46), Arm-Dam%(46), OvrFrc-Dam/KB(46) Level 35: Fly BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(45) Level 38: Personal Force Field LucoftheG-Def/Rchg+(A) Level 41: Temp Invulnerability GldArm-3defTpProc(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(43), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48) Level 44: Maneuvers LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50) Level 47: Repulsion Field ExpStr-Acc/KB(A), ExpStr-Dmg/KB(50), ExpStr-Dam%(50) Level 49: Afterburner LucoftheG-Def/Rchg+(A) Level 1: Brawl Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Run-I(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Flight-I(A) Level 2: Health Pnc-Heal/+End(A), Prv-Absorb%(3), Mrc-Rcvry+(3) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Diamagnetic Radial Flawless Interface Level 50: Agility Core Paragon Level 1: Quick Form Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1563;735;1470;HEX;| |78DA65544B4F135114BED34E85BE28AFF27EB5E5510A7D0C607C4B828289408280E| |E0CA9EDA49DA4CED4B6441A572EFC01AE4C4C8C2E7CC6C79A8DBFC18D2B75635CB0| |425DBBA967EEF980493A097CF77CF77CE77C73EE9DAEEF5D0D7CBAF6705128C12BA| |56CB5BAB344FF6B7AC5B7ADE78AA655B20A75414FEB4A295B5B334CBD858241E4EC| |6C66CD829E4F2D9B7AA5506765EC686F6BB75CB62AB5A3CDF5AC699477A9886199C| |2BF6159A5D44AC928146B3EB9DE2AEB7A3EC8B4CD1A662124A3353D9BD72BD5A251| 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  17. Hello Everyone, I'm looking at rebuilding my old main. So, not worried about spending money. My gold is a guy I can solo with or team. I figure the way to get there was with lots of recharge, and ranged/AoE defense (Ranged Defense is still coming up short of cap). I'm not sure about Maneuvers. I had Combat Jumping there. I prefer the mobility, but I don't think I can use it at the same time as Hover (Maybe I'm wrong here?) Because I was already taking Hasten, I took Super Speed and slotted it with Celerity. That way I can still stealth missions, and set up my Nova. Knockback to Knockdown on Explosive Blast and Nova to keep them team friendly. I put the recharge proc in common single targets to see if I can fish for it (Never used this before, but looked interesting!). I'd love to have a 6th slot for torrent for either a Recharge Proc, or Knockback to Knockdown (Though I think one AoE Knockback could prove useful). No idea where to take it from though. Would appreciate any tweaks you see to make it better! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer FlatLine: Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: ------------ Level 1: Power Bolt SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11) Level 1: Power Thrust VllofVlc-Acc/KB(A) Level 2: Power Blast SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15) Level 4: Energy Torrent PstBls-Acc/Dmg(A), PstBls-Dam%(5), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(23), PstBls-Dmg/Rng(23) Level 6: Power Burst Apc-Dmg(A), Apc-Dam%(15), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), FrcFdb-Rechg%(29) Level 8: Sniper Blast StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(25), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(31), FrcFdb-Rechg%(33) Level 10: Hover LucoftheG-Def/Rchg+(A) Level 12: Hasten RechRdx-I(A), RechRdx-I(33) Level 14: Build Up GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37) Level 16: Energize NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 18: Aim RctRtc-Pcptn(A) Level 20: Boxing Acc-I(A) Level 22: Tough StdPrt-ResDam/Def+(A), Ags-Psi/Status(25), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(37), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(39) Level 24: Super Speed Clr-Stlth(A) Level 26: Explosive Blast Rgn-Dmg(A), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/Rchg(42), SuddAcc--KB/+KD(43) Level 28: Power Boost RechRdx-I(A) Level 30: Weave RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42) Level 32: Nova ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(34), ScrDrv-Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(46), OvrFrc-Dam/KB(46) Level 35: Fly BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45), BlsoftheZ-ResKB(45) Level 38: Personal Force Field LucoftheG-Def/Rchg+(A) Level 41: Temp Invulnerability GldArm-3defTpProc(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(43), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48) Level 44: Maneuvers LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50) Level 47: Repulsion Field ExpStr-Acc/KB(A), ExpStr-Dmg/KB(50), ExpStr-Dam%(50) Level 49: Afterburner LucoftheG-Def/Rchg+(A) Level 1: Brawl Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Run-I(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Flight-I(A) Level 2: Health Pnc-Heal/+End(A), Prv-Absorb%(3), Mrc-Rcvry+(3) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Diamagnetic Radial Flawless Interface Level 50: Agility Core Paragon Level 1: Quick Form Level 50: Barrier Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1563;733;1466;HEX;| |78DA6594CB4F135114C6EF4CA742A794F22AEF575B9E853E8682EF48A2828940828| |0EE0CA9302993D499DA16A171E5C2BFC144455DF88C8F8D62DCF837F8882B75635C| |A3AEDDD4D3F94E61924ED2FEEEFDEE3DF77C73EEBDB3B07DB6EEF5B99BD342F29DC| |9A4F2F9D5D3F45FD073EA8ABEB6615A192B5D14F4D4CE66528579C3D46BA8D3C573| 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  18. Agreed! I usually keep mine on Auto. (Even long before it's perma)
  19. Anyone know the Macro for melee attacks that follows your target first? I figure I'd replace all my melee attacks with Macros instead. I'm sure I saw someone mention it before, but I can't find it... I've been sticking to range characters because of how annoying it is to be slightly out of range for your attack to go off. Thought this might make it much better!
  20. I agree, I wouldn't want to go without Mass Hypnosis. I see it as a great bailout power. If your team pulls too many. Or if everyone straight up dies, it can get you out of trouble. As long as you talk to your team ahead of time, it can also be used for very selective pulling. It's not a must have for me. But it's a really nice to have.
  21. I don't think anything above is wrong... EXCEPT: Use it if you want. It's still good enough, and contributes well to a team. I've seen first hand back on live (before Devices buff, well before Blaster buffs). A Electric/Devices blaster played well can be very devastating. Play whatever you want, I can't think of a set that is so bad you can't play the game well.
  22. Pretty sure I saw a good one in the "guide" section. Energy/Energy is great! Especially if you learn to use the knockback well. I think Fly/hover is a must to change the angles. There is also a very good guide on Energy/Energy in the Sentinel section.
  23. This is great advice, Thank you! Going to work on the accolade today. I think it will make a huge difference. My trips to the hospital are always when my tray is empty. So giving it a bit more room would be a big help. I'll also need to look more into accolades. I never really went for them. Even back on live.
  24. Thanks for this! I didn't know I'm in the 2nd arch and already have access to the patron power pools. I'll likely leave it for later and come back when I have better enhancements and maybe even with teammates. It's good to know that this content is known to be hard. I was starting to think I just had a bad build for solo play. I played mostly on teams up to level 40. My plan with Dominators was to have one AT to focus on and hopefully do all the content. Solo, team, farm, PvP. Considering the challenges in these missions, I'm thinking maybe a Sentinal instead (or a Blaster?). ...I've been looking for this holly grail since issue 1 way back when.... I think it's probably a melee class. But I never enjoyed playing them..
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