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DarknessEternal

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Everything posted by DarknessEternal

  1. I don't. I find SR weak on both health or endurance. Incarnate can't fix both. I use Energy Armor.
  2. Yeah, it's real fun. Glad we have beta for this sort of thing. Energy Armor still the best.
  3. Upon further testing of this latest DB/SR outside of pylons, I would describe it's defensive capability as "not good enough".
  4. @leeowensoas Pretty ingenious.
  5. Why have you raised defenses to 60 in your energy armor builds?
  6. Any chance of seeing one of these ill/cold builds?
  7. This isn't how you report bugs with MIDS. I don't know what the right way is, but this will be ignored.
  8. Typical Incarnates for this?
  9. If you have at least 2 guys on a team, EBs will be dead before end drain will matter. Once again, pointless.
  10. Even when not on a team this is why End Drain is pointless. Anything Boss and smaller will die before end drained. Anything EB or higher can no longer be end drained below 100%.
  11. If Shield Defense isn't top tier, I have no idea what I'm talking about in this game.
  12. Is Shock modeled at all? I would be surprised if it were, since it'll never come up against anything we're spending a minute killing anyway.
  13. It's fine. It's much worse than Fire, and much better than half the other sets. The End Draining days are over though, don't bother. You can't even drain 1% off of something that doesn't die to quick to matter. Voltaic Sentinel and the animation speed ups were the real gain. Shock and Tesla Cage are completely irrelevant and non-impactful.
  14. It's the absolute worst of the 4 AoE powers in the set. Trying to make the chain optimized will reduce your total dps.
  15. Y'all are free to make your own thread about demanding everyone else play the game the way you want them to play it. This thread is about soloing MLTF/LRSF.
  16. So you're assuming Burn does full damage then. Even though on a Sentinel with no taunt, it never will.
  17. Why would you want to take away people's fun? The spirit of CoH is for players to feel powerful. Remember, this was the game designed for 3 minions to be a challenge. Then, when players started soloing half a dozen bosses, the devs just shrugged and said ok.
  18. Those HamiOs are kind of expensive. Anything capable of soloing the content to get them?
  19. How do the Burn model handle running? @underfyre
  20. Things always run, that's just CoH. Taunt auras just make it very much less frequent. I know I was a bit harsh on why things run earlier, but there are a few other reasons things can run besides what I mentioned. For example, don't know if this issues end changes changed anything, but things that couldn't make an attack when they tried would run. Another thing is that if something misses so many attacks in a row, they will try to run, but usually a taunt aura will keep them around. The latter is usually what makes things run when you get them out of range of the taunt aura and they're less than 16 guys. That all being said, things run in CoH. As soon as you make one attack, if you haven't hit them with a taunt, there's a chance they run. That's how it's always been and it kinda sucks. For example, if you're on x8 with a blaster and just throw a single fireball, a decent chunk of the pack will run. You'd need someone with the code to explain it.
  21. Not really a build comment, but elec/shield isn't as strong as you think on a brute because Lightning Rod/Shield Charge do no benefit from Fury. They are a pet that makes an attack.
  22. Only if you're fighting more than 16 enemies, or they get out of range of your taunt aura. Note, the latter happens very often.
  23. Counterpoint, Scrappers do much more dps than Brutes. Especially in those repeatables where you're doing them for speed and not drowning in enemies.
  24. I'd never touch anything without a taunt aura. As soon as something runs, it doesn't matter what your dps is.
  25. There's nothing instant about it. You have to walk there, so can they. Everyone has stealth.
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