
Judge Jetson
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Hello all heroes and heroines, i know many of you love the challenge of building the best of the best. I am happy to do the work but the intricacies of the game can sometimes be over my head. I have just finished levelling my earth/emp Controller and loved the ride. I am asking if someone could assist with an end game team based build. I would like to focus on Empathy for the team and rocky. I’d like to have all empathy powers except absorb pain and maybe heal other. Leadership is a must and no flight pool. I like teleport but not stuck on it. Recharge is the name of the game for my auras. As for the primary, whatever allows me the time to focus on my job… healing and buffing. Max build appreciated! Thanks friends, The Judge
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Attempting to Make the Most Durable Fire/Fire Tanker
Judge Jetson replied to Wravis's topic in Tanker
.. accidental post. Sorry -
Hey TDB, Any update on a no expense sparred build or is above your most optimal? Thanks for any info
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Great! Started this am and level 10 so good time for some expert advice
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Same! Sell it to me friend…
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@Hyperstrike and others… I’m brushing off an old ice/spines tanker and want to spare no expense. I love the play and all the aggro I can hold. Could you suggest a survival build for me including taunt, quills of course the 3 auras. My build is 2019 pre the proc monster stuff so am an open book for changes. Thank you my friends.
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As I am a max user could you post the build here for me to view? I have just started a stone/Tw for the same reasons you mentioned. Thanks in advance
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Hey Hurricane31 could you post the full build as my mids is on a computer somewhere else so don’t have access. I have a fire/ss tank I want to try this on. Thanks
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Hello all, I am not trying to start another round of this and that. I appreciate all the comments and critiques I personally have been given thru the forums and shared builds. I have a spines/fire brute vet lvl 100 who only PL my other account for altism problem. I use Elite Tunnel as I have found it to be the fastest levelling map. I met Hurricane31 in game and we compared my spines/fire who I have to say is very familiar with this map and T4 across board with his SS/Fire vet level 500+. I ran it using everything in my arsenal and he ran 1 using Rage and reds and was faster than me by 10-12%. Second run he made was with no rage or reds and was within seconds of mine. Now each map, style and preference will be different. Sometimes numbers in mids don't exactly jive with real world. Whatever the case; for this map, with this user, on this day, with the COH gods in this mood etc etc... I started to think I should make an SS/Fire as my main to do what I do. Hurricane said his current build is a little different than the ones above and will repost... but when your 500+ years old you deserve to change your underwear once and a while. miss you Brad... love M!
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No monetary restrictions - PVE Monster build please
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Ok tried on my own... be kind! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ 911 Brawler: Level 50 Magic Scrapper Primary Power Set: Street Justice Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Hero Profile: ------------ Level 1: Heavy Blow (A) Superior Scrapper's Strike - Damage/Endurance/Recharge (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge (3) Superior Scrapper's Strike - Damage/Recharge Level 1: Hardened Carapace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Steadfast Protection - Resistance/+Def 3% (9) Unbreakable Guard - RechargeTime/Resistance Level 2: Inexhaustible (A) Performance Shifter - Chance for +End (5) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance Level 4: Environmental Modification (A) Luck of the Gambler - Recharge Speed (11) Shield Wall - +Res (Teleportation), +5% Res (All) (11) Shield Wall - Defense/Endurance (13) Shield Wall - Defense/Recharge (15) Shield Wall - Defense (15) Reactive Defenses - Scaling Resist Damage Level 6: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 8: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 10: Rib Cracker (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc (23) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (25) Superior Critical Strikes - Accuracy/Damage/RechargeTime (25) Superior Critical Strikes - Damage/Endurance/RechargeTime (27) Superior Critical Strikes - Damage/RechargeTime (27) Superior Critical Strikes - Accuracy/Damage Level 12: Adaptation Level 14: Boxing (A) Empty Level 16: Tough (A) Unbreakable Guard - +Max HP (17) Unbreakable Guard - Endurance/RechargeTime (19) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - RechargeTime/Resistance Level 18: Weave (A) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Ablative Carapace (A) Preventive Medicine - Chance for +Absorb (21) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime Level 22: Maneuvers (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Defense/Endurance/Recharge Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance Level 26: Spinning Strike (A) Ragnarok - Chance for Knockdown (33) Ragnarok - Damage/Endurance (33) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Accuracy/Recharge Level 28: Evolving Armor (A) Aegis - Psionic/Status Resistance (39) Gladiator's Armor - TP Protection +3% Def (All) Level 30: DNA Siphon (A) Numina's Convalesence - +Regeneration/+Recovery (42) Numina's Convalesence - Heal (42) Numina's Convalesence - Heal/Endurance (42) Numina's Convalesence - Endurance/Recharge (43) Numina's Convalesence - Heal/Recharge (43) Numina's Convalesence - Heal/Endurance/Recharge Level 32: Shin Breaker (A) Superior Blistering Cold - Recharge/Chance for Hold (34) Superior Blistering Cold - Accuracy/Damage (34) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Recharge (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (39) Achilles' Heel - Chance for Res Debuff Level 35: Crushing Uppercut (A) Hecatomb - Chance of Damage(Negative) (36) Hecatomb - Damage/Endurance (37) Hecatomb - Damage/Recharge (37) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Accuracy/Recharge (39) Unbreakable Constraint - Chance for Smashing Damage Level 38: Parasitic Aura (A) Preventive Medicine - Heal/RechargeTime Level 41: Genetic Contamination (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (45) Superior Scrapper's Strike - Accuracy/Damage Level 44: Sweeping Cross (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (46) Superior Avalanche - Accuracy/Damage (48) Superior Avalanche - Accuracy/Damage/Endurance (48) Superior Avalanche - Recharge/Chance for Knockdown (50) Superior Avalanche - Accuracy/Damage/Recharge (50) Superior Avalanche - Damage/Endurance Level 47: Assault (A) Endurance Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation Level 50: Agility Core Paragon Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 50: Cognitive Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Longbow Core Superior Ally ------------ http://www.cohplanner.com/mids/download.php?uc=1593&c=740&a=1480&f=HEX&dc=78DA65944B4F135114C7EFB4532AE5D577A93C5B84420B8511D0B8304645880A11ADBAAD63194B63A5CD94445DFA0D8C8FB8F1810B13DD98E83770AB02465DFA7E4450511341D14D3DCCFFD0D67492F677EEFFDCF398736766ECCC50F5DD91733B8454BB3BADE672F1584257B3594DB78CA9C95442D055B54D515A77E9EAE9B4A65B69ED5BDF121FD3D29A16355CA9A964B0A00F6927B4A91C795299F8013DA94EA512F19DFAA98C2E6CE3994C3A1ACB6ADA448D610EA79293D3145C67AC46357542D37393A96CF5FA3A4B4EFF9E6C2A118D4DABE9936B55D584467FB9694D3F5B4FFD28F49BF50ABEF226316B265116A6C7CC47E08B36724BC61E592C93169245C50AB86115B4FB684313AD7F23E625C548883149574C86262FC0272F82AF688F197B2C668F6468B6FDF0D986C1EA11B0769FD9C85FFB13EB79EADB82BE25CB1DE4AFB8050669D856E495AC11813CCC27145789384BA5261B9A7702AC3FCE4C801B55E631F035F55B85BC9458881AE4113579BA8499943ABE9BBA3FE8D2FE0B742E83A155B06705ECE569C914EBE0093B78124E3B1872331DA0E202DF52372EAEE75A421EF757264FDACB936EFCCCFC023AA89E87EB79B85E33D76BE67ADD5CAF9BEB7929C6C727EAF3FCBFB787639FD274FD988AECDF8AD368DDC2EC670E808141F01DDD478364314EAB6110793A36A3CFF7E46BE27B6C3A0A5FD711E641E621301C631E069F512F2D7CD22D97718281F3CC0B60DB45E625B0E301F5E492C5738A0D726C30823EDBC2E0A610B393D90576EC053F52CFEDB81FD1CEF3FE405A27CFAE731E5A780EEC7E08CE51CD08D78CCCA09F9EAB60EF75E64D50B9C1BC063AE96CA2C82FA2013CE96ED2FAF809EDE3F36A940B6FFBDA434C4F6D8B5C78B7F3E1326F5F99A29429FD65CA4099325AA68CCB5C9614C9502AEDF43580925FB215BE1EECFD5EAA0430B16F65BB7E942AFCD5F954FCC2E5174AECC512FBDEDA9BCDF69B12FB7E89FD97F62B3CA91957D1BE1D2CDADB7D45DBEF2EDA4E4FD1FE073A52189E
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STJ/BIO Scrapper money no object build for monster damage please. Thank you in advance...