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Posts posted by DarknessEternal
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I simply cannot grasp the position of people who think it's a good idea to remove things that other people enjoy that have no impact on themselves.
It's the height of narcissism.
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Make mission completion bonuses actually matter (AE doesn't have them).
Yet another way to get people out of AE. I can come up with dozens of the these.
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Remove moon map. Another easy fix to afk farming that isn't being considered.
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57 minutes ago, El D said:
I'm curious as to what other solutions people would accept. 'Leave AE alone' is likely a nonstarter, as the devs seem determined to deal with this problem of 'AE grants far too much reward for too little effort' somehow.
Improve rewards elsewhere.
Removing rewards from what someone already enjoys is what makes people leave games. It's what made me leave CoH the first time.
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No one cares about any increased difficulty for farming, even if they did, that thread is elsewhere in this forum.
The extremely bad idea which will drive people away from the game in this thread is about the removal of rewards for time spent, when previously, time was the only cost.
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43 minutes ago, Heatstroke said:
I'll my ire simple.
Let me play the way I want to play. Let me level the way I want to level. Removing it is NOT going to make me play more.. Its going to make me play far less. Im not 30ish anymore with lots of time on my hand.. im 50ish with a family and kids.. I like being able to login in. farm for a little bit.. get some levels and go to bed..
This seems like a "Blast from Statesman's Past" i'm going to make you play the game the way I THINK you should play the game.. and many of us remember how that went.This dude has it.
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This change is fine, but do not make it until it applies to all attacks regardless of who is the attacker or defender, ie, wait until it works against NPCS from players.
Don't make the game asynchronous, it's confusing.
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Player created content is the only future this game has. Do not ruin it with these changes.
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I specifically meant how are you using the UI to buy 100 random rare IOs. Leaving bids on every IO in the game?
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2 hours ago, macskull said:
The damage formula not taking animation time into account was a pretty big oversight, but that ship sailed a long time ago and rebalancing the entire game around it would be a herculean task with no real benefit.
Nonsense. We know how power data is stored. It would be trivial to update them all according to one formula.
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Fixing the standard damage formula to include all the relevant information it currently does not, like animation time, and then actually making powers follow it would help.
The only thing we have in CoH is generalized mission play. 80% of all power sets being a dumpster fire is pretty limiting on what people are actually allowed to play if they want to have any kind of fun with being a "super" hero.
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37 minutes ago, brasilgringo said:
I got a 1.42 time on the build below. T3 Musc Total Core, T4 Degen Core Flawless, Assault Radial (b/c I heard double-hit is better dps for fast-attacking DB chain), Ageless Radial. Chain was BF->SweepingStrike->Ablating, repeat ...with a tiny gap before BF is back up.
This is the trapdoor thread.
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It's a trap AT designed to trick the ignorant into making a hilariously bad decision.
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Sentinels are a garbage fire.
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12 hours ago, Xeph said:
My apologies, it was poorly worded - mostly out of defeat. You can deal solid damage and support, but you can't tank at the same time.
Ok, that's extremely greedy and poor game design if you could be great at dps, support, and tanking.
That being said, Illusion Controllers are.
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56 minutes ago, Xeph said:
@oldskool I guess this game just really lacks a good frame work for a Hybrid character. You either do damage or support I guess?
That's just not true either. Both Corrupters, Masterminds, (some) Controllers, and Soldiers do good damage and support at the same time.
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Do not run Electric Blast without Voltaic Sentinel. It is required for reasonable single target damage now.
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Huzzah!
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@underfyre already did this work.
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Suggestion: Play an Arachnos Soldier instead.
More ranged damage, more melee damage, more aoe damage, better durability, better team support abilities.
The only thing a Sentinel has going for it over the Soldiers is choosing what the graphics of their terrible powers look like.
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On topic reason Rad is better:
Bio is not primarily defense based, but it does heavily rely on defense against anything but S/L. It has no DDR.
Resistance is it's own debuff protection.
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The only reasonable nerf on damage procs would be to make them follow AT scalars. And that would still make them the best choice for all the same ATs they are best at now.
But I shame myself by being off-topic.
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Yes, Assault is always worth it. It has Taunt resistance.
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6 minutes ago, ScarySai said:
The combo definitely is still pretty good without procs, I tested in case of the impending nerf being too heavy handed.
I don't want to sound like a broken record here, but it's not coming.
Focused Feedback: Architect Entertainment
in [Open Beta] Focused Feedback
Posted
It has been for 3 years. Changing it now makes the rich richer.
The only option is increasing other rewards.