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Koda651

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  1. This is EXACTLY what I was looking for. Thank you! I knew there were some pseudo-recent pylon tests kicking around somewhere, but I just wasn't finding them. Definitely going to be tweaking my build again soon. I'll have to try it out in-game, but it definitely looks like Hemo is still very much on the menu. I wish we could give awards here, OG-Reddit style. Oh well. Thanks again!
  2. That matches with my most recent recollection as well, but it may be years out of date. Some fast loop of the T1 or T2 with AS and maybe a snipe? Not sure if Shred should be in the ST attack chain or if its animation is too slow. Blood frenzy charges simply maintained in ST for the buffs and only dumped in AoE? I am already building Savage Leap as a proc bomb.
  3. Does anyone know the ideal Savage Melee single-target attack chain? Assuming a high-recharge build, of course. I've tried searching around, but my Google-Fu skill for this seems as bad as my skill at playing the game. Are we using Hemo right now, or is it still a skip power since the over-nerf? Thank you in advance.
  4. Yeah, think I'm leaning toward that or staff or savage now.
  5. Tittle kind of says it all. Returning after a year-long hiatus and looking to make a Psi Armor stalker. Undecided on primary. I know Energy Melee does bonkers ST damage, but I'm looking for recommendations on a "balanced" set with at least one decent PBAoE. I already have a StJ/Stone and Elec/EA, both 50, so not too interested in repeating primaries. I'm experimenting with a Staff/Psi right now. Does Staff do respectable ST dps when fully kitted out? I do recall toying around with Psi Melee in the past and don't recall loving it, but I'd be willing to give it a shot again. Any other primary recommendations that... 1. Have respectable ST 2. Have some PBAoE (or a large cone) 3. Bonus: have CC to stack with the aura from /Psi Thanks in advance. It feels good to be back!
  6. One of the reasons I paired StJ with SA — along with its satisfying attack chain and amazing DPS — is that its AoE works so well with Brimstone and procs for precisely the same reason it's generally underwhelming as an AoE: it's tiny. While Lightning Rod doesn't set enemies on fire AT ALL, Spinning Strike does it pretty well, especially considering its short CD. Also, what is with that crazy-long first sentence? Forty-two words? Geez.
  7. Been struggling since the revamp of Mercs to pick a secondary to go with it. After bouncing back and forth among /Traps, /Time, and /Nature, I'm now seriously considering /Cold. Looking for input from anyone who has experience with this combo or just a /Cold MM in general. Did you have issues with the lack of a heal, status immunity, or personal defenses? Did you take the Medicine pool or hold out until 50 for the Rebirth Radial (forgoing Clarion)? What level of content have you soloed on your /Cold MM? I played a Bots/Traps back during the live days, but on Homecoming I've mostly stuck to sets with at least an AoE heal, so I think I'm in a rut. MM community, please help me drag myself out of it! Thanks.
  8. Aside from the heal, Caltrops is one of the main reasons to take Ninjitsu. Without the click powers, Ninjutsu is just a worse SR. When Ninjitsu — which was created for stalkers — was later proliferated to other ATs, Seishinteki Kyoyo was given to those ATs along with Bo Ryaku to replace Caltrops and Smoke Bomb. I'd much rather lose Smoke Bomb than Caltrops. Then again, I'd also rather get Ryaku out of that exchange than Kyoyo...
  9. I have a StJ/Stone and Elec/EA stalker both at 50, and they're probably my all-time favorite characters in CoH. StJ on a stalker produces an extremely satisfying attack chain between the combo system in the set and the Assassin's Focus inherent. They play off of each other so smoothly, it feels like it was designed that way. And the animations are satisfyingly "bone crunchy." Pretty sure StJ is a close second on single-target damage for stalkers; the only drawback to this set is its mediocre AoE. Electric melee is, of course, electric melee. Shield Defense is a more popular pairing for the dual hide-friendly tele-nukes, but I enjoy Energy Aura more overall as a secondary. No tele-nuke synergy here, just a solid AoE primary (the best AoE stalkers can get) with a secondary that guarantees you survive the resulting aggro. Both Stone Armor and Energy Aura have built-in recharge bonuses (15% and 20%, respectively). Stone has endurance recovery (20%, just slightly weaker than an extra copy of Stamina) in one of its main toggles, and Energy has Energy Drain and Energize. The latter can provide a ~60% energy discount (along with high health regen) and can be up constantly with an aggressive recharge build (aided along by the 20% included in the set itself). They team well and also have a pretty fun time going toe-to-toe with +4 AVs. I try other builds and other ATs sometimes, but I always go back to these two.
  10. Got my StJ/StA to 50 and kitted out this weekend. No incarnate powers yet beyond T1 Musculature, and I have to say this is my favorite Stalker armor yet — possibly even slightly more than EnA. Endurance management without Energize takes getting used to, but it only even becomes noticeable when wailing on a single hard target for over a minute straight.
  11. Psi Melee would be a good thematic match with the crystal versions of the Stone Armor powers. I can't bring myself to run Psi until Insight gets a buff, though, so I'm presently running a StJ/StA Stalker and enjoying it greatly. The small radius on Spinning Strike gives it some halfway decent Brimstone proc numbers for an AoE.
  12. I think it's just Hover. All of your in-game defenses are 2.65% higher than what your Mids screenshot indicates they should be, and that matches what Hover provides. Do you have the green circle clicked on by Hover in your Mids build?
  13. Empathy Defenders can pick up Healing Aura and Heal Other at level 1. Is it silly for them to keep using those skills at level 50?
  14. I started a StJ/StA Stalker a few days ago. He's up to 30 now. What are the numbers like on your Brimstone procs at 50? Aside from crits, I assume they don't scale with anything else, like enhancements or buffs; I'm just curious about the raw damage numbers. [Edit: Got to 50, and while the Brimstone ticks aren't huge, they add up to a non-trivial boost in dps, if only for how reliably they proc. It's like having a damage aura toggle on my fist.]
  15. Just from "napkin mathing" the data we have from the in-game stats, how do you think Stone Armor will measure up to something like Energy Aura?
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