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BlackSpectre

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Everything posted by BlackSpectre

  1. I’ve used wine and winetricks for 20 years yet never really took a deep look or learned much about how to set it up. It’s pretty cool. Have you tried to find a way to enable hardware acceleration?
  2. Oh wow! Running COH under Wine 9.0 vs 10.0 makes a world of difference! So much better! My FPS is steady at 95-100 for most places, and 40 FPS inside my SG base... which is a huge improvement! The FPS in my SG base using Wine 10.0 was a low, low 12 FPS!!! There might be other reasons, like the way I set up Wine 10 on my sytem, but this is good enough for me right now. @Manga, out of curiosity what was the WINEPREFIX you used for the Wine 9.0 distribution in LaunchCat? I was messing around with Apple's Game Porting Kit today. Interestingly, Apple's GPK uses code from both Wine and Crossover to run Windows apps.
  3. Hi, Well now I did it! In trying to fix a small problem I ended up borking my entire install of HC on my Mac. I tried LaunchCat. At first all it would do is loop installing wine 9. Once I deleted the COH folder from Applications I tried again, but it didn't install fully. Anyway, I've been going round and round just trying to get COH to work on my Mac, and eventually I decided to uninstall Homebrew and all previous installs of wine... and start fresh. Reinstalled Homebrew, Reinstalled, Wine, and Winetricks. I associated the .exe extension to be opened with Wine, so I downloaded the HC Launcher and installed it in /Applications/coh. I'm able to run the game, but it's now super laggy. It didn't used to be under my old installation. So I was wondering if you have any tips? Are there any wine dependencies that need to be installed, winetricks set, specific version of wine, etc. to help make it smoother? Or sans that, maybe a way to get LaunchCat to work? Thanks.
  4. BTW, the largest concentration of of Lost in Kings Row is in the South-West corner of the High Park neighborhood against or nearly against the East wall going North. Approximate coordinates [1459.703125 -42 -1810.34375]. They're also level 12-14 in that area.
  5. Hi, I'm getting this error when I start the HC launcher (on my Mac)... I am able to login fine and start playing, so this is not high priority, but... there's definitely something wrong. I have tried to use LaunchCat to reinstall the launcher and COH, but the LaunchCat app downloads Wine9 does that over and over, looping, and never stopping. Any ideas?
  6. Not knowing where your next paycheck will come from or how you will make a living is inherently uncertain. You don’t know where life will be taking you and you’re preemptively saying goodbye to us just in case the unthinkable happens and you are forced to spend less time with us or worse no time. And I for one appreciate your gesture. It shows you care, and in my book that’s what is most important. My work situation is also up in the air at the moment, so I completely understand where you’re coming from. I am grateful you took the time to set up this wiki when no one else would. I was asking for a Homecomjng wiki when Homecoming first started up. Your gracious and generosity shines through everything you do and I’ve enjoyed every minute of it. I know I’m not the only one here at the wiki who thinks this, but I am very thankful for you, and hold you in high esteem. Another way of saying this is merely that I’m very fond of you. Thank you for giving us wiki editors a place where we can make a difference. All that said, don’t worry overly much. You’ll always have a home here, even if you disappear for years. It is Homecoming, after all. So go. Focus on what you need to, and get things settled and your life stable again. There’s an old saying “RL>COH”, and it’s not wrong. I doubt there is anything I can do to help, but if there is please don’t hesitate to ask. So good luck, @Michiyo. I hope for a quick and speedy resolution to your situation, and that it all works out well. Just always remember you’re a hero. Act like it, even if you don’t believe it, and things will work out.
  7. You thinking from a veteran's perspective. If you consider a new player's situation, you have to conclude that things are pretty expensive. If you don't know any better and find out about the Double XP boosters, you'll hardly be earning any inf at all. It's an easy way for new players to unintentionally gimp their gameplay. That said, spending that hard earned inf to buy those shiny new enhancements or temp powers is part of what makes the game fun. So I hear you, but can't agree due to new players. As for veterans, no one would think it was fair that as soon as you hit level 50 that everything would then increase 10x in price. Player would in essence be punished for reaching the max level. I used to be really into playing the market and earning inf, but once I hit 9 billion saved, I just kind of lost interest. I pretty much mastered the market, and I definitely don't need any more inf, so it was time to move on. That said, it might make you happy to know that there are still a few cost prohibitive items in this game.... mainly, the mini costumes and other Aether Prestige Rewards. I've only bought 1 because that one cost me half a billion inf! Buying just 14 of those would reduce my current 7 billion inf to zero real fast. Well, for veterans who have the wealth and time to design specialized farming and power leveling builds, then yeah. That's the expectation, if that's what you want to do. However, although I have done all of that, I think my next play through will be with double xp turned off. I want to have the thrill of getting to the next level and that next power again. Right now I fly through levels and end up skipping over that joy and skipping over a lot of missions I haven't done due to oztlevelng them so quickly.
  8. Just to doublecheck, @AboveTheChemist... I went back, thumbtacked the location of the lost I found in King Garment Works in KR (it's marked with a red X below), and took a pic. Yep, they not within the yellow boundaries of the King Garment Works, they're in Industrial Ave. Your data is good!
  9. Wow, that's very cool. I have yet to mess around with demo recording or demo records, but that sounds very cool. ATC, I didn't know you were going around updating critter locations too! Dang, you're busy! 🙂 "Only". Heh. That's a lot! Will do, and thanks for doing this ATC. You're the best!
  10. OK! I was able to grab all the spreadsheet data out of that file I mentioned previously, and am thinking about doing something with it. The Excel file came from VidioTmaps way back in 2005. There have been quite a few game updates since then, so the data may be a little sketchy now, but according to this the lost can be found in these neighborhoods in Kings Row: Neighborhood Enemy Level Industrial 6-8 King Garmet Wroks 6-8 Royal Refinery 6-8 High Park 9 P.S. I just went flying around Kings Row to validate this data, and it'' at least partly true. I found lost here: Industrial Ave - south-west of marker near wall [-723.3 -42.0 3099.6] and south-east [-1053.3 -42.0 2966.6] King Garmet Works - South-east of marker near green line on map map [718.6 -34.2 1885.6] Royal Refinery - Didn't find any here High Park - South-West corner [1137.8 -42.0 -1874.0] Freedom Plaza - Due East of marker [-1457.3 1.3 1955.1] But yeah, still hard to find without coordinates. I mean, there might be some in Royal Refiners, but I didn't find any...
  11. Hi, The old VidioTmaps had enemy spawn locations on their maps. If you can read these old, low resolution images, you should be good. https://homecoming.wiki/wiki/Category:VidiotMaps Also, I have this excel file called Enemies and Zones Master Chart. I have no idea where I got it (twas a long time ago), but I remember using it. The problem is that it's an OLD excel file that uses Visual Basic to work. If there's anyone out there that knows how to get this working, or convert the file over to a modern format with, or even better, without Visual Basic macros, that would be AWESOME!! The file is attached.. . Enemies and Zones Master Chart.xls.zip
  12. This reminds me of a commercial I made for my radio station back on Live... 🙂 https://drive.google.com/file/d/1RQzO0D6-IA6NJJutxI3hKl8SEzETRTPv/view?usp=sharing
  13. Loving Blackwing! The more dangerous, the better! Keep that trend going, guys! Make players work for the rewards they get! Surprise them! Mix it up! Do it! 🙂 May I offer a suggestion for the zone boss? Instead of an immobile/frozen giant monster circling around a single building... how about perching them on top of the building with extreme perception distance and aggro always on? Kind of like a look out perch. When they jump through the air to attack players, give him an ominous and loud rumbling and fire animation like a meteor as he streaks toward them? Maybe it would be a travel and attack power called Meteor Slam? And when he lands on the ground, a huge impact explosion. Make him... DANGEROUS! A threat to be reckoned with! Incidentally, I went with a random pick up group to defeat that GM after we finished one of the repeatable missions... and the GM was pretty easy to defeat. It didn't take long either. I might have lucked out by having just the right powers in the team, dunno. All I can say is my first impression is that the GM wasn't very scary. It could have been strategy too. I mean, the first thing I did was force him onto the ground, then we all just pounced. Took about a minute and he was dead. As an aside, in that pick up group I mentioned, as soon as we entered the mission a couple players immediately broke off from the group to attack Blackwing solo. Unfortunately, this happens a lot in PUGs, but it was AWESOME to see their health be wacked down instantly! One died, the other retreated. They both decided to stay with the group for the rest of the missions. LOL CLASSIC BEATDOWN! Attacking as a group, though, made them easy. Maybe too easy. No one died, no one's health was reduced more than just a couple of percent. And the mob groups were defeated very quickly. Being cautious, we just attacked one group at a time. No herding. And were careful to aggro only one group. I very much like your idea of a villain group effectively defending against a player team's alpha attacks, @Cobalt Arachne. Defenses against tier 10 AOE novas, mass mez attacks, initial 10 second debuff resistance/protection/nullification (or even reflecting those back at the players... oooo, that would be cool!). What I like about it is that it forces players to change their typical tactics, and introduces some newness into the game. There's a balance though. You don't want to make them so tough that no player wants to go near them. For example, they could have very, VERY dangerous powers that have a very long recharge time and can only be used once in any battle. Kind of like player alpha attacks. So my overall suggestion is to amp up both their appearance of threat and their actual dangerousness. The -Def debuffs Blackwing has are a great step in the right direction. How about adding a big -HP AOE debuff? If true, -RES debuffs seem to max out at 20%-30%, which doesn't make them very useful against players. -ToHit and -Accuracy debuffs against players would just make combat frustrating and annoying. -ToHit debuffs and +def buffs could be implemented for a short duration time (maybe 5 secs) but then never be used again. Even hitting an enemy and doing little damage is much more satisfying than not being able to hit them at all. Think Paragon Protectors. So frustrating, and not dangerous either! You just have to wait around until their MOG dies out. Waste of time. My strategy against PPs changed for that exact reason... prioritize PPs above all others and take them out quick before they can activate MOG. Not because MOG is a threat, but because it is annoying, brings combat to a standstill, and wastes players' time. They're prioritized for all the wrong reasons. If you want to make them actual threats, buff their damage by 100% for the duration of the MOG. That would make players re-focus on forming strategic defensive positions in order to survive, or run. Just throwing out some ideas. Great job, @Cobalt Arachne and the rest of the Devs! Keep up the good work!
  14. I was in Atlas and those 3 moons just drifted across the sky never separating.
  15. I was on Brainstorm and look what I just saw! LOL
  16. I ran across this a couple days ago while looking for different version of the COH Game Manual... it's for a game called Chaosium which apparently has been around since 1975 (but I never heard of it). Looks kinda cool... https://drive.google.com/file/d/14F34VL7uuYGFTJa52EiyrPXwDgM1etVz/view?usp=sharing
  17. It just randomly switched profiles all by itself, @Troo?
  18. @Jacke, I wrote that page! LOL It's based on a post I made way back on the old live forums, and that in turn was mainly based on a post made by @Curveball in his "Incomplete and Unofficial Guide to /bind" along with info from many other forum posts. I just assembled it all. I also updated it for Homecoming by grabbing and testing all of the key names I found in the game code (once I learned how to read it). Added a lot more key names and alternate key names that we didn't know about back on live. That said, your willingness to help is much appreciated, @Jacke. Thank you.
  19. Thanks guys. I was just wondering if the buttons were disabled by an update because I remembered them working for my mouse (at least Button4), but I could be mistaken. It might have been a different mouse. So all's good. Appreciate the help. 🙂
  20. My main is translated from the paper and dice Champions. Originally, he was a martial artist with weird darkness powers... but as gameplay evolved I started relying more and more on his dark powers. So when it was time to translate him into COH, the game wouldn't let me take Dark Miasma, Dark Blast, and Martial Arts. I had to drop martial arts, but since he was mostly using the dark powers anyway by the end of the Champions run, it was OK. It's still in his origin though. 🙂 So yeah, you probably won't be able to translate it perfectly, but overall it should work.
  21. Yeah, the fame thing could have been really cool, depending on how they implemented it. I'm guessing it morphed into the leaderboards that were on the Community Information kiosks scattered around the city. But even that got removed due to abuse and performance issues around Issue 13. https://homecoming.wiki/wiki/Community_Information_Kiosks However, my understanding has always been that inf was our fame/infamous factor. Or maybe that too got morphed in the final version? They mention "money" but as far as I can tell there is no money in COH at all! Like in the Star Trek universe where reputation is the main currency, I figured inf was basically the same thing. They would have to have figured out how to make fame more "common" or individualized. Probably based on some fixed criteria rather than relative to other players. Competing for a rank on one server that holds over 10K players isn't going to make a lot of players feel very good. 1 out of 10K, sure... but then what would be the point? I know I didn't care about the leaderboards at all back on Live. The fame is still in place, at least a little. NPCs do mention our names after we've done certain missions. I wish it was a little more in your face, though. A little more noticeable. It would be really cool if fame could alter the world at large. Completely change how certain villain groups behave toward you. Not just text, but actually changing their tactics or reactions based on your fame. Some would run away. Some would see it as a challenge and come running full force at you. Some would attempt to negotiate to get out of a fight, some would totally dis you or maybe ignore you cuz your fame is so low... etc. Would be cool. Oh man! Just having a ton of NPC rushing you to get your autograph, surrounding and hounding you would be really cool!
  22. So 4 & 5 still work for you? OK. Cool. Not sure what changed with my mouse, but I'm glad they're still working for someone. 🙂
  23. Hey all, I was messing around in the KeyMapping options and discovered that my extra mouse buttons aren't being recognized anymore, and they don't seem to work in binds. Do any of these work for you? BUTTON 1 BUTTON 2 BUTTON 3 BUTTON 4 BUTTON 5 BUTTON 6 BUTTON 7 BUTTON 8 Lbutton, Mbutton, and Rbutton still work...
  24. If binds or macros are you thing... there are 2 note commands, /playernote and /playernotelocal. Of the two, /playernotelocal is by far the more useful one as it doesn't matter if the name you enter is a local or global name. Just type the name in and it will figure it out. https://homecoming.wiki/wiki/Playernotelocal_(Slash_Command) One weird thing about this command is that it doesn't take the chat variables, so you can't use $target to automatically enter the targeted character's name for the command. However, /GetGlobalName uses the chat variable just fine. Weird.
  25. Use the slash command /screenshotui to both disable (0) and enable (1) the UI. https://homecoming.wiki/wiki/Screenshotui_(Slash_Command)
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