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DarknessEternal

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Everything posted by DarknessEternal

  1. So far, it sounds like the answer is "nothing". I asked what they were good at, not what you can kludge together with expert play that then allows them to do what other ATs do with less effort.
  2. Hmm, let me restate. Why be a Dominator when you could have been a Blaster or Scrapper?
  3. This is a legit question, not a snark. They seem interesting, but I can't figure out what role they'd actually fill. Is there some situation I'm not aware of? What makes Dominators worth playing?
  4. I feel like we're talking about apples and oranges here.
  5. Tesla Cage is still hot garbage. Procs do not apply to it's chains. End drain is actually worse than it used to be since it isn't going to stop anything from attacking anymore/you can't end drain things that matter. Shocked will bring extra damage and Voltaic Sentinel is a must take power now. But never try to end drain, it's pointless.
  6. Yes, you quoted what I quoted. My question still stands. It was claimed Acid Arrow debuffed debuff resistance and nothing on City of Data backs that up. @Voltak "Well, Trick Arrow is the ONLY power set in the game that debuffs those resistances that AVs have to the debuffs you apply to them ; "
  7. Acid Arrow debuffs Defense, Endurance, ToHit, Regeneration, Recovery, RechargeTime, and EnduranceDiscount. Which of those things debuffs debuff resisstance?
  8. Please become in charge of power balancing and apply this idea to the entire game. Animation times need to start being a factor in power balance.
  9. Scorpion Shield, Tough, Weave, Hover, Maneuvers, all 5 winter sets, and both blaster sets are a start.
  10. Replace those winter sets in that build I posted with Purple sets. Forgot we only need Ranged defense.
  11. Sorcery makes Electric Blast actually viable. Could probably use some fine tuning. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Temporal Manipulation Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Power Pool: Flight Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Bolts -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 1: Time Wall -- Empty(A) Level 2: Ball Lightning -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(5) Level 4: Boxing -- Empty(A) Level 6: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(46) Level 10: Chronos -- GssSynFr--Build%(A), AdjTrg-ToHit/Rchg(37), AdjTrg-Rchg(39) Level 12: Zapp -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(39) Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15), ShlWal-ResDam/Re TP(48), Rct-ResDam%(49) Level 16: Air Superiority -- Empty(A) Level 18: Tesla Cage -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold(19), SprEnt-Acc/Hold/End/Rchg(19), SprEnt-End/Rchg(31), SprEnt-Acc/Hold/End(34) Level 20: Temporal Healing -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(29), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(31) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-Max HP%(23), GldArm-3defTpProc(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43) Level 28: Future Pain -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(47), Mk'Bit-Acc/EndRdx/Rchg(47), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48) Level 30: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(43) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(33), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34) Level 35: Enflame -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: End of Time -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46), Erd-%Dam(49) Level 47: Super Speed -- Run-I(A) Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 6: Arcane Power Level 49: Quick Form Level 47: Speed Phase ------------
  12. The only reason EA isn't getting nerfed across all ATs is Bio's existence.
  13. Think I'd rather have 4pc Expedient Reinforcement.
  14. Doesn't that only build up the pet?
  15. Yes, you should have Voltaic Sentinel. It is the keystone of Electric Blast's single-target damage.
  16. Nothing has really changed. The things that can be endurance drained die without Shock damage. The other things that would benefit from Shock damage can't have their endurance drained.
  17. Ok, giving stacks on attacks that actually get used is progress. Now can you make those stacks do something meaningful with Tesla Cage so there's a reason to push the button?
  18. The point is that Tesla Cage is not the electric hold Blasters are taking.
  19. The real problem is that Tesla Cage is the worst single target electricity hold available to Blasters. Shocking Grasp and Shocking Bolt are both light years better. Tesla Cage needs something. The current beta of this something just doesn't accomplish this.
  20. Lots of people take Tesla Cage as a hold. Single target holds are important to blasters. The feedback in this thread is that the changes to Tesla Cage are sort of pointless since they do nothing to change Tesla Cage into anything new and its sole purpose and use is still single target hold.
  21. Tesla Cage's chain lightning doesn't carry procs. So it's just always terrible damage.
  22. More Tesla Cage feedback. AoE attacks need to add Static Charges. It's a paradox to have single target attacks convert another single target attack into an AoE attack. If there are many enemies, you aren't using single target attacks from Electric Blast, it has 3 other AoEs. If there is only one enemy, you don't get Tesla Cage to jump to anything. This is just a nonsense design that is meaningless. If the point is to use Tesla Cage in an AoE scenario, it has to get built up with AoEs.
  23. I'm interested, can't figure out how you're doing it.
  24. Yes, because then we wouldn't have Blast animation times except Fire Blast which does more damage and is faster, we'd just have Blast animation times and Fire Blast just does more damage. The double whammy of the most damaging powers AND the best animation times is just unacceptable.
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