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noogens2

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  1. I used Darkir's build as a base and modified it to my personal tastes with focusing more on defense bonuses for overall PVE play and less on resists which is more farming oriented. Soft capped to S/L/E and Ranged defense. Being capped to smash/lethal is practically the same as being melee softcapped because almost all melee attacks have a smash or lethal component Softcaps without need to +level boost the IOs so you can attune all the IOs to keep set bonuses for lower level pay - Stilll needs Agility Core Paragon Alpha Slot Siphon power is replaced by superspeed because I like to have a travel power and not rely on mobs for siphon speed You gain invisibility with SS and sprint slotted with stealth IO which allows you to stealth missions more easily Gives extra power to slot Blessing of the Zephyr to get range defense bonus Getting rid of siphon power makes playing kinetics slightly less busy.... but I would take siphon power before you get fulcrum shift. Added Apocalypse proc in Snipe Removed procs from fireball and rain of fire because I don't think the low proc chance is worth it in these powers. Moved those slots to recharge siphon speed and fulcrum shift faster. Adds Max HP IO Moved slots powers around to be more excemplar friendly -Speedboost slotted with extra speed from Blessing of Zephyr may make some teammates hate you but they can always go to Null the Gull to cancel the effect. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Fire Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(13) Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34) Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 6: Rain of Fire -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(7), Rgn-Dmg(9) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(36) Level 12: Aim -- RechRdx-I(A) Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(23), RedFrt-EndRdx(25) Level 16: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--Build%(40), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Rchg/EndRdx(48) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(23) Level 20: Speed Boost -- EndMod-I(A), BlsoftheZ-ResKB(36), BlsoftheZ-Travel/EndRdx(50) Level 22: Boxing -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37), RctArm-EndRdx(37), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(43) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29), Apc-Dam%(43) Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def(33), RedFrt-EndRdx(33) Level 30: Siphon Speed -- RechRdx-I(A), RechRdx-I(50) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40) Level 35: Transference -- PrfShf-EndMod/Rchg(A) Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(45) Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(48) Level 44: Repel -- EndRdx-I(A), FrcFdb-Rechg%(45), SuddAcc--KB/+KD(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Increase Density -- UnbGrd-Max HP%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Clr-EndRdx(A) Level 1: Prestige Power Slide -- Clr-EndRdx(A) Level 1: Prestige Power Quick -- Clr-EndRdx(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46) Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 1: Quick Form Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;700;1400;HEX;| |78DA6D94594F135114C7EF745A4B4B4B41680B164A17962E5028A0C62D24A018051| |216B7F8421A186012D2366D49F4D107BF803EF8055C1345FD1E465078D3379F5D5E| |3531F574FE7F4B13B8E9CCEFCE39F7EC339DBF77D9B373F5C1A4D27CD35BB972796| |5BA502A6D172B8552D3FC762557310B795DC972CA15AAEB569672F90D632D336396| |8C9529B1AB040F7553DBEBEB9959336F54CCD5B2722F140A5B99E5A261ACF9ACED9| |C915B334AE54DB3E8B59E67CC8DCD8A99DFF0FCD716E52174A568AE660E7DCEE756| 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  2. I loved controllers and dominators on live but Blasters received such a buff that they are becoming my favorite AT. The I always tried to do blastroller builds with controllers before, but with the blaster buffs, I can roll a true blastroller. Fire blast is the highest damage primary and tactical arrow is very strong (maybe overtuned). Glue arrow + Rain of fire is great soft control and damage combo. The current version of ESD Arrow is a great AOE hold that has a slighlty smaller radius than controller holds but more than compensates by having a much shorter recharge time (90s vs 240s). Damage slotted electrified arrow helps with lower level attack chains and those times when AV's like to run. Features of this build Perma-hasten soft capped to smash/lethal/energy/negative/ranged - most of the attacks in the game only skips one power in tactical arrow so you can use all the toys if you're a flyer, you can sub combat jumping and superspeed for hover/fly sustain 8/9 toggles without issue while attacking non-stop totally flexible with incarnate powers although I do recommend anything with damage for the alpha slot. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Tactical Arrow Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Acc/Dmg/Rchg(15), Rgn-Dmg/EndRdx(17) Level 4: Glue Arrow -- Slow-I(A), Slow-I(23) Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(15) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 10: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(25) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), Ksm-ToHit+(39) Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(27) Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), EndMod-I(31), EndMod-I(39) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(23) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36), RctArm-ResDam/EndRdx(46), RctArm-ResDam(34), RctArm-ResDam/Rchg(45) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dmg/ActRdx/Rchg(29), Apc-Dam%(31) Level 28: Agility -- Run-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43) Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 41: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50) Level 44: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(46), BslGaz-EndRdx/Rchg/Hold(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(40) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon ------------
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