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DarknessEternal

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Everything posted by DarknessEternal

  1. That's pretty amazing then. I can't even imagine how right now.
  2. Thanks to @EnjoyTheJourney I was able to test Cimerora with that no-cap build. In summary, they are much, much harder than Trapdoor mission. Cimerora isn't part of the game I've ever explored, so I didn't have much idea of what they did. I died a lot at the beginning. Eventually I figured out how to attack their groups though and started killing them without danger. So, on a character I played less than 2 hours against a faction I'd never seen, I was able to take that no-cap build into no danger territory. I imagine anyone who put some time into their character would blow me out of the water on that. I'm not sure I could have the same consistency with a Blaster actually. So I've finally found what Sentinels do. Thread objective achieved. Sentinels are Blasters who can solo much more difficult things, but still not the most difficult things. That's a pretty small niche, but I guess it's a niche.
  3. This guy's question was specifically about damage focused Sentinels. And if he wants the most damaging secondary, it's Bio.
  4. Please no, I enjoy being a badass. If we really want more difficulty, maybe let you turn it up to +10/x20 or something.
  5. Ok, sent this Fire Armor build into +4/x8 Trapdoor. Encountered no issues whatsoever. Wasn't even using Accuracy Inspirations because I forgot those were a suggestion for Trapdoor testing. No deaths, not even close. Couldn't figure out how to get to Cimerora or missions containing their faction easily on beta. Try again tomorrow if I can figure that out. Don't know how to export that little data build so this is the best I can do: https://www.midsreborn.com/builds/download.php?uc=1464&c=671&a=1342&f=HEX&dc=78DA5D93C94F136118C6BFA153B02D3B85964D6C815AB6A1A088D18351110ED0A4827A334D85B1D434055B70397AF4EA85936B5CC085BFC4056F2E785711352E514FF5ED3C8FEDC44926BF779EEF7BD76FBEE8A5B1CAF5892B8794567D349DC8E5E2336666299531D3CE6822999A5585A742DE967F7A7C3A91499A73C6782A6BC68F88CB526B7169CC3C6B6672A6AC99D9CBF1C3CBD984F2C41616D2C6783A959C5F725BF6CCA269CE55412EA8A94CB2C6FA9A3213736636379F5AF41F5B4CCD1AC5B0D1E57854F2484CBF54D223EF4248F1C93BD575C190AE5A6E803B6F92B7C8DBE0AE3BE06858A859BEBAFAE1B0B4B29FE42F70C76F72183C1FA28BE4D35EE996E67D4DBE019BDE929B60CB3BD025E373309FA351B334DD4BD682E593C853FE1DCC4A3E277C9CCEFE324B730F900658394846C0EA2170597C2BE85B71976BF7C0DAFBE403B07E955C03F7CB6C5CF055AE00E67540340F358F4F8C765D05A5A72A6865557D9CEF7F3C287E35D8E3A8E19C039C7380730E70CE17A4E63AD65CB78AB975AE910FC94760D763F209A8492D0D381BD590974739446964E64666EE62E6103387FE80BAECF5B1131F4FC7CF53F1F3942E4A75CDACAE7918930AED0177EF2547C87D60CF285827F15B19BF95F1DB18BF8DF1EB654F3B3B68E7D4AF4ACE0EE6EC788A4E079E91CFC917A0B141BE04D7E58A04E91B7C8F3E7B3F901FC1FE2DF213B90D7E13DF6EFA769F400FBD27C1C118799C9C0623336083F411E69F121E11E80EE515AD8FBDF5B17F8F6806356313BEAA49A908B508F79D2B5C75CD59D0F26D7AF1C6173EE594A7EC8A0B51627AF19E2ACDDAB5ED168535699D98ED67BB1686F6A5A469DA29E4EF0960265FED6BD778BE2BE0A4FC7A4358CB4FF84A76CC5DB2CFD8EC84CD3E6DB383DE92BDD555B2576CF1D78225FB2FFA90E249
  6. Ok, I'll rescind my comment to an armor set that actually provides durability. It ain't Fire. But sure, I'll give it a go.
  7. I"m flabbergasted so many people like spending an hour in a mission looking for 1 of the 2 things left with no direction on how to find them. Y'all shouldn't be in charge of any decisions.
  8. You don't need softcap to be unkillable when you have any kind of armor set. It's overkill, even at very high difficulty.
  9. Do Scrappers really need to chase procs with their scalar?
  10. That's just how the game works when you aren't taunting things. As soon as you hit a group with any attack, some percentage of them will start running.
  11. This is an IO problem, and not really a Sentinel/Blaster problem. IOs largely only improve characters across 2 vectors: recharge and defense. Some may say resistance, but not nearly as efficiently as those other two. Damage set bonuses are impotent. That being the case, I now now understand one should never use IOs on a Sentinel for durability. If you're going to be out on the edge, just let your armor set do it's job, you're not needed to be a tank. Focus entirely on offense. This unfortunately means only recharge right now.
  12. The game's difficulty is under your control. It always has been. Changing anything now changes nothing if you want things hard. This game can have some modern game design tropes.
  13. Wasting your time by hiding objectives was part of the MMO zeitgeist back in the day, but times have changed. People want their objectives in plain sight now. Code's already there to show objectives when some percentage of them are left to go. Just turn that to 100%.
  14. Yeah, I know. I figured he would be aware of it since he made it.
  15. You guys want to stop being assholes and just say something useful?
  16. Are you still tripling the actual damage of Voltaic Sentinel in your sheet?
  17. Try the Brutal Mission Simulator.
  18. Let's assume you group has no Tankers and no Brutes. Could a Scrapper using a taunt aura set maintain aggro?
  19. So I just learned that Degenerative and Reactive have been fixed to separate the debuff chances. Does that change the conventional wisdom on what Interface is better?
  20. Which is hilarious, because Blasters struggle to compete with Scrappers already.
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