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UltraAlt

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Posts posted by UltraAlt

  1. 4 hours ago, Lyrium said:

    To alternate betwee particles and no particles

     

    But then the problem is that the particles don't all the way come back until you zone, so that makes it harder to make sure you have clicked on or off.

    I have plenty of tray space for those two macros.

  2. 21 hours ago, DougGraves said:

    Have you ever been in a team that was deliberately some other size?  Duo, or four, etc?

     

    Yeah, sure, at least 2 nights a week for 2-3 hours.

     

    I often run trials or task forces with less than 8. I have some set numbers that I think are doable for certain content. Once that is reached, I'm not going to sit around all day trying to fill. 

     

    21 hours ago, DougGraves said:

    I have rarely encountered it but have enjoyed being on teams of 4 with the difficulty set to team size 8 instead of increasing the level difficulty.  Every character feels more important to the team.

     

    I don't set the team size to 8 when running smaller teams. I don't even jack it up to 6.

    When I'm running teams, I'm more likely to increase the enemy level than spawn size.

     

    If I want a huge number of opponents to fight, I have several of the Dynasty Warrior games.

    Bumping the difficulty give me the challenge that I'm looking for.

  3. 11 hours ago, gabrilend said:

    What do you think?

     

    I think it should be left alone.

     

    You seem to be posting from an end-game point of view, but you do not specify.

    Just because a behavior happens in the end-game doesn't mean it happens during the playing of the actual game. There is a huge difference.

     

    Everyone is not steamrolling at 1 or 2 attacks to destroy each mob.

    • Thumbs Down 1
  4. 44 minutes ago, Xaddy said:

    But there's that dirty word..."Alt".

     

    Alt isn't a four-letter word. It only has three letters.

     

    Plus, you are bad mouthing Alts in a game that gives you the option to have 1000's times more Alts than any other game.

     

    I have over 170 Alts at this point.

     

    46 minutes ago, Xaddy said:

    I really don't want to play alts. I want to play this character. But there's other powersets to explore. 

     

    Then you have an issue, don't you?

    The game mechanic is there to explore other power sets, and you bad-mouth it.

     

    48 minutes ago, Xaddy said:

    Do I limit myself to x units of time for an alt...or x units of time for the primary? 

     

    That's all on you. You have the freedom to choose.

     

    49 minutes ago, Xaddy said:

    Why did I think up "Wafer Thin Mint" as an alt name? I mean, what team is so full it doesn't have room for a wafer thin mint? 

     

    Uh, huh....

     

    50 minutes ago, Xaddy said:

    There isn't enough time in the day to do what I want to do!

     

    ... and that would be trolling the forums?

     

    I mean seriously.

    Is that what this post was or do you actually have some point with your end statements or any of this post for that matter?

     

    Perhaps you are intoxicated. Intoxicated posting happens.

    • Thumbs Down 1
  5. I have issues with players picking costume color and fx that are too bright for my eyes -and- also the screen becoming just a cloud of colors and VFX to the point that I can't see the mobs I'm trying to battle. 

     

    /macro fx0 "noparticles 1"

    /macro fx1 "noparticles 0"

     

    Goes along way to resolve this for me.

     

    Which makes me think of how someone that is deaf may not have a way to directionally locate glowies (or even know they are nearby) or know that there is combat outside of their field of view other than by watching the team menu (which all of us should be doing to some extent).

  6. 1 minute ago, Sanguinesun said:

    We just got official licensing and people want to already push the boundaries so we potentially lose the licensure.  Color me surprised....

     

    It is mostly new players or players that have been flying under the radar that have finally been caught.

     

    The person that started this thread is still showing only 1 post.

  7. 40 minutes ago, McSpazz said:

    Even if I'm not in full agreement on the OP's method, I do think that more means of encouraging open world play would be really nice. ESPECIALLY blue side given how many zones it has that just go untouched. 

     

    I go back to ...

     

    On 4/24/2024 at 1:16 AM, UltraAlt said:

    I don't know if it is still the case, but the amount of xp earned in the open world was - at least at one point - drastically reduced compared to door missions.

    This was done due to server strain. I'm not sure that was ever reversed.

     

    On 4/24/2024 at 1:16 AM, UltraAlt said:

    Based on the server strain issue, I doubt that more mechanics will be added to encourage open world play.

     

    My comments were based on the OPs suggested systems.

     

    That being said, even I have suggested adding Giant Monsters into zones that don't have them ... even in Altas in the currently little used factory district.

     

    The problem with areas on the hero side that ....

     

    49 minutes ago, McSpazz said:

    that just go untouched

     

    ... is that back around the time that Galaxy City was removed from the game "funneling" began.

     

    The DEVs were actively trying to force the players into smaller game play options to concentrate the player base.

    This included diverting away from contacts altogether by using the Police Scanner/Newspaper mission system and not sending heros to their origin contacts to start gameplay.

     

    I'm pretty sure that the DFB was added after I stopped subscribing (before the Sunset) because I don't remember ever doing it. Sewer sweeping, sure. DFB, no.

     

    Originally, you couldn't just walk up and get a mission from any of the origin contacts; you could only get missions from your origin contact. So if you and a friend made characters with different origins, they would have different contacts. Go to far on friend 1's origin story without at least getting the story arc on friend 2's contact and you outlevel friend 2's contact and can't run any more of their missions; likewise, if friend 2 gets a story arc and their missions are technically outleveled by doing friend 1's missions, then all of the missions for friend 2 have grey enemies in them or outdoors on hunts for that matter.

     

    And that leads us back to players simply have shown distaste of contacts sending players on hunts over the years and especially hunts in other parts of the city.

     

    Which leads us back to, as a part of the funneling efforts and players' comments about not wanting to get sent to zone all over the place contacts, some areas were either essentially "shutdown" by not directing players to contacts in those zones OR by contacts into those zones OR raising up the level of a zone so that it becomes an end-game zone (Dark Astoria).

     

    The reason to go to a zone/part of the City is to run missions and not just generally run around in the streets ... unless, of course, you are hunting for badges ... but it isn't exactly badge hunting if you use a program to put the badges on your map or go to the wiki and get a /loc to thumbtack them on your map.

     

    There were plenty of reasons to go to zones, but they were removed.

    That being said, I go back to liking the idea of having at least one giant monster per part of the City. The mechanic to have players doing something to cause giant monsters to spawn seems to be a team building mechanizm as well. Several giant monsters do this, some eventually do it without any player evolvement due to infighting of enemy groups eventually fulfilling the same conditions that players would to initiate the spawn.

     

    The new "find contact" button still funnels players, but not as much as it used to.

    The Origin arcs still can't be followed if the contact chain is broken. You don't get the option in the "find contact" listing to go to your character's origin contact at level 20 if you didn't run the character's origin contact found in City Hall.

     

    Of course, the villains didn't even get origin arcs. The DEVs knew that the villain player base was going to be smaller. The "funneling" of the player base started from the get go. I haven't play much villains side since I've been back, but I haven't been over to Fort Cerberus since I've been back. That seemed to be a fun area to battle in for a team of villains.

     

    If we throw the need for "funneling" aside, the easiest way to promote teaming in the "forgotten realms"...err maybe I shouldn't use that term ... unused zones is to use the same kind of Police Scanner mechanism ... because they aren't available in these unused zones because those zones are Hazard Zones.

    I think all the door missions for the Hazard zones are still in the game. I think there are still ways to unlock the contacts and run those missions, but they can be overlooked and outleveled easily. What if the police scanners in the Hazard zones offered 3 random missions that already exist in that zone? What if completing 3-5 missions in a hazard zone spawned a zone AV boss as an open world mission in the hazard zone instead of a bank mission? The mission puts the marker on the spawned AV on the map. Maybe even have the AV move through the zone on a set route and the players have to chase them down and defeat them before they leave the hazard zone in order to avoid failing the mission? And, of course, some temp power and badges awarded for completion to draw in the badgers.

  8. 26 minutes ago, PhotriusPyrelus said:

    So yeah.  What's the point of playing the buffing/debuffing class when no one needs your buffs or debuffs...

     

    The advantage of having a defender increases with the number of characters that are on a team.

    Also, playing with end-gamers is a sure way to make you feel like any character is underpowered.

     

    Find teams more around your level or invite lower level character to join you.

    If you are planning on running choking cloud a lot (and it isn't slotted up) I would suggest getting a tanker that knows how to taunt on the team.

     

    Each archetype and power sets require different playstyles to really shine.

     

    If it isn't working for you at this point, just make another character and then check back in on that one from time to time.

    Hopefully, we are all playing to have fun. Find the character that is fun for you to play. There are so many options, that there has to be more than one that you will find fun to play.

  9. 16 hours ago, graeberguinn said:

    Let's here your top picks...

     

    The one that I'm currently playing.

    The one that gets on teams.

    The one that I'm thinking about playing next.

    The next one I'm planning on making.

    The one that hasn't gotten to 49 yet (because I'm not leveling any more to 50)

     

     

     

    • Like 2
  10. 15 hours ago, Nostromo21 said:

    Do I just add +1/2/3 to mob level and team size while I solo & see how I go?

     

    If you are bored with doing mission content and and the goal is simply leveling quickly, I would suggest looking for a PI police scanner team or other high level door mission team.

    Even if you have to end up bailing out during a mission - as long as you don't leave your character sitting inside the mission and leeching xp - no one is going to get upset about it  ... unless maybe if you are in the middle of a fight with an AV.

     

    The XP will generally turn out to be much more when running with a team than when running missions solo ... even if you are the one recruiting people to join you on your missions.

    I've been on plenty of teams that only run 1 or a couple of missions. Sometimes that is because I join a team after they have been running for a while. Sometimes because the person recruiting only intended to run 1 mission. (Personally, I'm fine with that. I like teaming even if it is a duo for 1 mission)

    • Thanks 1
  11. 6 hours ago, MonteCarla said:

    How does it work exactly? You get the buffs if you click it while you're alive, but if you're KO'd it rezzes you first (at half health) and then gives you the buffs?

     

    If you still have HP - 

     

    10 hours ago, UltraAlt said:

    You channel your inner confidence to become a relentless opponent, gaining significant boosts to your damage, recovery and attack speed for a short while. Additionally, you will be able to fight though the pain caused by opponents, healing continuously over time.

     

    If you are unconscious/zero HP -

     

    10 hours ago, UltraAlt said:

    You can also use this power to fight your way back to the living after defeat - if you are defeated when you use this power, you will be revived with 50% health.

     

    So a buff if still up, and a rez if you are down.

     

    The character I have it on uses it more for the buff than for the rez. I think I've only used it for a rez once.

     

    2 hours ago, Yomo Kimyata said:

    Experimentation

     

    Good one, @Yomo Kimyata

    I forgot about https://homecoming.wiki/wiki/Experimentation#Adrenal_Booster

     

    You inject yourself with a concentrated experimental serum that boosts your damage, recharge, chance to hit and secondary effects for a short time. Adrenal Booster requires you to have 2 powers from the Experimentation power pool.

    • Like 1
  12. On 4/19/2024 at 6:35 PM, gabrilend said:

    I believe that mechanics should be added which encourage players to engage with the overworld as if it was any other piece of content, for the developers certainly intended as such.

     

    I don't know if it is still the case, but the amount of xp earned in the open world was - at least at one point - drastically reduced compared to door missions.

    This was done due to server strain. I'm not sure that was ever reversed.

     

    I did a good bit of street sweeping for a while, but people weren't too motivated to do it once the xp was reduced.

     

    Based on the server strain issue, I doubt that more mechanics will be added to encourage open world play.

     

    We already have the various events, giant monsters, and fire fighting events. 

    Mainly only the events draw a lot of attention.

    Even adding the Monstrous Aether Salvage for Monster Hunting hasn't caused a huge increase in Giant Monster hunting teams.

    I don't think anyone much cares about the fire fighting events. (I list this by itself as it isn't like the other events. I think there is one like this fighting electrical gremlins on the villain side, but I haven't done that since before the Sunset.) I do it sometimes when I have a water or ice based character as their powers can put out fires.

     

    On 4/19/2024 at 6:35 PM, gabrilend said:

    However there is little reason for players to wander around on patrol looking for trouble. Their attention is too often drawn to missions and task forces to bother with such trivialities,

     

    If you want more hunts, run the Origin arcs. They have tons of hunts in them.

     

    On 4/19/2024 at 6:35 PM, gabrilend said:

    and indeed most players would rather hang out in Atlas Park waiting for something interesting to happen. I believe that this impulse is fundamentally due to their desire to play on a team, and Atlas Park is just the best place to be around a lot of people.

     

    Are you playing on Excelsior?

     

    I don't see many people hanging around in Atlas, but I don't play on Excelsior that often.
    I do play on all of them ... well, not really Indom. I haven't teamed up on there for years.

     

    With /lfg, there is no reason to be on the map with the most characters.

     

    Myself, I pretty much am hanging out where I'm working on a day job doing character work of one type or another, running missions/taskforce/monster hunts, or recruiting to do something.

     

    Hanging out in Atlas after like level 10 looking for teams is kind of an AE baby thing, and there isn't even an AE in Atlas any more - so honestly, I'm pretty confused about this statement.

     

    On 4/19/2024 at 6:35 PM, gabrilend said:

    My first suggestion is this: share all exp gained from fighting enemies to all players in the local neighborhood.

     

    I'm definitely against this - even for teams.

    It encourages leaching.


    If you want to doorsit, get on an AE team.

     

    On 4/19/2024 at 6:35 PM, gabrilend said:

    placing players who mark themselves as "looking for patrol team" in the team finder into auto-generated groups on a per-neighborhood basis.

     

    How about you recruit if you want other players to join you?

    I know many have astrophobia, but it isn't that bad to recruit or lead teams.

    If more players did it, then people wouldn't have to stand around wherever waiting for teams.

     

    If there is content that you have that you would like teammates for just recruit.

    As you indicated, characters are just standing around waiting for someone else to do the recruiting.

     

    On 4/19/2024 at 6:35 PM, gabrilend said:

    Currently, patrol teams tend to group up and snowball around fighting purple or red enemy groups

     

    ...errr... where are you see this openworld behavior going on?

     

    On 4/19/2024 at 6:35 PM, gabrilend said:

    Important to note is that the lackey/malefactor and sidekick/exemplar system must be disabled for these types of auto-generated teams.

     

    yeah, well, that's definitely unlikely to happen ... that is to say ... I seriously doubt it.

     

    On 4/19/2024 at 6:35 PM, gabrilend said:

    Thank you for reading.

     

    I appreciate you taking the time to make your suggestion, but I strongly disagree with you on this one.

  13. 7 hours ago, MonteCarla said:

    I've only really started looking at these two powers now.

    They're like mini-God mode defensive powers, at Tier 3 in the Sorcery and Force of Will power pools.

     

    Then don't forget https://homecoming.wiki/wiki/Presence#Unrelenting

     

    You channel your inner confidence to become a relentless opponent, gaining significant boosts to your damage, recovery and attack speed for a short while. Additionally, you will be able to fight though the pain caused by opponents, healing continuously over time. You can also use this power to fight your way back to the living after defeat - if you are defeated when you use this power, you will be revived with 50% health. You must be level 14 and have trained any two other Presence pool powers before you can train Unrelenting.

     

     

    • Like 1
  14. 20 hours ago, MsSmart said:

    I really don't understand why the medicine power is to an extent so lame, or to be more precise so handicapped.

     

    It is a power pool and that is part of the end cost/time/effect for reward calculation.

     

    Most of the power pool powers are not created for end-game steam-rolling.

     

    20 hours ago, MsSmart said:

    Why heal other or self are interruptible at all, it seems like quite a cruel thing to do to a player who is trying to heal another or one self, no other heal in any power set are as horribly handicapped.

     

    The Medicine pool has that because it is a power pool.

    It really isn't meant to be used in-combat.

     

    Think of it like being an EMT instead of being a superhero with super healing powers. 

    The 4th power is even called Field Medic.

     

    20 hours ago, MsSmart said:

    Then why is heal other has a practically insignificant range, is the intent to get the medic killed by getting next to the meat grinder to help the tank in distress? This simply makes no sense.

     

    As indicated, it is for use out-of-combat when the team "falls back"

     

    I know that teams "falling back" is pretty much unheard of these days, but it happened quite a bit when you couldn't get to level 40 and even when you could get to level 50 before significant end-game content started to be added.

     

    The original book for COH reads:

     

    Aid Other (click) Heals a single targeted Hero. This power is interruptible, you shouldn't use this in combat.

     

    Stimulant (click) Frees an ally from immobilization, sleep, disorient, or hold effects, leaving them briefly resistant to such effects. This is interruptible and shouldn't be used in the heat of combat.

     

    Aid Self (click) Allows you to heal yourself. This power is interruptible.

     

    ... etc.

     

    It was never meant to be a replacement for team mates with healing powers.

     

    20 hours ago, MsSmart said:

    I get, that somebody thought it was being colorful to consider this pool set as a field medic as in real life, but for a super type game, this concept is simply not right.

     

    If you are a field medic and someone shoots you (or even at you) or a grenade lands near enough to you, your ability to do your job is definitely interrupted.

     

    Do you think there is a problem with the rest power as well?

     

    20 hours ago, MsSmart said:

    So I am asking to remove the interrupts from heal other and self, and give heal other a range of 50' or better, so it can be much more useful.

     

    Like any other power pool powers, it is limited because it is a power pool pick and not a primary or secondary pick based on your archetype.

    The Resistance you can get from Fighting>Tough is nowhere as good as even Sentinel armor (not to mention tank, brutes, scrapper, stalker, applied shields, etc.).

    The Defense you get from Hover, Combat Jumping, Fighting>Weave, Leadership>maneuvers are nowhere as good what primary/secondary archetype powers can giver you.

    They are all like that. They are augmenting and not meant to replace or equal a characters primary and secondary powers.

     

    20 hours ago, MsSmart said:

    Obviously field medic, would become irrelevant if this is done, would suggest to make it regen and recharge buff, similar to what emps can do

     

    The Med Pool isn't supposed to make your non-Empathy character an Empathy.

    It is not there so that a melee character can heal themselves or make themselves mez resistant while in combat.

     

     

    • Thumbs Up 3
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  15. 3 hours ago, Oubliette_Red said:

    The "concept" is really just a name. Sometimes it's easy for me to come up with a combo just based on a name. Someone mentioned "maid" in a thread and 'Dyson Sphere' came to mind instantly and it was pretty simple to pair Grav/FF to the name.

     

    Not sure, Perhaps magic or mutation.

    Don't know. Something to do with thundersnow maybe.

    Elsewhere.

    I have less that a half-dozen 50' and between all of them I can count the end-game content on one hand.

    Likely white and lt. blue.

    My character's looks are to say the least, eclectic. Some fantasy, some sc-fi, some historical, some horror.

    Nope, will likely be a vigilante or rogue though.

     

    Well, from the "thunder" part it sounds like a sonic, but you indicated nrg or electric. I would think that the sound of nrg sounds more thunderous than electric as it is more of a crackling sound.

    ... and the snow....

     

    Maybe an Cold Domination/NRG Defender or NRG/Cold Domination Corruptor - the would both have https://homecoming.wiki/wiki/Cold_Domination#Snow_Storm 

     

     

    • Like 1
  16. 10 hours ago, Lorehunter said:

    Is there anyway to track people if you do not know their Global name ?

     

    You can get their global name from their character name if that character still exist by that name on the server

    https://homecoming.wiki/wiki/Get_global_name_(Slash_Command)

     

    11 hours ago, Lorehunter said:

    We like to be friendly and open for new people and low levels so we don't lock things up.

     

    If you are going to have an open base, I would suggest making use of the rankings and set some storage to be open to everyone and anything that is "special" to store in storage that has been set to the higher ranks only.

    This way you can share what you want to share with everyone, and protect what you need to protect from theft.

     

    I have run into people on multiple occasions were the only reason they try to join supergroups appears to be to steal with they can from them.
    This is unfortunate, but it is how some behave, so use the tools you have to protect what you have worked for.

     

    You could also have multiple SG and coalition them. Have one for your main characters, and then have a seperate one for new recruits.

    You can use trusted players to transfer what you want from one sg's base storage to the other.

    When it comes down to it, each of the main players in the SG could have their own SG and base for their own personal storage and then have a main SG base that is open and you only put stuff in it that you are willing to lose to a possible thief.

     

    As long as you have a character "holds" the personal SG, you can /altinvite your characters back and forth between various SGs yourself.

    On one server I have 3 "more or less" personal supergroup bases and mainly play/sg out of a third base that another player made.

    /altinvite to grab what  you need from one sg base, /altinvite to the other sg base to move whatever into storage there. and /altinvite back as you see fit.

     

     

    • Thumbs Up 1
  17. 13 hours ago, Xaddy said:

    is this acceptable for team play

     

    If you announce it and let other players know so they can decide if it is acceptable or not, then yeah.

    If you are trying to do it without the others knowing, I wouldn't consider deceiving other players to be acceptable.

  18. 16 hours ago, Brand Echh said:

    I wanted to ask for advice.

     

    When I'm using martial arts combat on a blaster, I love to put ki push on autofire.

    2 acc, 1 recharge, 1 knockback, +?

    If I can find a character conception reason for it - https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold and maybe a 2nd Blistering Cold for the "increases Slow Resistance by 10%."

     

    It's great for pinning enemies into a corner. The knockback works like a soft hold. The extra hold for the Blistering Cold beefs it up nicely.

    Plus it is just tons of fun to knock them through the air in "bullet time" and then fill them full of rounds from dual pistols while they are helplessly flying through the air.

     

    But I guess that's just for fun and not for mini-maxing.

  19. On 4/21/2024 at 2:39 PM, DougGraves said:

    And the sound of CoH is shockingly lush with my headphones on.  Through my computer the sound effects were noise, but with my headphones they really sound like specific things.

     

    I turn the sound track way down because it repeats so much.

    Other than that, the sounds in the game are great.

    Not that the music isn't great, it just repeats so much ... especially in a long play session.

  20. On 4/20/2024 at 3:12 PM, keyguardactive said:

    What is the date, in universe? 

     

    There are still pay phones and CRTs for computer displays.

    And the timeline is constantly sliding around due to all the messing with the timelines - I think they call it Mending, but it sure seems like "messing" with the timeline.

     

    So yes.

     

    On 4/20/2024 at 3:12 PM, keyguardactive said:

    Is this one of those comic book sliding timescale things where now is always now?

     

    It does seem to be "now" from the perspective of your character when you are solo or "now' from the perspective of whoever on your team has the star.

  21. On 4/19/2024 at 5:07 PM, Oubliette_Red said:

    There are so many combos available that I find myself flummoxed as to where to even start, so any suggestion would be greatly appreciated.

     

    Well, I'm a character conception player and not a mini-maxer.

     

    I would need more information on the character in general before I could make a call about the sets.

     

    What origin are they?

    How did they get their powers?

    Did they grow up in the City? Did they come from someplace else?

    Are they going to be leveling or just jumping to the end-game (if so, I'm assuming mini-maxing so pretty much throw character conception out the window)?

    Have an idea about costuming or color scheme?

    Pulp, Golden Age, Silver Age, Modern, Fantasy, Sci-Fi, Cyberpunk, Steampunk, ...?

    Are they fighting against any particular enemy group?

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