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Everything posted by DarknessEternal
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Come to think of it, I probably can just set myself to blue inspirations to handle pre-50 groups and leverage Incarnates for level 50 stuff. Gonna try that real quick. Edit: Crisis averted. Operation "Just use some blues dummy" was a complete success. Acquired them much faster than I was using them. Time to give Dark Mastery another go and see if I can attain equilibrium with that.
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Yeah, I got all the accolades. I'm even using Power SInk out of Elec Mastery instead of Dark. It may just be too proc heavy. I sort of ignored/adapted your advice and went with Rad Blast for two reasons: 1. Two non-tier9 true aoes. 2. This is a pure grouping/support character to make my friends who are newish feel powerful without being too obvious they are being carried. Rad debuff is a good set for that I thought. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Radiation Blast Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7) Level 1: Neutrino Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(27), SprVglAss-Rchg/+Absorb(27) Level 2: Time's Juncture -- HO:Enzym(A) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23) Level 6: Temporal Selection -- RechRdx-I(A) Level 8: Distortion Field -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(9), UnbCns-Acc/Hold/Rchg(9), UnbCns-Acc/Rchg(11), UnbCns-EndRdx/Hold(11) Level 10: Boxing -- Empty(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(47), GssSynFr--Build%(47) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), UnbGrd-Max HP%(17) Level 18: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(19) Level 20: Irradiate -- Mlt-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Obl-Dmg/Rchg(42), ScrDrv-Dmg/Rchg(42), Obl-%Dam(43), ScrDrv-Dam%(43) Level 22: Proton Volley -- Apc-Dmg/Rchg(A), Apc-Dam%(34), GldJvl-Dam/Rech(34), GldJvl-Dam%(34), StnoftheM-Dam%(37), TchofLadG-%Dam(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25) Level 26: Slowed Response -- AchHee-ResDeb%(A) Level 28: Cosmic Burst -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(29), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), GldJvl-Dam%(31), TchofLadG-%Dam(31), ShlBrk-%Dam(31) Level 30: Super Speed -- Run-I(A) Level 32: Chrono Shift -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(33), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/End/Rech(33) Level 35: Neutron Bomb -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(36), PstBls-Dam%(36), Ann-ResDeb%(36), Bmbdmt-+FireDmg(37), JvlVll-Dam%(37) Level 38: Atomic Blast -- Arm-Dmg/Rchg(A), Arm-Acc/Rchg(39), Arm-Dam%(39), Erd-%Dam(39), ScrDrv-Dam%(40), Obl-%Dam(40) Level 41: Power Sink -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(45), PreOptmz-Acc/Rech(48), PreOptmz-EndMod/End(48), PreOptmz-EndMod/Acc/End(48) Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(49) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(15) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15) Level 49: Quick Form ------------ https://www.midsreborn.com/builds/download.php?uc=1373&c=688&a=1376&f=HEX&dc=78DA5D944B4F13611486BFB914E45A282D058196B662A194B120C6A831265C55A82148DC36133A94496ADB4CA709C6957FC18D7FC0EBC6B55B7F800BA3285EF65E4113358097D4D3EFBC027192E933DF9973DEF37E67669A5E9B6A7E387BE39C505A27F366B99C99B256AC42D6723C6933672F8BDA514F67F85F3C335159593196ECAB56266D16EC52256FBA76B1B07F7FD12CE4ACACB168666D79273341BAAEF02E148B7963DE3229A7BC6A975AE47AC6CEADBA7621D72857974B9695F5C9CB252B6F958A8E2B25BAA74BF6B23159749C4AC92D3A9974857A975DCBB9D645D6FAE95CF7D38F52335BF588F79A10A3BA503F801F99FA27F033B36E93F954DDAB55454A97B1C3C7C113CC177EA488AA504E12744DB4D35C34AED3B58022F3FC7EB08DD939C73D3ABF315F928E073A9E6121631B14AB874EFD0555C60E4D8333CCC659F03C53A1DE0DD069A8D221A21469C22E9AA0DCFC1F3B28A705536AB9CD4A2377C0BBE03DA6711F7CC0D4A8D60B7D6F902EFA74D136C6BB6ADB65BEA69DB423A71D13F161123E4CE619C975C04387C3BE864E738FA13FE01AC713827513D779BD4EB7034AA7AC0D8C706E64144C706E24C93CF29C6BE24FF8BE4EFE83F01684B72E78EB82B737E4BF9B7344F7E39A517A62841EF8ED19E5B7A1770C1C6786D033845EA13A4DCE27463DFBF094FA46D8CF5BEA11663D2D1CE2BAFE30B8CB7AFDBF991B241745EFE8186BC7C6C147AC177B87FDAA1E6694D7AF286D00B503A7B8E6E819F02CB8A54A9F71CC378E79970983F27DAF7A06E129F18B9984B763DBE00EF893E952ED30F637FC9DF5923FC06D666A87E9A3F91898B711610F7E8AA530B3149ED3257DEF0BADF6EA0247B5B6A4377FFE60042A0BFA81EF55666D365204BD143C8BAD83B1418E7DD98FA9CA45BA88D33FC515F6D11A61DF5FF77314E526CFB2F516732E41FEE1F52F1549CDC4
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So I've started following your lead on the whole Time/dps thing, but I run out of Endurance almost instantly. What are you @Dahkness using to combat end issues?
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Wasn't every attack in Titan Weapons unmodified by the tank aoe changes?
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What missions do you autocomplete?
DarknessEternal replied to ZorkNemesis's topic in General Discussion
I don't even know how. -
If you're trying to compare X to Y, adding Z to both is irrelevant. That's how math works. If Z is making X better than Y, then whatever part of Z that makes X better should also be used in Y. This gets you back to X+Z < Y+Z. So you can just ignore Z. Fire Blast is greater than Electric Blast. Adding Fire Melee to both only makes Fire Blast + Fire Melee greater than Electric Blast + Fire Melee since you are just adding the same constant to both. As for how underfyre gets Electric Blast so high, he's cheating for Voltaic Sentinel to make it much better than it actually is I presume his intention was that it would be activated beforehand by assigning it 0 activation, but that's cherry picking. It has to be cast at some point, you can't just discard it's animation (so about .61 in his listed setup) At the very least, it's animation should be given a value averaged out over the course of the attack string. At the very best, it should also actually follow Voltaic Sentinel's in-game attack pattern. He currently has an attack string of 11.23 seconds. Voltaic Sentinel shoots three times in that space, and there's no in-game way of making it hit for the 272 damage per shot he's given it. At average end-game slotting, Voltaic Sentinel will be providing a total of around 272 in 11s, definitely not that much per it's 3 shots.
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I'm a dummy. Is there a pet window somewhere?
DarknessEternal replied to DarknessEternal's topic in Controller
Thank you for that detailed information. -
Everything scatters as soon as you attack it with a hovering ranged attack while solo. It's incredibly inefficient for time.
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Fire has no need to pause or use fire ball in single target rotations.
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List of reward merits per story?
DarknessEternal replied to DarknessEternal's topic in General Discussion
Upon further review, I'm missing many of these as options. I also have many options that aren't on these lists. -
Think I'll start plugging in numbers for everything and see where all the sets lay. Even if I don't, this is pretty handy.
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And it recharges 20% slower and does nothing meaningfully extra to the guys that live, eg bosses and higher.
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List of reward merits per story?
DarknessEternal replied to DarknessEternal's topic in General Discussion
I didn't even know there was a homecoming wiki before posting this thread. Thank you everyone for teaching me. -
List of reward merits per story?
DarknessEternal replied to DarknessEternal's topic in General Discussion
Well, Mr. Willis, that certainly is a list of the names of about a third of the stories. It is definitely not a list of the rewards. It is still useful though. Thank you. -
Is there a grand list of the reward merits for each story? I know they're normalized by expected time.
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Is there a way to make a more visual notification that a buff is off/on myself? In the heat of combat, I can't really see all these tiny things.
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Storm/Water is the most fun I've had in a while
DarknessEternal replied to Gulbasaur's topic in Defender
Shouldn't Water Jet be full of procs? -
The terribleness of Electric Blast is kind of a sacred cow. You'll get shouted off the forum for even suggesting it's not the best and most perfect set with no need for changes.
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Need help with Elec Affinity/Elec Defender
DarknessEternal replied to Shock Star's topic in Defender
Do you really find Insulating Circuit to be that useful? And in groups, Galvanic may as well not exist. It's dead as soon as it gets summoned. -
I will be using these, thank you.
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It's time to talk about Savage Melee (with Bio Armor specifically)
DarknessEternal replied to Darkir's topic in Brute
Regardless of age of documents, Savage Melee is super fun and effective. That's undeniable. What do y'all like as a secondary? -
It's time to talk about Savage Melee (with Bio Armor specifically)
DarknessEternal replied to Darkir's topic in Brute
For one of them, the other is 2 years old. Also, there have been significant changes to at least one set since January. -
Until everything runs away and you spend half the mission just chasing them.