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DougGraves

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Posts posted by DougGraves

  1. Habits of the Hippopotamus

    - Arthur Guiterman (1871-1943)

    The hippopotamus is strong
         And huge of head and broad of bustle;

    The limbs on which he rolls along
         Are big with hippopotamuscle.
    He does not greatly care for sweets
         Like ice cream, apple pie, or custard,
    But takes to flavour what he eats
         A little hippopotamustard.
    The hippopotamus is true
         To all his principles, and just:
    He always tries his best to do
         The things one hippopotamust.
    He never rides in trucks or trams,
         In taxicabs or omnibuses,
    And so he keeps out of traffic jams
         And other Hippopotamusses.

    • Like 1
  2. 2 hours ago, Cutter said:

    I've run on a few 2- and 3-tank teams in the last little while, and we've always ended up playing tanker leapfrog. Whichever tank jumps into the first spawn keeps them busy for the team, and the rest go on to the next (and the next) and start softening them up and/or dragging them back. Maybe I was just lucky to get that kind of coordination. Definitely made everyone feel useful!

    I've had this happen on several teams recently.   I've also gone ahead too quickly and been beaten down before the rest of the team arrived.   Freakshow is the biggest problem for this when razzing freaks keep the team from moving forward. 

  3. WP/katana makes for a great low level tanker.  You get AoE at level 4 and by level 16 have mezz protection except immobilize and since you are based on healing not def or res you can tank any villain group.  You also have a great END recovery and have no END problem.s  But other powersets catch up and surpass it as you level.

     

    If you want a level 50, I would go with brute.  WP recovery and healing will let you just constantly steamroll.  Since you are not res or def based, the higher tanker caps will not matter.

  4. Tanker Lvl 17 Willpower/Any Build

     

    This is a build for a Willpower tanker level 17 that has decent resistance and self healing, mezz protection, taunt, taunt aura, and no END issues.  It can be used with any of the secondaries listed below that all have an AoE attack in their first 3 powers.

     

    No Accuracy is slotted, it is assumed you will get the Accuracy buff from DfB or DiB.

     

    • 1 Mind Over Body - 3 Resist Damage
    • 1 Secondary 1 - 3 Damage
    • 2 Secondary 2 - 3 Damage
    • 4 Secondary 3 - 3 Damage
    • 6 Fast Healing - 3 Healing
    • 8 Rise to the Challenge - 3 Healing
    • 10 Indomitable Will - 1 END Reduction
    • 12 Taunt - 1 Range
    • 14 High Pain Tolerance - 3 Resist Damage
    • 16 Quick Recovery - 1 END Modification
    • Stamina - 3 END Modification

     

    Quick Recovery is 30% base Mod and Stamina is 25%, so you can put the slots in Quick Recovery, but then you will not have it below level 12 if you exemplar.

     

    Secondaries with AoE by Level 4: Broadsword, Claws, Dark Melee, Electric Melee, Fiery Melee, Ice Melee, Katana, Radiation Melee, Savage Melee, Spines, Staff Fighting, Street Justice,
    Titan Weapons

  5. 4 hours ago, nihilii said:

    I'd rank it 1) Stalker 2) Tanker 3) Scrapper 4) Brute

     

    I don't know stalkers or dual blades, but I saw a post that stalkers have to use placate as part of the dual blades combo, so that makes it lame for many levels.  Apparently once you get high enough you just spam one combo that doesn't require placate so it doesn't matter.

  6. 2 hours ago, Bionic_Flea said:

    Love: known.

    Rules: known.

    Thoughts: Full Commitment.

    Other Rikti: Non-responsive.

    Feelings: Communication desired.

    Your understanding: required.

     

    Give you up: Never.

    Let you down: Never.

    Run around and desert you: Never.

    Make you cry: Never.

    Say goodbye: Never.

    Tell a lie and hurt you: Never.

     

    You've been Rikti rolled!

     

    Judging from others reactions this is supposed to be funny.  I don't see the humor in it.  It is just some oddly formatted text saying never a lot.

     

    Maybe I'm not evolved enough to understand the humor.  But frankly I'm just lost.

    • Like 1
  7. On 1/15/2020 at 6:51 AM, Erydanus said:

    There was actually an entire supergroup where everyone was playing a PA clone. They also had assigned names that were permutations of lowercase L, 1, and 0, so their names all looked something like 11001010101011 but were actually unique. 

    On Live there was a group all called Duke of Illusion.  They could mix the L's and i's of Illusion so they all looked the same and looked like the same name.

  8. 9 hours ago, Redlynne said:

    I finally finished watching Crisis on Infinite Earths (all 5 parts of it) and ... was seriously NOT IMPRESSED.  The whole thing felt like a McGuffin to not only "reboot the CW multiverse" but a way for them to bring all of their DC shows into the "same universe" so they didn't have to keep doing the Earth-1 vs Earth-38 thing and could do crossovers from now on whenever they feel like it.

     

    That was the whole point of the original Crisis in the comics. 

  9. 2 hours ago, Roderick said:

    It's worth adding that Dark Melee gets Siphon Life at level 16, so if your Primary doesn't provide a heal, Dark is a great pairing. Of course, you'll have weaker AOE damage with Dark Melee, so you have to keep that in mind.

     

    I think at level 17 dark melee has some of the best melee damage.  Unless the tanker switch made other sets get their aoe earlier.  Not a lot of tanker attack sets get aoe by level 17.

  10. 6 hours ago, Rathulfr said:

    Why 17?  Puzzled?  🤔

     

    (edit) Why not just push forward to 22, when you can equip level 25 common IOs, which are the functional equivalent -1 SOs?  Or maybe even further to level 27, when you can equip 30s, which are equal to +1 SOs?

     

    Basically, I no longer even bother with any enhancements (other than drops) until level 22 or 27, when I can equip common IOs that are functionally equivalent to SOs.  I have 2-3 bins full of 25s and 30s that I keep for alts.

     

     

    I already have characters parked at 22.  And I have some parked at 11 - which is optimum for dfb, although I haven't used them for dfb since then.

     

    I normally only get lvl 25 IOs, and when a character gets high enough to be boring (in their 30's) I email their IOs and delete them, then use the IO's for their replacement character.

     

    But I find playing level 7 to 17 to be the most fun, so I want to park some characters at level 17.

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