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StarkWhite

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Everything posted by StarkWhite

  1. The greenish thing happens on a *lot* of powers using the dark palette, becoming more visible as you move toward straight black. I've never quite understood why. (it happens a lot when you use dark palette for premium sprints, too)
  2. It can mean those too. 🙂 Webster puts "dim, dark" as the primary definition, though.
  3. "Obscure" comes from the Latin "obscurus" which means "shadowed" or "dark."
  4. I genuinely do not care about "optimally" positioning the cone. Between the stack duration and refresh and adaptive recharge, I can very rapidly get up to max stacks even just hitting one target at a time, and then just use it on whoever happens to be in the way on cooldown. The gamer-nerd urge to get the maximum impact out of each power usage might actually be working against the better and more natural way to use the power.
  5. You don't make "random enemies" intangible. It's specifically going to be hard targets like AVs, and if you don't see the value in temporarily removing an AV from a fight while you vacuum up and clear out all its reinforcements, I don't know what to tell you.
  6. The game is *full* of powers nobody will use on a "high end team" because we're all ludicrously more powerful than the game-as-designed expects us to be (and sadly they're not going to fix that because the "but I want to feel suuuuuuuuper" crowd will cry). Not everybody constantly plays on "high end teams" and that's okay.
  7. MPH gave her rationale at one point in the closed beta thread, but for the life of me I do not remember what it was and I'm not bothered enough to go search (I am both lazy and distracted at the moment!).
  8. So let me get this straight: y'all don't like small nerfs and would much prefer big noticeable ones?
  9. From the design notes: "Note that auto-hit sleep powers will only apply a weaker old-style sleep if they fail their hit-roll."
  10. The powers that were changed to Deep Sleep were *changed* to Deep Sleep, it wasn't an addition, they don't do both. I'm not seeing where anyone claimed they do both?
  11. Feel free to argue for a change to IH, but keep your hands off RR.
  12. Separate from what? Normal sleep doesn't have a hit check (powers that do sleep *and* something else have hit checks, but not for the sleep part). Deep Sleep is a significantly more debilitating effect, so it makes sense to require a hit check for it.
  13. The Awakened pieces are incompatible with a bunch of shoulders, and the incompatible pieces just won't show up.
  14. I habitually stick with SOs until I get a character into the 40s. As with any set, you just have to adjust your chosen difficulty modifiers according to how tricked out your character is.
  15. It's literally just a name. You can define it however you want for your character (both of my planned characters using it are controlling light, not fireworks). It's no different than people who define their Willpower as a magical protection spell or Dark Armor as a mobile sandstorm. (Or, it belatedly occurred to me, the plethora of people with Water Blast who are blasting with something other than water. I have a blood-controlling vampire character myself!)
  16. Meanwhile I'm super happy to get my second toggle back after all these years of it being AWOL, and "you're fine or you're dead" feels like a return to *my* Regeneration.
  17. I would instead say that if you want the best experience with AOI, you need to craft your whole build around it to get the most out of it. For me, that makes for a super fun variant that feels plenty strong at the difficulties I tend to play at. Grim efficiency bores me. Someone with different priorities will have a different answer.
  18. Grouping Instant Regeneration with Instant Healing as some sort of category would be *really weird* as they are nothing alike.
  19. They do not. Tankers have no access to Instant Healing either. The entire point of the branch, in this case, is to allow people who had Instant Healing to keep it if they want to. Neither Sentinels nor (obvs) Tankers had Instant Healing.
  20. They're primarily in specific Praetorian story arcs.
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