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Excraft

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  1. Right so.... why would I want to gimp myself using "saga mode" again? I'm still not seeing how it "breathes new life into old content". Good to know. Many of those people you aren't concerned with are fine with how the game actually is now, and your proposal is out of line with how they like things now.
  2. So you're not interested in feedback then, only attacking anyone who disagrees with your idea even though they provided you valuable feedback.
  3. I think this shows why saga mode isn't worthwhile. It's not adding anything new to the low level content. Further, it's basically reversing the power curve where instead of the game becoming more enjoyable at higher level because you've become more powerful, it becomes less enjoyable because you already have the things you wanted at lower level and there's nothing left to really look forward to. This is made even worse by being limited to SOs only, and the performance hit from that doesn't make characters in saga mode worth the extra effort. I don't see them being effective in hard mode content either, which is a big part of why many people farm alts and build them specifically for 4 star runs.
  4. This would be true if there weren't several other changes for balance and to how the powers themselves work. It's not really the same thing as asking for every power in a set to be accessible at any level right from the start. That's not to say that this was a good idea on the part of HC either. Some will say - and I don't necessarily disagree - that it further exacerbated the power creep problem. Honest question - do you believe that most people stay here because they don't like the experience and just don't want to leave? As has been mentioned here, other servers will let you build a fully kitted out 50 in minutes. People can re-create their mains in a few minutes. So why don't they all move en masse? People have to be getting some level of enjoyment and satisfaction staying here. I'm just being honest, if you're finding the lower level content that bad, then don't play it. Find something else to do. Boredom is a you problem. As for people wanting to feel like they've earned something, that's true and it's what the HC folks have said themselves in many posts over the years. Here's one I could find just in a quick search. See above. There were other changes made to those abilities, so just opening up access to every power at any level like with saga mode doesn't really compare. It's not really the same thing.
  5. And this server maintains the highest population because its providing the game experience most people are looking for. If it weren't, more people would have migrated to other servers.
  6. Pot meet kettle. The Temporal Warrior system didn't break the game or the progression system as those characters are restricted to use within PvP zones only. Other characters are still required to play the regular game content to outfit the TW PvP characters. Well no, like you, I'm suggesting based on my personal experience that the people you are suggesting will be enticed away from PLing their alts in AE with "saga mode" isn't going to happen. It just won't. I don't care if I could get a nuke or headsplitter or whatever else at level 2. Everyone I know who PLs alts in AE just doesn't like the pre-30 game, and every single one of them plans out builds that take full advantage of the invention system and set bonuses. They're all doing this because characters kitted out with IOs perform far better, especially when exemplared. Restricting them to SOs only wouldn't be any kind of enticement for them. It would have the exact opposite effect. Cake is another server and you know that. Cake offers a system to totally bypass the level progression system. If that's so important to you, why aren't you there? If there are so many people who aren't interested in low level content and want to skip over the progression, why isn't there a larger player population there? There have been a couple of counter suggestions here to get people playing lower level story arc content that are far more interesting than getting rid of the progression system and restricting people to SOs only. I'm sorry your idea stinks, but it does.
  7. This is a far better idea for a "saga" mode.
  8. How it would break the game has been explained by several posters here over several follow up posts. You're just deliberately choosing to ignore those posts because they refute your idea. No one is forced to bypass the content either. No one is forced into PLing alts in AE either. If people wanted to play through the content to level their characters, they will, and there are a great many that do. Your idea isn't going to entice anyone who farms up alts into playing the content the "normal" way. Being stuck with SOs only would be a huge deterrent. The only bullshit in this thread is the suggestion of "saga mode" and the notion that it would make the content "more appealing". If people weren't interested in progression, other servers like Cake where you get a free 50, any enhancements you want, every possible badge, Tier 4 incarnates and 2 billion inf right in Atlas Park at level 1 would have much larger populations. I'm sure the three people who actively PvP here appreciate that too. They still need alts in the regular game to earn stuff for their PvP alts. I'm fairly confident they would have zero interest in your "saga" mode and would just continue farming in AE. You're doing the exact same thing you're berating someone else for. Quite clearly there are many different people in the game with many different ideas on how they want to play. You don't speak for them, nor do you have any idea what the majority of players want. Your idea isn't making the content more novel or interesting. It just means you're stuck with a character that can't take advantage of the invention system and would perform vastly inferior to other players. THAT is something to be actively avoided. For you it might be. It hasn't for others.
  9. Yeah but it's a "new" and "innovative" way to get bored quickly! 🤣
  10. It's all in the wrist. 🤣
  11. You're still selecting the same powers from the same sets, so there's nothing new here other than the order you're picking them. You're reshuffling a deck and trying to say its a different deck, but it isn't. It's the same deck. This is a nonsensical argument. Why bother with levels and progression at all then? Just let people pick all their powers, slots and enhancements right from the start since balance isn't an issue. Once again, the progression of power and levels is a core aspect of the game and the incentive to keep playing it. Throwing that all out and saying "it's NEW!" isn't fixing anything. It's just breaking the game. And no, that's not "dogma", it's the code. Adding in the WST system is what got people to play content at varying levels. If you are looking to "breathe new life into old content", a far better suggestion is to expand the WST to include story arcs as well, not just TFs/SFs/Trials. As far as producing new power sets, new missions, new zones etc., those things are new. Saga mode definitely isn't.
  12. Exactly. He was knocked out of the air because the mass/kinetic energy of was greater than his. If vibranium can absorb all kinetic energy, why was Sam knocked back when the Red Hulk punched him?
  13. Ok, so its clear you're being willfully contrarian and argumentative. A player can make whatever character concept they like with whatever skin texture they like and it doesn't need to conform to your ideas of what is or isn't appropriate for their chosen power sets. Having more options for minimal/no VFX on any set doesn't negatively impact you in any way since you don't need to use those options.
  14. I can't speak for everyone, but I can tell you even if your idea were implemented, I still wouldn't play the lower level content. There's very little that anyone, the HC people included, can do to make me want to slog through the lower levels for the umpteenth time. No one suggested you couldn't make the suggestion. Of course you can, by all means, please do.
  15. Well no, you're misrepresenting what I'm saying and I believe you know that. The discussion is about powers, not costume textures. A player making an Invulnerability character isn't making a Stone Armor character. Invulnerability doesn't have Mudpots or Crystal Armor and such. ^ That.
  16. Yeah, I get that. The physics of it still don't make sense. It's not just about how sharp a blade is. I get that there's some leeway in how things work, but at least to me, some things are a lot harder to believe and border on the ridiculous that takes you out of the suspension of disbelief. It's like in the comics when they showed Wolverine swiping at and slicing a telephone pole in half with one strike. Sure, his claws are sharp, but he doesn't have the physical strength required to generate enough force to physically do that. Or like when the Hulk - who was shown to be able to rip apart/crush/dent Ultron who is constructed of much thicker layers of adamantium, isn't able to crush/bend/break Wolverine's adamantium-laced bones. Wolverine may heal, but his adamantium doesn't.
  17. If the character does not have any of the powers in the Stone Armor set, then it isn't a Stone Armor character. It's something else. It sounds like you're in favor of options, so long as they're options you like and approve of or would use. Giving people the option to have minimal/no VFX on powers is an option that you don't have to use if you don't want to. That's the beauty of optional things. Well no, you're an Invulnerability character with a rock texture. You don't have any of the power specific to the Stone Armor set.
  18. Then don't play it the "normal"/traditional way. Run some DFBs, DiBs and AE farms to bypass the content you don't like. You can also skip all those "useless" power picks and make your build without ever needing to respec. This is why we get new power sets and new content to add new and different things. This isn't really true. It's highly dependent on the individual, what they're play style is, what their goals are, their character concept and any number of other things.
  19. I understand it's supposed to be vibranium wings and the magical Wakanda can do whatever the script calls for tech, but the physics of it all looks ridiculous. His wings cut through the wing of the jet like it was butter. How? Is it a lightsaber now? It would be like a head on automobile collision between a dump truck and a sword. The car would receive crushing damage, not get sliced in half no matter what the sword is made of. The physics of something the size and weight of jet fighter traveling at near supersonic speed colliding into 200 lb Sam and nothing happens to him? It doesn't make sense. Also, how is he withstanding the g-forces traveling at supersonic speed without a pressure suit?
  20. More options for animations and visuals is always a good thing IMO. I'd love for more minimal/no VFX options for several of the armor sets. More powerset customization is never a bad thing. That's not a stone armor character, just a stone textured character without any of the powers available in the stone armor set.
  21. I think Sam would do ok in a fight as we've seen him practicing and training in FaTWS, even without super powers. However, from the few clips I've seen online, him fighting other things looks utterly ridiculous. The wings are able to slice through the metal of a fighter jet traveling right at Sam at hundreds of miles an hour like butter, or through a car being thrown at him with ease because "vibranium". It look goofy. Also, I guess vibranium negates the force of gravity now too? How is he able to withstand the g-forces of high speed combat without a pressure suit?
  22. The name "saga mode" is confusing. "Shortcut" mode sounds more appropriate. I don't see this idea as being workable, or needed if I'm being honest. It reads like yet another suggestion to totally unbalance and break the game. The core experience is based around progression of power and abilities. "Saga mode" would totally break that. This would make low level content even more trivial than it already is by giving players access to powers that the content level is not designed for. Powers and slots are goals to be worked toward, not unlocked right at the start. In the case of something like Headsplitter, that doesn't become available until Level 26 (I think), so if someone can pick that at level 2, what do they pick at level 26 if they already have their best powers? This makes the assumption that people don't like lower level content. There are a lot of people who do, many of whom never play to level 50. For those that don't care for running lower level content, I don't see "saga mode" changing their mind. It's still less time for them to farm up an alt and built it the way they like. There's already a lot of diverse ways to build and slot a character. I don't know what you mean by "narrative diversity". The "measured increase in power" is a core aspect of the game. You can already build a character that "nukes every couple of minutes" or a "super glass cannon" if you want to. This is why you see people with characters like petless MMs and such.
  23. It's not relevant to the thread topic. If you'd like to discuss sharks, please create a new thread. Thank you.
  24. @Techwright @Trike - what's this have to do with Captain America: Brave New World? Please keep on topic. Thank you.
  25. Not going to lie, I've no idea what you're getting at there other than you have friends who "store stuff for their next character", then forget about the stuff they stored. Most people I know store some rarer items only, then sell the rest. Most salvage, IOs (even attuned), recipes and such are dirt cheap on the AH. Saving tons of dirt cheap salvage for a rainy day isn't something we do. I'm sure there are people who do just that, but again, I don't see eliminating the need for a mule toon to have any great impact on it.
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