Jump to content

Zenex

Members
  • Posts

    44
  • Joined

  • Last visited

Everything posted by Zenex

  1. I think it would be a cool idea, maybe have a Shivan zone event constantly going like the hot spots in sirens call but with a bloody bay/ repel the invaders theme (minus the pvp)
  2. I wasn't sure how to quote from another post but earlier this week in the august 24th patch notes it was mentioned that we had a Nictus Axe coming to us "Also, the (currently very WIP) Minotaur Nictus Axe will be going to players at that time as well." It got me thinking that it would be really awesome if we could also get the Nictus look added to negative energy powers in game as an option (i.e dark melee, dark blast, dark mastery, and soul mastery ect.) along with peacebringer style for energy and energy blast specifically because it looks more like a bubble beam effect which I was once told because the set initially was going to be water blast. I was originally going to post this as a separate thread but I didn't want to blow up this form with near identical posts.
  3. I recently found out that the only customization for Soul Mastery at least for brutes was color tinting, gloom completely lacked all the other customization options that other versions of the power had i.e. skull/no skull and Soul Noir. To be honest I'm partially unsure if this isn't actually a bug with it lacking all the options but I think it would have been fixed by now if it was. Edit : Just leveled up a scrapper on test with darkness mastery, Soul Noir and all the other options were indeed available so it could be a bug after all. I think adding the rest of the dark power customizations would be nice, I mean soul noir is awesome and dropping the skull animation would be nice too for different concepts.
  4. From day one, to be exact when excelsior went live my main has been a em/wp brute. I honestly think they go together like macaroni and cheese, i.e. the more recharge you get the more you can spam TF/ET and the hit point penalty isn't even noticeable due to WPs regen. I can also stack roughly 15 - 20 mag worth of stun at a time which permanently stuns boss/eb/av without triangles which gives WP a chance to regen up.
  5. Arc ID: 34930 Arc Name: Secret Christmas S.O.S. Author: @E-fender Number of Missions: 2 Description: It's Christmas Eve...Eve, you know that day where everyone races to supermart for last minute gifts and the intense anxiety of dealing with the relatives and disgust of raw egg nog merge to create a new emotion even worse than its parts. But as you dwell in agony you notice an S.O.S from near by.
  6. I'd like to bring states back for nostalgia as he was always there when the game was still live, at least for HIS TF and the pre death stuff. I wouldn't mind bringing him back in general via some ouroboros arc because I felt the who will die arc was just a fancy way to kill off the old characters to get them out of the way and wasn't very fond of that tbh. Statesman and Sister died for no reason other than to just get rid of them imo, and to some low level contact no one cared about too not even lord recluse or someone cool.
  7. Least favorite, any lore pet which has a toggle buff i.e. drones. Constantly turns it on and off, which is pretty infuriating and how long it can take to switch them out sometimes. Outside of that I think it would be nice to see more content geared toward incarnate leveled action or a way to maybe add (+1,2,3,) for certain flagged AV's or something to existing content
  8. Make a great costume, so good you won't want bio armor to hide it. Edit: Bio is too ugly for me
  9. That seems pretty extreme considering marcus cole statesman and zeus were two separate individuals who both share the same powers given by the well nothing more. I think they were great characters and dcuo was the mmo which made you a sidekick.
  10. I think bringing back movement speed debuffs would be a big plus
  11. Back before i13 you could pvp with any AT with many workable power combinations (some better than others) including scrappers, brutes, and tankers, the exception being peacebrings and warshades really. This is where i13 came along and in an attempt to make pvp more attractive to those who pve they made a bunch of changes I.E. Heal decay(gone) Travel suppression(gone) Mez overhaul, Crippling DR, and completely changing how powers work from pve to pvp. These changes are what made pvp as so un diverse as it is at the moment both in AT and powersets, Buffers and Debuffs are far less useful now, and the name of the game is who can deal the greatest amount of damage fastest which Blasters do best along with increased surviverablilty blasters are what you'll see. Mac nailed it to as why you are seeing nothing but 3 2 1 snipe.
  12. I'm not saying to remove the NPCs or make them completely irrelevant, but my point was that originally players didn't sufferer from crippling DR which they now do and the pve content within the zones didn't compensate for this change when DR came into effect. Specifically in zones where the help of incarnates are not available.
  13. Something I forgot to add. The npcs in pvp zones need to to be toned down as with current DR they are more powerful than they should be making nukes in WB, AV in Rv ect harder than they should
  14. I have a few things I'd like to add, besides "revert i13" but I want to keep it as short as possible. The Mez resistance vs protection situation, this is number one for me as it killed toggle debuffs and crippled the controlling ATs. ( No one enjoyed being perma held, but at least break frees worked). DR should be toned down, a lot in some situations however with incarnates now being a thing in pvp I do see a place for DR to stop things from being ridiculous. It has to have a sweet spot where therm, sonic and other buffs ect will be useful but not have people too crazy via incarnate buffing. Blasters and the other squishy AT's, considering blasters have the same pvp buffs as the other AT's with 1606 hp max I think they should be brought up to the blaster cap as well or have blasters lose some of their resistance to compensate for the increased surviverability. Keeping power from changing too drastically between pve and pvp. The final thing, which will be unpopular is to not try and make everything "viable for pvp" and accept some things will be better off pve than pvp and vis versa. Imho that's what they tried to do with i13 and it made pvp a lot less fun and far less builds pvp worthy
  15. I was thinking something simple like with what they have for archtypes, but for convenience i'd have to say all older posts would have to be left in a misc or grandpa section as having someone sort them all would be crazy
  16. We have a lot of people on the forums which are constantly providing feedback and suggestions they would like to see added to the game thanks to how devoted the home coming team is to the city of paragon and for the 5 people who live in the rogue isles. However the feedback on the forums can range from anything from game mechanics, animation, to I want a pizza monster as the coming storm, and these are all mixed together causing a lot of ideas to be buried quickly by highly popular topics like rage and there is no way to really separate between the different types of suggestions. I'll admit I have no experience in web site design so I have no idea how easy or hard this is but I think it would be helpful to have separate places within suggestions and feedback for different parts of the game i.e. game mechanics, lore, powers, costumes.
  17. I really like psi blade animation, but can't fit the smashing fist into any concept ideas along with it, so being able to chose one of the other would be fantastic.
  18. I believe you misinterpreted what I meant by that statement. Pvp always needed some adjusting from the start, but when caste went to fix it for i13 he basically did the opposite of what he intended, made even less builds/powerset/AT viable and with the drastic difference between how powers worked in pve vs pvp it drove away pve focused players while simultaneously driving away pvp focused players that had been there. I meant that statement as in pvp needs work be it an attempt to restore pre i13 days or work with what we have thanks to castle, and that is going to be a monumental task. I'm in total agreement with you in wanting it reduced and that reverting ET's animation will make the set better, however some people have been against that in the past claiming it would be to OP for pvp when it wouldn't.
  19. After Castle screwed with pvp long nasty animations got their damage boosted in pvp i.e. fossilize while short high dps powers like seismic smash have their damage lowered. So reducing ETs animation would cause it to lose damage in pvp not gain more, but i've said it before fixing pvp is another can of worms and no i'm not saying keep the 2.6 second animation, i'm in the revert ET boat.
  20. I personally love to create beautiful costumes or themed characters with their matching power sets, and with the addition of minimal Fx for hasten and other powers was amazing, No more glowy hands for my dark scrapper ect. I would love to see this happen to some of the incarnate powers as well like the destiny powers (i.e. Clarion, sorry but you're ugly), and Hybrid powers. I would also like to see a min Fx option to be opened up to more of the pool power options like the Spring/Jump attacks from superjump, flurry, and air sup. But I don't want to limit it to just the travel pools I think it would be great to add some min fx to the medic pool and the new force of will, specifically unleash potential which is basically like the old hasten pre no fx. Edit: anyone else have powers that could use the low/no fx option ?
  21. I think having a repsec or at least some kinda of power breakdown would be nice, i've made powers as a mistake or didn't like how it worked out ( I'm looking at you robotic drones ) but it would most defiantly have to come at diminished returns I.E. "break down" a T4 you get X incarnate threads and 3 rare salvage no getting your VR back ect. so it isn't abused.
  22. I thought powers could work differently in PVE and PVP. If they can, why not have a PVE version that's the ST king by a strong (but not OP) margin? Returning ET's original animation would actually do the opposite, due to the screwed up mechanics put in place by castle ET would be doing less damage in pvp, but fixing pvp is another can of worms.
  23. Welp as much as I dislike the idea of lowering the cap, I understand where it's coming with brutes surpassing blasters, I thank you for the explanation. However I would like to ask for a quid pro quo of sorts. Because this nerf is being more focused on teams, raiding and keeping brutes from over powering pure damage AT would it be possible to slightly improve fury generation to compensate for the lowered damage potential ? I mean at the lower damage cap it wouldn't be making brutes do anymore damage.
  24. I think the dom changes were great on their own for a buff to whirl hands however I would kill to have a ground punch or alternative animation as well. I disagree with not doing anything to energy transfer with the animation being 2.6 and TF being 3 it is a hell of a long time to just sit there especially on fast moving and grooving teams. The old ET + TF was 4 seconds, and if we get the same TF animation buff as dom's at 2.5 seconds I would still want the old ET back, but I would live with a slightly lower animation time on ET down to say 2 seconds which would bring it back to what it was kinda. No idea if this is possible but what if having energy stored could turn ET back to it's one second animation or speed up the current animation ? Doing it this way would make people have to choose between getting a boosted aoe or boosted ST dpa when using stored energy. Idk I think it would make both people who like the old animation and new animation happy. Stun could use a sped up/new animation or making it aoe would be nice.
×
×
  • Create New...