I'd like to see some of the mistakes that were made by Jack Emmert addressed.
Namely, rolling back some of the completely unnecessary nerfs that drove the player base away and started the end for the COX franchise.
A good first step would be turning instant healing back into a toggle power, even if it has to be scaled back some.
Regen is now consistently listed as one of the worst secondary scrapper powersets to play.
Behind super reflexes and willpower.
It makes absolutely no sense from a common sense or a comic book standpoint that Electra (Super Reflexes) and Punisher (Willpower) should outperform Wolverine when it comes to healing.
When angry players grilled Emmert about why this change was necessary, he said something along the lines of "I like a hard challenge when I'm playing".
Great for him.
That was addressed later on by being able to change the difficulty level of missions, again making the nerf to IH completely unnecessary.
In a game with as much power customization as this one, there is going to be overlap between archetypes.
Tankers that do more damage than scrappers, scrappers who tank specific tasks better than tanks, defenders who outperform damage dealers (Moonbeam anyone) and that is not a bad thing.
People get disconnected or leave task force and teams all the time and having another archetype step in and fill that role temporarily can make us feel very heroic.
And that is the point of a game based on superheroes anyway isn't it?