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Posts posted by UltraAlt
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3 hours ago, Skyhawke said:
How do people feel about just changing the text to an evil red?
I feel it is a waste of DEV time to make the change.
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1 hour ago, Galactiman said:
There is no official source for the definition of the word "punchvoke"
Whatever.
And, yes, based on how you were using the term, I did say it wasn't Gauntlet.
The wiki is about as official as we get. It says that it is a term used to refer to gauntlet.
The wiki is more official than you are.
I'm done with this conversation.
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10 hours ago, Scarlet Shocker said:
I have a LOT of toons. Not thousands, but ...
I guess I forgot to address this part.
I have a spreadsheet, but I haven't updated it in several months and have definitely made more characters since then.
Server Alts total levels avg level Torchbearer 90 1951 21.68 Excelsior 22 661 30.05 Everlasting 63 1538 24.41 Indomitable 3 66 22.00 Reunion 19 452 23.79 Victory 3 30 10.00 Total 200 4698 23.49
Archetype Blaster 23 Brute 7 Controller 22 Corruptor 16 Defender 17 Dominator 18 Mastermind 28 Scrapper 23 Sentinel 15 Stalker 10 Tank 17 Peacebringer 3 Warshade 1 Total 200 -
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18 minutes ago, Scarlet Shocker said:
Who would you play more of? Or am I unique in this?
I'm not 100% sure what you are looking for on this.
Often when I game on the static group that I game with a couple of nights a week, I get stuck playing the same character for months.
Lately, that group has been working on level 50 content, and, though I do have a couple of 50's (I think 3 or 4), I have stopped leveling to 50 and xp lock my characters at 49. That means that I could run around with them with the character I was leveling up with them, or I could alt out. I've been alting out and bringing in a different character every play session while they run end-game content. Sometimes I feel that I have to cover a niche for the team (and pick a character based on that) or sometimes I just pick who I want to play.
Otherwise, I basically have three tactics for character selection.
1) Log characters to market. And watch the LFG while doing so. (I try to make sure all my characters are logged in at least every 50 days)
2) Watch the LFG. See a group I would like to join, and switch up to a character that seems to fit the theme of the recruiter.
3) Check to see what level range in online that has a good number of players that would possibly join a task force or trail. Switch to a character in that level range and start recruiting.
4) Pick a character that I haven't played for a while and solo until I see something come up in LFG ... and, if I don't feel like I'm too high level for it, I'll leave the mission I'm in (probably level-lock so I don't outlevel the current content) and send a tell to see if there is still room to join.
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1 hour ago, Galactiman said:
I don't agree with you. I merely acknowledge that you stated a fact. One that is irrelevant.
If you acknowledge that I stated a fact, then you are agreeing with me.
It must not be irrelevant if you keep replying to my posts.
So I took some time to look it up on the wiki
https://homecoming.wiki/wiki/PunchVoke
PunchVoke
PunchVoke is a term that refers to the Tanker inherent ability to increase their Threat and gain Aggro. It is officially referred to as Gauntlet.
Presumably, the origins of its name refers to Punch (indicating to attack) and Provoke (the powerpool Presence's Provoke power which consists of an AoE taunt which is dependent on accuracy to work).
Punchvoke is Gauntlet. It is the Tanker inherent ability.
Other archetypes do not have Gauntlet - regardless if they attacks can have threat.
You even indicate this yourself.
On 7/11/2025 at 1:17 AM, Galactiman said:White Dwarf attacks ..., as do Brutes ... don't get AoE punchvoke on single target attacks like Tankers do.
Punchvoke/Gauntlet (Tanker inherent) is by definition is the AoE taunt that only the Tanker archetype has.
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4 hours ago, Galactiman said:
Gauntlet is the name of the tanker inherent power which does more than provide punchvoke.
You agree with me.
Thank you.
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It is well past time to remove the "say" command from the game.
It is too easily misused in macros by new players, and it gives no benefit as it is easy to change chat channels with 2 clicks.
I don't think new player intentionally abuse it, but - from time-to-time - you see those "say" macros popping up in /help, /lfg or /broadcast. It is disruptive to other players.
It is simple enough to put the player on ignore and more effort to send them a tell to explain to them what they are doing.
Removing the "say" command really does seem to be the best option for dealing with this at this point.
I think it was lack of forethought that added it as command option in the first place.
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You are quoting me about Gauntlet.
11 hours ago, Galactiman said:punchvoke
is not the same as Gauntlet.
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On 7/7/2025 at 11:21 AM, Nello said:
why are people still playing this game?
How hard it it to understand that the people playing City of Heroes are playing it because they enjoy playing it?
What I must ask is "why bother asking why people are playing this game" if you think there is no reason for people to be playing it?
... and ... "why bother posting here at all?"
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On 6/28/2025 at 3:15 PM, Scarlet Shocker said:
nothing resembling an actual suit of armour, metallic or composite material
Other than a ton of costume parts.
On 6/28/2025 at 3:15 PM, Scarlet Shocker said:This seems doubly strange given how many actual types of Armour we have in the Costume Creator.
Which can be used to show that the way the power takes effect for the character is through the armor that they are seen wearing.
On 6/28/2025 at 3:15 PM, Scarlet Shocker said:What I find even more remarkable is I don't ever recall seeing this even suggested or discussed.
Are you trolling?
Is this some kind of chips versus crisps thing?
I can kind of get behind a lot of your posts but ... wow ... this is unexpected.
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5 hours ago, Scarlet Shocker said:
I have yet to decide if the new version is really as good as some claim. I love the concept but actually I think it might fail once the novelty's worn off. Time will tell.
So if you don't use telekinesis to corner a group and they travel down a hallway - they pick up/agro more as they go.
"Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to move, and will continue to hover away, picking up any passing targets, as long as you keep this power active. "
And, yeah, they know who agro-ed them, and, when the power is turned off, they call come running down the hallway together.
... at least that is what happened the last time that I saw telekinesis used on Homecoming.
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39 minutes ago, Scarlet Shocker said:
I'm not sure what relevance your first point has to a question regarding sleep
it is in response to the quote from your post.
"I sometimes posit that we have too many powers in the game... so skippable powers I've generally considered a net benefit."
Based on the number of times I have seen it in use, ...
56 minutes ago, UltraAlt said:... is skipped by most players.
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11 hours ago, Scarlet Shocker said:
I sometimes posit that we have too many powers in the game... so skippable powers I've generally considered a net benefit. If you want to make a good build, you can automagically exclude those powers giving you a much refined set from which to choose.
*cough*cough* https://homecoming.wiki/wiki/Mind_Control#Telekinesis
11 hours ago, Scarlet Shocker said:One of the things I loved (and was frustrated by) in The Secret World (the original version) was the amazing power wheel where you could choose a whole range of powers and grow them in different ways. Sadly the descriptions were deliberately vague so you would have to play them and make mistakes to discover which worked and respecs as we know them here weren't easy to come by.
This goes to replayability.
Once you learn how that part of the system works, I'm assuming you could create another character and play through again and pick other selections to figure out how the system works.
11 hours ago, Scarlet Shocker said:Conceptually it was genius but the execution was flawed.
Seems intentional in the game design.
You want to give (sometimes force) players a reason to replay a game in order to keep attention on a game (mainly for gaining attention of new customers, monetized additions the the game, and/or micro transactions)
In addition to that, in that kind of game, it also adds to the air of mystery and uncertainty.
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On 6/29/2025 at 6:58 AM, hoodedKitsune said:
Those of you who can resit making every character Soft cap on Def, not max Recharge, etc. How is it?
It is fine. I love making characters with wildly different character conceptions.
On 6/29/2025 at 6:58 AM, hoodedKitsune said:Is it still fun, can you still rock with a team ready to do "hard" content and still walk out the other side giving a thumbs up?
Challenging content, yes.
But what is "hard" to one player may very well mean L337 to another.
On 6/29/2025 at 6:58 AM, hoodedKitsune said:Heck it doesn't even have to be hard content to be honest, just in general, how is it?
It is fine.
I don't cookie-cutter, nor do I mini-max.
I have fun playing to the character's conception.
Regardless of the level of "it" ... we are all playing a role-playing game.
On 6/29/2025 at 6:58 AM, hoodedKitsune said:Heck I find myself where I can't even remember the last time I made a character that DIDN'T have me running to the test sever just to see how it plays out instead of jumping on live and simply going, "lets see what we come up with in the end".
I find that kind of sad actually.
When you read a book do you just skip to the last chapter?
On 6/29/2025 at 6:58 AM, hoodedKitsune said:I guess what I am trying to say without all the rambling is that it feels like lately I am restricting my own fun
Sounds like it to me.
On 6/29/2025 at 6:58 AM, hoodedKitsune said:but I am STILL having fun...just...I don't know
Well, good. You should be playing to have fun. It is a game. That is really the point of it.
On 6/29/2025 at 6:58 AM, hoodedKitsune said:feels like it's becoming harder and hard to come up with a new character and stick with it and not fall into the trap of a character that can stand toe to toe, but not what I originally wanted.
Stick to your character conception.
Sure, sometime as you are leveling you are going to see a weakness and want to do what you can to compensate. A little of that is fine too much of that ... and yes ... there goes your character conception out the window.
Sometimes I've found that one way to stop from losing the character conception is to decide ... this is the level this character should be ... their powers only really should be this powerful or they really should only be fighting villains up to his point ... or whatever.
On 6/29/2025 at 6:58 AM, hoodedKitsune said:That said I don't wanna lean too far into the original idea and spend 95% of my time on the floor.
Then change your tactics to fit the character conception (archetype and power sets).
Heck, change the notoriety to what is challenging but not "too much" for your character. "No harm. No foul" for doing that.
On 6/29/2025 at 6:58 AM, hoodedKitsune said:Does anyone else run into this kind of stuff or do I just need to take a small break and come back???
You have to do you.
I would say stop stressing about it and play something that is fun.
Make it about having fun and not about winning, and you'll probably be much happier.
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On 6/28/2025 at 3:18 PM, Scarlet Shocker said:
I'm not being entirely sarcastic here.
Sleep powers used to be so wank they were inherently skippable and I played a lot of controllers. That enabled me to focus on powers that actually worked.
Now I'm not so sure. The description seems to indicate they may have some actual utility which means I might have to use them at least to try. Please tell me I don't need to.
I get why our Devs decided to go this route... they were wankshite, so nobody took them so it's clear they were wasted powers but hey, sometimes that's a good thing.
Honestly, the sleep powers aren't a waste if you know how to use them, but, that being said, you have to be on a team willing to work to not destroy what sleep power could do.
I was trying to get my non-PUG teammates that I team with a couple times a week to run an all-sleep team to see how it would work.
I ended up making a sleep-powered character and was able to make it work most of the time because the controller on the team was plant and using single target other than Seeds of Confusion.
You have to really want to make it work ... and "Hulk smash!" and steamrolling are just going to destroy the usefulness of sleep powers.
And, honestly, "Hulk smash!" and steamrolling ruins the usefulness of way more powers than just sleep.
I haven't even gone back to playing any characters with sleep powers since the change, but that is more because I have so many characters that I haven't played in a good while that I am trying to get more of them out into the game in rotation.
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2 hours ago, Psyonico said:
You could also do it with macros.
/macro Fly “cc 0$$powexec_toggleon Fly”
/macro FlyOff “cc 1$$powexec_toggleoff Fly”
assuming your first costume has wings and your second does not.
You may have to click the macro twice for both effects to work.
@Speed Freak I would do the costume change first to make sure it goes through and you have the wings and then toggle flight on - otherwise, you are likely to have situations where you start flying when the wings aren't there ... due to one reason or another. At least, that the way that I handle it.
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1 hour ago, Speed Freak said:
I just can't wrap my head around the whole CCE thing.
/macro name "cc #"
/macro name "cce # ccemote"
name = name of your macro
cce # = slot # first slot is 0, second is 1, third is 2, etc
ccemote = one of these below
ccbackflip cchowl ccevillaugh ccspin ccnuke
cclightning ccprestochango ccdrinkformula
ccsmokebomb ccninjaleap CCDimensionShift ccfurburst
ccsalute ccvanguardsigil cccast ccsuperserum
ccenergymorph ccrapidboil ccfeatherburst
ccfurspin ccoilstrike ccpressurerelease
cciceblock ccstoneblock ccfireworks
ccpureenergy ccnuke ccmurderofcrows
ccconfettithrow ccgiftburst ccinnerwill
cclightmagic ccrainbow
I use these to switch between an IB=innocent bystander and a super mode. My tray 9 in these cases has limited powers that would fit with an innocent bystander.
/macro IB "cce # ccemote$$goto_tray 9"
/macro Super "cce # ccemote$$goto_tray 1"
You have to wait - believe 10 seconds - between costume changes.
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1 hour ago, legendaryjman said:
When I click test it gives me the pop up of "you are about to test your mission" but the contact does not pop up and I can not go into the mission.
I'm assuming you picked a contact to give you missions.
Since you can't see hem to start the mission, I would suggest picking new contact (at least temporarily) and seeing if that works.
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19 hours ago, Slashend said:
It would be great to see a hardcore server on Homecoming. Where if you die=character deleted (unplayable). Essentially hardcore from Wow just in CoH.
ALSO, it wouldn't allow a smart vendor
You can do all this with no need for another server.
19 hours ago, Slashend said:ALSO, ... you had to slot into fitness, Like the live servers.
You can always pick a power pool and pick powers that you don't put in your tray to simulate this without the need to create a whole server.
19 hours ago, Slashend said:tank more aware of squishies.
19 hours ago, Slashend said:Please show this some love if you agree and maybe the Devs will hear our prayers! I think this would bring ALOT of people back into our glorious fold.
I guess technically the DEVs could have as many servers as they want.
I think that a "hardcore server" would have the lowest population of them all, and, therefore, a waste of time for the DEVs change how one server behaves just for that small population.
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oh, I guess it is time for this one again ...
and in case that one doesn't work for some reason.
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14 hours ago, lemming said:
If you are teleporting someone, you can be interrupted. Say you want to bring someone to the last room in a mission, but some people are shooting at you.
Yeah, well, I don't stealth missions, so, yeah, I guess if you are doing that then I can see the reason to slot interrupt reduction enhances.
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Ice Control - Jack Frost behavior?
in Bug Reports
Posted · Edited by UltraAlt
Two ways to do this.
If you have a pet, I think there will be a "pet" tab kind of thing at the top of the chat window. If you click on that, it should open up a pet window.
The other way is to go into options and open it up.