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Posts posted by DougGraves
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I loved Star Blazers. What is funimation?
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The question is whether you want to represent the move to yourself or so others will recognize it. You can be more symbolic for yourself, but have to be more literal for others.
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I have created a tanker with widow spikes. I can save the costume but when I load it the widow spikes have an error. This happens with them together or separately on either hand.
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We went through the missions at a slightly slow but fairly regular pace, not skipping but not clearing.
We got to the final mission and we did well until we got to the door ambush. It seemed like they all came out of the door at once, dozens of foes and we got overwhelmed and wiped out.
Because they are ambushes, when people re-entered the map from the hospital the huge horde of foes attacked and wiped them instantly.
I was a tanker, stocked up on inspirations, we got together and jumped in at once. I stayed up for several minutes while we took out some of them, but I could not hold aggro on all of them and people kept going down. I was so debuffed I could hit nothing. Eventually we wiped.
It took 3 team wipes and hospital visits before we cleared the ambush.
Then we headed toward the town hall. We defeated the regular spawns and had to take on the clones. We managed to pull 3 and took 1 down. Then we charged in and took the rest out.
All told it took an hour and 18 minutes for a TF that normally takes 30.
The amazing thing is no one complained and no one left. We ended with a full team, and half of them were going to stay together to do Posi 2.
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did you kill 100 to get the badge?
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17 hours ago, Septipheran said:
I thought I'd give you all the opportunity to state your official policies on returning donations to players you alienate from your club.
The policy is simple. Please return all of your game play time and all of the money you donated will be returned to you.
I have spoken.
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I played the first one with a lvl 34 tanker. I'll dig up something in the level range that is not a tanker and try it again.
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41 minutes ago, Clave Dark 5 said:
Well, for one thing, you can't spell DougGraves" without "grav"!
and I wanted to make a pun out of your name and finally realized it isn't Dave Clark.
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Defense and Resistance should be multiplicative, not additive. Meaning 50% Res + 50% res should give you 75% Res not 100% Res. The problem with the current system is that a tiny Res increase in a pool power of 5% is useless to a blaster who has no Res but godlike to a tanker who has a Res of 90% already. Making them multiplicative would mean the value of a Res or Def power would be based on the power itself, not what you are combining it with.
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Well the names have all changed since you hung around, But those dreams have remained and they're turned around.
Who'd have thought they'd lead ya back here where we need ya
Welcome back, welcome back, welcome back.
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You get the pump paper version of champions that let's you make anything and define it in the rules in detail.
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A costume contest of a series of costumes would be cool.
It might work just on the art forum which gets a bunch of costume threads
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No.
I have spoken.
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I would then start with a basic Hellion or Skull outfit and then add a few pieces of armor or tech. Shoulderpads, goggles, a helmet, etc. You could have them add more tech items each arc.
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I have not played all of Ankylosaur's yet, but all of them I have played have been 5 stars and should be dev choice.
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I went through the first arc. You may want these to tie together, but they really need to stand alone somewhat as well. 3 long arcs is so very long.
The contact as Freitag was fine. But the intro to the first mission did not work for me. It needed more framing. The first map looked awesome. Seeing the person was fine - but that did not tie into anything else in the arc. If you just dropped the first mission and did the rest as an arc I would have made it 4 stars.
The Skullions idea does not work for me. They don't dress like either. Other then the name, there is no connection between your groups and the skulls or hellions. I would name them something else or have their outfits reflect skull and hellion influence.
I did like the villains. The thieves probably the least. When I encountered the next group with the mastermind summoning thugs I was sorry I had not been facing them the whole time. I do like variety, so having multiple versions of the villain groups is nice - but the thieves group was not very interesting as costumes or powers.
The timed missions worked fine for me. It gave a sense of time pressure but I could easily do it in the time allowed.
The map variety was good. I liked the last map and mission the best.
I liked the large number of patrols - it was interesting. But they all said the same text which just came out as awkward and weird.
Overall I liked the amount of detail in the missions. It helps to label the clues by mission M1, M2, etc at the start of the clue name. Also a lot of the clues felt short - reading them I did not understand where I got them or how they fit in.
Overall it felt like you were going for theme over clarity, and a lot of clarity got lost. Which also meant a lot of the theme got lost.
Typos
Mission 2: Empty Safe clue has "should've" mispelled
4th (?) mission briefing: Sportive Tricks has "A lot if" which makes no sense.
5th mission briefing: Grim Visaged: it mentions The Constellation like it should mean something to me - I don't recall it being mentioned
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Your 3 basic choices are tanker, controller, and defender.
For tanker you want WP. By 20 it has no END problems, mezz protection, and since it focuses on healing instead of resistance or defense it works against any enemy types - no holes.
For controller you want dark, electric, ice, or plant. All have good aoe controls that can be up almost every fight at low levels. For secondary you want rad, dark, or kinetics if you are level 20 (that's when they get speed boost).
For defender you want rad, dark, or kinetics. For a secondary you want sonic to take on AVs or water for aoe damage.
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I basically agree with your OP. I play blueside so it is nice to face redside enemy groups and custom groups. Nice story. The last map was a pain but did fit very well. I like the use of the interesting maps.
You build arcs the way I like - variety of maps and enemies. Named enemies, fights, enemy dialog - a lot of things going on in the mission to make it come alive.
My only real complaint is that every map was so dark. A little more variety in light level would have been nice.
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skulls for the skull throne
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Endgame & PvP. Two things I care nothing about.
I'm excited about making a character with two peg legs.
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What's a "main"?
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post snap I just do teaming really, tanker or controller since they add so much to teams. I have not gotten back into soloing. Although doing AE arcs may get me back into that - the good ones are very good.
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When a signature arc came out, I ran around and could not find the contact I was supposed to meet in the mission. Contacted a GM. The contact was a body on the floor. They had a yellow mark indicating them, I just never thought it could be a body on the floor.
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I have tried a male and a female, hero and villain. The gloves and boots look good. In both cases I had a ton of lag and the game was not playable - I am assuming that is not related to this feature though.
The pirate peg leg is great, I combined it with the corsair glove with no hook to make a scarecrow with stick arms and legs. This is a great feature and I love the options it gives me. Thanks Naomi.
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Do You Make the Same Character Over Again?
in General Discussion
Posted
I make a lot of characters. I use a variety of powersets with just a few ATs (tanker and controller mostly). But I usually play the characters with the same sets - electric control, ice control, kinetics or rad buffing, willpower.
And while I have a wide variety of looks, I tend to play similar looks because I am playing the same powersets.
I will remake Freakshow Recruiter to be an electric/electric controller now that is possible instead of an electric/electric dominator.