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robopop started following Eng/Rad Build , Share your Puns/amusing Character Names , Solo DP/MC Blaster Build Questions and 5 others
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Potshot - a dryad Nature/AR defender who started crimefighting by defending her forest against an incursion of marijuana growers..
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Sounds awesome! That's exactly the kind of battle plan that sounds f-u-n to me! Can you share your build? A no-purple build would be especially helpful as I am leveling.
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Thanks for the build, @Xandyr! It's nice to know it's possible to soft-cap so many damage types! Your build provides an enlightening contrast with brasilgringo's, which trades off defense in order to proc out several powers. It's helpful to have such diverse examples. Your build has Ki Push... I wonder if you would take Storm Kick instead, now that we can skip the T1 secondary power? Also, like brasilgringo, you did not take sustain powers like Hoarfrost or Hibernate, or slot up Inner Will for the heal. Do you find you don't miss the sustain solo? Thanks again!
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I'll have to fit Suppressive Fire in now, too! On my DP/Dark corruptor, I did proc out SF, with good results. I used it mainly for control purposes, because slotted with a Lockdown +2 mag hold proc, it can pretty reliably hold bosses. I didn't think to slot a build-up proc... that's a great idea. Maybe I'll find room by swapping out some of these sustain powers, like Hoarfrost and Hibernate. Looks like in your build you didn't feel the need for such extra sustain? I was thinking that solo I might need the healz, but maybe not?
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Thanks for the feedback, @Shocktacular! I am mostly a melee guy, too, so hopefully DP/Martial works its magic for me, too. (And so far, so good). I appreciate the advice, especially on the Martial powers, which I'm less familiar with. That's interesting how you stack stuns between the proc and Oppressive Gloom... I may try it. I may even give Ki Push a whirl! Thanks for the build, @brasilgringo! I was intrigued by how you procced out powers like Executioner's Shot and Bullet Rain... I wouldn't have thought to do that, but you don't seem to lose for it, and gain a lot of damage. And on the question of Reaction Time, looks like your answer is a solid, "Slot endurance!" Ok! I'll keep BoS in my build! 🙂 Thanks @InvaderStych for the advice and the macros; those will be handy! Thanks, @Xandyr! Sounds like I need to make room for Ki Push. It would be awesome if you could share your build. Thanks again, everyone!
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Hi, I'm new to blasters and seeking some help. The goal is a fun, solo, budget/leveling build with max AoE and as many defenses as possible at 32.5% or higher (so that a single luck inspiration gets to soft cap). I put together a DP/MC build that meets the defense goal and has lots of AoE, but I'm not clear how "good" it is. Some specific questions I had when building: Is DP/MC a good combo? It seems fun so far, but what are the challenges down the road? Is Burst of Speed good? As a lowbie, I appreciate another AoE, but beyond level 30, is it even necessary? What is the most impactful way to slot Reaction Time? Slow? Heal? End mod? There are so many choices! Is Reach for the Limit dependable enough to be good? Or do people skip it because you can't control the timing? I started proccing out Flash Freeze, but I honestly wasn't sure how to approach that power, if it was worth slotting at all? Any other advice for a blaster newbie on building or playing one? One note on the build... I intend to skip Ki Push and take Storm Kick instead. I also didn't add incarnates, because I was intending this to be a roadmap until level 50. Maybe I'll purple it out if I love the character when she hits 50. Thanks for any input you have!: https://www.midsreborn.com/builds/download.php?uc=1651&c=709&a=1418&f=HEX&dc=78DA7594EB4E135110C7672FA5055B6881D29652A0A55C04DA824F6004352A4D1A9BF8C15BB3C2068ED96C1BBA25F224265CD5A7F021F41DFC6EBC246AA2115DA76776E0086193EEFECE99D9FFFC7776A7D517ABD1F7EFD6AE83165B71AC76BB7103CF9EBD1DAEAF0BDB5DB7018FC8ED8E3BB92A76AC302EB24142E3BEE56EDA1BE5D58EE5346AA2ED359D769163F54EABD5DCF6CA556BDB1318AF5AAE68751CCB134D1762B566D329DF129B5B9E7037137275C7DD116DF14C38C2DB8DCA9D35DB6A61B84F2EEA2DDBDE48DC6C89F5F24AD3D940BD6E99DD34FA99C2DF681C4F9A06C1E187000EF1BA6C820E470CC70426BC62784DD0036F08E2C50B320FF13ADB4D79445084C70C4F0866E029C13C3408B271550565343042B2401F980C218228F4308409FA214230886E0C3893F1756C7F48B1072169AF60420E2B86D58A61AED8CF15E35C31CE1507B9E220571CC68ABDAA4C2FFCD6017218811386AE278411F8ABCB9B46C02758863F0463E8E68A22E31B683CA6EAC620A54995345C33E43D69F841300ABF8C40EE3BC34F8224DA1B505FCF80B4276F3A094A9F7A607BE36C6F5C3A4798407B095526017B4690B24F3009070C870C470479382618413743CA43E943508120A5C830197C6AD880A49A9B944B8C4C419C61982086B929353775967B8F4A17E15BE00173334A2E6438378516B2AA4A16AA1499813AC3475229A04A4EC9D572B040BE6719F2D8B309507A3601383F94A231E80457C160301942045B58B0A07CD27A015F9D8CCCC35B069D3EC60C3EC1B4FA9AA679181779181779181779184B3C8C251E468125E7D446CC718B4ADCFA0AB77E001BB1A0D8C34590FB210A50568D97B99D156E6785DBF91C2F4BAACA127771CC04F5F0E570F83EE4BBFBEAC0AC5D925833D53CDCD768FF53DFFF029CFFE5DC3E4EC25D4DB625020FC87604F264FBF3251A5F2FEEBFA489EA86FDBD040EBBFA2FB57F7EE3E0FCC63F51A1D157
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@Yomo Kimyata, please don't leave us hanging. Inquiring minds want to know. What is (mostly) going on with rare salvage?
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I feel your pain, Ukase! I've settled on just paying the new, exorbitant prices, but it sure is tempting to just farm the salvage, even if the maths don't work out. I'm curious if others think this rare salvage price spike is due to a mercenary marketeer. It certainly feels that way. Yet in less conspiratorial moments, I wonder if the natural supply of rare salvage has taken a hit in some way... perhaps from less fire farming, which got significantly harder with page 4? What do people think?
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There is a thread full of tanker builds by Infinitum on this forum. There are two Bio Armor builds in the OP, one for Savage Melee and one for Energy Melee. Maybe one of them would be a place to start in Mid's? There are also a number of Street Justice builds (just none with Bio specifically). You could also try posting in that thread... Infinitum seems to monitor it and responds regularly to requests for builds.
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Deadshooter made 50, so I can now say this build worked out well. I took Soul Transfer instead of Combat Teleport, but otherwise, the final build was the same. The real stars were the two Lockdown +2 mag hold procs that went in Suppressive Fire and Petrifying Gaze. I used these powers mainly on bosses, and the procs frequently fired and held the boss in one shot (rather than needing to layer on both powers). That meant I had more time to shoot the boss while he was held, and I could more easily chain-CC him. The battle plan outlined above worked very well. The build is extremely durable with a luck inspiration soft-capping the melee and ranged defenses. I had to tread more carefully without that +12.5% defense, because I was more easily damaged and more easily mezzed. If you use this build, definitely keep the lucks and the break-frees at the ready. Oh, and try to stand close to Fluffy... the free heals he fires off are nice.
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I would probably take Rad Armor, just because it has a lot of spell-like powers, colored to taste (I'd just imagine that it was magic power, not radiation). For secondary, maybe Energy Melee for the glowies, or Kinetic Melee for the hand-waving spell gestures.
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Hi, I'm hoping folks can critique the below solo Inv/BS build. Durability seems good... I even got 80% res to psionic. But is there enough damage to solo TFs? (I'm not too proud to use temp powers, though I'm curious if folks think they'll be needed). Could anything be done to increase damage? Any suggestions? Thanks!
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I think you had it right when you said Tar Patch first. It's got the better slow to keep them bunched, but ALSO it adds -res, meaning more damage. I generally try to corner-pull foes into my Tar Patch, then unload all my damage on them while they're in it.
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Looking good! I'm surprised you dropped Dark Servant. I just hit 50 with my DP/Dark, so I've been playing a lot of Dark recently, and I have to say I notice a big difference when Fluffy is at my back and when he's not. He picks up aggro, debuffs targets, and fires off frequent heals. You might try swapping one of your teleport powers or Soul Transfer for Fluffy... I've found he's worth it. Probably even not slotted he'll do work (but better slotted). Also I'd consider adding Fearsome Stare back in, maybe slotted with one accuracy (again, maybe for one of the teleports or the Soul Transfer). Solo, FS is such a great damage mitigator, PLUS it debuffs foes' to-hit (to the point where your melee def will be soft-capped). Maybe Fluffy and Stare, even minimally slotted, will give you more mileage than some other powers. The mezzes are real. I combine my inspirations into lucks and break-frees in about a 3:2 ratio. Since, between the lucks and Fearsome Stare, my ranged and melee defenses stay effectively soft-capped, that keeps the mezzes down enough that I generally have a break-free when I need one. GLHF!
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I didn't have a build lying around, and I'm no expert on Rad, but I whipped up a partial build (2 power picks and 12 slots left) that might be an okay place to start. It leans into the +recharge, getting perma-hasten and perma-AM. S/L defense is high thanks to Scorpion Shield, but defense overall is nothing to write home about. I'm used to getting ranged defense by six-slotting my attacks with sets that give ranged def on slot 6, but that's not possible in this build (because of needing to slot the KB-to-KD). Still, it's a place to start, and maybe someone who plays Rad will chime in what what powers you should REALLY take. Enjoy! This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Technology Corruptor Primary Power Set: Energy Blast Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Power Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SuddAcc--KB/+KD(5) Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(9) Level 2: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(13), PstBls-Acc/Dmg/EndRdx(15), SuddAcc--KB/+KD(15) Level 4: Radiation Infection -- EndRdx-I(A), EndRdx-I(17) Level 6: Power Burst -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(19), Dcm-Acc/Dmg/Rchg(21), SuddAcc--KB/+KD(21) Level 8: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(23) Level 10: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(23), StnoftheM-Acc/ActRdx/Rng(25), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(27), SuddAcc--KB/+KD(27) Level 12: Aim -- RechRdx-I(A), RechRdx-I(29) Level 14: Enervating Field -- EndRdx-I(A), EndRdx-I(29) Level 16: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31) Level 18: Fly -- BlsoftheZ-ResKB(A) Level 20: Lingering Radiation -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(42), IceMisTrmt-Dam/Slow(42), IceMisTrmt-Acc/Dam/End(42), IceMisTrmt-Acc/Dam/End/Rech(43), IceMisTrmt-+ColdDmg(43) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), GldArm-End/Res(33), GldArm-ResDam(43) Level 26: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), SuddAcc--KB/+KD(34) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 32: Nova -- SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(37), SprScrBls-Rchg/+End(37), Obl-Acc/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), SuddAcc--KB/+KD(39) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(40) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40) Level 41: Tactics -- Empty(A) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- Empty(A) Level 49: Quick Form Level 18: Afterburner ------------