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DarknessEternal

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Everything posted by DarknessEternal

  1. OK, I've done an exhaustive amount of playing with this spreadsheet and making test builds based on it. The only comment I have left about the sheet is that no one should be trying to make perfect attack strings in the sheet. Not only because of averaged out haste, but because, in reality, you actually want gaps so that you can actually use all the powers you need to use outside of your perfect attack string. You need space to use Build Up, Hasten, Destiny, etc because you suck without them. And if you truly find a gap on one of your rotations, that's just time to throw an AoE. That's much more efficient than slotting up a Charged Brawl, for example. Now for an off-topic rant. Blast sets suck (except Fire). They are extremely poorly designed. This is an AT with 2 damage sets and no defense. However, in order to actually outdamage the ATs which have defense, Blasters are required to be punching an equal amount of time as those ATs but have no ability to do so effectively. For a Blaster to actually outdamage a Scrapper/Stalker/Brute, they can only use their Snipe, Aim, and Nuke from the primary set. Everything else has to be punches from the secondary. If you try using any other power from the Blast set, you'll go below a melee AT. And don't forget, Scrappers/Stalkers get snipe and targeted AoE out of the epic pool. This is mindbogglingly poor design. I've called Blaze completely overpowered before, but it turns out, Blaze is the solution, not the problem. Electric tries real hard to be good but still falls short. Dark at least smacks its head into the bar without getting over it. Every other set is complete garbage. To cross pollinate this thread with your other hugely noteworthy thread. This is why Sentinels are bad. They have a bad primary.
  2. There's a Discord I should be looking at?
  3. There's probably somewhere that says when it'll be back up, but I don't know where to look.
  4. I think Dynamo's damage calculation may be broken also. Changing it's damage enhancement/procs doesn't do anything (at least in the version I'm working with).
  5. Ah, not really. It's just Fireball and Inferno, which is pretty standard. Of course, Blaster standard is pretty good relative to the rest of the game.
  6. Dynamo was the only one I actually used in testing. I just assumed the /fire ones might be the same. /Fire is obviously a worse dps set, so it didn't merit my attentions. Just putting out a secret weapon here then, but recharge pets contain the best damage set. 5 slots gives you 3% dmg, 6.5% haste, and build up. And their duration will be below their cooldown (assuming they live). Blasters should always take an epic pet power. Re Blaze: I'm thinking about making a "nerf Blaze" suggestion. It's game-breakingly too powerful.
  7. Finally got around to some crunching. I doubt the arcana time investigation will change some relative values I came up with. I know I made you put an activation time in Voltaic Sentinel, but Dynamo should be given an activation time of 0. Unlike Voltaic Sentinel, it is permanent. Ditto Cauterizing Aura, Hot Feet (possibly others). Epic Pet damage is either incorrect, or the most damaging power in the game. Are spiderlings really 300 dps? Pets aside, and surprising no one, Blaze is the most busted power in the game. It needs a slower casting time or casting time needs to start being accounted for in the damage formulas. It's absurd. If you're going for ST damage above all else, it's Fire/Elec or bust.
  8. Well this escalated in complexity.
  9. Any tedious in game work you need done for testing purposes?
  10. I'm gonna get back this sometime, I swear.
  11. This is the only question in your post.
  12. Combat Teleport is so slow though. You can't even melee a runner with it.
  13. If you're considering /Elec remember that Thunder Strike is only good for knocking a bunch of guys down, since only tiny energy component is AoE damage.
  14. Does 1.1.2 include the Bopper change to aoe procs?
  15. Pre-ED, non-alpha modified.
  16. You're never going to be held.
  17. This is my actual fire/time blaster: https://docs.google.com/spreadsheets/d/1EVjjXcOKCQ8ETsckuGXRYawirgw71VChu9hihFc9pCM/edit?usp=sharing Only 70 dps ahead of your dark/energy. However, you used some tricks I didn't when theoretically crafting dark blast I wasn't aware of. Also, I have different priorities on slotting. So here is dark/energy I would have built including your insights on some powers: https://docs.google.com/spreadsheets/d/1kreaynUFmE0fGXBvkFzQjGonO2YIkeupy-69VgBFFuk/edit?usp=sharing That'd only be 14 dps ahead of dark now. Pretty close actually. So, it actually turns out the problem with Electric blast might be it doesn't have any damage procs. I'll have to build a fire/energy later to see how much more that is.
  18. Few bugs. Decimation proc in Moonbeam formula is the wrong one. I tried to edit in the right one, but couldn't figure out why it would take. Soulbound Allegiance proc doesn't seem used in Epic pets. Epic Pet damage doesn't seem to get added to the attack chain.
  19. @underfyre I've got Dark 100 dps behind fire. I can't figure out how to put URL links in here to my 2 sheets, or make my docs readable by others. If you can teach me that, we can sort this discrepancy out. Also, couple bugs found, I've put them in the sheet thread.
  20. Your very spreadsheet says nothing beats Fire.
  21. Guess I'll never know if Aim is worth using.
  22. Build Up calculations: How much Build Up is left if any: =if(Ability#=[Build Up #], 10,(if([cell to the left]>0,[cell to the left]-[Time of this column]))) If that cell >0, modify Damage.
  23. Right, which is the problem. In game, Ball Lightning says it hits 10 targets, but it only hits 6.
  24. It's 6 target caps on real AoEs too. Stack a bunch of guys up and try, it ain't 10.
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