
StarkWhite
Members-
Posts
136 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by StarkWhite
-
Focused Feedback: Powerset - Dark Armor
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
English suuuuuucks -
Focused Feedback: Powerset - Dark Armor
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
It can mean those too. 🙂 Webster puts "dim, dark" as the primary definition, though. -
Focused Feedback: Powerset - Dark Armor
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
"Obscure" comes from the Latin "obscurus" which means "shadowed" or "dark." -
I genuinely do not care about "optimally" positioning the cone. Between the stack duration and refresh and adaptive recharge, I can very rapidly get up to max stacks even just hitting one target at a time, and then just use it on whoever happens to be in the way on cooldown. The gamer-nerd urge to get the maximum impact out of each power usage might actually be working against the better and more natural way to use the power.
-
Focused Feedback: Powerset - Dark Miasma
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
You don't make "random enemies" intangible. It's specifically going to be hard targets like AVs, and if you don't see the value in temporarily removing an AV from a fight while you vacuum up and clear out all its reinforcements, I don't know what to tell you. -
Focused Feedback: Powerset - Dark Miasma
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
The game is *full* of powers nobody will use on a "high end team" because we're all ludicrously more powerful than the game-as-designed expects us to be (and sadly they're not going to fix that because the "but I want to feel suuuuuuuuper" crowd will cry). Not everybody constantly plays on "high end teams" and that's okay. -
Focused Feedback: Sleep Revamp - Deep Sleep
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
From the design notes: "Note that auto-hit sleep powers will only apply a weaker old-style sleep if they fail their hit-roll." -
Focused Feedback: Sleep Revamp - Deep Sleep
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
The powers that were changed to Deep Sleep were *changed* to Deep Sleep, it wasn't an addition, they don't do both. I'm not seeing where anyone claimed they do both? -
Focused Feedback: Sleep Revamp - Deep Sleep
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
Separate from what? Normal sleep doesn't have a hit check (powers that do sleep *and* something else have hit checks, but not for the sleep part). Deep Sleep is a significantly more debilitating effect, so it makes sense to require a hit check for it. -
Focused Feedback: New Costume Additions & Fixes
StarkWhite replied to The Curator's topic in [Open Beta] Focused Feedback
The Awakened pieces are incompatible with a bunch of shoulders, and the incompatible pieces just won't show up. -
It's literally just a name. You can define it however you want for your character (both of my planned characters using it are controlling light, not fireworks). It's no different than people who define their Willpower as a magical protection spell or Dark Armor as a mobile sandstorm. (Or, it belatedly occurred to me, the plethora of people with Water Blast who are blasting with something other than water. I have a blood-controlling vampire character myself!)
-
I would instead say that if you want the best experience with AOI, you need to craft your whole build around it to get the most out of it. For me, that makes for a super fun variant that feels plenty strong at the difficulties I tend to play at. Grim efficiency bores me. Someone with different priorities will have a different answer.